SMITE Version 1.0.2188.3

[[Image:Icons Ram Passive.png|60px]] Astral Quiver (Passive)

 * Rama's Astral Quiver generates an Astral Arrow every 15s. Also, every basic attack that Rama lands will reduce the amount of time to generate an arrow by 2s. Astral Arrows are used with his other abilities.

[[Image:Icons Ram A01.png|60px]] Astral Strike

 * Rama switches to a more powerful arrow that pierces and slows enemies by 20/25/30/35/40% for 1s and deals 10/20/30/40/50 bonus damage. This ability consumes 1 of Rama's Astral Arrows with every shot. Rama cannot toggle this ability if he has no Astral Arrows.
 * Cost: 1 Astral Arrow.

[[Image:Icons Ram A02.png|60px]] Pick Me Up

 * Passive: Any time an enemy is hit by an Astral Arrow there is a 10/20/30/40/50% chance that an Astral Arrow pickup will appear on the ground (Only procs on the first enemy hit by Astral Strike). The pickup adds one Arrow to Rama's Astral Arrow count. Active: Rama gains 30/35/40/45/50% increased attack speed for 5s.
 * Cost: 80/85/90/95/100 mana.
 * Cooldown: 15/14/13/12/11 seconds.

[[Image:Icons Ram A03.png|60px]] Rolling Assault

 * Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next in-hand attack will consume an astral arrow that cripples the target for 1/1.25/1.5/1.75/2s and deals 20/40/60/80/100 bonus damage. Rama incurs no movement penalty during this shot.
 * Cost: 70/75/80/85/90 mana.
 * Cooldown: 12/11/10/9/8 seconds.

[[Image:Icons Ram A04.png|60px]] Astral Barrage

 * Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 50%, 75%, 100% of 250/350/450/550/650 (+80% of your physical power) and decreasing in AOE size: 30, 20, 10.
 * Cost: 100/110/120/130/140 mana.
 * Cooldown: 90 seconds.

[[Image:T_Ra_RaMerica_Icon.png|30px|link=Ra]] Ra'merica Ra

 * For each sale of this skin, $2 will be donated to the American Red Cross. This is a seasonal skin, available only until July 14!

[[Image:T_Thor_IronGaming_Icon.png|30px|link=Thor]] Iron Gamer Thor

 * Purchases of this skin will support Amateur LAN Tournaments run by Iron Gaming.

Ward Skins and Player Icons

 * Moai ward.
 * Sword in the Stone ward.
 * Added new “country flag” player icons.

Misc

 * Your new free god rotation is: He Bo, Geb, Sun Wukong, Anhur, and Bastet!
 * Account Security
 * To improve account security, we've added support for choosing a secret question and creating an answer.
 * All players that are level 10 or greater will be prompted to provide a secret question and answer.


 * Item Builder
 * The Item Builder now defaults opening to the Custom selection.
 * Fixed an issue with the Item Builder not showing the price for an item, if it had been purchased in the previous match. Wierd.
 * Fixed an issue with custom item builds not loading properly for different gods.
 * Fixed an issue with being able to clear the ‘Standard’ loadout in Item Builder.
 * You can no longer add duplicate items to the same category. NOTE: You can have the same item in multiple categories, just not multiple times in 1 category.
 * Hitting ESC on the Item Builder now properly closes it instead of the entire gods page.


 * Watching the Twitch stream will no longer mute match notification sounds while in fullscreen.
 * The post game lobby Time statistic now matches the game clock, rather than including the pre-match lobby and pre-game prep time.
 * Co-Op bots now stagger their loading to reduce the strain on lower end machines.
 * “Top Stats” Screen
 * Keybinding for this screen has been changed to T by default.
 * This screen displays XP/Gold differentials for the two teams, and who has top Gold, XP, and Player Damage for each team.


 * End Of Match Lobby
 * Fixed an issue in Practice and Co-Op where damage and healing dealt to AI controlled gods was not being treated as “Player” damage.
 * AI Controlled bots now show up in the End of Match Lobby scoreboards.


 * Fixed a rare bug where selecting a skin could cause issues returning to a game you were disconnected from.
 * When selecting a god, it will now play the voice of the last remembered skin.
 * Chat Input is now restricted to 140 characters, so you cannot accidently type over what the server allows and have your message rejected.
 * Fixed an issue where Items which grant power based on a % of another stat weren't properly updating the scoreboard or end of match lobby.

