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Accolade Matches Conquest.png

Conquest is one of the Game Modes in SMITE.

Statistics[]

  • Players per Team: 5
  • Starting Level: 1
  • Starting Gold: 1,500
  • Setup Time: 1:00
  • Minion Spawn Time: 0:00
  • Jungle Spawn Time: 0:20
  • Gold Spooling: 3 per second
  • XP Spooling: None

Description[]

Queue Conquest S9.png

Two teams of five players fight off in a three-laned map. Players are able to join this game mode from account level 1.

This is a typical MOBA mode with two bases at opposite sides of the map connected by three lanes. Each lane is protected by two towers and a Phoenix. Between these lanes is the jungle, which is a maze that connect the lanes and contains several neutral monster camps that provide different buffs and bonuses to the player that slays them.

The main objective of this mode is for players to assault the enemy defenses and destroy the Titan at the center of their base, while preventing the enemy from destroying theirs. The first team to destroy the enemy Titan wins.

The game starts after a brief setup time where players can spend their starting gold and roam the map to place wards or engage the enemy gods. There are no lane minions nor jungle creeps during this setup time. The lane minions spawn in each lane after the setup time.

To advance and defeat the enemy Titan, players must destroy all of the structures in at least one lane. All of the structures in each lane are invulnerable until the one furthest out from the base is destroyed. The Titan cannot be attacked until at least one Phoenix has fallen, and is stronger with each structure still remaining to defend it.

The Conquest map has a Greek, Mesopotamian and Arthurian theme. One side is Mount Olympus and is known as the Order side. The other side of the map is themed as Tiamat's Babylonian fortress and is known as the Chaos side.

Minimap[]

ConquestV9.5 Minimap.png

Jungle camps[]

  • Camp XPFury.png Small Harpy camps: There are two of these, close to the Tier 2 towers on the Fire Giant side of the map. They are composed of two Harpies. They spawn 15 seconds into the game and have a respawn time of 60 seconds.
  • Camp XPFury.png Back Harpy camps: There are four of these, closest to the Tier 1 towers of the middle lane and behind the Fire Giant camp. They are composed of two Harpies and one Elder Harpy while the ones behind the Fire Giant camp are composed of one Naga. They spawn 30 seconds into the game and have a respawn time of 60 seconds.
  • Camp XPFury.png Middle Harpy camps: There are two of these, behind the Pyromancer and behind the Oracles at opposite sides across the middle lane. They are composed of two Elder Harpies. They spawn 1 minute and 35 seconds into the game and have a respawn time of 2 minutes and 30 seconds (150 seconds).
  • Camp XPFury.png Alpha Harpy camps: There are three of these, two Nagas behind the Gold Fury and one Harpy in the outer camp next to the long lane. The camps behind the Gold Fury spawn 35 seconds into the game, the camp at the outer camp spawns 1 minute and 35 seconds into the game and have a respawn time of 2 minutes and 30 seconds (150 seconds).
  • JungleShrine Full.png Lost Knight camps: There are six of these, one in the outer camp in the duo lane, two arcoss from the Gold Fury camp, one across from the mid harpy camp behind the Pyromancer camp and two behind the back camps near the solo lane. They are composed of one Lost Knight which are shrouded in a mist field that stealths players standing within their area similar to Nu Wa's Mysterious Fog. They spawn at the same time when the Obelisks become active and drop an offering when slain.
  • Buff ManaRegen new.png Satyr camps: There are two of these, close to the Tier 1 towers on the Fire Giant side of the map. They are composed of one Satyr Buff Holder that spawns 10 seconds into the game and has a respawn time of 2 minutes (120 seconds).
  • Buff Damage new.png Manticore camps: There are two of these, both at opposite sides across the map. They are composed of two Manticores and one Manticore Buff Holder. They spawn 10 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff Speed new.png Centaur camps: There are two of these, both at opposite sides across the map. They are composed of two Centaurs and one Centaur Buff Holder. They spawn 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff Void Aura.png Chimera camps: There are two of these, close to the Tier 1 towers on the Gold Fury side of the map. They are composed of two Chimeras and one Chimera Buff Holder. They spawn 10 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff HealthRegen new.png Support camps: There are two of these, close to the Tier 2 towers of the mid lane. They are composed of two Harpies and one Elder Harpy buff holder. They spawn 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Camp Oracle.png Oracle Fury camp: There is one of these, across from the Gold Fury camp. It is composed of two Oracle Furies. It spawns 35 seconds into the game and has a respawn time of 3 minutes (180 seconds).
  • Camp Totem.png Totem of Ku: There is one of these, behind the Fire Giant camp. It spawns 1 minute into the game, has a respawn time of 1 minute (60 seconds) and despawns 15 minutes into the game.
  • Obelisk Full.png Obelisk: There are two of these, between the Manticore and Chimera camps. They become active 6 minutes into the game and remain active until fully charged. After being charged, they become inactive for 6 minutes.
  • Camp GreaterScorpion.png Greater Scorpion: There are two of these, on either side of the Pyromancer camp. They spawn 5 minutes into the game and have a respawn time of 4 minutes (240 seconds).
  • Camp GoldFury.png Gold Fury camp: There is one of these, at the center of the jungle closest to the long lane. It spawns 5 minutes into the game and has a respawn time of 5 minutes (300 seconds).
  • Camp Fury Shinto.png Oni Fury camp: There is one of these, at the centre of the jungle closest to the long lane. It spawns randomly after the Gold Fury's defeat and can't respawn twice in a row.
  • Camp Fury Mayan.png Primal Fury camp: There is one of these, at the centre of the jungle closest to the long lane. It spawns randomly after the Gold Fury's defeat and can't respawn twice in a row.
  • Camp Portal.png Pyromancer camp: There is one of these, at the center of the jungle closest to the short lane, across from Fire Giant Camp. It spawns 10 minutes into the game and has has a respawn time of 5 minutes (300 seconds).
  • Camp FireGiant.png Fire Giant camp: There is one of these, at the center of the jungle closest to the short lane. It spawns 10 minutes in the game and has a respawn time of 5 minutes (300 seconds). Fire Giant is replaced by Enhanced Fire Giant at the 30 minute mark.

