Among the tanuki of Sado Island, one name is known above all others – that of Danzaburou. The supreme commander of all tanuki is infamous for his antics and his tricks are justly feared by mortal and immortal alike.
A shape-shifter and trickster without equal, Danzaburou has never met a prank he would not pull. While these are mostly for his own amusement, he has been known to act on behalf of others, so long as he finds it entertaining. Even so, like all tanuki, he lives to cause trouble, and relishes every opportunity to show off his cleverness, as well as his capacity to cause havoc.
Nowhere is this more evident than on the battlefield, where Danzaburou surrounds himself in chaos and confusion. He fights with great cunning. When not dodging his opponent's attacks, or leaving a statue in his place to absorb the brunt of their wrath, he's hiding in plain sight, waiting for his moment to strike. To say that Danzaburou is a frustrating opponent is an understatement.
But Danzaburou brings more than just frustration – he is also a purveyor of good fortune. Jug of sake in one hand, and a promissory note in the other, the tanuki offers his opponents a drink and payment even as he plans his next trick or three. With his sly grin and big belly, the cheerful tanuki can turn even the staunchest of his foes into a friend – at least for as long as it takes to get to the bottom of a jug of sake.
It is said that Danzaburou has been outwitted only once, by a human peasant. Ever since, the tanuki has refrained from playing tricks on hapless humans. Instead, he reserves his best pranks for what he considers to be a less perceptive audience...
Namely, the gods themselves.
Abilities[]
Basic Attack -Danzaburou Basic Attack
Fire a projectile that deals Physical Damage to the first enemy hit.
Notes: Projectile stops on first target hit, and does not pass through walls.
Range: 8.8 meters
Radius: 0.48 meters
Damage Scaling: 100% Strength + 20% Intelligence
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Passive -Dishonest Duplication
Danzaburou has a 5% + 0.5% per level + 0.5% Intelligence chance of spawning a clone of himself with each basic attack hitting an enemy.
Notes: Clones last for 3s, deal 10% of Danzaburou's Basic Attack Damage and take 300% increased Damage. Clones last 3s, deal 12.5%/13.75%/15%/16.25%/17.5% of Danzaburou's Basic Attack Damage and take 300% increased Damage. Clones have a 5% + 0.25% Per Level chance of spawning a clone. Clones target the enemy that was hit when they were created.
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1st Ability -Fool's Gold
Danzaburou rolls out 3 bags that deal 95 [90% Strength and 65% Intelligence] Physical Damage to enemies hit and then explode, dealing 30 [20% Strength and 40% Intelligence] Physical Damage. They stop on enemy gods, Trembling them and dropping a coin. Coins can be picked up by yourself or allied gods to provide you 10 gold.
Notes: Subsequent hits of bags or explosions on the same enemy deal 15% damage.
Cost: 70/75/80/85/90 mana
Cooldown: 12 seconds
Range: 11.2 meters
Explode Radius: 1.92 meters
Explosive Damage: 30/55/80/105/130
Explosive Damage Scaling: 20% Strength and 40% Intelligence
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2nd Ability -Alluring Spirits
Danzaburou drinks some sake, Healing for 15 [5% Intelligence] Health every 0.5s for 1.5s] before throwing the bottle, dealing 90 [70% Strength and 40% Intelligence] Physical Damage to enemies hit. On landing, the bottle applies a stacking Slow to enemy gods. On reaching 3 stacks, they are Taunted towards the bottle.
Notes: This ability does 40% Bonus Damage to Jungle Monsters. The inner circle deals damage on landing while the entire area slows. The bottle can be broken early with enemy basic attacks. Taunt is not affected by Diminishing Returns. If the Taunted enemy takes more than 30% of their max. Health, the taunt ends early.
Cost: 60/65/70/75/80
Cooldown: 14/13.5/13/12.5/12 seconds
Range: 7.2 meters
Inner Radius: 2 meters
Outer Radius: 2.8 meters
Heal Per Tick: 15/20/25/30/35
Heal Scaling Per Tick: 5% Intelligence
Damage: 90/140/190/240/290
Damage Scaling: 70% Strength + 40% Intelligence
Slow: 10% Per Stack
Taunt Duration: 1 second
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3rd Ability -Tanuki Trickery
Danzaburou creates a field where he gains Movement Speed, Slow Immunity, his Basic Attack Penalty is removed, and his Dishonest Duplication chance is doubled. When Danzaburou leaves the area, it disappears and Danzaburou transforms into a leaf while decoys mimic his movements. Enemies in the field are Slowed. As a leaf, Danzaburou gains increased Movement Speed, Slow Immunity and a buff that causes his next Basic Attack to deal 20 [100% Intelligence and 55% Strength] Physical Damage.
Notes: Taking damage or attacking while in leaf form will end it early however there is a brief delay before this can happen on first transforming.
Cost: 70 mana
Cooldown: 14 seconds
Radius: 3.84 meters
Damage: 20/30/40/50/60
Damage Scaling: 100% Intelligence and 55% Strength
Movement Speed: 20%
Bonus Movement Speed: 30/32.5/35/37.5/40%
Slow: 20%
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Ultimate -Uproarious Rocket
Danzaburou fires a rocket that locks onto enemy gods or can reactivate this ability to become the rocket himself! The rocket deals 300 [100% Strength and 70% Intelligence] Physical Damage, Stuns the first enemy god hit and explodes, dealing 225 [50% Strength and 80% Intelligence] Physical Damage. The final projectile deals a burst of Physical Damage.
Notes: Danzaburou is Rooted and CC Immune while Channeling and can only aim within 180 degrees. The rocket pierces through and damages minions but stops on first god hit. Danzaburou is immune to damage while in rocket form. Danzaburou can cancel this ability while a rocket to transform back, sending out the rocket directly ahead.
Cost: 100 mana
Cooldown: 90 seconds
Radius: 4.8 meters
Damage: 300/360/420/480/540
Damage Scaling: 100% Strength and 70% Intelligence
Explode Damage: 225/270/315/360/405
Explode Damage Scaling: 50% Strength and 80% Intelligence