League

 * Fixed an issue with Leaderboard sorting.
 * New art has been added for Season 2 Badges and Player Icons.
 * The rules around rapid-promotion have been adjusted, to not jump as aggressively on players with fewer games.
 * Fixed issue where some players promotion would not be saved properly

General Gameplay

 * Modified match lobby to have the highest MMR player on a team always in the top position. This allows for 1st pick and banning in Leagues. All other members in match lobby are sorted in a random fashion.
 * Fixed a bug with Taunts that would cause camera pitch to stutter. Players can now freely pitch the camera while taunted, but cannot turn it.
 * Fixed an issue where players in stealth could be permanently revealed. We think we got it this time… seriously.

Joust

 * Fixed an issue where 1v1 Challenge Queues were using the 3v3 Joust ruleset. Note that this only affects Challenge Queues, not 1v1 League.
 * Fixed an issue where 3v3 Co-Op Joust was mistakenly using the 1v1 ruleset, rather than the 3v3 ruleset. Note that this only affected Co-Op, and not Normal 3v3 queues.
 * For reference on the difference between the rulesets is that 1v1 Joust has:
 * Reduced respawn time.
 * No Deicides.
 * If a player disconnects, the match will be automatically forfeited after 2 minutes.

Siege

 * The Siege map has gone through an artistic overhaul.

Co-Op

 * Conquest is now available in a preliminary form. Significant work is still being done on AI.

Lobby Trading

 * When trading gods, the enter key will no longer accept trades. Hitting Enter will let you still chat while a trade is active on your screen.
 * You can no longer trade with a person that has declined your trade request. (NOTE: Is not enforced in Custom Matches)

[[Image:Ancile T3.png|30px|link=Ancile]] New Item: Ancile

 * +20 Physical Power, +50 Magical Protection. PASSIVE - You permanently gain +.5 Physical Power and +.25% Cooldown Reduction per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks). Cost: 2400.
 * Ancile is a new Tier 3 item in the “Enchanted Buckler” item tree.

[[Image:EnchantedBuckler T1.png|30px|link=Enchanted Buckler]] New Item: Enchanted Buckler

 * +10 Physical Power, +10 Magical Protection. Cost: 820.
 * This is a new Tier 1 root item.

[[Image:Polynomicon T3.png|30px|link=Polynomicon]] Polynomicon

 * Reduced magical power contribution to your next basic attack from 85% to 50%.

[[Image:RoundShield T1.png|30px|link=Round Shield]] Round Shield

 * Added 5 Physical Protection.

[[Image:RunicShield T3.png|30px|link=Runic Shield]] Runic Shield

 * Physical Power increased from 20 to 25.
 * Moved to new “Enchanted Buckler” item tree.

[[Image:ShieldofRegrowth T3.png|30px|link=Shield of Regrowth]] Shield of Regrowth

 * Physical Power increased from 20 to 25.
 * Cost reduced from 2400 to 2250.
 * Moved to new “Enchanted Buckler” item tree.

[[Image:WardedShield T2.png|30px|link=Enchanted Buckler]] Warded Shield

 * No longer provides HP5.
 * Cost reduced from 1610 to 1450.
 * Moved to new “Enchanted Buckler” item tree.

[[Image:ThrowingDagger T2.png|30px|link=Hidden Dagger]][[Image:GoldenBow T3.png|30px|link=Golden Bow]] Throwing Dagger/Golden Bow

 * Cost reduced from 1450/2480 to 1300/2330.

[[Image:T_Apollo_Default_Icon.png|30px|link=Apollo]] Apollo

 * [[Image:Icons Apollo A04.png|20px]] Across The Sky
 * Fixed a bug that would cause Apollo to get stuck on the ground when activating his ult next to a Janus portal.

[[Image:T_Artemis_Default_Icon.png|30px|link=Artemis]] Artemis

 * General
 * Fixed the arrow not appearing in her bow if you hold down left click to continuously basic attack.


 * [[Image:Icons Artemis Fate.png|20px]] Transgressors Fate
 * Fixed the trap animation persisting if the root ends early.
 * Traps now destroy immediately if a CC immune target walks over them.

