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Accolade Matches Conquest.png

Conquest is one of the Game Modes in SMITE.

Statistics[]

  • Players per Team: 5
  • Starting Level: 1
  • Starting Gold: 1,500
  • Setup Time: 1:00
  • Minion Spawn Time: 0:00
  • Jungle Spawn Time: 0:20
  • Gold Spooling: 3 per second
  • XP Spooling: None

Description[]

Queue Conquest S8.png

Two teams of five players fight off in a three-laned map. Players are able to join this game mode from account level 1.

This is a typical MOBA mode with two bases at opposite sides of the map connected by three lanes. Each lane is protected by two towers and a Phoenix. Between these lanes is the jungle, which is a maze that connect the lanes and contains several neutral monster camps that provide different buffs and bonuses to the player that slays them.

The main objective of this mode is for players to assault the enemy defenses and destroy the Titan at the center of their base, while preventing the enemy from destroying theirs. The first team to destroy the enemy Titan wins.

The game starts after a brief setup time where players can spend their starting gold and roam the map to place wards or engage the enemy gods. There are no lane minions nor jungle creeps during this setup time. The lane minions spawn in each lane after the setup time.

To advance and defeat the enemy Titan, players must destroy all of the structures in at least one lane. All of the structures in each lane are invulnerable until the one furthest out from the base is destroyed. The Titan cannot be attacked until at least one Phoenix has fallen, and is stronger with each structure still remaining to defend it.

The Conquest map has a Greek and Mesopotamian theme. One side is Mount Olympus and is known as the Order side. The other side of the map is themed as Tiamat's Babylonian fortress and is known as the Chaos side.

Minimap[]

Jungle camps[]

  • Camp XPFury.png Small Harpy camps: There are two of these, close to the Tier 1 towers on the Fire Giant side of the map. They are composed of two Harpies. They spawn 30 seconds into the game and have a respawn time of 60 seconds.
  • Camp XPFury.png Back Harpy camps: There are four of these, closest to the Tier 1 and Tier 2 towers of the middle lane. They are composed of two Harpies and one Elder Harpy. They spawn 30 seconds into the game and have a respawn time of 60 seconds.
  • Camp XPFury.png Middle Harpy camps: There are two of these, behind the Pyromancer and behind the Oracles at opposite sides across the middle lane. They are composed of two Elder Harpies. They spawn 35 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Camp XPFury.png Alpha Harpy camps: There are two of these, behind the Gold Fury next to the long lane. They spawn 35 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff ManaRegen new.png Satyr camps: There are two of these, close to the Tier 1 towers on the Fire Giant side of the map. They are composed of one Satyr Buff Holder that spawns 30 seconds into the game and has a respawn time of 2 minutes (120 seconds).
  • Buff Damage new.png Manticore camps: There are two of these, both at opposite sides across the map. They are composed of two Manticores and one Manticore Buff Holder. They spawn 30 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff Speed new.png Centaur camps: There are two of these, both at opposite sides across the map. They are composed of two Centaurs and one Centaur Buff Holder. They spawn 20 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff Void Aura.png Chimera camps: There are two of these, close to the Tier 1 towers on the Gold Fury side of the map. They are composed of two Chimeras and one Chimera Buff Holder. They spawn 20 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff HealthRegen new.png Mangy Draugr camps: There are two of these, close to the Tier 2 towers on the Gold Fury side of the map. They spawn 20 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Camp Oracle.png Oracle Fury camp: There is one of these, across from the Gold Fury camp. It is composed of two Oracle Furies. It spawns 35 seconds into the game and has a respawn time of 3 minutes (180 seconds).
  • Camp Totem.png Totem of Ku: There is one of these, behind the Fire Giant camp. It spawns 1 minute into the game, has a respawn time of 1 minute (60 seconds) and despawns 15 minutes into the game.
  • Camp LesserScorpion.png Lesser Scorpion: There are three of these, one in the short lane and two in the long lane. They spawn 2 minutes into the game, have a respawn time of 3 minutes (180 seconds) and do not respawn after the 15 minute mark has passed.
  • Camp GreaterScorpion.png Greater Scorpion: There are two of these, one in the Fire Giant pit and one in the Gold Fury pit. They spawn 5 minutes into the game and have a respawn time of 3 minutes (180 seconds). Once they are defeated at their initial spawn locations they will respawn at the opposite side of the map relative to the team that dealt the killing blow (e.g. if the Order team kills the Greater Scorpion, it will respawn at its secondary spawn location A).
  • Camp SeigeTower.png Draugr camp: There is one of these, in the small jungle next to the long lane. It spawns 5 minutes into the game and has a respawn time of 5 minutes (300 seconds).
  • Camp GoldFury.png Gold Fury camp: There is one of these, at the center of the jungle closest to the long lane. It spawns 30s after the Greater Scorpion in the Gold Fury pit has been defeated and has a respawn time of 5 minutes (300 seconds).
  • Camp Fury Shinto.png Oni Fury camp: There is one of these, at the centre of the jungle closest to the long lane. It spawns randomly after the Gold Fury's defeat and can't respawn twice in a row.
  • Camp Fury Mayan.png Primal Fury camp: There is one of these, at the centre of the jungle closest to the long lane. It spawns randomly after the Gold Fury's defeat and can't respawn twice in a row.
  • Camp Portal.png Pyromancer camp: There is one of these, at the center of the jungle closest to the short lane, across from Fire Giant Camp. It is only able to spawn once the 10 minute mark has passed and the first Greater Scorpion in the Fire Giant pit has been defeated. If the Greater Scorpion is slain after the 10 minute mark, the Pyromancer spawns 30 seconds later. It has has a respawn time of 5 minutes (300 seconds).
  • Camp FireGiant.png Fire Giant camp: There is one of these, at the center of the jungle closest to the short lane. It is only able to spawn once the 10 minute mark has passed and the first Greater Scorpion in the Fire Giant pit has been defeated. If the Greater Scorpion is slain after the 10 minute mark, the Fire Giant spawns 30 seconds later. It has a respawn time of 5 minutes (300 seconds). Fire Giant is replaced by Enhanced Fire Giant at the 30 minute mark.

Structures[]

  • Base Gates: There are four of these, two at each team's base located in the walls between the phoenixes. They function like jungle walls when closed, and jungle paths when opened. In the case of abilities, they function like player made walls. These doors can be opened immediately by standing in the area inside the base, in front of the door. Players are able to open enemy Base Gates after a short delay by standing in the area but will be afflicted by the Invader's Curse debuff. This debuff is disabled if an adjacent Phoenix is destroyed.

Gallery[]

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