SMITE Beta Version 0.1.1764.2

[[Image:Icons Mercury Passive.png|60px]] Fastest God Alive (PASSIVE)

 * For every 1 ft traveled, Mercury gains a 0.1% physical power bonus on his next basic attack (max 50%). Mercury also gains additional physical power equal to 20% of movement speed from items.

[[Image:Icons Mercury A01.png|60px]] Made You Look

 * Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. Each hit is considered a basic attack, may trigger item effects, and can critical hit.
 * Damage: 70/100/130/160/190 (+50% of your physical power).
 * Range: 55ft.
 * Radius: 5/7.5/10/12.5/15ft.
 * Cost: 50.
 * Cooldown: 8.

[[Image:Icons Mercury A02.png|60px]] Maximum Velocity

 * Mercury increases his attack speed, ignoring slow and root effects for the duration.
 * Attack Speed: 30/40/50/60/70.
 * Duration: 3/3.5/4/4.5/5s.
 * Cost: 60/65/70/75/80.
 * Cooldown: 18/17/16/15/14s.

[[Image:Icons Mercury A03.png|60px]] Special Delivery

 * Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choosing.
 * Minion Damage: 70/115/160/205/250 (+60% of your physical power).
 * Damage per Tick: 10/15/20/25/30 (+15% of your physical power).
 * Duration: 1s.
 * Damage Interval: 0.25s.
 * Cost: 70/75/80/85/90.
 * Cooldown: 15s.

[[Image:Icons Mercury A04.png|60px]] Sonic Boom

 * Mercury gathers energy for a powerful dash, with the range extending as he does so (max 500ft). He travels the distance faster than the speed of sound, dealing damage to all enemies, disorienting them and spinning them around in a random direction.
 * Damage: 200/275/350/425/500 (+120% of your physical power).
 * Disorient Duration: 1s.
 * Cost: 80/90/100/110/120.
 * Cooldown: 90s.

Voicepacks

 * [[Image:T_Mercury_Default_Icon.png|20px|link=Mercury]] Mercury
 * [[Image:T_Arachne_Default_Icon.png|20px|link=Arachne]] Arachne

General

 * All gods have been placed into one of five classes: Assassin, Warrior, Guardian, Mage, Hunter.
 * The Assault game mode will now assign one god from each class (Assassin, Warrior, Guardian, Mage, Hunter) to each team. The gods assigned will be chosen randomly from within each class.
 * For brand new players, Guan Yu has replaced Poseidon as a permanently free god. This change does not impact existing players.
 * A new option has been added on the Controls tab of the SETTINGS menu to “Use Simple Targeting Aid.” If this option is selected, all 3D elements from ground targeters are removed.
 * When an enemy player comes within ward range, the mini-map is now automatically pinged.
 * A new screen has been added under the STATS menu that summarizes your God Mastery Progression in a clearer way.
 * The Skills Screen (“K”) has undergone a usability and visual upgrade.
 * The scoreboard has undergone a usability and visual upgrade.
 * Updated Skins selector on Gods page to order the skins in the following order: Default, “Regular”, Golden, Legendary, Promotional. Also, for Promotional skins, the "short description" field is displayed now.
 * The font on the top bar, where the match timers are shown, has changed. This information should now be easier to see.
 * If your framerate drops below a target level, the system will now automatically drop the level of detail on certain FX and particles, in order to improve performance.
 * The conquest map has undergone some additional art revisions (new towers on the invader side).
 * The background scene used in the end of match lobby animations has been modified.
 * A variety of modest performance improvements have been implemented.
 * Fixed an issue in which stun/taunted players (e.g. with Athena's Confound ability, #2) could cancel the auto attacks by left clicking.
 * Video Tutorials, God Guides and Community Videos now appear under the TV menu instead of the Guides menu.
 * The ALT key is now the default key binding for FREE MOUSE (formerly defaulted to spacebar). This can be rebound from the CONTROLS menu under SETTING. Spacebar will default to other functionality in the future.
 * An issue has been fixed in which structures were taking more than expected damage from physical damage dealing gods if those gods had the fire giant buff.
 * The new god rotation is [[Image:T_Agni_Default_Icon Old.png|20px|link=Agni]] Agni, [[Image:T_Hades_Default_Icon.png|20px|link=Hades]] Hades, [[Image:T_Loki_Default_Icon Old.png|20px|link=Loki]] Loki, [[Image:T_Tyr_Default_Icon.png|20px|link=Tyr]] Tyr, [[Image:T_Xbalanque_Default_Icon.png|20px|link=Xbalanque]] Xbalanque.

