In war, there are two kinds of soldiers: those that fight for blood, and those that fight for honor. The first crave the clash of steel and smell of slaughter, the latter know the wisdom of justice, the kindness of mercy, and that life should never be taken wantonly. These different warriors seek different Gods. Ares, God of War revels in the bloodletting, but his sister, Athena, Goddess of Wisdom, is patron to those who fight with dignity, and only when there is no other alternative. Favored daughter of Zeus, wise as ten thousand scholars, just as the scales themselves; Athena is a paragon of incorruptible virtue, and worshipped with righteous fervor. So revered is she that Athens, greatest city in all the world, is named for her, and regal temples adorn the countryside in her honor, each tended by loyal priestesses. To Athena, a life is a precious thing that need not be wasted in frivolous battle. Bloodthirsty Ares, on the other hand, is reviled by their father and chained by his ravenous subjects.
At the Siege of Troy, Ares disobeyed Zeus and joined with the battle, fighting for the mortal Trojans. Athena rose to stop him, indirectly championing the Greeks, but directly keeping the order of divine law. Their fierce battle clashed in unspeakable proportions, ending only when Ares limped from the battle field, cowed by his sister and rival. With Ares diminished, the tide of the war shifted and the heroes of the Greek Army toppled Troy. In times of war, prayers are sent to both Gods. Ares, for bloodstained victory, Athena for honor, valor, and the wisdom to fight with dignity. Make no mistake, these are times of war, and Ares has already answered the call to arms. Athena, ever cautious with lives, goes to battle without eagerness, but solemn necessity, for the Goddess of Wisdom knows honor is for the living. The dead have no need of it.
Abilities[]
Basic Attack -Athena Basic Attack
Deal Magical Damage to an enemy in front of you.
Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit. Has a 3 hit chain. Attacks in order of 1, 1, 2x damage and swing time. The final hit of the chain hits all targets in the area for 2x damage.
Range: 1.92 meters
Cone Angle: 120 degrees
Damage: 43 + 2.33 per level
Damage Scaling: 100% Strength + 20% Intelligence
Ability Video
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Passive -Reach
After each ability activation, your next basic attack becomes a projectile that deals Magical Damage.
Notes: Deals 125% Strength + 70% Intelligence damage to the first target hit, passes through and damages all enemies, and passes through walls. This basic attack can Critically Strike. This basic attack can trigger Item Effects.
Ability Video
1st Ability -Preemptive Strike
Dash forward to deal Magical Damage and Slow enemies after a brief buildup. Gain Physical Protection and Magical Protection when you hit an enemy god.
Deal Magical Damage and Taunt enemies in front of you.
Notes: Taunted enemies are Slowed by 25%.
Cost: 60/65/70/75/80 mana
Cooldown: 18 seconds
Radius: 5.6 meters
Cone Angle: 90 degrees
Damage: 40/65/90/115/140
Damage Scaling: 20% Intelligence
Taunt Duration: 0.75/0.9/1.05/1.2/1.35 seconds + 0.2s per 150 Protections from Items, stacking up to 2 times
Ability Video
3rd Ability -Shield Wall
Create a Phalanx of Soldiers that deals Magical Damage to enemies. After a delay they deal Magical Damage to enemies before disappearing.
Notes: The delay between the first and second attack is 2 seconds.
Cost: 50/60/70/80/90 mana
Cooldown: 14 seconds
Radius: 3.2 meters
Initial Damage: 60/100/140/180/220
Initial Damage Scaling: 45% Intelligence
Final Damage: 80/140/200/260/320
Final Damage Scaling: 55% Intelligence
Ability Video
Ultimate -Defender of Olympus
Channel and Shield an ally. When the channel completes, Teleport to their location. Deal Magical Damage to enemis upon landing.
Notes: Channel lasts for 3.34 seconds. If your ally dies before your channel completes, you will still go to their location.
Cost: 80/90/110/110/120 mana
Cooldown: 120 seconds
Damage: 340/415/490/565/640
Damage Scaling: 90% Intellingence
Shield Health: 50/100/150/200/250
Shield Health Scaling: 12.5% Max Health
Ability Video
Videos[]
God Aspect[]
Aspect of War
Defender of Olympus now targets visible enemy gods instead of allies, dealing no landing damage but causing the enemy to take increased damage while Athena is channeling.