SMITE Beta Version 0.1.1490

[[Image:Icons_Fenrir_Passive_Old.png|60px]] Unbound Runes (Passive)
Fenrir gains efficiency as he attacks. Every hit from a basic attack activates 1 rune, up to a max of 5. Each of Fenrir's abilities gain an additional benefit when used at maximum runes and the runes are consumed. Enemy gods that die near Fenrir will fully activate all his runes.

[[Image:Icons_Fenrir_A01_Old.png|60px]] Unchained
Fenrir leaps forward, dealing damage to all enemies when he lands. At full runes, the leap stuns the enemies hit. If the leap hits a god, the cooldown is halved.

Damage: 95/155/215/275/335 (+80% of your physical power). Stun: 1s. Cost: 65/70/75/80/85. Cooldown: 15s.

[[Image:Icons_Fenrir_A04_Old.png‎‎|60px]] Seething Howl
Fenrir rears back and howls, inspiring himself with a physical power and lifesteal buff. At full runes, the buff is increased by 50%.

Physical Power: 10/20/30/40/50. Physical Lifesteal: 5/10/15/20/25%. Buff Duration: 6s. Cost: 60/65/70/75/80. Cooldown: 13s.

[[Image:Icons_Fenrir_A03_Old.png‎‎|60px]] Brutalize
Fenrir pounces to his ground target location. If there was an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike while being immune to knockups. At full runes, each strike deals 75% damage to nearby enemies.

Damage: 10/20/30/40/50 (+30% of your physical power). Cost: 70/75/80/85/90. Cooldown: 14s.

[[Image:Icons_Fenrir_A02_Old.png‎|60px]] Ragnarok
When Ragnarok arrives, Fenrir grows massive in size, becoming immune to crowd control while moving faster. Fenrir bites enemy gods, dealing physical damage and carrying them away. Biting a cc immune target deals the damage but ends his ultimate. At full runes, his protections double.

Damage: 150/225/300/375/450 (+120% of your physical power). Movement Speed: 50%. Carry Duration: 2s. Cost: 100. Cooldown: 90s.

Voice Packs

 * Players can now purchase custom voice packs for Neith and Fenrir. Voice packs can be purchased from the GODS menu. Packs will be made available for additional gods in future releases.
 * Once purchased, the voice pack is always used for that god, regardless of skin choice (in the future, some epic skins may overwrite the standard skin choice).

General

 * You can now spectate the matches of friends that are currently in a match from the SOCIAL | FRIENDS menu. You will be spectating on a minimum 3-minute delay.
 * Challenge matches for Assault, Arena, Conquest and Domination can now be setup as 2v2, 3v3, 4v4 or 5v5.
 * Saved Profiles on the CHARACTER BUILDER screen now appear in the Item Store as “FAVORITE” items, replacing the RECOMMENDED list. If you have not saved a profile for a god, you will continue to see the RECOMMENDED items.
 * Performance improvements have been made to the in-game Twitch.TV Broadcast functionality.
 * Achievements have been added for completing the Tutorial the first time, and for winning a match in Arena and Joust Practice for the first time with a god. These give modest Favor rewards.
 * The God List in the Match Lobby and on the GOD screen now scrolls instead of pages.
 * The HOME screen now provides the ability to easily switch between the various 3D promotion scenes.
 * The Match Lobby now displays the name of the Queue from which your match launched.
 * The “last skin played” with a god is now saved with your profile, so that the game will default to that skin in the Match Lobby the next time you play the same god.
 * If you purchase a god while in the match lobby, it is now selected for you after the purchase.
 * Your choice of “Casting Type” in SETTINGS is now stored in the database against your account, so it should follow you between different PCs.
 * Fixed an issue where Cyclops were not playing a death sound when ragdolled on death.
 * Fixed an issue where idle sounds could still be heard on dead ragdolling bodies.
 * The Minotaur can no longer be critted and no longer gives lifesteal (similar to towers).
 * Minions have been been made slightly smaller.
 * The Match Lobby, God screen and Home screen have undergone visual improvements.
 * The normal Conquest queue again accepts 4- and 5-person teams. The algorithm for matching these teams has been tweaked some.
 * The free god rotation is now Freya, Hades, Loki, Xbalanque, Zeus.

Spectator Changes

 * Smoothed out rotation into isometric view.
 * Fixed an issue with FOV popping when going in and out of isometric view.
 * Fixed an issue in which a match could close prematurely if a spectator left the match lobby.
 * Spectator min/max heights are now configurable via Input.ini config file.
 * Added a default start height for the top-down viewpoint, also configurable via the Input.ini config file.
 * Fixed a rare crash issue with Hel and spectating.

