SMITE Version 1.0.2215.6

[[Image:Icons Serqet Passive.png|60px]] Catalyst (Passive)

 * Serqet's Basic Attacks apply Catalyst, which consumes her lingering Poisons. If the target is affected by two different lingering poisons they are dealt 10% of their maximum health as physical damage. If affected by three different poisons they are dealt 20% of their maximum health as physical damage.

[[Image:Icons Serqet A01.png|60px]] Deathbane

 * Serqet dashes three times from side to side, dealing 60/80/100/120/140 (+30% of your physical power) damage, and applying Deathbane Poison to each enemy hit. This ability can critical hit, and Serqet is immune to knockup while dashing. Deathbane Poison reduces a target's physical protection by 20% for 3s, after which it remains in a lingering dormant state for 20s.
 * Cost: 60 mana.
 * Cooldown: 10 seconds.

[[Image:Icons Serqet A02.png|60px]] Cobra's Kiss

 * Serqet launches her two blades forward, dealing 50/70/90/110/130 (+40% of your physical power) damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness for 1/1.25/1.5/1.75/2s, forcing them to attack nearby allies, dealing 50/60/70/80/90 (+30% of your physical power) per hit, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.
 * Cost: 70/75/80/85/90 mana.
 * Cooldown: 18 seconds.

[[Image:Icons Serqet A03.png|60px]] Ambush

 * Serqet enters stealth, rooting herself in place. She may leap to a target location, dealing 80/140/200/260/320 (+50% of your physical power) damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will reveal her.
 * Cost: 70/75/80/85/90 mana.
 * Cooldown: 15 seconds.

[[Image:Icons Serqet A04.png|60px]] Last Breath

 * Serqet leaps to an enemy, stunning them for 1s, applying the Last Breath poison, then pushing them 30 units away. The Last Breath poison deals 150/275/400/525/650 true damage over the next 5s, and prevents healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all nearby enemies.
 * Cost: 100 mana.
 * Cooldown: 90 seconds.

New Voice Packs

 * [[Image:T_Agni_Swagni_Icon.png|25px|link=Agni]] Swagni
 * [[Image:T_Apollo_SecretAgent_Icon.png|25px|link=Apollo]] Elite Agent Apollo + Control
 * [[Image:T_Bastet_CovertOps_Icon.png|25px|link=Bastet]] Covert Ops Bastet
 * [[Image:T_Hercules_Slugger_Icon.png|25px|link=Hercules]] Grand Slam Hercules
 * [[Image:T_Serqet_Default_Icon.png|25px|link=Serqet]] Serqet

Ward Skins and Player Icons

 * Added the option to select a random ward.
 * Player Icon Country flags: Ireland, Chile, Colombia, Switzerland, Ukraine, Belgium, Turkey, South Korea, Portugal, Peru, and Norway!

Custom Games
The Custom Game system has had a number of improvements implemented:
 * The Create Custom Game screen has been reworked to be more user friendly and visually appealing.
 * When you create or join a Custom Game you are taken to a lobby that allows you to see all the players in the custom game.
 * Players are able to switch teams in the lobby to predetermine which side they are on and where they are in the pick order.
 * The lobby creator is able to invite and kick players from the lobby.


 * Searching for Custom Games now uses a full screen view to display more information about matches.
 * All custom match game types are displayed on a single screen now.
 * Custom Matches now display player counts in the list, for your convenience.

Misc

 * Your new god rotation is: Chang'e, Ares, Osiris, Ah Muzen Cab, and Mercury!
 * You can now preview god cards! When mousing over a skins button in the UI, the tooltip now displays the card for the skin.
 * Hud Customization Improvements:
 * Objectives and Player Kills may now be resized.
 * The escape menu now has a HUD EDITOR option.
 * Can now reset individual Hud Items back to default.
 * There is a new “size all” option available.
 * There is now a settings slider for resizing, in addition to the corner pull method.


 * System Notification Improvements:
 * A new system notification system has been added that provides a rolling log of in game messages.
 * Many messages that used to be in the System Chat tab or Popups have been moved to this new system, including:
 * Party Invites
 * Clan Invites
 * Friend Invites
 * The system notification panel can be used to accept or reject invites.


 * The HUD Item Display now shows the stacking buff count of items.
 * Fixed a few issues related to player flag icons being incorrect
 * Updated loading screen to properly center god cards. Whew!
 * Fixed several issues with gods incorrectly using targeted taunts on the wrong character.
 * Fixed an issue with Ymir auto-buy in Arena not getting the correct items.
 * When Shadow Detail is set to Very High or Maximum, a number of projectiles and deployables will now cast shadows. For example, Hercules' Boulder and Poseidon's Kraken. Cool!
 * Fixed several bugs which caused the “remove” and “build” button on the Item Builder to not function or cause other items to be removed/added to the build.
 * Golden cards should now match the stats in your god history tab.
 * Holiday skins now feature a message to say they're unavailable. This message is where the buy button usually appears.
 * Improved the Lobby Store to have better visibility to purchasable features within the game.
 * Boosters
 * Players may now purchase Boosters to increase the rate rewards are given at the end of matches.
 * Boosters are available via a new Lobby Store.


