Term |
Definition
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ADC |
Attack Damage Carry. A term generated from other MOBAs, generally used to speak about Hunters, gold and item dependent gods that can be quite dangerous at later stages of the game.
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ARAM |
All Random, All Mid. A mode where players have their character chosen automatically by the game, where only the middle lane is available. In SMITE this usually refers to the Assault game mode.
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Autoattack |
A term used in other MOBAs to refer to Basic Attacks. In most other MOBAs basic attacks are auto aimed and auto fired after selecting a target, while in SMITE basic attacks are skillshots that must be aimed manually.
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Aura |
A passive effect that applies possitive or negative effects to units within a radius from the aura's source.
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B |
Back, meaning return or move back to the base. Retreat.
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Basic Attack Power |
A term used in ability descriptions to signify that the skill scales off the god's current basic attack damage rather than physical or magical power.
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BDK |
Bull Demon King, a Jungle boss in Joust.
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Booster |
Something that increases out-of-match rewards such as favor and worshipers gained.
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Care |
Be careful. A request that someone or lane plays cautiously, generally used when an enemy is in the Jungle or missing.
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Carry |
To bring your own team to victory, usually by dealing large amounts of damage and acquiring many kills. It is also one of the roles.
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CC |
Crowd Control.
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CD |
Cooldown. Usually in reference to a skill being on cooldown. Abilities cannot be used while they are on cooldown.
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Creeps |
See "Minions".
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D |
Defend. Protect a place on the map, an objective or another player.
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Dash |
A type of movement ability that causes the god to move to a certain distance in a specific direction, usually forward, stopping upon colliding with a wall or obstable.
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Deicide |
When all players on a team are killed at the same time.
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Def |
Defend.
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DoT |
Damage over Time. These are negative effects that deal ticks of damage over a duration.
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Execute |
An effect applied by some abilities. Gods or units hit by this kind of abilities will be instantly killed if they are below an specific health threshold.
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Farm |
Farming is the act of eliminating minions to gain gold. "High farm" would refer to earning gold at a higher rate than other players.
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Favor |
An out-of-match currency mainly used to unlock gods.
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Feed |
When you die repeatedly to enemy players, "feeding" them gold and experience and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of (generally easy) kills, giving you a greater advantage over them.
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FG |
Fire Giant, a Jungle boss in Conquest.
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Focus |
Direct all attacks to a single target.
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FoW |
Fog of War. This is the term used to describe the areas in the map where players have limited line of sight.
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Gank |
To attack an enemy by surprise while they are off guard in hopes of getting a kill on them. Typically pertains to gods from other lanes or the jungler.
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Gems |
An out-of-match premium currency mainly used to unlock cosmetic items.
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Geometry |
Generally reffers to map walls, regions where players normally can't move through.
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GF |
Gold Fury, a Jungle boss in Conquest.
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GG |
Good game.
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GL |
Good luck.
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God |
The term used by this game to refer to any of the playable character (They don't necessary have to be gods in their original myths).
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Gold |
The currency gained during matches that's used to purchase items.
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Harass |
Attacking enemy gods while in laning phase, in order to bring their health down to set up a kill or force them out of the lane.
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HoG |
Hand of the Gods, a consumable item used to damage neutral jungle camps.
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HP |
Hit points. Can be used to quickly tell someone you are low on health or have no health to fight.
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Immunity Frame |
A brief period of time during certain actions or abilities where the god or unit becomes untargetable, potentially making them immune to incoming attacks.
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Invade |
To attempt to enter the enemy side of the jungle to contest an objective that the enemy team is currently trying to get.
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Item |
Objects that gods can buy with gold to empower their attacks, abilities, defense, etc.
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Juke |
Dodging enemy attacks, and getting out of their line of sight.
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KS |
Kill steal / Kill stolen / Kill secured.
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Leap |
A type of movement ability that causes the god to jump up into the air (or sometimes down into the ground) to land on a target location, and is usually able to go over walls and obstacles.
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LoS |
Line of Sight, the area that a team can see. Hostile units beyond the line of sight won't be visible until they are closer.
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MIA |
Missing In Action. Generally used to signal that someone in the enemy team is unaccounted for.
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Minions |
Monsters not controlled by players that are spawned near the Phoenixes.
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Miss |
Missing from lane. Similar to MIA.
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OOM |
Out of mana. Without enough mana, most gods are unable to use their abilities.
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OP |
Overpowered, or stronger than meant to be.
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Peel |
Using Crowd Control and/or damage to force an enemy away from an ally.
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Pet |
Player deployed units, usually created by god abilities.
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Poke |
See "Harass".
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Post-fire |
The amount of time after using an ability before any other action can be taken.
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Push |
Pertaining to moving down a lane and attacking/destroying structures.
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Re |
Returned to lane.
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Roam |
Roaming is the act of leaving a lane and moving around the map looking for opportunities to gank or take objectives.
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Skillshot |
An attack that must be aimed manually to fire them. Most abilities and basic attacks in SMITE are skillshots.
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SS |
An abbreviation of Missing. Has a similar purpose to MIA.
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Stealth |
An effect that allows units to become invisible to their opponents for a duration.
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Sustain |
Also known as Self Sustain, is a god's ability to recover Health and/or Mana, generally without the aid of items.
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Teleport |
A type of movement ability that causes the god instantly move to their target location, and is usually able to go through walls and obstacles.
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True Sight |
A perk that most Structures have that allows them to see stealthed units.
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Ult |
Ultimate ability, the 4th ability that is usually unlocked at level 5.
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UP |
Underpowered, or weaker than meant to be.
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VGS |
Voice Guided System, a system of pre-recorded messages players can use to quickly communicate without typing.
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Wards |
A type of consumable items that, once deployed, grants vision in an area around them without the need of any friendly unit or god to be present.
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Worshipers |
A measurement unit for how much a god has been played. More worshippers means more time spent playing with them.
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Zoning |
Using abilities against enemies to make it more dangerous to approach. This is used when trying to deny their farm and/or from getting near an objective being taken.
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