Smite Wiki
Advertisement

   

Artemis~ GODS LIST ~Awilix

Athena
Summary
Title: Goddess of Wisdom
Pantheon: Greek
Type: Melee,Magical
Roles: Support
Pros: {{{pros}}}
Difficulty: {{{difficulty}}}
Release date: May 2, 2024
Favor:
Diamonds: {{{diamonds}}}
Voicelines: Athena (SMITE 2) voicelines
Voice actor: Lindsey Alena
Stats
Health: 647.4 (+86.1)
Mana: 296 (+42)
Speed: 442 (+0)
Range: {{{range}}} (+0)
Attack/Sec: 0.93 (+1.4%)
Protection
Physical: 20.3 (+3.21)
Magical: 29.4 (+1.6)
Regen
HP/Sec: 1.82 (+0.211)
MP/Sec: 2.25 (+0.25)
*Numbers in parentheses are the amount gained at each level

Athena is one of the playable Gods in SMITE 2.

Lore[]

In war, there are two kinds of soldiers: those that fight for blood, and those that fight for honor. The first crave the clash of steel and smell of slaughter, the latter know the wisdom of justice, the kindness of mercy, and that life should never be taken wantonly. These different warriors seek different Gods. Ares, God of War revels in the bloodletting, but his sister, Athena, Goddess of Wisdom, is patron to those who fight with dignity, and only when there is no other alternative. Favored daughter of Zeus, wise as ten thousand scholars, just as the scales themselves; Athena is a paragon of incorruptible virtue, and worshipped with righteous fervor. So revered is she that Athens, greatest city in all the world, is named for her, and regal temples adorn the countryside in her honor, each tended by loyal priestesses. To Athena, a life is a precious thing that need not be wasted in frivolous battle. Bloodthirsty Ares, on the other hand, is reviled by their father and chained by his ravenous subjects.

At the Siege of Troy, Ares disobeyed Zeus and joined with the battle, fighting for the mortal Trojans. Athena rose to stop him, indirectly championing the Greeks, but directly keeping the order of divine law. Their fierce battle clashed in unspeakable proportions, ending only when Ares limped from the battle field, cowed by his sister and rival. With Ares diminished, the tide of the war shifted and the heroes of the Greek Army toppled Troy. In times of war, prayers are sent to both Gods. Ares, for bloodstained victory, Athena for honor, valor, and the wisdom to fight with dignity. Make no mistake, these are times of war, and Ares has already answered the call to arms. Athena, ever cautious with lives, goes to battle without eagerness, but solemn necessity, for the Goddess of Wisdom knows honor is for the living. The dead have no need of it.

Abilities[]

Basic Attack - Athena Basic Attack
Deal Magical Damage to an enemy in front of you. Notes:
  If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
  Has a 3 hit chain. Attacks in order of 1, 1, 2x damage and swing time.
  The final hit of the chain hits all targets in the area for 2x damage.
  Range: 1.92 meters   Cone Angle: 120 degrees
  Damage: 43 + 2.33 per level   Damage Scaling: 100% Strength + 20% Intelligence

Ability Video

EmbedVideo is missing a required parameter.
Passive - Reach
After each ability activation, your next basic attack becomes a projectile that deals Magical Damage. Notes:
  Deals 125% Strength + 70% Intelligence damage to the first target hit, passes through and damages all enemies, and passes through walls.
  This basic attack can Critically Strike.
  This basic attack can trigger Item Effects.

