SMITE Beta Version 0.1.1774

General

 * Hel has received a complete visual makeover with an all new model, animations and fx.
 * Using abilities in one stance no longer places a cooldown on abilities in the other stance.
 * A bug was fixed that was giving Hel the passive benefits or her ultimate earlier than intended. You must now train rank 1 of her ultimate to receive the MP5 or Magical Power benefits.

[[Image:Icons Hel Passive.png|60px]][[Image:Icons Hel Passive S2.png|60px]] PASSIVE - Stance Attunement

 * When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to +20% damage in the Dark Stance and +20% healing in the Light Stance.

[[Image:Icons Hel A01.png|60px]] Decay

 * Cast time before the projectile spawns was increased from 0.25s to 0.3s
 * Damage reduced from 80/140/200/260/320 to 70/120/170/220/270
 * Magical power scaling reduced from 60% to 50%

[[Image:Icons Hel A01 S2.png|60px]] Restoration

 * Damage reduced from 80/140/200/260/320 to 70/120/170/220/270
 * Magical power scaling reduced from 60% to 50%
 * Healing changed from 50% of damage done to 50/95/140/185/230

[[Image:Icons Hel A03.png|60px]] Repulse

 * Cast time before the damage occurs increased from 0.4s to 0.55s
 * Damage reduced from 100/160/220/280/340 to 80/130/180/230/280
 * Magical power scaling reduced from 80% to 70%
 * The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80

[[Image:Icons Hel A03 S2.png|60px]] Inspire

 * Healing reduced from 70/110/150/190/230 to 60/90/120/150/180
 * Magical power scaling reduced from 60% to 50%
 * The speed bonus now scales with rank from 20% at all ranks to 10/12.5/15/17.5/20%
 * The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80

[[Image:Icons Hel A04.png|60px]][[Image:Icons Hel A04 S2.png|60px]] Switch Stances

 * Half of the benefits gained from this ability are now shared to all allies within a 30 unit radius of her.

New Skins

 * Note that the special Christmas-themed Jingle Hel skin has also been remade and is playable for those that own her, although she is not currently available for sale. The Loading Screen card for Jingle Hel has not yet been updated, but will be in an upcoming patch.
 * Jack the Reaper Thanatos is only available for a limited time during the holiday season so purchase before November 6!

Voicepacks

 * [[Image:T_Hel_Default_Icon.png|20px|link=Hel]] Hel
 * [[Image:T_Kali_Default_Icon_Old.png|20px|link=Kali]] Kali

General

 * For new players, match queues under the Normal tab now unlock for play based on your level as follows:
 * Arena -- Available to play at Level 1
 * Conquest - Available to play at Level 1
 * Joust 3v3 - Available to play at Level 1
 * Assault - Available to play at Level 6
 * Domination - Available to play at Level 6
 * Joust 1v1 - Available to play at Level 6
 * Match of the Day - Available to play at Level 6


 * A jump emote has been added to Guan Yu, Neith, Ra, Thor, Ymir, Anhur, Athena, Freya, Hercules and Ne Zha. By default, players jump using the spacebar, although this can be re-bound on the Controls tab of the SETTINGS menu. Some current players of the game may need to bind jump to the spacebar. Jump does not evade abilities and should have limited to no gameplay benefit (it is just for fun).  Other gods will have jump added to them in future patches.
 * A new SETTINGS option has been added to the User Interface tab to Disable Context (Ward) Pinging. If this option is checked, pings will not occur automatically when enemy players walk into a warded area.
 * Broodlings and Artemis Traps no longer activate the automatic context ping.
 * The team balancing algorithm for Assault has changed. Both teams in Assault should now have the same number of gods from each class. However, which classes you have will be randomized. For example: Both teams may wind up with, say, four Mages and one Warrior. Previously, each side would have one member of each class member. Note that, under this algorithm, some players may be able to play with gods they do not yet own.
 * Fire minions now spawn in Assault mode after the Phoenix is taken. As a game lengthens, minion spawn waves will also spawn more “large” minions versus “small” minions. With these changes, the minion spawn algorithm for Assault now matches that in Joust.
 * Fixed an issue in which Active Items sometimes could not be sold when they should.
 * Clan tags have been re-added to the scoreboard. They were not intentionally removed.
 * Fixed a bug in which the ******* profanity filter was not working.
 * Added a new Home Screen Widget that allows a training or god reveal video to be promoted.
 * Maximum respawn time in all game modes is now 60 seconds (previously varied. Conquest was at 55 seconds).
 * Gods that have a multi-stage basic attack progression have had the tooltips on their passive updated in order to better explain the progression.
 * The End of Match Lobby has been updated with an additional panel. This shows more match information, such as accolades and several other stats.
 * Some minor cleanups were made to the Conquest map.
 * The free god rotation has been changed to [[Image:T_Anhur_Default_Icon Old.png|20px|link=Anhur]]Anhur, [[Image:T_Athena_Default_Icon.png|20px|link=Athena]] Athena, [[Image:T_Freya_Default_Icon Old.png|20px|link=Freya]] Freya, [[Image:T_Hercules_Default_Icon Old.png|20px|link=Hercules]] Hercules and [[Image:T_NeZha_Default_Icon Old.png|20px|link=Ne Zha]] Ne Zha.

