Conquest is one of the Game Modes in SMITE.
Statistics[ | ]
- Players per Team: 5
- Starting Level: 1
- Starting Gold: 1,500
- Setup Time: 1:50
- Minion Spawn Time: 0:00
- Jungle Spawn Time: 0:20
- Gold Spooling: 3 per second
- XP Spooling: None
Description[ | ]
Two teams of five players fight off in a three-laned map. Players are able to join this game mode from account level 1.
This is a typical MOBA mode with two bases at opposite sides of the map connected by three lanes. Each lane is protected by two towers and a Phoenix. Between these lanes is the jungle, which is a maze that connect the lanes and contains several neutral monster camps that provide different buffs and bonuses to the player that slays them.
The main objective of this mode is for players to assault the enemy defenses and destroy the Titan at the center of their base, while preventing the enemy from destroying theirs. The first team to destroy the enemy Titan wins.
The game starts after a brief setup time where players can spend their starting gold and roam the map to place wards or engage the enemy gods. There are no lane minions nor jungle creeps during this setup time. The lane minions spawn in each lane after the setup time.
To advance and defeat the enemy Titan, players must destroy all of the structures in at least one lane. All of the structures in each lane are invulnerable until the one furthest out from the base is destroyed. The Titan cannot be attacked until at least one Phoenix has fallen, and is stronger with each structure still remaining to defend it.
The Conquest map has a Greco-Roman theme, which bears a resemblance of previous maps. Namely the Open Beta and Season 2 Conquest maps both combined.
Minimap[ | ]
Jungle camps[ | ]
- Back Harpy camps: There are four of these, closest to the Tier 2 towers of the duo and solo lanes. They are composed of two Harpies and one Elder Harpy. They spawn 30 seconds into the game and have a respawn time of 60 seconds.
- Middle Harpy camps: There are two of these, one behind the Fire Giant camp and one behind the Gold Fury camp at opposite sides across the middle lane. They are composed of two Elder Harpies. They spawn 1 minute into the game and have a respawn time of 2 minutes and 30 seconds (150 seconds). The mid camp behind the Fire Giant camp despawns 10 minutes into the game and is replaced with the Pyromancer.
- Satyr camps: There are two of these, close to the Tier 1 towers on the Fire Giant side of the map. They are composed of two Satyrs and one Satyr Buff Holder that spawns 10 seconds into the game and has a respawn time of 2 minutes (120 seconds).
- Manticore camps: There are two of these, closest to the tier 1 towers in the mid lane. They are composed of two Manticores and one Manticore Buff Holder. They spawn 10 seconds into the game and have a respawn time of 2 minutes (120 seconds).
- Centaur camps: There are two of these, both at opposite sides across the map. They are composed of two Centaurs and one Centaur Buff Holder. They spawn 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
- Chimera camps: There are two of these, close to the Tier 1 towers on the Gold Fury side of the map. They are composed of two Chimeras and one Chimera Buff Holder. They spawn 10 seconds into the game and have a respawn time of 2 minutes (120 seconds).
- Dryad camps: There are two of these, close to the Tier 1 towers of the mid lane opposite of the Manticore Camps. They are composed of two Dryads and one Dryad buff holder. They spawn 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
- Cooldown camp: There is one of these, at the camp behind the Totem. It is composed of one Scorpion called "Girtablilu". He spawns 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
- Shield Camp: There is one of these, at the camp behind the long lane. It is composed of one Scorpion. He spawns 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
- Oracle Fury camp: There is one of these, across from the Gold Fury camp. It is composed of two Oracle Furies. It spawns 35 seconds into the game and has a respawn time of 3 minutes (180 seconds).
- Naga camps: There are two of these, one across the long lane behind the Gold Fury camp and across the Totem behind the Fire Giant camp. They spawn 1 minute and 30 seconds in the game and have a respawn time of 2 minutes. Nagas are replaced by Teleporters at the 8 minute mark.
- Totem: There is one of these, across from the Naga camp/Teleporter in the short lane. It spawns 1 minute into the game, has a respawn time of 1 minute (60 seconds) and despawns 15 minutes into the game (if captured after that time period).
