Rome has forgotten her. Bellona, the Goddess of War, took no time to build temples or gather worshipers. She favors only those for whom war is life; for that is where she thrives - not on the steps of hallowed basilicas or in whispered prayers, but in the blood-soaked mud, among the breathless armored troops, in the roar of victory. When Rome was young, Bellona ran with her armies, conquered her enemies, made her strong. As Rome aged and began to crumble, she fought only with her strongest and most cunning of worshipers, Lucius Cornelius Sulla. Sulla rose through the ranks by accomplishing impossible deeds of heroism and ruthless prowess. His enemies feared him, his soldiers loved him, and everywhere he went, Bellona rode with him. Together they quelled the Germanic hordes, they broke the Social War, they sacked Athens. Sulla was utterly undefeatable, and it was the Goddess of War that made him so. But the Roman Senate moved to displace Sulla and end his rise to glory.
"March on Rome," Bellona quietly urged, "and you shall rise as no other. "Emboldened, Sulla commanded his legions and took the city streets, Bellona at the fore, slaughtering the gladiator-slaves that stood against them. The Senate buckled. They cast the vote. Sulla became the first life-long dictator of Rome. During Sulla's reign, Bellona was worshipped for the Goddess she was. But Sulla had grown old. His wars were over. Bellona moved on, and Rome forgot. But the forgotten are not gone. Gods clash in titanic conflict. It is in war she thrives. No one will forget Bellona the Goddess of War this time.
Abilities[ | ]
Basic Attack -Bellona Basic Attack
Deal Physical Damage to an enemy in front of you. You have 4 different weapons to attack with, depending on the most recent ability used.
Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit. Bellon remains in her current basic attacks until she goes 7 seconds without dealing or taking damage. Greatsword has a 3 hit chain. Attacks in order of 1, 1, 1.5x damage and swing time, with no special effects. Sword and Shield has a 3 hit chain. Attacks in order of 0.5, 1 , 1x damage and swing time and provides 1 block stack ever enemy god hit. Max 3 stacks. Hammer has a 3 hit chain. Attacks in order of 1.5, 1, 1.5x damage and 1.5, 1, 1.25x swing time. Hits all enemies in range of each attack. Scourge has a 3 hit chain. Attacks in order of 1, 0.5, 1x damage and swing time, and heals you on every successful hit.
Range: 1.92 meters
Scourge Range: 1.92 meters
Cone Angle: 120 degrees
Damage: 43 + 2.33
Damage Scaling: 100% Strength + 20% Intelligence
Scourge Heal Per Hit: 5/6/7/8/9
Scourge Heal Scaling Per Hit: 7% Physical Protection
Ability Video
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Passive -Master of War
Gain stacking Movement Speed when you hit or are hit by basic attacks. Gain additional effects depending on the basic attack weapon used.
Notes: Sword and Shield gains Physical Protection and Magical Protection per stack. Hammer gains % Strength per stack Scourge gains Attack Speed per stack. All basic attacks still gain the Movement Speed per stack.
Movement Speed: 1.5% Per Stack
Physical Protection: 4 Per Stack
Magical Protection: 4 Per Stack
Strength: 3% Per Stack
Attack Speed: 3% Per Stack
Buff Duration: 7 seconds
Max Buff Stacks: 5
Ability Video
1st Ability -Shield Bash
Dash forward to deal Physical Damage and Slow enemies. Gain 1 Block Stack for each enemy god hit. Change to Sword and Shield basic attacks.
Notes: Block absorbs all damage from one basic attack per stack. Bellona's Blocks also reflect back a portion of the blocked damage to enemies around her. This effect scales off her Physical Protection and Magical Protection.
Cost: 50/55/60/65/70 mana
Cooldown: 14 seconds
Range: 2.8 meters
Radius: 4 meters
Damage: 50/85/120/155/190
Damage Scaling: 70% Strength + 30% Protections
Reflect Damage: 25% of the damage blocked
Reflect Damage Scaling: 7% Physical and Magical Protection
Slow: 20%
Slow Duration: 1.5 seconds
Ability Video
2nd Ability -Bludgeon
Spin to deal Physical Damage to enemies around you, then Slam to deal Physical Damage to enemies in an area. Change to Hammer basic attacks.
Notes: Final Slam damage increases by 0.25 for each enemy god hit by the Spin attack.
Cost: 40/50/60/70/80 mana
Cooldown: 14/13/12/11/10 seconds
Spin Radius: 4 meters
Slam Range: 4.8 meters
Slam Radius: 1.92 meters
Spin Damage: 25/50/75/100/125
Spin Damage Scaling: 30% Strength
Slam Damage: 50/100/150/200/250
Slam Damage Scaling: 70% Strength
Ability Video
3rd Ability -Scourge
Deal Physical Damage and Disarm enemies. Change to Scourge basic attacks.
Notes:
Cost: 40/50/60/70/80 mana
Cooldown: 19/18/17/16/15 seconds
Range: 8.8 meters
Radius: 1.6 meters
Damage: 35/60/85/110/135
Damage Scaling: 65% Strength
Disarmed Duration: 1.5/1.6/1.7/1.8/1.9 seconds
Ability Video
Ultimate -Eagle's Rally
Leap forward to deal Physical Damage and Stun enemies. You and allied Gods that remain in the area gain Strength, Intelligence, Physical Protection, and Magical Protection. You are CC Immune: while Leaping.