Ability Video

1st Ability - Preemptive Strike
Dash forward to deal Magical Damage and Slow enemies after a brief buildup. Gain Physical Protection and Magical Protection when you hit an enemy god. Notes:
  Buildup takes 0.66 seconds.
  Cost: 40/50/60/70/80 mana   Cooldown: 14 seconds
  Damage: 50/90/130/170/210   Damage Scaling: 60% Strength
  Slow: 20/22.5/25/27.5/30%   Slow Duration: 2 seconds
  Physical Protection: 15/20/25/30/35 + 10% Physical Protections   Magical Protection: 15/20/25/30/35 + 10% Magical Protections

Ability Video

2nd Ability - Confound
Deal Magical Damage and Taunt enemies in front of you. Notes:
  Taunted enemies are Slowed by 25%.
  Cost: 60/65/70/75/80 mana   Cooldown: 18 seconds
  Radius: 5.6 meters   Cone Angle: 90 degrees
  Damage: 40/65/90/115/140   Damage Scaling: 20% Intelligence
  Taunt Duration: 0.75/0.9/1.05/1.2/1.35 seconds + 0.2s per 150 Protections from Items, stacking up to 2 times

Ability Video

3rd Ability - Shield Wall
Create a Phalanx of Soldiers that deals Magical Damage to enemies. After a delay they deal Magical Damage to enemies before disappearing. Notes:
  The delay between the first and second attack is 2 seconds.
  Cost: 50/60/70/80/90 mana   Cooldown: 14 seconds
  Radius: 3.2 meters   Initial Damage: 60/100/140/180/220
  Initial Damage Scaling: 45% Intelligence   Final Damage: 80/140/200/260/320
  Final Damage Scaling: 55% Intelligence

Ability Video

Ultimate - Defender of Olympus
Channel and Shield an ally. When the channel completes, Teleport to their location. Deal Magical Damage to enemis upon landing. Notes:
  Channel lasts for 3.34 seconds.
  If your ally dies before your channel completes, you will still go to their location.
  Cost: 80/90/110/110/120 mana   Cooldown: 120 seconds
  Damage: 340/415/490/565/640   Damage Scaling: 90% Intellingence
  Shield Health: 50/100/150/200/250   Shield Health Scaling: 12.5% Max Health

Ability Video

Videos[]

God Aspect[]

Aspect of War
Defender of Olympus now targets visible enemy gods instead of allies, dealing no landing damage but causing the enemy to take increased damage while Athena is channeling.


Trivia[]

General[]

Skins[]

Default
Default Skin card Release Date Unreleased
Type Standard
Cost Free
Requirements
Voicelines Athena voicelines
In Game Model
Extra Information

Steel Sentry
Steel Sentry Skin card Release Date Unreleased
Type Unknown
Cost Unknown
Requirements
Voicelines Steel Sentry Athena voicelines
In Game Model
Extra Information

Changelog[]

SMITE 2 Closed Alpha 1 (August 27, 2024)

  • Basic Attacks
  • Damage Type changed from Physical to Magical
  • Reach
  • Damage Type changed from Physical to Magical
  • Damage shifted from 1.25*Basic Attack to 125% Strength + 70% Intelligence
  • Preemptive Strike
  • Damage Type changed from Physical to Magical
  • Physical Protections increased from 20/25/30/35/40 to 15/20/25/30/35 + 10% Physical Protections
  • Magical Protections increased from 20/25/30/35/40 to 15/20/25/30/35 + 10% Magical Protections
  • Confound
  • Taunt Duration scaling added: 0.2s per 150 Protections from Items, stacking up to 2 times.

SMITE 2 Alpha Weekend 4 (July 18, 2024)

  • Preemptive Strike
  • Athena now gains 20/25/30/35/40 Physical and Magical Protections for 4 seconds on hitting an enemy god
  • Confound
  • The slow has been removed entirely from this ability

SMITE 2 Alpha Weekend 3 (June 27, 2024)

  • Confound
  • Decreased Taunt Duration From 1/1.15/1.3/1.45/1.6 seconds to 0.75/0.9/1.05/1.2/1.35 seconds
  • Reduced Taunt slow from 65% to 25%. Tooltip incorrectly stated 50%

SMITE 2 Alpha Weekend 1 (May 2, 2024)

  • Athena has been added to the game.


Advertisement