SMITE Closed Beta Version 0.1.907.0

General

 * The maximum party size that can join the match queue has been increased to 4.
 * If a novice player (less than Level 6) teams with a Level 6+ player, the team may now join the Normal Match Queue (the higher ranked player must be the one that forms the party and joins the match queue).
 * Players leaving the Match Lobby before a match starts will now incur a deserter penalty.
 * Match invite changed to improve visibility. This particular implementation is temporary and will be replaced in a future update with a better treatment.
 * Other deserter handling tweaks.
 * Players that have been idle for 3 minutes are now kicked from the match and incur a deserter penalty.
 * In Match chat size and position tweaked.
 * Earliest time to surrender has been changed from 15m to 10m.
 * Reconnecting to a match now remembers the number of stacks from your items.
 * Mute functionality has been added.
 * Toggle button that allows players to mute/unmute individual players.
 * Mutes VGS, pings and in match chat.
 * Mute lasts only the duration of the single match.
 * Back button has been added to the video streams menu option.
 * Spawn locations now damage enemies considerably.
 * A targeting line has been added to all ranged gods basic attacks.
 * Coins now fly into the air to give you feedback when you get the last hit on an enemy.
 * Matches no longer crash after 60 minutes has elapsed.
 * Exit button on the Escape Menu now says “Exit Game” to be more clear during a match.
 * It also makes the player aware that they will incur a deserter penalty.
 * Tooltips now appear when you hover over your abilities while in a match.
 * Logging in to the same account twice now properly disconnects the original client.
 * Furies have now moved in to some of the jungle camps in the practice map.
 * A new bar has been added to the top of the screen during a match.
 * Shows your current values for your primary stats.
 * Shows the 6 items you have purchased from the store.
 * Death Recap and God Stats shortcuts have been added to the hud bottom bar.
 * Friends list is now sorted by online players first.
 * You no longer continue moving in a direction automatically after using the voice command system.
 * In the End of Match Lobby, the scoreboard now has 3 new buttons available next to each players name:
 * Add Friend
 * Add Blocked
 * Report Player
 * Favor changes:
 * All gods have been priced at 5500 favor and 520 gems.
 * Each player level gained gives players a bonus of 1000 favor.
 * Enemy teams no longer get notified of surrender vote failures.
 * Players that are immune to stun/fear/silence/root based on an ability being used now show an fx to indicate to players of their state of immunity.

Key bindings

 * Free Mouse has been moved from Alt to Spacebar.
 * Suppress Help has been moved from Spacebar to H.
 * Surrender votes have been shifted from F5 and F6 to F6 and F7 to make it less likely to be pressed accidentally while training skills.

Jungle

 * [[Image:HealthRegen_01.png|20px]]Health and [[Image:Protection_01.png|20px]]Defense camp locations have been swapped to make early game jungling easier.
 * [[Image:FireGiant_01.png|20px]]Fire Giant applies a 40% healing debuff when hitting enemies with his Flaming Boulders.

Item Store

 * Qin's Essence has been renamed to [[Image:Spear_02_Rank1.png|20px|link=Qin's Blades]]Qin's Blades to sound more "stabby".
 * Heaven’s Will item has been removed from the game.
 * Art pass on icons for the items.

[[Image:T_Arachne_Default_Icon_Old.png|40px|link=Arachne]] Arachne

 * [[Image:Icons_Arachne_Cocoon.png|30px]] Cocoon
 * Has been changed to deal physical damage.
 * Now scales off 50% of her physical power.

[[Image:T_Artemis_Default_Icon Old.png|40px|link=Artemis]] Artemis

 * [[Image:Icons_Artemis_Passive.png|30px]] Still Target (Passive)
 * Now working properly.
 * Reduced the number of stacks to 3.
 * [[Image:Icons_Artemis_Fate.png‎|30px]] Transgressors Fate
 * Now scales off of physical power properly.
 * Reduced the physical power contribution to 30%.
 * [[Image:Icons_Artemis_Boar.png|30px]] Kalydonian Boar
 * When the boar spawns, he delays 1s before stunning his first target.
 * The boar only stuns the same person once. He will still stun 2+ enemies one after another.
 * Now has a ground target proximity to let you know how far the boar will run.

[[Image:T_Kali_Default_Icon_Old.png|40px|link=Kali]] Kali

 * [[Image:Icons_Kali_SiphonBlood.png|30px]] Siphon Blood
 * Has been changed to deal physical damage.
 * Damage and healing now scales off 30% and 20% of physical power, respectively.
 * [[Image:Icons_Kali_Frenzy.png|30px]] Frenzy
 * Has been changed to deal physical damage.
 * Now scales off 15% of physical power per hit.

[[Image:T_Odin_Default_Icon_Old.png|40px|link=Odin]] Odin

 * [[Image:Icons_Odin_Lunge_Old.png‎|30px]] Lunge
 * Has been changed to deal physical damage.
 * Now scales off 40% of physical power.
 * [[Image:Icons_Odin_RingofSpears_Old.png‎|30px]] Ring of Spears
 * Has been changed to deal physical damage on the outer edge of the ring.
 * Now scales off 10% of physical power.

Source