Spectator

 * Added better player smoothing algorithm.
 * Added basic camera trailing/leading for overview (old isometric) camera.
 * The old overview (isometric) camera is being reworked into a hybrid overhead/3D camera. This patch’s overhaul is the first stage of a series of planned work.
 * The ‘U’ key will prune various environmental props to clear the lanes.
 * Director mode no longer snaps to the player 3p perspective.
 * When in the new overhead camera, ‘NumLock’ will snap 180 degrees to view from the other side’s perspective.
 * Removed auto pinging in spectator when players come into range of a ward.

[[Image:Shielded Recall 01.png|40px|link=Shielded Recall]][[Image:Protected Recall Rank3.png|40px|link=Shielded Recall]] Shielded Recall

 * Tiers 1 and 2 of this item have been changed to teleport options.
 * Tier 1 - Teleport to Towers
 * Using this item allows you to teleport to any allied tower while being unable to move. Any damage interrupts the teleport. Cooldown - 180s.


 * Tier 2 - Teleport to Towers
 * Using this item allows you to teleport to any allied tower while being unable to move. Any damage interrupts the teleport. Cooldown - 90s


 * Tier 3 - Protected Recall
 * Using this item allows you to recall faster without being interrupted by damage or CC while being unable to move. Cooldown - 60s.


 * Tier 3 - Shielded Teleport
 * Using this item allows you to teleport to any allied tower or ward, without damage interruption, while being unable to move. You are still interrupted by hard crowd control. Cooldown - 60s.

[[Image:Asi T3.png|40px|link=Asi]] Asi

 * This item has undergone significant changes:
 * The price of the item remains the same.
 * Tier 1
 * +5% Physical Lifesteal
 * +10% Attack Speed
 * +5 Physical Penetration
 * Tier 2
 * +10% Physical Lifesteal
 * +20% Attack Speed
 * +10 Physical Penetration
 * Tier 3
 * +15% Physical Lifesteal
 * +30% Attack Speed
 * +15 Physical Penetration
 * PASSIVE - If you drop below 35% Health, you gain an additional 25% physical lifesteal for 5 seconds. Can only occur once every 15 seconds.

[[Image:Idol of Concentration T3.png|40px|link=Idol of Concentration]] Idol of Concentration

 * Cost - 2460g
 * Tier 1
 * +15 Magical Protection
 * +10 MP5
 * +4% Cooldown Reduction


 * Tier 2
 * +35 Magical Protection
 * +15 MP5
 * +7% Cooldown Reduction


 * Tier 3
 * +55 Magical Protection
 * +20 MP5
 * +10% Cooldown Reduction
 * PASSIVE - You gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control ability. This can only occur once every 10 seconds

[[Image:Pestilence T3.png|40px|link=Pestilence]] Pestilence

 * Cost - 2150g
 * Tier 1
 * +25 Magical Protection
 * +100 Health


 * Tier 2
 * +45 Magical Protection
 * +200 Health


 * Tier 3
 * +65 Magical Protection
 * +300 Health
 * AURA - The healing and regeneration of enemies within 55 units is reduced by 15%.

[[Image:T_Arachne_Default_Icon.png|40px|link=Arachne]] Arachne

 * [[Image:Icons Arachne Cocoon.png|20px]] Cocoon
 * The range of this ability has been increased from 70 to 80 feet.