Assault

 * An issue in which Blink would not work in Assault mode has been fixed.
 * Assault gamemode now does not allow some "snowball" items ([[Image:Wand 02 Rank1.png|20px|link=Book of Thoth]]Book of Thoth, [[Image:PhysicalSteamroll.png|20px|link=Devourer's Gloves]]Devourer's Gloves, [[Image:ResettingMagicalSteamroll.png|20px|link=Doom Orb]]Doom Orb, [[Image:Belt_02_Rank1.png‎|20px|link=Gauntlet of Thebes]]Gauntlet of Thebes, [[Image:ResettingPhysicalSteamroll.png|20px|link=Heartseeker]]Heartseeker, [[Image:Shielded_Recall_01.png|20px|link=Shielded Recall]]Shielded Recall, [[Image:ItemIcon_Mace.png|20px|link=Transcendence]]Transcendence, [[Image:MagicalSteamroll.png|20px|link=Warlock's Sash]]Warlock's Sash).
 * The spawn area architecture has been reworked again to prevent gods from sitting on top of other gods.
 * The shop in will now turn off after a player leaves the base, and will not be available if a player manages to return to it.
 * The spawn area no longer offers heals to friendly players; however, it will still damage enemy opponents who manage to make it into the spawn area.

Jungle Practice

 * Fixed an issue where players would not be able to use the shop in the recall location
 * Fixed an issue where the ground effect for the Fire Giant was not being seen
 * Fixed an issue where the Ra Bot would constantly kill himself trying to leave his encounter area.
 * The speed buff icon in the temple is now orange instead of green to match the buff color.
 * Tentative changes have been made to fix an issue where Ra would not level up.
 * Changes have been made around the Level Up volume, which was only working to level up one player. It should now level up all players in the instance.
 * The Message Alert for individual practice segments should now only show to one player, instead of all players in the instance.

Active Items

 * Motivate and Portal have been removed from the game.
 * Active items now have 3 Ranks, similar to regular items. The price for the ranks is 250 gold, Rank 2 is 500 350 gold and Rank 3 is 1000 500 gold (Total: 250, 600, 1100).

[[Image:StatisField_01.png‎|40px|link=Aegis Amulet]] Aegis Amulet

 * Rank 1 - Using this item makes you invulnerable to damage for 1s, preventing you from taking action. Cooldown - 240s.
 * Rank 2 - Using this item makes you invulnerable to damage for 1.5s, preventing you from taking action. Cooldown - 180s.
 * Rank 3 - Using this item makes you invulnerable to damage for 2s, preventing you from taking action. After the invulnerability fades, you gain a 20% damage reduction buff for 4s. Cooldown - 120s.

[[Image:Blink_01.png‎|40px|link=Blink]] Blink

 * Rank 1 - Using this item will allow you to teleport short distances instantly. You must be out of combat for 15s before it can be used. Cooldown - 180s.
 * Rank 2 - Using this item will allow you to teleport short distances instantly. You must be out of combat for 10s before it can be used. Cooldown - 90s.
 * Rank 3 - Using this item will allow you to teleport short distances instantly. You must be out of combat for 6s before it can be used. Also, you gain 40% movement speed for 1s after blinking. Cooldown - 45s.

[[Image:EnemyMovementDebuff_01.png|40px|link=Creeping Curse]] Creeping Curse

 * Rank 1 - Using this item reduces all enemies ground speed by 30% in a 35 foot radius around you for 5 seconds. Cooldown - 120s.
 * Rank 2 - Using this item reduces all enemies ground speed by 40% in a 35 foot radius around you for 5 seconds. Cooldown - 90s.
 * Rank 3 - Using this item reduces all enemy gods ground speed by 50% in a 35 foot radius around you for 5 seconds. Their healing is also reduced by 50% for the duration. Cooldown - 60s.

[[Image:DamageBuff_01.png|40px|link=Girdle of Might]] Girdle of Might

 * Rank 1 - Using this item gives all allied gods in a 35 ft radius a +10 and 5% Physical Power buff and a +20 and 5% Magical Power buff for 10 seconds. Cooldown - 90s.
 * Rank 2 - Using this item gives all allied gods in a 35 ft radius a +20 and 10% Physical Power buff and a +40 and 10% Magical Power buff for 10 seconds. Cooldown - 90s.
 * Rank 3 - Using this item gives all allied gods in a 35 ft radius a +30 and 15% Physical Power buff and a +60 and 15% Magical Power buff for 10 seconds. Allies also gain +10% physical and magical penetration. Cooldown - 90s.

[[Image:Aoeminiondamage.png|40px|link=Hand of the Gods (Active)]] Hand of the Gods

 * Rank 1 - Using this item deals 480 damage to enemy minions, jungle camps and the Minotaur in a 10 ft radius. Cooldown - 90s.
 * Rank 2 - Using this item deals 480 damage to enemy minions, jungle camps and the Minotaur in a 10 ft radius. This will automatically kill the Fire Giant or Gold Fury if they are at or below 10% health. Cooldown - 90s.
 * Rank 3 - Using this item deal 480 damage to enemy minions, jungle camps and the Minotaur in a 10 ft radius. This will automatically kill the Fire Giant or Gold Fury if they are at or below 20% health. Cooldown - 90s.

