Warrior's Axe

Warrior's Axe is one of the Items in SMITE.

Tiers
Sundering Axe={| class="wikitable" style="text-align:center" ! style="width: 96px"| Item ! style="width: 80px"| Cost / Total Cost ! style="width: 176px"| Stats ! style="width: 648px"| Passive Effect ! style="width: 96px"| Item ! style="width: 80px"| Cost / Total Cost ! style="width: 176px"| Stats ! style="width: 648px"| Passive Effect
 * - class="prettytable"
 * Starter WarriorsAxe T1.png Warrior's Axe
 * align="left" | +15 Physical Protection +10 Magical Protection +75 Health
 * align="left" | PASSIVE - Damaging an enemy god steals 30 health away from your target and restores it to you. This effect can only occur once every 8s. Can be upgraded at level 20.
 * Starter SunderingAxe T2.png Sundering Axe
 * align="left" | +30 Physical Protection +30 Magical Protection +250 Health
 * align="left" | PASSIVE - Damaging an enemy god steals 5% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.
 * }
 * -|Hero's Axe={| class="wikitable" style="text-align:center"
 * - class="prettytable"
 * align="left" | PASSIVE - Damaging an enemy god steals 5% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.
 * }
 * -|Hero's Axe={| class="wikitable" style="text-align:center"
 * - class="prettytable"
 * Starter WarriorsAxe T1.png Warrior's Axe
 * align="left" | +15 Physical Protection +10 Magical Protection +75 Health
 * align="left" | PASSIVE - Damaging an enemy god steals 25 health away from your target and restores it to you. This effect can only occur once every 10s. Can be upgraded at level 20.
 * Starter HerosAxe T2.png Hero's Axe
 * align="left" | +35 Physical Protection +35 Magical Protection +300 Health +30% Crowd Control Reduction
 * align="left" | PASSIVE - When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 8s.
 * }
 * align="left" | +35 Physical Protection +35 Magical Protection +300 Health +30% Crowd Control Reduction
 * align="left" | PASSIVE - When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 8s.
 * }
 * }