As the shadow of death spreads across the world, Cliodhna, queen of the banshees, emerges from her palace beneath the earth to haunt the lands of men once more. A daughter of the Tuatha De Danannan, she is beautiful and terrible in equal measure, and her keening signals misfortune to any unlucky enough to hear it, mortal or otherwise. Her magics are potent, and with them she can drive the sea into a frenzy or conjure storms. Such is her reputation that there are few who dare to face her on the battlefield or off.
Though her aspect is sinister, Cliodhna is known to some mortals as a goddess of love and beauty, as well as a herald of death. It is said that her song can heal the sick - or end their suffering. Fittingly, she is known to have a great fondness for mortals - or at least those wise enough to honor her. She is said to sometimes grant boons to those who show her the proper respect even as she lures others to their doom for her own amusement.
Despite this often-capricious nature, she is revered as a patron by those mortals brave enough to seek her blessings, and is known to watch over entire families. It is whispered that she even once took a mortal man as her betrothed and left the hidden lands of the Tuatha De Danannan for him - for a time, at least.
Whatever the truth of such tales, Cliodhna is nevertheless also known as a herald of ruin and death. Her spectral form and eerie voice bring despair to those around her, and she is said to haunt those places where much blood has been shed. That she walks the world once more is sure sign that the long struggle between the pantheons of the world has at last reached its tipping point. But it is anyone's guess whether the queen of the banshees has come to quell the conflict - or bring it to its inevitable conclusion...
Cliodhna can walk into walls once every 16s. While inside a wall she can move freely and use some of her abilities. Every 0.5s she loses 0.15% of her health, stacking in intensity up to 40 times. She cannot enter a wall while below 25% Health or crippled. While inside a wall and for 5s after exiting she gains 10% Physical Ability Lifesteal.
Notes: There's a 1s delay before entering a wall. Cliodhna is untargetable while inside a wall and most active targeted abilities will be canceled once she enters one. While inside a wall, consumable items can be used but relics cannot. If current Health is lower than the health cost, she'll be immediately ejected out.
Ability Type: Passive
1st Ability -Banshee's Wail
Cliodhna wails at enemies before her, causing damage 3 times, with the final hit being the strongest. The final hit will also cause enemies to be silenced and deafened for 1.5s. While channeling this scream Cliodhna is immune to knockups. While inside a wall Cliodhna will cause a spectral face to appear and wail in her stead that damages enemy gods in a wider cone.
Notes: Can deal up to 140/210/280/350/420 (+150% of your Physical Power) damage. Has a cone angle of 180 while inside a wall.
Scream Damage: 35/50/65/80/95 (+40% of your Physical Power)
Final Hit Damage: 70/110/150/190/230 (+70% of your Physical Power)
Ability Type: Cone
Cost: 50/55/60/65/70 mana
Cooldown: 12 seconds
2nd Ability -Flickering Visions
Cliodhna fires a distorting bolt of energy that explodes on contact with a living soul. Enemy gods hit by this explosion lose the ability to perceive Cliodhna for 4s. If Cliodhna attacks or is hit she flickers back into vision before fading back out. As long as one enemy god is debuffed Cliodhna gains a Movement Speed Buff.
Notes: Has a range of 60. Cannot be cast while inside a wall.
Bolt Damage: 90/145/200/255/310 (+70% of your Physical Power)
Movement Speed: 25%
Ability Type: Line AoE
Cost: 50/55/60/65/70 mana
Cooldown: 14 seconds
3rd Ability -Lurching Claw
Cliodhna dashes forward, damaging enemies she passes through. At max range, if she cancels this dash, or upon refiring the ability she will unleash a claw swipe that deals heavy damage. Cliodhna can cast this while inside a wall, resulting in the dash traveling further.
Notes: The cone has a range of 20. Can deal up to 125/200/275/350/425 (+115% of your Physical Power) damage.
Dash Damage: 35/60/85/110/135 (+30% of your Physical Power)
Claw Damage: 90/140/190/240/290 (+85% of your Physical Power)
Ability Type: Line/Cone
Cost: 50/55/60/65/70 mana
Cooldown: 14/13.5/13/12.5/12 seconds
Ultimate -Tearing The Veil
Cliodhna tears the veil between life and death, unleashing banshees in a line in-front of her after a brief delay. When it first opens it deals heavy damage before dealing rift damage rapidly to targets in the area and slowing them. Enemies hit by subsequent hits take less damage. This ability has 2 charges. Cliodhna can use this ability while inside a wall. When used this way the veil is weakened but not fully torn, instead activating when a target gets too close.
Notes: Only three veils can be deployed at once. Can Slow by up to 36%.
Opening Damage: 150/225/300/375/450 (+90% of your Physical Power)
Rift Damage: 80/120/160/200/240 (+35% of your Physical Power)
Slow Stacks: 6
Ability Type: Tampered Line
Cost: 30/35/40/45/50 mana
Cooldown: 50 seconds
As Cliodhna, damage an enemy god within 3s of leaving a wall 10 times in a single match.
You Cannot Hide
As Cliodhna, slay two enemy gods while inside a wall with either Banshee's Wail or Tearing the Veil in a single match.
Cliodhna is the first Assassin in the Celtic Pantheon.
Cliodhna is the only god who can enter and move through map walls.