SMITE Closed Beta Version 0.1.953.0

SMITE Closed Beta Version 0.1.953.0 is currently planned to be released on Friday, July 6. Players should expect several hours of downtime while the patch is deployed.

New Skin:

 * Hades – Soultaker

General:

 * Various match-making improvements to get similarly experienced and ranked players playing together.
 * Buff belt timings tweaked to prevent overlapping.
 * Minotaur is now invulnerable until a Phoenix has died in a lane.
 * Additional FX have been added to each skin purchased from the store.
 * Surrender votes should now always work when successful.
 * Players are no longer able to call certain commands from their clients (suicide and fov, specifically).
 * Players may now change their name inside the game using Gems.

HUD:

 * Recall progress bar has been added to the hud when recalling.
 * Minimap can now be scaled separately from the hud in the settings menu.

Item Store:

 * New short descriptions have been added to each item in the left panel to make it easier to quickly identify the benefits you are after.
 * New category filter has been added for auras.
 * Font size has been increased on the left panel.
 * Your three ability slots now appear on the bottom of the store when selecting the Ability filter. Consumable slot treatment will come in the next patch.
 * Any items that reduce protections have now been added to the Penetration filters.
 * Selling items now uses the total cost instead of the current rank.
 * Auras
 * All items with aura effects no longer stack, as intended. The only exception is Mystical Mark, which does damage to enemies in a radius.
 * Midgardian Mail
 * The change to slow enemies movements and attack speeds is now limited to only gods.
 * New Items:
 * Fatalis
 * This item provides critical strike chance, attack speed and movement speed.

Gods:

 * Guan Yu
 * Cooldown reduction now properly applies to the abilities at the time they are used. If Tranquil Gift heals an allied player, the cooldown starts with 2 seconds removed.  If Warrior’s Will hits an enemy player, the cooldown starts with 2 seconds removed.  This change allows for greater variance between using these abilities in the right and wrong situations.
 * Tranquil Gift
 * Cooldown increased from 6 seconds to 10 seconds.
 * Magical power contribution has been reduced from 50% to 35%.
 * Warrior’s Will
 * Cooldown increased from 6 seconds to 10 seconds.
 * Magical power contribution has been reduced from 60% to 50%.
 * Taolu Assault
 * Cooldown increased from 13 seconds to 15 seconds.
 * Base damage per hit has been decreased from 20/30/40/50/60 to 15/20/25/30/35.
 * Magical power contribution has been reduced from 20% to 15% per hit.
 * Tactician’s Advantage
 * Base starting damage has been reduced from 100/125/150/175/200 to 75/100/125/150/175.
 * Magical power contribution has been reduced from 30% to 20%.