 * The Goodwill statistic has been moved to the Profile screen.
 * Fixed a performance issue related to Nu Wa's clay soldiers and minion/buff camp deaths.
 * Fixed bug where not all members of a party would get placed into a match.

General Gameplay

 * Phoenixes now have timers that show in world and on the mini-map, indicating how long until they respawn.
 * Recall will now always break stealth effects.
 * Fixed a bug that caused jungle buff timers to not show when they were killed at the edge of the leash ranges.
 * Fixed a bug that would cause additional waves of minions to spawn if you killed the entire wave fast enough.

Assault

 * The Re-Roll button will now be locked when 10 seconds remain in the god trading phase.

[[Image:P Boots Basic.png|30px|link=Boots]][[Image:M Shoes Basic.png|30px|link=Shoes]] Boots/Shoes

 * Fixed an issue where boots and shoes were giving +1 Physical or +1 Magical power.

[[Image:BumbasMask 128.png|30px|link=Bumba's Mask (Starter)]] Bumba's Mask

 * This item no longer provides +30 Health.
 * Now provides 10 MP5 all of the time, not just when in the jungle.
 * Now also provides +10 True Damage on basic attacks and +10% damage on ability hits versus Jungle Monsters.

[[Image:PhysicalPowerBuff 01.png|30px|link=Potion of Physical Might]][[Image:MagicPowerBuff 01.png|30px|link=Potion of Magical Might]] Potion of Physical/Magical Might

 * Cost increased from 400 to 450.

[[Image:HydrasStar T2.png|30px|link=Morningstar]] Hydra's Star

 * This Tier 2 item now has a passive: For 5s after using an ability, your next basic attack will deal an additional 25% of your physical power as physical damage. This effect applies ever 4 seconds.
 * Cost reduced from 1665 to 1400. (-265)

[[Image:EmeraldTalisman T2.png|30px|link=Talisman]] Emerald Talisman

 * This Tier 2 item now has a passive: Regenerates 2% of your max health every 8s.

[[Image:HeavyHammer T2.png|30px|link=Cudgel]] Heavy Hammer

 * This Tier 2 item now has a passive: Enemies hit by your basic attacks will move 20% slower for 1s.

[[Image:FrostboundHammer T3.png|30px|link=Frostbound Hammer]] Frostbound Hammer

 * Passive slow increased from 25% to 30%.

[[Image:SpikedShield T2.png|30px|link=Round Shield]] Spiked Shield

 * This Tier 2 item now has a passive: Reduces the Physical Protection of enemies within 55 units by 8.

[[Image:WardStone T2.png|30px|link=Magic Focus]] Ward Stone

 * This Tier 2 item now has a passive: Reduces the Magical Protection of enemies within 55 units by 8.

[[Image:RunicShield T3.png|30px|link=Runic Shield]] Runic Shield

 * No longer provides HP5.
 * Magical Protection increased from 60 to 70.

[[Image:T_Agni_Default_Icon.png|30px|link=Agni]] Agni

 * [[Image:Icons Agni A04.png|20px]] Rain Fire
 * Fixed an issue where Agni could not target this ability inside tower or wall collisions.

[[Image:T_Anubis_Default_Icon Old.png|30px|link=Anubis]] Anubis

 * [[Image:Icons Anubis Passive Old.png|20px]] Sorrow
 * Fixed a UI bug that would cause the scoreboard to not update with bonus lifesteal from stacks of Sorrow.
 * Active Items no longer grant stacks of sorrow.


 * [[Image:Icons Anubis DeathGaze.png|20px]] Death Gaze
 * Fixed a bug that would make the audio continue if it was canceled before the end.

[[Image:T_Artemis_Default_Icon.png|30px|link=Artemis]] Artemis

 * [[Image:Icons Artemis Fate.png|20px]] Transgressors Fate
 * Fixed a bug that caused the root FX to persist.

[[Image:T_Bacchus_Default_Icon Old2.png|30px|link=Bacchus]] Bacchus

 * General
 * Updated targeters for Father Chrismash

[[Image:T_Fenrir_Default_Icon.png|30px|link=Fenrir]] Fenrir

 * General
 * Updated targeters for Wreck The Halls.

[[Image:T_GuanYu_Default_Icon.png|30px|link=Guan Yu]] Guan Yu

 * [[Image:Icons GuanYu A01.png|20px]] Conviction
 * Physical Protection increased from 10/15/20/25/30 to 25/30/35/40/45.

