Unreleased and Removed Content

NOTE: This page contains content that has been scrapped or changed during SMITE's development, or content that has not been been released yet. This content may never come to SMITE, but if it will, it currently has no release date.

= Gods =

Unreleased Gods

 * The Korean deity Jumong previously had several references within SMITE's files. He seemed to utilize a bow, a deployable quiver and some sort of fan attack. This character had been in the files since the end of 2012, and has yet to be expanded upon.


 * In the summer of 2012, a list with several characters, some with their own models, was found. Several of those characters have been released, while the remaining character (Yen-Lo-Wang) has not. Noteworthy is that Fenrir's model was significantly changed from the model that was found in the files, which was later removed.

This is full list of gods found at the time:
 * Aphrodite
 * Ares
 * Bakasura
 * Chamunda*
 * Dionysus**
 * Fenrir
 * Freya
 * Guan Yu
 * Garuda
 * Isis
 * Loki
 * Medusa
 * Qi-Lin
 * Rakshasa
 * Set
 * Shiva
 * Yen-Lo-Wang


 * * Chamunda seems to have been scrapped as a unique character, as Kali's Convention 2013 skin is referred to as "Chamunda" in the game files. Both Kali and Chamunda are very similar character concepts, share the domains of anger and destruction, and both are aspects of the same deity (Devi).
 * ** Dionysus was transformed into Bacchus. Some of Bacchus' textures file names are still tagged as Dionysus, hinting at Dionysus being changed into Bacchus during development.

Scrapped God abilities
Scrapped God abilities are those that didn't make the cut during a god's development. Gods go through many changes during their creation before they are revealed to the public, and its not unusual for abilities or even entire kits to be remade and replaced.

Updated and Revamped Gods
There have been several Updated and Revamped Gods in SMITE's history, with them either receiving a facelift or being reworked into partially or completely different characters both visual and gameplay wise.

Placeholder icons and cards
These are the images that were used as placeholder for character artwork and icons in the game during development. These range from visual puns to WIP versions of the actual artwork.

The artwork for cards and icons that did get released but were eventually replaced with new art can be found here: Old god Cards, Old god Icons, Old ability Icons, Old passive Item Icons, Old active Item Icons, Old consumable Item Icons

Unreleased skins
Several skins have been found within the game's files that were never released. These skins are:

TRIG Agni=
 * -|OMG Thor=
 * -|Face Crusher Cabrakan=

Removed skins
These skins have been removed temporarily or permanently from the game: Night Prowler Bastet=
 * -|Eliminator Ravana=

= Cosmetic items =

Ward skins
= Items =

Removed Items
SMITE has changed extensively since its early Beta stages, and many items have been replaced or completely removed. They can all be found here: Removed items list

Unimplemented Items
There are several items that were in development at some point in time but that for one reason or another never made it to the game.

Season 3's Passive Items with Active effects
During season 3's development, there was a major effort to change many passive items to also have an additional active effect as a replacement for active items. For unknown reasons, this was abandoned in favor of the Relics systes.

= Gameplay Mechanics =

Shrines and Offerings
The Shrines and Offerings system was a gameplay mechanic that was only available during the very early stages of Closed Beta. Offerings were enhancements that players could give to their gods outside of matches. Shrines were where players would place offerings for their gods.

Focus
The Focus system was a gameplay mechanic that was implemented as a test in late 2012, but was scrapped several patches later. Focus intended to bring Crowd Control (CC) into a stat like damage or defense. With higher Focus, CC effects would last longer or be stronger.

Stat Increasers System
In the early stages of beta it was possible to acquire direct passive stat changes for an amount of gold, which were sold along with items in the match Store. These bonuses were generally less cost effective than buying items, but could be used to shore up a specific weakness or maximize a strength. The system was scrapped in SMITE Closed Beta Version 0.1.1288, released on January 9, 2013.

Offensive Stats

 * Physical Power: +10
 * Physical Penetration: +5
 * Physical Lifesteal: +5%
 * Magical Power: +20
 * Magical Lifesteal: +5%
 * Magical Penetration: +5
 * Attack Speed: +10%
 * Critical Strike Chance: +5%
 * Focus: +20

Defensive Stats

 * Physical Protection: +5
 * Magical Protection: +5
 * Health: +200
 * HP5: +15
 * Crowd Control Reduction (Resolve): +30%

Utility Stats

 * Movement: +10%
 * Mana: +200
 * MP5: +10
 * Cooldown %: +5%
 * Gold and XP Gain: +10%
 * Respawn Reduction: +25%

Retired Buffs
In previous iterations of the game, there were additional Jungle buff camps other than the current set-up. Aside from all the buffs that are currently available, there were several other ones:

Portal Demon


The Portal Demon was a Conquest jungle boss introduced at the beginning of Season 4 and removed with the redesigned Season 5 Conquest map. It was located across from the Fire Giant camp and would spawn after the 10 minute mark. When defeated, it would reward team-wide XP and gold along with spawning a one-way portal. This portal could be entered in an opening behind the killing team's Titan to instantly be teleported to the Fire Giant pit. It lasted for 1 minute and the Portal Demon would respawn after 5 minutes.

Jungle Shrine
The Jungle Shrine was an objective unique to Season 7 Conquest's jungle. Each team had their own, located between the speed buff camp and back harpy camp in their respective halves of the jungle. The shrines contained chalices that appeared after every third jungle camp monster defeated by their team. Jungle camp monsters on the enemy's side of the jungle also contributed toward this, but at half the rate. Each shrine could hold up to seven chalices.

Players could use a basic attack on their shrine to break the chalices, granting 10 gold to each member of their team per chalice. The chalices could only be claimed by members of the team the shrine belonged to.

During the first 5 minutes of a match, the Jungle Shrines emitted a large protective debuff aura around themselves. Enemies that entered the aura's radius would be affected by the "Invader's Curse" debuff, which lowered their healing, movement speed and attack speed by 30%. This debuff persisted for five seconds after leaving the area.