Feared by his enemies, reviled by his father, adored by the Goddess of Beauty, and worshipped by warriors, Ares, a tortured and lonely soul, is the bloodthirsty Greek God of War. Ares is not loved by the people. He represents everything they fear and despise: war, strife, chaos, and murder. It’s said that the sky darkens when Ares takes the field. That he rides to battle on a chariot drawn by fire-breathing steeds and delights only in the clash of battle and smell of bloodshed. Ares is not loved by his father. Zeus has many sons, but only two with his wife Hera. However, the thunder God has long suspected Hera of having an affair that led to the birth of Ares, perhaps as revenge for all of Zeus’ infidelity. For this, Zeus is disgusted by him. Ares is not loved by his sister. Athena and Ares are both Gods of War. Where Ares represents violence, force, and slaughter, Athena is the embodiment of intelligence, strategy, and leadership. Ares is quick to act and leave a bloody trail. Athena is thoughtful and careful with lives. Often they have been on the opposite sides, most notably at the Battle of Troy, where Athena viciously wounded him and forced Ares to retreat. Ares is the lover of the Goddess of Beauty. Though Aphrodite is married to Ares’ brother, Hephaestus, Ares takes what he wants, and Aphrodite gives in willingly. Their union created offspring almost as terrible as Ares himself: Phobos and Deimos, Fear and Terror. Ares is loved only by the Spartans, who revere the God for his masculinity, his merciless warrior spirit, and tenacity against all odds. The Spartans, however, know the unpredictable fury of their patron, and bind his statues in chains. This is, in part, to prevent Ares’ spirit of victory from escaping Sparta, and a vain effort to keep the God of War contained.
Abilities[ | ]
Basic Attack -Ares Basic Attack
Deal Magical Damage to an enemy in front of you.
Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
Range: 1.92 meters
Cone Angle: 120 degrees
Damage Scaling: 100% Strength + 20% Intelligence
Ability Video
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Passive -Blessed Armaments
Provide Strength and Intelligence in an Aura. Build Protections to increase Strength Aura. Build Cooldown Rate to increase Intelligence Aura. Both Auras increase with Level.
Notes: Provides more Strength as Ares builds protections. Provides more Intelligence as Ares builds Cooldown Reduction. Both increase with Level.
Ability Video
1st Ability -Shackles
Fire a Shackle projectile that deals Physical Damage, Slows, and stops on first enemy god hit. Shackled gods take repeating Magical Damage and are Crippled. Successfully hitting an enemy god allows you to fire another projectile and increases your Movement Speed. Up to 3 projectiles can be fired in this way.
Notes: This projectile passes through and damages non-God enemies, and passes through walls. It stops on Gods. Movement Speed buff stacks for each uniquely shackled god. You have 2 seconds to fire another Shackle after successfully hitting an enemy god.
Cost: 70/75/80/85/90 mana
Cooldown: 15 seconds
Damage Per Tick: 20/40/60/80/100
Damage Scaling Per Tick: 15% Intelligence
Minion Damage: 70/90/110/130/150
Minion Damage Scaling: 15% Strength
Slow: 15%
Slow Duration: 15 seconds
Cripple Duration: 4 seconds
Movement Speed: 15%
Ability Video
2nd Ability -Bolster Defenses
You and allied gods around you gain increased Magical Protection, Physical Protection, and Basic Attack Damage. While this effect is active, each buffed god will be able to extend the duration and increase the effects of their buff by damaging enemy gods.
Notes: The buff is extended by 4 seconds after hitting an enemy god 3 times.
Cost: 40/45/50/55/60 mana
Cooldown: 15 seconds
Radius: 5.6 meters
Physical Protection: 10/15/20/25/30
Magical Protection: 10/15/20/25/30
Basic Attack Damage: 8/12/16/20/24
Buff Duration: 6 seconds
Ability Video
3rd Ability -Searing Flesh
Channel to deal Magical Damage repeatedly to enemies in front of you. Deals damage based on the enemies' maximum Health in addition to base and scaling damage. You are Displacement Immune while Channeling.
Notes: You can fire your Shackles ability while channeling this ability, but no other attacks. You are Displacement immune while Channeling.
Cost: 55/60/65/70/75 mana
Cooldown: 12 seconds
Damage Per Tick: 15/20/25/30/35
Damage Scaling Per Tick: 7% Intelligence + 1/1/2/2/3% Max Health
Minion Damage Per Tick: 15/20/25/30/35
Minion Damage Scaling Per Tick: 7% Intelligence + 4% Max Health
Ability Video
Ultimate -No Escape
Begin Channeling and immediately attach a Chain to gods around you, dealing Magical Damage. At the end the of channel, Displace Chained gods toward you, then deal Magical Damage and Stun enemies around you. You are CC Immune and gain Damage Mitigation while Channeling.
Notes: Channel lasts 2.5 seconds. Enemy gods are Displaced toward you after 2.17 seconds of channeling.