[[Image:T_HeBo_Default_Icon.png|30px|link=He Bo]] He Bo

 * General
 * Cascade Skin now properly has CC Immune glow.


 * [[Image:Icons HeBo Passive.png|20px]] Steady Flow
 * Magical Power bonus reduced from 7% to 5% per stack.

[[Image:T_Hercules_Default_Icon.png|30px|link=Hercules]] Hercules

 * [[Image:Icons Hercules A03.png|20px]] Mitigate Wounds
 * Damage returned as healing reduced from 40/60/80/100/120 to 30/50/70/90/110.


 * [[Image:Icons Hercules A04.png|20px]] Excavate
 * This ability no longer causes Knockback on the initial hit.

[[Image:T_HunBatz_Default_Icon.png|30px|link=Hun Batz]] Hun Batz

 * General
 * Updated targeters for Shaolin Monkey.
 * Fixed a bug where his body would persist until he respawned.

[[Image:T_Janus_Default_Icon.png|30px|link=Janus]] Janus

 * [[Image:Icons Janus A01.png|20px]] Portal
 * CC Immune targets will no longer take damage from this ability after avoiding the banish.


 * [[Image:Icons Janus A02.png|20px]] Unstable Vortex
 * Damage for hitting the second vortex reduced from +50% to +30%.
 * Magical Damage Scaling reduced from 80% to 70%.
 * Adjusted aiming on this ability to improve player accuracy.

[[Image:T_Kumbhakarna_Default_Icon.png|30px|link=Kumbhakarna]] Kumbhakarna

 * [[Image:Icons Kumbhakarna Passive.png|20px]] Sleepy
 * Fixed a bug which would cause Sleepy not to activate.


 * [[Image:Icons Kumbhakarna A03.png|20px]] Mighty Yawn
 * Increased cooldown from 15 to 18s.
 * Radius reduced from 25 to 20.

[[Image:T_Loki_Default_Icon Old2.png|30px|link=Loki]] Loki

 * General
 * Fixed another bug where Loki might be perma-revealed.

[[Image:T_Mercury_Default_Icon.png|30px|link=Mercury]] Mercury

 * [[Image:Icons Mercury A04.png|20px]] Sonic Boom
 * Fixed rare issue that could him to get stuck in a running animation.

[[Image:T_NeZha_Default_Icon Old2.png|30px|link=Ne Zha]] Ne Zha

 * [[Image:Icons NeZha A04.png|20px]] Wind Fire Wheels
 * Fixed a bug that could leave him revealed to enemy players.

[[Image:T_Neith_Default_Icon.png|30px|link=Neith]] Neith

 * General
 * Updated targeters for Ms. Diagnosis.

[[Image:T_NuWa_Default_Icon.png|30px|link=Nu Wa]] Nu Wa

 * [[Image:Icons NuWa A01 Old.png|20px]] Fog
 * Allied pets are now white when they're stealthed.

[[Image:T_Osiris_Default_Icon.png|30px|link=Osiris]] Osiris

 * [[Image:Icons Osiris A02.png|20px]] Spirit Flail
 * Slow decreased from 50% to 40%.
 * Slow duration reduced from 4s to 3s.
 * Physical power scaling reduced from 60% to 50%.
 * Fixed an issue with speed buff not applying to Osiris if the target was affected by Sickle Strike.

[[Image:T_Poseidon_Default_Icon Old.png|30px|link=Poseidon]] Poseidon

 * General
 * Updated targeters for Poolseidon

[[Image:T_Ram_Default_Icon.png|30px|link=Rama]] Rama

 * General
 * Fixed a number of icon, messaging, sound, and tooltip issues.
 * Basic attacks have had their effects updated to originate from his bow instead of his stomach.
 * Improved visual FX dropping and picking up Astral Arrows, and what Astral Arrows look like while firing.


 * [[Image:Icons Ram A01.png|20px]] Astral Strike
 * FX added to bow to indicate when Astral Strike is in toggled on state.


 * [[Image:Icons Ram A04.png|20px]] Astral Barrage
 * Fixed an issue with this ability dropping astral arrows.

[[Image:T_Sobek_Default_Icon.png|30px|link=Sobek]] Sobek

 * General
 * Updated targeters for High Seas.

[[Image:T_Thor_Default_Icon.png|30px|link=Thor]] Thor

 * [[Image:Icons Thor A01.png|20px]] Mjolnir's Attunement
 * Can no longer teleport to his hammer while it is over top of his Tectonic Rift.

[[Image:T_Ullr_Default_Icon.png|30px|link=Ullr]] Ullr

 * [[Image:Icons Ullr A04.png|20px]][[Image:Icons Ullr A04 Stance2.png|20px]] Wield Axes/Wield Bow
 * Now properly has a 1s cool down every time he changes stance.

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