- Gold Fury camp: There is one of these, at the center of the jungle closest to the long lane. It spawns 5 minutes into the game and has a respawn time of 5 minutes (300 seconds).
- Oni Fury camp: There is one of these, at the center of the jungle closest to the long lane. It spawns randomly after the Gold Fury's defeat and can't respawn twice in a row.
- Primal Fury camp: There is one of these, at the center of the jungle closest to the long lane. It spawns randomly after the Gold Fury's defeat and can't respawn twice in a row.
- Pyromancer camp: There is one of these, in the mid Harpy Camp behind the Fire Giant Camp. It spawns 7 minutes into the game and has has a respawn time of 5 minutes (300 seconds).
- Bull Demon King camp: There is one of these, at the center of the jungle closest to the short lane (the same camp where Fire Giant spawns). It spawns 2 minutes in the game and has a respawn time of 2 minutes (120 seconds). Bull Demon King is replaced by Fire Giant at the 15 minute mark.
- Fire Giant camp: There is one of these, at the center of the jungle closest to the short lane. It spawns 15 minutes in the game and has a respawn time of 5 minutes (300 seconds). Fire Giant is replaced by Enhanced Fire Giant at the 30 minute mark.
Unique Gameplay Mechanics[ | ]
- Base Gates: There are four of these, two at each team's base located in the walls between the phoenixes. They function like jungle walls when closed, and jungle paths when opened. In the case of abilities, they function like player made walls. These doors can be opened immediately by standing in the area inside the base, in front of the door.
- Shaman Camps: There are two of these, both where the Back Harpies normally spawn. It spawns 60 seconds (the same time the Back Harpies respawn) after players clear the camp and lasts for the next 5 respawns (2 minutes (120 second respawn)) before reverting back to Back Harpies. It is composed of a Shaman leader and two Shaman guards and when the leader is defeated the Spirit Totems will activate, giving players different bonuses to their buffs before obtaining it and has a duration of 120s.
- Azure Spirit: +10/12.5/15% CDR
- Golden Spirit: +3/5/7 flat Penetration and +5% Penetration
- Violet Spirit: +10/12.5/15% Attack Speed
- Crimson Spirit: +12.5/15/17.5% Physical/Ability Lifesteal
- Verdant Spirit: +10/12/14% Health/Mana
- Tower Bastions: There are twelve of these, six per side, and two per lane and are inside the Tier 1 Tower's radius. While active, they provide 25% damage mitigation each (50% total per T1 Tower), have 90% healing reduction and can be damaged by Basic Attacks or Abilities from players. Bastions reward players with 50 Gold and have the following stats:
- 1000 health
- 60 Physical Protection
- 45 Magical Protection
- Gold reward: 100 (200 total)
- Effigy: There is one of these, inside the Fire Giant camp, it spawns when the Fire Giant reaches 85% Health which can be damaged by both Basic Attacks and Abilities and when destroyed, the Fire Giant takes 15% increased damage from all sources for 15s.
- 600 Health
- Stygian Beacon: There is one of these, at the camp closest to the middle lane behind the mid harpy camp on the Gold Fury side. It becomes active 12 minutes in the game and has a cooldown of 5 minutes. Whenever a team successfully captures Stygian Beacon, all damageable structures will take a large amount of damage which stacks up to 3 times regardless of which team captured it.
- First Capture: 500 Damage
- Second Capture: 700 Damage
- Third Capture: 900 Damage
- Teleporters: There are two of these, one across from the long lane, behind the Gold Fury camp and one across from the short lane behind the Fire Giant camp. they become active 8 minutes in the game, to teleport to one side of the map to the other, players must stand of the teleporter pad for 4.5s, after 4.5s all players (even enemy players) currently standing on it will teleport but will not be able to teleport again for 2 minutes (120 seconds).
Trivia[ | ]
- The statue behind the Order-side fountain serves as a memorial for former professional SMITE player, David "Allied" Hance.
- There is an American Goldfinch bird nested above the Gold Fury pit that serves as a memorial for former SMITE caster, John Finch.
- In the mid lane just outside the phoenix on the order side of the map, statues of Nike and Poseidon can be seen.