Category talk:Abilities

Ability Types
Below is a list of ability types that we can categorize abilities by. If there are any you think should be added, perhaps add it with a brief description/explanation.


 * Area (which is centered around the god. Also known as point-blank)
 * Buff/Stim (deliberation needed to determine the difference)
 * CC Immunity
 * Channeled
 * Circular ground target
 * Combo
 * Cone
 * Debuff
 * Deployable (should both Hive and Ice Wall be in this category?)
 * Differential effect (Hercules' Earthbreaker, Poseidon's Release the Kraken)
 * Execute
 * Global (very large range)
 * Healing
 * Line
 * Line special (Kali's Lash, Janus' Unstable Vortex, etc.)
 * Movable ground target
 * Multi-phase
 * Non-circular ground target
 * Pet
 * Projectile
 * Repeatable
 * Self-banishing
 * Self-rooting
 * Shield
 * Stance-switch
 * Stealth
 * Target-required
 * Toggle-able

There are also some classifications that Hi-Rez uses not listed here: Instant (Zeus' Detonate Charge), Web (Arachne's Web), etc. Should we include them even if they don't add much to this project?

If you disagree with, or have a category to add to, the list above, please discuss it here.


 * I don't think we need super specific categories, that'd just make it harder to classify and harder for users to navigate. Let's just settle for standard categories, merging any official categories that are technically the same.--Malvodion (talk) 01:39, 8 November 2015 (UTC)


 * Fair enough. Below is a list of all official categories:
 * AOE
 * AoE
 * Arc
 * Area
 * Aura
 * Buff
 * Buff/Debuff
 * Channeled
 * Cone
 * Debuff
 * Global
 * Global Line
 * Ground
 * Ground Target
 * Instant
 * Line
 * Line Special
 * Line Target
 * Melee Target
 * Mount
 * Moving Line
 * Passive
 * Pet
 * Pickup
 * Point Blank
 * Projectile
 * Radius
 * Self
 * Shield
 * Single Target
 * Stance Change
 * Stim
 * Stim/Line
 * Summon Pet
 * Target/Area
 * Wall
 * Ward
 * Web
 * I guess for now we can stick with those categories that have an official equivalent and go from there. -Phylea (talk) 02:36, 8 November 2015 (UTC)


 * For skill categories, these should be enough: (This is not a full list nor what we should undoubtably add, but a list of the categories I can think of at the moment that would work well and would be broad and useful enough for both editors and readers.)
 * Healing (abilities that heal the target)
 * Damaging (abilities that damage the target)
 * Projectile (abilities that have a missile that needs to hit a target and/or destination to do something)
 * Buff (abilities that apply buffs to the target. heal over time effects are buffs)
 * Debuff (abilities that apply debuffs to the target. damage over time effects are debuff)
 * Stim (abilities that grant a buff to the caster)
 * Leap (abilities that allow the caster to jump)
 * Dash (abilities that allow the caster to quickly move towards fixed distance)
 * Teleport (abilities that allow the caster to blink at target location)
 * Ground Target (abilities with a round or square area of effect)
 * Line (abilities that affect targets in a line infront of the caster)
 * Cone (abilities that affects targets in a cone infront of the caster)
 * Single Target (abilities that make you choose a target to work, like Nemesis' and Khepri's ultimates.)
 * Pet (abilities that summon units who can usually attack oponents.)
 * Soft Crowd Control (abilities that apply soft CC)
 * Hard Crowd Control (abilities that apply hard CC)
 * Crowd Control immunity (abilitiest that grant partial or total immunity to crowd control effects)


 * You can use more than one category per ability, so making hybrid categories (example: buff/debuff) is pointless. Reminder that AMC's passive is not a real pet ability. In fact, it'll be for the best to just disregard whatever the tooltip's say and categorize skills by what they trully are.
 * Oh, and in case these cause an issue in the future: AMC's honey and Sol's Supernova would belong in the "ground target abilities" category (both are composed of round AoEs that are applied in quick succession). Even if Supernova's tooltip calls itself "moving line", they don't even follow the basic rule for line skills (which is it being locked to the caster.).--Malvodion (talk) 11:41, 9 November 2015 (UTC)


 * Just a few notes:
 * I feel we need to make clearer distinctions between ‘Projectile’ and ‘Line’. Perhaps ‘Projectiles’ have a primary target that triggers an effect, while ‘Lines’ affect everyone they encounter, and pass through, equally.
 * Given this, or your previous definition, where would you put Thor’s Mjolnir’s Attunement?
 * Likewise, your above definitions would mean that all ‘Stims’ are ‘Buffs’, correct? With this definition, Zhong Kui's Demon Bag is a ‘Stim’, which just doesn’t seem right to me. I suggest the following:
 * ‘Stims’ be restricted to personal buffs that only affect the caster’s basic attacks.
 * ‘Buffs’ are any abilities that create a buff tooltip on the targets' UI.
 * Likewise, ‘Debuffs’ create a debuff tooltip.
 * An other category I feel we could use is Area (abilities who’s effects occur in a radius around the caster)
 * Others we might add once the bulk of the work is done might be Shield, Deployable, Stance-switch, Execute, and Stealth. (But that's a long ways away)
 * Just because I’m curious, in which categories would you put Athena’s Defender of Olympus? I’m very glad we can work on this and I want to thank you, again, for starting this project. -Phylea (talk) 00:59, 10 November 2015 (UTC)