[[Image:FriendlyMovementBuff_01.png|40px|link=Heavenly Agility]] Heavenly Agility

 * Rank 1 - Using this item buffs all allies ground speed by 40% in a 35 foot radius for 3 seconds and makes them immune to slows. Cooldown - 150s.
 * Rank 2 - Using this item buffs all allies ground speed by 45% in a 35 foot radius for 4 seconds and makes them immune to slows. Cooldown - 120s.
 * Rank 3 - Using this item buffs all allies ground speed by 50% in a 35 foot radius for 5 seconds and makes them immune to slows. Their healing is also increased by 25% for the duration. Cooldown - 90s.

[[Image:ManaBuff_01.png|40px|link=Meditation]] Meditation

 * Rank 1 - Using this item heals the owner's mana by 75% of their maximum mana and gives them 15 MP5 for 15 seconds. Cooldown - 120s.
 * Rank 2 - Using this item heals the owner's mana by 75% of their maximum mana and gives them 30 MP5 for 30 seconds. Cooldown - 120s.
 * Rank 3 - Using this item heals the owner's mana by 75% of their maximum mana and gives them 45 MP5 for 60 seconds. This also heals the owner for 25% of their maximum health. Cooldown - 120s.

[[Image:Cleanse_01.png|40px|link=Purification Beads]] Purification Beads

 * Rank 1 - Using this item removes crowd control effects and makes you immune for 1s. Cooldown - 240s.
 * Rank 2 - Using this item removes crowd control effects and makes you immune for 2s. Cooldown - 180s.
 * Rank 3 - Using this item removes crowd control effects and makes you immune for 3s. This also reduces all god cooldowns by 5 seconds. Cooldown - 90s.

[[Image:Shielded_Recall_01.png|40px|link=Shielded Recall]] Shielded Recall

 * Rank 1 - Using this item allows you to recall faster and without damage interruption. You can still be damaged and are unable to move. Cooldown - 240s.
 * Rank 2 - Using this item allows you to recall faster and without damage interruption. You can still be damaged and are unable to move. Cooldown - 210s.
 * Rank 3 - Using this item allows you to recall faster and without damage interruption. You can still be damaged and are unable to move. You also gain 50% movement speed for 8 seconds after using this item. Cooldown - 180s.

[[Image:SpeedBuff_01_Rank1.png|40px|link=Sprint]] Sprint

 * Rank 1 - Using this item increases your ground speed by 35% for 4s and makes you immune to slows for 2s. Cooldown - 240s.
 * Rank 2 - Using this item increases your ground speed by 35% for 6s and makes you immune to slows for 3s. Cooldown - 180s.
 * Rank 3 - Using this item increases your ground speed by 35% for 8s. It also makes you immune to slows and you no longer have the movement penalty while firing for 4s. Cooldown - 120s.

[[Image:Vampiricshroud.png‎|40px|link=Vampiric Shroud (Original)]] Vampiric Shroud

 * This item now gives benefits if your pets killed the enemy.
 * The rank 3 passive of this item was only activating once every 5 seconds and is now set to activate once every 2 seconds.
 * The description now also shows how often it can occur.

Gods

 * [[Image:Icons_Apollo_A02.png|30px|link=Apollo]] Serenade
 * This ability now grants Apollo 10/20/30/40/50 additional protections for 5 seconds after firing.

T HeBo Default Icon Old.png He Bo

 * General
 * FX have been improved for looks and performance.
 * [[Image:Icons_HeBo_Passive_Old.png|30px|link=Hebo]] Steady Flow (Passive)
 * The amount of magical power increased after using an ability has been increased from 5% to 10%.

[[Image:T_Hercules_Default_Icon Old.png|40px|link=Hercules]] Hercules

 * [[Image:Icons Hercules Passive Old.png|30px|link=Hercules]] Strength From Pain (Passive)
 * The amount of additional physical power based on a percentage of his missing health has been increased from 20 (+2 * your level) to 30 (+3 * your level).

T Kali Default Icon Old.png Kali

 * [[Image:Icons_Kali_BloodLash.png|30px|link=Kali]] Blood Lash
 * The base damage has been reduced from 85/155/225/295/365 to 75/140/205/270/335.
 * The physical power contribution has been reduced from 110% to 100%.

[[Image:T_NeZha_Default_Icon Old.png|40px|link=Ne Zha]] Ne Zha

 * [[Image:Icons_NeZha_A03.png|30px|link=NeZha]] Armillary Sash
 * The description for this ability was incorrectly displaying a 150% contribution. It has been corrected to 50% to match the actual contribution in the game.

T Ra Default Icon Old.png Ra

 * General
 * Ra's model (and that of his skins) have undergone significant visual modifications.

T Vamana Default Icon Old.png Vamana

 * [[Image:Icons_Vamana_Passive Old.png|30px|link=Vamana]] Sleeping Giant (Passive)
 * The amount of physical protection converted to physical power has been increased from 15% to 20%.

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