Death. If you think that it means the end, then allow me to introduce you to someone.
You thought it was all over, but Baron Samedi is going to change your mind. The only fire here is in the water, so share a drink with him. Let the sights and sounds entrance you. Join the celebration, feel your pulse pounding so hard you've forgotten your heart stopped beating.
Forget what you think you know. There is a life after death, and Baron Samedi will be your guide. So come along and let Baron Samedi show you the wonders of a whole new world, and that even a god of death can be the life of the party.
After all, what have you got to lose?
Abilities[]
Basic Attack -Baron Samedi Basic Attack
Fire a projectile that deals Magical Damage to the first enemy hit.
Notes: Projectile stops on first target hit, and does not pass through walls.
Range: 8.8 meters
Radius: 0.48 meters
Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
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Passive -Hysteria
Damage applies Hysteria, granting Baron Samedi's abilities bonus effects when enough is applied. His team can also purchase Baron's Brew from the item store. Gods at Max Hysteria [70] deal 20% Reduced Damage to Baron Samedi. Baron's Brew can be thrown at enemies to apply Magical Damage and Hysteria Ra gains Movement Speed. This buff stacks up to 3 times.
Notes: Hysteria drains at the rate of 2/s. This drain stops on the target for 5s when Baron Samedi applies Hysteria to them.
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1st Ability -Vivid Gaze
Baron Samedi summons skulls that deal 85 [70% Intelligence] Magical Damage in an X shape. Deals 25% Magical Damage to enemies hit by the overlap. Hitting a god above 30 Hysteria applies a 20% [5% Physical Protection and 5% Magical Protection] Strength, Intelligence, and Attack Speed Reduction buff.
Notes: Vivid Gaze will trigger its Hysteria effect if its own damage brings targets above the Hysteria Threshold.
Cost: 55/60/65/70/75 mana
Cooldown: 11 seconds
Range: 9.6 meters
Radius: 1.28 meters
Damage: 85/145/205/265/325
Damage Scaling: 70% Intelligence
Power Reduction: 20%
% Reduction Scaling: 5% Protections
Debuff Duration: 3/3.5/4/4.5/5 seconds
Hysteria Applied Per Hit: 15
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2nd Ability -Consign Spirit
Baron Samedi calls spirits that deal 65 [80% Intelligence] Magical Damage to enemies in an area. Hitting a god Heals nearby allies for 30 +2% [10% Cooldown Rate] Missing Health. Hitting a god above 30 Hysteria makes the heal apply a 25% Speed Buff and Slow Immunity.
Notes: Allies within 8.8m of Baron Samedi of the center of Consign Spirits will receive the heal.
Cost: 60 mana
Cooldown: 14 seconds
Range: 8.8m
Radius: 2.88m
Damage: 65/125/185/245/305
Damage Scaling: 80% Intelligence
Heal: 30/55/80/105/130
Heal: 2% Missing Health
Movement Speed: 25%
Hysteria Applied Per Hit: 20
Slow Duration: 3 seconds
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3rd Ability -Wrap It Up
Baron Samedi throws a snake that constricts enemy gods, Slowing them to a Root. Constricted gods take 70 [50% Intelligence] Magical Damage over 1.75s. Minions take a tick of Magical Damage when the snake passes through them. Hitting a god above 30 Hysteria causes the snake to explode when it Roots, applying a Mesmerize to nearby enemies.
Notes: Enemies must be at or above 30 Hysteria when Wrap It Up hits to trigger its Hysteria effect. The snake deals damage every 0.4375s, for a total of 5 ticks.
Cost: 60/65/70/75/80 mana
Cooldown: 16 seconds
Range: 9.6 meters
Radius: 0.8 meters
Damage: 70/125/180/235/290
Damage Scaling: 50% Intelligence
Slow Duration: 1.75 seconds
Root Duration: 0.75 seconds
Mesmerize Duration: 1.5 seconds
Hysteria Applied Per Hit: 5
Hysteria Applied on Explosion: 25
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Ultimate -Life of the Party
Baron Samedi opens a coffin that Vortexes enemies towards Baron Samedi. Gods Vortexed into the Coffin take 125 [55% Intelligence] + 10% Max Health [2% Physical Protection and Magical Protection] Magical Damage and are Stunned. The Vortex deals 15 [7% Intelligence] Magical Damage every 0.5s. God above 30 Hysteria are Vortexed with more intensity.
Notes:
Cost: 70/75/80/85/90 mana
Cooldown: 110 seconds
Range: 6 meters
Cone Angle: 120 degrees
Vortex Damage: 15/20/25/30/35
Vortex Scaling: 7% Intelligence
Slam Damage: 125/210/295/380/475
Slam Scaling: 55% Intelligence
Slam Health Damage: 10%
% Health Scaling: 2.5% Physical Protection or Magical Protection
Stun Duration: 1.3 seconds
Hysteria Applied Per Tick/On Slam: 2 (Tick)/ 30(Slam)