SMITE Closed Beta Version 0.1.934

SMITE Closed Beta Version 0.1.934 is scheduled to be released on Friday, June 22, 2012. The servers will be down for up to several hours while the patch is deployed.

General:

 * Five new skins have been added:
 * Ymir: Obsidian Shard
 * Sun Wukong: Shaolin Monk-ey
 * Ra: Solar Sentinel
 * Anubis: Gravehound
 * Zeus: Stormbringer
 * Party creation and setup has been improved. It’s still more buggy than we would like. Additional improvements are planned for future releases.
 * Party chat is now enabled while in the game lobby. This is an early version of the chat system. Additional improvements are planned for future releases.
 * Users who are alt-tabbed out of the game should now receive a notification through the Windows System Tray when a match is ready. A sound will also play.
 * User made videos have been added to the Watch Now menu.
 * Players in rare situations where 2 levels were gained in the same match now earn the proper favor bonus.
 * The end of match lobby has been updated. Further improvements are planned in future releases.
 * Clock added to the queue state to let players know how long they have been in the queue.
 * Fixed several issues in which the deserter penalty was not working as intended.
 * You no longer get online/offline messages for followers.
 * Followers now display the correct level instead of always showing 1 until you Friend them.

Solo Practice Map:

 * You can now play any god in the solo practice map, even ones you don’t own.
 * Respawn times in the solo practice map have been reduced by 50%.

HUD:

 * Team member glows in the team panel when they are pinging.
 * Buffs and debuffs now have time remaining displayed more clearly.
 * In match chat now displays the message sender’s name in a different color than the message.

Scoreboard:

 * You can now click anywhere on a row in the scoreboard to pull up additional stats about the player.

Settings:

 * Mouse sensitivity improvements.
 * HUD scaling slider is now working properly.
 * Added ability to disable profanity filter. It’s about ******* time!
 * Default resolution is now based off of the overall video quality settings instead of defaulting to the monitors native resolution.
 * General performance improvements for players running on low settings.

Items:

 * Hide of the Nemean Lion
 * Damage reflected is now pre-mitigation instead of post-mitigation. Phys carries – you have been warned!
 * Reflect percentage has been reduced from 30% to 25%.
 * The passives that were added to the Ability slots in the store have been temporarily removed while work is done on a new system for providing additional benefits.
 * Consumable wards
 * Vision radius increased from 70 ft to 85 ft.
 * Price reduced from 100 gold to 50 gold.

Gods:

 * Arachne
 * Drain Life
 * The physical power contribution was intended to be 15% but was actually configured at 25%. This ability has now been properly set to 15%.  Don’t consider this a nerf as much as “we fixed the glitch.”
 * Broodlings
 * The base damage the spiders do has been reduced from 25/35/45/55/65 to 20/30/40/50/60. Go ahead and consider this one a nerf.


 * Artemis
 * Vengeful Assault
 * Buff duration has been reduced from 3/4/5/6/7s to 3/3.5/4/4.5/5s.
 * Attack speed % has been changed from 75% for all ranks to 35/45/55/65/75%.


 * Hel
 * Light Stance
 * Mana regen reduced from 25/30/35/40/45 MP5 to 15/20/25/30/35 MP5.
 * Issue fixed where the MP5 buff was not working correctly on the initial switch from Dark to Light stance.
 * Restoration
 * Cooldown increased from 6s to 8s.
 * Inspire
 * Magical power contribution reduced from 80% to 60%.
 * Movement speed buff has been changed from 15/20/25/30/35% for 6s to 20% for 6s at all ranks.
 * Dark Stance
 * Decay
 * Cooldown increased from 6s to 8s.
 * Magical power contribution reduced from 80% to 60%.
 * Hinder
 * Magical protection debuff reduced from 10/15/20/25/30 to 5/10/15/20/25.
 * Movement speed debuff reduced from 10/15/20/25/30% to 5/10/15/20/25%.
 * Repulse
 * Magical power contribution reduced from 100% to 60%.


 * Kali
 * Siphon Blood
 * Increased the amount Kali is healed per enemy hit from 50/65/80/95/110 to 60/90/120/150/180.
 * The number of enemies that Kali can heal from has been capped at 3.


 * Odin
 * Ring of Spears
 * Removed the damage that was done by the ring when standing too close to the spears. Let’s be honest…nobody really knew the rings were doing damage and OP Odin needed a nerf anyways, am I right?!


 * Ra
 * Celestial Beam
 * Base damage has been increased from 70/110/150/190/230 to 95/145/195/245/295.


 * Sobek
 * Tail Whip
 * Magical power contribution decreased from 70% to 50%.
 * Sickening Strike
 * Base damage has been reduced from 60/120/180/240/280 to 60/100/140/180/220.
 * Lurking in the Waters
 * Magical power contribution decreased from 100% to 80%.


 * Vamana
 * Umbrellarang
 * Physical power contribution decreased from 40% to 20%.


 * Ymir
 * Glacial Strike
 * Cooldown changed from 15/14/13/12/11s to 11s at all ranks.
 * Frost Breath
 * Stun at all ranks has been increased by .5s.
 * Cooldown changed from 20s to 18s at all ranks.