Spectator

 * An early experimental feature has been added in which spectators can squash the map for better visibility. This is bound to ‘U’ by default.
 * Default bindings for turn left and turn right are now ‘Q’ and ‘E’ respectively.
 * Default bindings for fly down and fly up are now ‘Z’ and ‘C’ respectively.
 * Fixed a view popping issue when in isometric view and pinging the map
 * Added camera smoothing/leading to isometric view when attached to a player.

[[Image:Aoeminiondamage.png|40px|link=Hand of the Gods (Active)]][[Image:HandoftheGods Fist 01.png|40px|link=Fist of the Gods]] Hand/Fist of the Gods

 * The damage that is done to minions is now always 480 in scenarios where the target does not meet the automatic kill requirement.

New Normal Items
A few of these items were suggestions from community members. Thanks for the suggestions and keep them coming!

[[Image:Asi T3.png|40px|link=Asi]] Asi

 * This is a new 3 tier item.
 * Cost - 1850g
 * +15% Physical Lifesteal
 * +15% Magical Lifesteal
 * +30% Attack Speed
 * PASSIVE - If you are below 25% Health, you gain an additional 25% physical and magical lifesteal for 5 seconds. Can only occur once every 15 seconds.

[[Image:FrostBoundAmulet T3.png|40px|link=Frostbound Hammer]] Frostbound Amulet

 * This is a new 3rd tier option of Frostbound Hammer.
 * Cost - 2300g
 * +25 Physical Power
 * +325 Health
 * PASSIVE - Enemies hit by your damaging abilities will move 10% slower for 2 seconds.

[[Image:HideoftheUrchin T3.png|40px|link=Hide of Leviathan]] Hide of the Urchin

 * This is a new 3rd tier option of Hide of Leviathan.
 * Cost - 2500g
 * +45 Physical Protection
 * +45 Magical Protection
 * +250 Health
 * +250 Mana
 * PASSIVE - You gain +2 protections for each god kill or assist (max 10 stacks).

[[Image:MailofRenewal T3.png|40px|link=Mail of Renewal]] Mail of Renewal

 * This is a new 3 tier item.
 * Cost - 2400g
 * +40 Physical Protection
 * +300 Health
 * +10% Cooldown Reduction
 * PASSIVE - You gain 10% of your maximum health and mana over the next 5 seconds when you get a kill or assist against an enemy god.

[[Image:RodofAscelpius T3.png|40px|link=Rod of Asclepius]] Rod of Asclepius

 * This is a new 3 tier item.
 * Cost - 2660g
 * +75 Magical Power
 * +200 Health
 * +10% Movement Speed
 * AURA - The healing and health regeneration of allies within 70 feet is increased by 15%.

[[Image:DamageMagicA T3.png|40px|link=Telchines Ring ]] Telchines Ring

 * This is a new 3 tier item.
 * Cost - 2125g
 * +45 Magical Power
 * +30 Magical Protection
 * +10% Attack Speed
 * PASSIVE - Your basic attack hits deal 40 additional magical damage to the target.

[[Image:T_Anhur_Default_Icon Old.png|40px|link=Anhur]] Anhur

 * New loading screen card and thumbnail for default skin.

[[Image:T_AoKuang_Default_Icon_Old.png|40px|link=Ao Kuang]] Ao Kuang

 * New ground targeters.

[[Image:T_Arachne_Default_Icon.png|40px|link=Arachne]] Arachne

 * New ground targeters.
 * [[Image:Icons Arachne Cocoon.png|20px]] Cocoon
 * This ability can now be fired through walls.

[[Image:T_Artemis_Default_Icon Old.png|40px|link=Artemis]] Artemis

 * New Ground Targeters
 * [[Image:Icons Artemis Fate.png|20px]] Transgressors Fate
 * The traps have been modified to make them slightly less visible to enemies (this does not impact the visibility of friendly traps).