[[Image:T_Bacchus_Default_Icon Old.png|30px|link=Bacchus]] Bacchus

 * [[Image:Icons Bachus A01 Old.png|20px]] Chug
 * Mana cost reduced from 50/80/110/140/170 to 40/65/90/115/140.

[[Image:T_Bastet_Default_Icon.png|30px|link=Bastet]] Bastet

 * [[Image:Icons Bastet A02.png|20px]] Razor Whip
 * Fixed a visual FX issue.

[[Image:T_Chaac_Default_Icon.png|30px|link=Chaac]] Chaac

 * [[Image:Icons Chaac A01.png|20px]] Thunder Strike
 * Fixed a bug that caused the visual effect to continue if interrupted while casting.

[[Image:T_Chronos_Default_Icon.png|30px|link=Chronos]] Chronos

 * [[Image:Icons Chronos A04.png|20px]] Rewind
 * Fixed an interaction issue with this ability and Portal.

[[Image:T_Cupid_Default_Icon.png|30px|link=Cupid]] Cupid

 * General
 * Updated targeters on the Lil' Devil skin.

[[Image:T_Fenrir_Default_Icon.png|30px|link=Fenrir]] Fenrir

 * [[Image:Icons Fenrir A04 Old.png|20px]] Seething Howl
 * Physical Power Bonus increased from 10/20/30/40/50 to 10/25/40/55/70 per rank.


 * [[Image:Icons Fenrir A02 Old.png|20px]] Ragnarok
 * Damage increased from 150/225/300/375/450 to 200/275/350/420/500 per rank.

[[Image:T_Hades_Default_Icon.png|30px|link=Hades]] Hades

 * [[Image:Icons Hades DevourSouls.png|20px]] Devour Souls
 * Blight detonated enemies now deal 50% of the damage to enemy gods, but still do full damage to other targets.

[[Image:T_Hercules_Default_Icon.png|30px|link=Hercules]] Hercules

 * [[Image:Icons Hercules Passive.png|20px]] Strength from Pain
 * Updated ability icon.

[[Image:T_Isis_Default_Icon.png|30px|link=Isis]] Isis

 * [[Image:Icons Isis A04.png|20px]] Circle of Protection
 * The Fire Giant's lava will now appropriately charge the Circle's meter.

[[Image:T_Kumbhakarna_Default_Icon.png|30px|link=Kumbhakarna]] Kumbhakarna

 * [[Image:Icons Kumbhakarna A03.png|20px]] Mighty Yawn
 * Mesmerize duration reduced from 1.5/2/2.5/3/3.5 to 1/1.5/2/2.5/3.

[[Image:T_Mercury_Default_Icon.png|30px|link=Mercury]] Mercury

 * [[Image:Icons Mercury A04.png|20px]] Sonic Boom
 * Fixed a bug that caused him to run endlessly if cast from the spawn platform in assault.

[[Image:T_Scylla_Default_Icon.png|30px|link=Scylla]] Scylla

 * [[Image:Icons Scylla A01.png|20px]] Sic 'Em
 * Duration reduced from 1.25/1.5/1.75/2.0/2.25 to 1.15/1.3/1.45/1.6/1.75s.


 * [[Image:Icons Scylla A02.png|20px]] Crush
 * This ability now has a minimum travel time of 0.5s when used close to Scylla.
 * Previously, this was nearly instantaneous. The travel time at long range remains the same.

[[Image:T_Vulcan_Default_Icon.png|30px|link=Vulcan]] Vulcan

 * [[Image:Icons Vulcan A01b.png|20px]] Magma Bomb
 * Fixed missing impact sound fx and hit particles.

[[Image:T_Xbalanque_Default_Icon.png|30px|link=Xbalanque]] Xbalanque

 * [[Image:Icons Xbalanque A01.png|20px]] Branching Bola
 * Being CC'd while Branching Bola is active will now deactivate it, and force it to be recast.

[[Image:T_Zeus_Default_Icon Old.png|30px|link=Zeus]] Zeus

 * [[Image:Icons Zeus DetonateCharge Old.png|20px]] Detonate Charge
 * Slow increased from 30% to 40%.

Source