[[Image:T_Bakasura_Default_Icon Old.png|40px|link=Bakasura]] Bakasura

 * New ground targeters.
 * [[Image:Icons Bakasura A04 Old.png|20px]] Regurgitate
 * The duration of the crowd control immunity has been reduced from 3s to 1.5s during this ability.

[[Image:T_Chronos_Default_Icon.png|40px|link=Chronos]] Chronos

 * Ground targeters modified.
 * [[Image:Icons Chronos A02.png|20px]] Accelerate
 * The additional movement speed gained over time has been reduced from 10/15/20/25/30% to 4/8/12/16/20%.

[[Image:T_Fenrir_Default_Icon.png|40px|link=Fenrir]] Fenrir

 * The description on his passive has been modified to say that Fenrir only gains full stacks on killing an enemy god and not when he is near an enemy god that died. This already functions in this way.

[[Image:T_Freya_Default_Icon Old.png|40px|link=Freya]] Freya

 * New ground targeters.

[[Image:T_Hercules_Default_Icon Old.png|40px|link=Hercules]] Hercules

 * [[Image:Icons Hercules A04.png|20px]] Excavate
 * Fixed a bug where he could momentarily go invisible when firing.

[[Image:T_HunBatz_Default_Icon.png|40px|link=Hun Batz]] Hun Batz

 * New ground targeters.
 * [[Image:Icons HunBatz A04.png|20px]] Fear No Evil
 * This ability no longer requires line of sight to fire as long as the center is in a valid location.

[[Image:T_Isis_Default_Icon Old.png|40px|link=Isis]] Isis

 * New ground targeters.
 * [[Image:Icons Isis A03.png|20px]] Dispel Magic
 * Fixed a bug where she would get 1 stack for when missing a target.

[[Image:T_Mercury_Default_Icon.png|40px|link=Mercury]] Mercury

 * [[Image:Icons Mercury Passive.png|20px]] Fastest God Alive
 * Now gains additional physical power equal to 25% of movement speed granted by items or abilities. (Previously 20% of only items).


 * [[Image:Icons Mercury A01.png|20px]] Made You Look
 * Adjusted base scaling from 70/100/130/160/190 to 90/115/140/165/190.
 * Increased radius scaling from 5/7.5/10/12.5/15 to 7.5/10/12.5/15/17.5


 * [[Image:Icons Mercury A02.png|20px]] Maximum Velocity
 * This ability now provides a 2/4/6/8/10% passive movement bonus as it’s ranked up.
 * Fixed a bug where Mercury could still be rooted while this ability is active.


 * [[Image:Icons Mercury A03.png|20px]] Special Delivery
 * Victims are no longer thrown if Mercury dies while using Special Delivery.
 * Fixed an issue where Special Delivery could end early if Mercury used Sonic Boom immediately beforehand.

[[Image:T_NeZha_Default_Icon Old.png|40px|link=Ne Zha]] Ne Zha

 * [[Image:Icons NeZha A01.png|20px]] Universe Ring Toss
 * The damage reduction for subsequent hits has been reduced from a 30% reduction to a 25% reduction.

[[Image:T_Odin_Default_Icon.png|40px|link=Odin]] Odin

 * Odin’s basic attacks now use a hit progression with a 1/1/1/1.5x timing and damage scale
 * [[Image:Icons Odin A04 Old.png|20px]] Ring of Spears
 * Fixed an issue where some gods like Freya, Thanatos, and Apollo couldn’t get in or out of the ring.

[[Image:T_Thanatos_Default_Icon.png|40px|link=Thanatos]] Thanatos

 * [[Image:Icons Thanatos A01.png|20px]] Death Scythe
 * The health cost for using this ability has been reduced from 10% to 5%.


 * [[Image:Icons Thanatos A04.png|20px]] Hovering Death
 * The health cost for using this ability has been reduced from 15% to 10%

[[Image:T_Ymir_Default_Icon Old.png|40px|link=Ymir]] Ymir

 * [[Image:Icons Ymir GlacialStrike.png|20px]] Glacial Strike
 * This ability no longer require`s line of sight.


 * [[Image:Icons Ymir FrostBreath.png|20px]] Frost Breath
 * This ability no longer require`s line of sight.


 * [[Image:Icons Ymir ShardsofIce.png|20px]] Shards of Ice
 * This ability no longer deals damage if he dies before detonation.

Source