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Accolade Matches Conquest

Conquest is one of the Game Modes in SMITE.

Statistics[ | ]

  • Players per Team: 5
  • Starting Level: 1
  • Starting Gold: 1,500
  • Setup Time: 1:50
  • Minion Spawn Time: 0:00
  • Jungle Spawn Time: 0:20
  • Gold Spooling: 3 per second
  • XP Spooling: None

Description[ | ]

Queue Conquest S9

Two teams of five players fight off in a three-laned map. Players are able to join this game mode from account level 1.

This is a typical MOBA mode with two bases at opposite sides of the map connected by three lanes. Each lane is protected by two towers and a Phoenix. Between these lanes is the jungle, which is a maze that connect the lanes and contains several neutral monster camps that provide different buffs and bonuses to the player that slays them.

The main objective of this mode is for players to assault the enemy defenses and destroy the Titan at the center of their base, while preventing the enemy from destroying theirs. The first team to destroy the enemy Titan wins.

The game starts after a brief setup time where players can spend their starting gold and roam the map to place wards or engage the enemy gods. There are no lane minions nor jungle creeps during this setup time. The lane minions spawn in each lane after the setup time.

To advance and defeat the enemy Titan, players must destroy all of the structures in at least one lane. All of the structures in each lane are invulnerable until the one furthest out from the base is destroyed. The Titan cannot be attacked until at least one Phoenix has fallen, and is stronger with each structure still remaining to defend it.

The Conquest map has a Greco-Roman theme, which bears a resemblance of previous maps. Namely the Open Beta and Season 2 Conquest maps both combined.

Minimap[ | ]

ConquestV11 Minimap

Jungle camps[ | ]

  • Camp XPFury Back Harpy camps: There are four of these, closest to the Tier 2 towers of the duo and solo lanes. They are composed of two Harpies and one Elder Harpy. They spawn 30 seconds into the game and have a respawn time of 60 seconds.
  • Camp XPFury Middle Harpy camps: There are two of these, one behind the Fire Giant camp and one behind the Gold Fury camp at opposite sides across the middle lane. They are composed of two Elder Harpies. They spawn 1 minute into the game and have a respawn time of 2 minutes and 30 seconds (150 seconds). The mid camp behind the Fire Giant camp despawns 10 minutes into the game and is replaced with the Pyromancer.
  • Buff ManaRegen new Satyr camps: There are two of these, close to the Tier 1 towers on the Fire Giant side of the map. They are composed of two Satyrs and one Satyr Buff Holder that spawns 10 seconds into the game and has a respawn time of 2 minutes (120 seconds).
  • Buff Damage new Manticore camps: There are two of these, closest to the tier 1 towers in the mid lane. They are composed of two Manticores and one Manticore Buff Holder. They spawn 10 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff Speed new Centaur camps: There are two of these, both at opposite sides across the map. They are composed of two Centaurs and one Centaur Buff Holder. They spawn 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff Void Aura Chimera camps: There are two of these, close to the Tier 1 towers on the Gold Fury side of the map. They are composed of two Chimeras and one Chimera Buff Holder. They spawn 10 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff HealthRegen new Dryad camps: There are two of these, close to the Tier 1 towers of the mid lane opposite of the Manticore Camps. They are composed of two Dryads and one Dryad buff holder. They spawn 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff CoolDown new Cooldown camp: There is one of these, across from the Totem behind the Fire Giant Camp. It is composed of one Scorpion. It spawns 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff Protection new Shield Camp: There is one of these, across behind the Gold Fury Camp. It is composed of one Scorpion. It spawns 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Camp Oracle Oracle Fury camp: There is one of these, across from the Gold Fury camp. It is composed of two Oracle Furies. It spawns 35 seconds into the game and has a respawn time of 3 minutes (180 seconds).
  • Camp Totem Totem: There is one of these, across from the Cooldown camp. It spawns 1 minute into the game, has a respawn time of 1 minute (60 seconds) and despawns 15 minutes into the game.
  • Camp GoldFury Gold Fury camp: There is one of these, at the center of the jungle closest to the long lane. It spawns 5 minutes into the game and has a respawn time of 5 minutes (300 seconds).
  • Camp Fury Shinto Oni Fury camp: There is one of these, at the centre of the jungle closest to the long lane. It spawns randomly after the Gold Fury's defeat and can't respawn twice in a row.
  • Camp Fury Mayan Primal Fury camp: There is one of these, at the centre of the jungle closest to the long lane. It spawns randomly after the Gold Fury's defeat and can't respawn twice in a row.
  • Camp Portal Pyromancer camp: There is one of these, in the mid Harpy Camp behind the Fire Giant Camp. It spawns 7 minutes into the game and has has a respawn time of 5 minutes (300 seconds).
  • Camp FireGiant Fire Giant camp: There is one of these, at the center of the jungle closest to the short lane. It spawns 10 minutes in the game and has a respawn time of 5 minutes (300 seconds). Fire Giant is replaced by Enhanced Fire Giant at the 30 minute mark.

Unique Gameplay Mechanics[ | ]

  • Base Gates: There are four of these, two at each team's base located in the walls between the phoenixes. They function like jungle walls when closed, and jungle paths when opened. In the case of abilities, they function like player made walls. These doors can be opened immediately by standing in the area inside the base, in front of the door.
  • Tower Bastions: There are twelve of these, six per side, and two per lane and are inside the Tier 1 Tower's radius. While active, they provide 25% damage mitigation each (30% total per T1 Tower), have 90% healing reduction and can be damaged by Basic Attacks or Abilities from players. Bastions reward players with 50 Gold and have the following stats:
  • 1200 health
  • 50 Physical Protection
  • 30 Magical Protection

Trivia[ | ]

  • The statue behind the Order-side fountain serves as a memorial for former professional SMITE player, David "Allied" Hance.
  • There is an American Goldfinch bird nested above the Gold Fury pit that serves as a memorial for former SMITE caster, John Finch.
  • In the mid lane just outside the phoenix on the order side of the map, statues of Nike and Poseidon can be seen.

Gallery[ | ]

Videos[ | ]

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