 * Line abilities are abilities that affect everything in a line infront of the caster. It doesn't matter if they are projectile based or instant. As I said before, you can use more than one category for each ability.
 * Thor's 1st ability is a LINE ability, with a PROJECTILE that deals DAMAGE and allows the caster to TELEPORT to the projectile's location. (the words in caps would be the categories it would be tagged with)
 * No, Zhong Kui's would just be a buff ability, because its a passive effect that you grain and you do X thing. Stims are abilities that grant you a boost when you activate them, like Fenrir's howl and Arachne's abilities. And yes, otherwise buffs and debuffs would work that way (with perhaps a few buff/debuffs that have no actual icon but still provide an effect). We could try keeping stims for more offensive effects if you think that'd be more appropriate.
 * True, an Area tag would be necessary. Area for skills that afect an radius around the caster, ground target for abilities that need you to select a spot on the ground. (Oh, and just in case: Abilities like Ah Puch's ultimate would be "ground target".)
 * Shield, Execute and Stealth would work as well. As for deployables: I was thinking of it as well, though I couldn't come up with a good name for the category ("Player deployable abilities"?), because we need a category for All deployables that aren't pets regardless of what they are (ymir's wall, anhur's obelisk, arachne's web, etc.). I don't think stance switch would work, but a category for Toggleable abilities would (Xbalanque's bolas, Rama's 1st ability, etc.).
 * Athena's ultimate would be a single target ability that applies a buff to the target for a duration, and at the end of the duration it teleports athena (it looks like she is leaping animation wise, but she isn't. That's why if her target dies she just falls down where she was.) to the target's side and deals damage around them.--Malvodion (talk) 01:44, 10 November 2015 (UTC)


 * I like your conceptualization of projectiles and lines. I had been thinking an ability was either a line or a projectile, but thinking of them your way makes more sense. From there it's easy to see what a line is, but what is a "projectile"? Would Chrono's Stop Time be one? Why or why not? You say they "affect EVERYTHING in a line in front of the caster"; what about Sylvanus' Nature's Grasp? It is single target, right?
 * How's about we define stims as abilities that provide the caster with temporary stats or effects? That way passives are out, and so are permanent things like Xbal's 1.
 * I'm pretty sure Ah Puch's ultimate would be a Line/Projectile ability. It affects things in a wide line in front of the caster at a fixed distance.
 * And you're definitely right about deployables. It's a tricky category that I think we should just figure out at a later date.
 * Would you consider Neith's ultimate a single target ability, then?
 * And just to make sure, CC Immunity would only be for ability that provide complete immunity for a duration, right? Not just ones that, say, make you knock-up immune? --Phylea(talk)


 * Chronos' Stop Time is a line ability with a wide projectile of course. Sylvanus' is just a projectile. Single target abilities are those that require you to select a target to cast the ability (example: Nemesis' & Serqet's Ultimate abilities).
 * That's what I had said. Stims are almost universaly refered to effects you gain upon manual activation and usually for a short period of time, and the are not necesarily buffs (example: some games have skills that grant you a bonus but also apply a damage over time effect on you for the duration, or Arachne's coocon that provides attack speed but also lets you stun a target if you land 3 basics on them.). Passive bonuses, specially those that are permanent are indeed not stims.
 * Ah Puch's ultimate isn't locked to him, only the targeter is. The ability does spawn projectiles at random, but the effect is that of a ground target skill.
 * Yes, Neith's ultimate is a single target ability with a projectile that can be intercepted by other gods.
 * CC immune abilities would be those that provide you with the well known "Yellow glow" effect. There are a lot of them, and many only last for a very short time, but they are still worth mentioning. Knock up immunity is a different effect than CC imunity (Just in case: I'm not sure if it'd be worth categorizing knock up immunity.).--Malvodion (talk) 04:39, 10 November 2015 (UTC)


 * If Stop Time is a projectile, would you consider Aphrodite's Love Birds a projectile? If not, why? The only difference is visual, which I don't think is what should be the defining factor.
 * Ah, I understand. Single target is what I had called "target-required" in my first post. I name it that so that abilities like Sylvanus' Nature's Grasp, Aphrodite's Kiss, and Nox's Shadow Lock (which all have a single target) would clearly not be part of it.
 * You had defined stims previously as "abilities that grant a buff to the caster". I have now clarified that they grant a buff ONLY to the caster and for a TEMPORARY duration. It's important that we create rigorous definitions to avoid confusion in the future.
 * If Ah Puch's ultimate is considered ground target because he can cast it and then walk away while the effect continues, we have to also include line abilities like AMC's Swarm, Isis' Spirit Ball, Janus' Unstable Vortex, Kukulkan's ultimate, and Thor's Mjolnir's Attunement because all of these allow their caster to cast the ability and walk away while it's effect occurs.
 * I'm glad we're not rushing into this, and are instead taking the time to figure things out before create the category pages. --Phylea (talk) 18:32, 10 November 2015 (UTC)


 * Yes, Love Birds could be classified as a projectile ability.
 * Ah Puch ultimate: None of the abilities you listed are sustained skills that keep on affecting an area, so no those are not the same.--Malvodion (talk) 08:11, 11 November 2015 (UTC)