Unique Gameplay Mechanics[]

  • Base Gates: There are four of these, two at each team's base located in the walls between the phoenixes. They function like jungle walls when closed, and jungle paths when opened. In the case of abilities, they function like player made walls. These doors can be opened immediately by standing in the area inside the base, in front of the door. Players are able to open enemy Base Gates after a short delay by standing in the area but will be afflicted by the Invader's Curse debuff. This debuff and the short delay are disabled if an adjacent Phoenix is destroyed.
  • Trebuchet: There is one of these per lane, spawning near a friendly Phoenix (behind the minion spawn in front of the titan if spawning in the mid lane) in the lane with the healthiest and highest number of enemy structers alive. It will begin moving when a friendly god walks within 30 units of it, which spawns two escort minions who push the lane. It will continue pushing as long as at least one friendly unit is within it's radius. It's also slow and will stop moving when an enemy enters the radius, until the unit either dies or leaves the area. The Trebuchet launches flaming boulders at enemy minions and structures from a long range outside the tower's aggro radius. Additionally whenever the Trebuchet launches a projectile, it consumes 5% of it's HP.

Trivia[]

  • The statue behind the Order-side fountain serves as a memorial for former professional SMITE player, David "Allied" Hance.
  • There is an American Goldfinch bird nested above the Gold Fury pit that serves as a memorial for former SMITE caster, John Finch.
  • Inside the wall behind the Oracle Furies, there are two crabs in the water. These crabs appeared in previous Conquest maps and were added back after long time community requests.
  • On the order side outside of the map, a statue of Shiva can be seen across from the solo lane.
  • In the mid lane just outside the phoenix on the order side of the map, statues of Nike and Poseidon can be seen.

Gallery[]

Videos[]

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