[[Image:T_Athena_Default_Icon.png|40px|link=Athena]] Athena

 * Updated loading screen card and thumbnail for default skin. (“When at first you don’t succeed, try try again”).
 * [[Image:Icons Athena A01.png|20px]] Preemptive Strike
 * Fixed a bug where Athena would complete her dash when CCd during the dash.


 * [[Image:Icons Athena A02.png|20px]] Confound
 * Fixed a bug where enemies would not auto attack while taunted.

[[Image:T_Bakasura_Default_Icon Old.png|40px|link=Bakasura]] Bakasura

 * [[Image:Icons Bakasura A04 Old.png|20px]] Regurgitate
 * The regurgitation area has been changed to a volume to remove Cripple as soon as the enemy leaves the area. This fixes an issue where players would be Crippled for longer than intended.
 * The regurgitated minions now play a different death animation and sound to avoid confusion of Bakasura dying.
 * The FX playing on you indicating that you are in the regurgitation area has been changed to be more clear.

[[Image:T_Bastet_Default_Icon_Old.png|40px|link=Bastet]] Bastet

 * New ground targeters.
 * [[Image:Icons Bastet Passive Old2.png|20px]] Open Wound (NEW PASSIVE, REPLACES NINE LIVES)
 * When Bastet hits an enemy with Pounce, Razor Claws or Nine Tails, she wounds the target for 3 seconds. If the target has a wound, those abilities deal 15% more damage and remove the wound instead.


 * [[Image:Icons Bastet Pounce Old.png|20px]] Pounce
 * This ability now shows a countdown for further communicating the remaining time available to pounce back.
 * Using teleport will now cancel your return pounce timer.

[[Image:T_ChangE_Default_Icon.png|40px|link=Chang'e]] Chang'e

 * [[Image:Icons ChangE A02.png|20px]] Moonlit Waltz
 * This ability has been changed so that the amount of time that she is unable to be hit has been increased from 1s to 1.2s.


 * [[Image:Icons ChangE A04.png|20px]] Waxing Moon
 * The base damage of this ability has been reduced from 175/250/325/440/475 to 160/235/310/385/460.

[[Image:T_HunBatz_Default_Icon.png|40px|link=Hun Batz]] Hun Batz

 * [[Image:Icons HunBatz A03.png|20px]] Sacred Monkey
 * This ability has been changed so that, after firing the ability, pressing the ability button again will now teleport to the next target hit.

[[Image:T_Thanatos_Default_Icon.png|40px|link=Thanatos]] Thanatos

 * [[Image:Icons Thanatos A03.png|20px]] Soul Reap
 * The amount of time between firing this ability and the damage occurring has been reduced from 0.6s to 0.4s.


 * [[Image:Icons Thanatos A04.png|20px]] Hovering Death
 * The amount of time between firing this ability and flying into the air has been reduced from 1.5s to 1.2s.
 * Thanatos can now see through the fog of war when he is flying during his ultimate.

[[Image:T_Ymir_Default_Icon Old.png|40px|link=Ymir]] Ymir

 * Minor FX improvements.
 * [[Image:Icons Ymir GlacialStrike.png|20px]] Glacial Strike
 * The amount of time between firing this ability and the damage occurring has been reduced from 0.79s to 0.5s.


 * [[Image:Icons Ymir ShardsofIce.png|20px]] Shards of Ice
 * This ability has been changed so that you can right click to detonate it early for reduced damage.
 * The base damage has been reduced from 600/750/900/1050/1200 to 500/650/800/950/1100.
 * The magical power contribution has been decreased from 200% to 150%.

[[Image:T_ZhongKui_Default_Icon.png|40px|link=Zhong Kui]] Zhong Kui

 * [[Image:Icons ZhongKui A01.png|20px]] Expose Evil
 * The percentage of remaining damage done when removing cards early has been reduced from 50% to 40%.


 * [[Image:Icons ZhongKui A02.png|20px]] Exorcism
 * The base healing of this ability has been reduced from 30/45/60/75/90 to 25/40/55/70/85.

Source