Gameplay Elements

There are many different Gameplay Elements in SMITE. This is a list with several ones worth mentioning.

Attack and Defense
There are three types of damage: Physical, Magical, and True damage. Gods are classified as being either magical or physical, with their abilities and basic attacks scaling out of that power. A god's magical and physical protection values will reduce the amount of damage the corresponding types of damage apply. A target's protection values can be reduced by penetration and reduction items.

For more detailed information about these topics, please visit their main article: Attack and Defense

Statistics
Statistics are the values that indicate the strength, resistance, mobility, utility, etc. of all playable gods. These statistics are grouped up in 3 main categories: Offensive, Defensive and Utility. Offensive stats are those that are related to the damage output of a god, while Defensive stats are those related to the mitigation of the damage they take. Utility stats are those that provide benefits that are not necessarily linked to offense or defense.

For more detailed information about this, please visit its main article: Statistics

Crowd Control
Crowd control (also called CC) is a term used to refer to abilities that influence or prevent the abilities or actions of other character(s). Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions.

For more detailed information about this topic, please visit its main article: Crowd Control

Movement penalty
A Movement penalty is caused by certain actions. These penalties will reduce a god's movement speed while they perform them. Some abilities allow one or more of these penalties to be ignored.

For more detailed information about this topic, please visit its main article: Movement penalty

Structures
Structures are the main objectives of most Game Modes in Smite. The game features three types of Structures: Towers, Phoenixes and the Titans. A structure, except for an external tower, is invulnerable until the ones preceding it are destroyed.

For more detailed information about this topic, please visit its main article: Structures

Minions
Minions (sometimes called creeps) are AI controlled units that aid the gods in battle. These minions are allied to one of the two teams, proceeding down their corresponding lane, and will only attack enemy units and structures.

For more detailed information about this topic, please visit its main article: Minions

Jungle
Jungle is the name given to the areas found inbetween/around the lanes, that allow players to travel around the map with ease. This area usually contains neutral monster camps that will grant players different bonuses after defeating them.

There are a few special camps commonly called “Buff camps”. Once slain, the bigger monster in the group will drop a unique buff on the ground, where the killer or one of their allies can pick it up.

For more detailed information about this topic, please visit its main article: Jungle

Head-up display
The Head-up display is a display of many important pieces of information shown to the player during gameplay. This includes player health, team status, enemy information, and more.

For more detailed information about this topic, please visit its main article: Head-up display

Minimap
The Minimap shows a representation of the current map. It displays important information such as structures, jungle camps and player positions. Teams share minimap vision.

For more detailed information about this topic, please visit its main article: Minimap

Gold
Gold is the currency used during matches to purchase and upgrade items. Every player starts with a certain amount of gold and they earn extra gold periodically, called gold spooling. This amount varies depending on the game mode. Additional gold can be obtained in several ways.

For more detailed information about this topic, please visit its main article: Gold

Experience
Experience is a mechanic that allows gods to level up, and grow stronger as the match progresses.

For more detailed information about this topic, please visit its main article: Experience

Ranked
Ranked games allow players to compete against each other in the most competitive environment. The match lobby uses a draft mode just like in SPL games, including special features such as the ability to request a game pause.

For more detailed information about this topic, please visit its main article: Ranked

Currency
There are multiple types of currency in SMITE.

Favor can be used to unlock or rent gods and unlock certain Cosmetic Items.

Gems can be used to unlock gods and to purchase most of the Cosmetic Items.

Battle Points are used to unlock Cosmetic Items rewards from the Battle Pass.

Viewer Points are used to unlock Cosmetic Items rewards from the Viewer Store.

Odyssey Points are used to unlock Cosmetic Items rewards from the Odyssey.

For more detailed information about this topic, please visit their main articles: Favor, Gems, Battle Points, Viewer Store, Odyssey

Commendations
The Commendations system in SMITE allows players to give praise and reward other players who show positive attitudes in the community.

For more detailed information about this topic, please visit its main article: Commendations

Goodwill
Goodwill is a system in SMITE that encourages players to play by the rules and to follow the community codes. Goodwill increases the total favor and fantasy points gained from a completed match.

For more detailed information about this topic, please visit its main article: Goodwill

Account level
Players can earn account experience by playing matches, and gathering certain amounts of it will level up their player level. As they level up, players can claim rewards such as Favor, boosters, god rentals and skin rentals.

Prestige levels
Players can continue earning experience past level 30 to earn Prestige Levels. Reaching a certain prestige level will unlock achievements and will also display a special frame around the player's icon.

God Masteries & Worshipers
Players gain God Ranks for worshipers that they acquire. Worshipers are acquired by being victorious in battle. For each match completed, worshipers are earned for the god played. For every god that reaches God Rank 1, a Mastery Level is gained.

For more detailed information about these topics, please visit their main article: Player progression

Clan System
The Clan System allows players to group up and play, while also gaining rewards and Honor. As a clan earns Honor from its members, it will gain levels. With each level a clan gains, it also unlocks certain bonuses. Personal honor can be spent to unlock rewards and bonuses for themselves.

For more detailed information about this topic, please visit its main article: Clan System

Achievements
Achievements are special trophies and awards granted for accomplishing specific tasks or feats in and out of a match. While most of these achievements do nothing, there are a couple that will grant a special reward for completing their tasks.

For a detailed list of all existing achievements, please visit their main article: Achievements

Accolades
Accolades are medals awarded for accomplishments during a match. These are registered as a total in the Accolades section on the Profile page.

For a detailed list of all existing accolades, please visit their main article: Accolades

Quest System
Players can complete quests to earn rewards like Favor or Gems. The Quest System is also used to track special events.

For more detailed information about this topic, please visit its main article: Quest System

Coupon System
The Coupon System consists of virtual coupons that can be used to purchase Cosmetic Items at a discounted price.

For more detailed information about this topic, please visit its main article: Coupon System

Gifting
Gifting in SMITE allows players to send gifts directly to other players.

For more detailed information about this topic, please visit its main article: Gifting