Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. “Come and feast,” it calls. “Nature provides an abundance of crops and wild game.” Yet, the same voice turns dark. “Treat everything with due respect,” it warns. “This is not your home.” And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greed. Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter.
Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods, when the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heavy metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive. Once, it was said, there was no break between his realm and this world. They were the same. Perhaps a time will come when the world shall once again be his. Then, all can walk among the whispering leaves. So long as they remain humble. For the arrogant, Cernunnos hunts. What are these other Gods? Guest or prey?
Abilities[ | ]
Basic Attack -Cernunnos Basic Attack
Fire a projectile that deals Physical Damage to the first enemy hit.
Notes: Projectile stops on first target hit, and does not pass through walls.
Range: 8.8 meters
Radius: 0.48 meters
Damage: 48 + 2.53 per level
Damage Scaling: 100% Strength + 20% Intelligence
Ability Video
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Passive -Heavy Glaive
With each basic attack, deal bonus Physical Damage to enemies in melee range.
Notes:
Range: 1.92 meters
Cone Angle: 120 degrees
Damage: 25% Strength + 5% Intelligence
Ability Video
1st Ability -Shifter of Seasons
Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonuses. These empower your basic attacks with one of the following effects: Self Healing, Bonus Damage, Protection Reduction or a Slow.
Notes: This effect is always active once ranked. Summer Season basic attacks deal Physical Damage if you have more Strength or Magical Damage if you have more Intelligence.
Cost: 0 mana
Cooldown: 0 seconds
Spring Healing: 6/7/8/9/10
Spring Heal Scaling: 10% Intelligence
Summer Damage: 0
Summer Damage Scaling: 10/13/16/19/22% Strength or Intelligence (whichever is higher)
Fall Physical Protection Reduced: 5/10/15/20/25% Strength + 5% Intelligence
Fall Magical Protection Reduced: 5/10/15/20/25% + 5% Intelligence
Fall Debuff Duration: 10 seconds
Winter Slow: 10/11/12/13/14%
Winter Slow Scaling: 2.5% Intelligence
Winter Slow Duration: 1.4 seconds
Ability Video
2nd Ability -Bramble Blast
Fire an exploding porjectile. The first enemy hit with the porjectile is Rooted. The explosion deals Physical Damage, then creates a Bramble area that repeatedly deals Physical Damage.
Notes: Projectile stops and explodes on the first enemy hit. Projectile stops and explodes on walls. Bramble area hits 10 times over 5 seconds.