Death's Toll

From Smite Wiki
Jump to: navigation, search
Death's Toll
Starter DeathsToll T1.png
Details
Item Type: Starter, Offensive, Defensive
Item Tier: Tier 1
Cost: 650
Total Cost:
Stats: +15 Physical Power
+25 Magical Power
+75 Health
Active Effect:
Passive Effect: Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.
Active Cooldown:
Passive Cooldown:

Death's Toll is one of the Items in SMITE.

Tiers[edit | edit source]

Item Cost /
Total Cost
Stats Passive Effect
Starter DeathsToll T1.png
Death's Toll
650 +15 Physical Power
+25 Magical Power
+75 Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.
Starter DeathsEmbrace T2.png
Death's Embrace
1600
(2250)
+65 Physical Power
+110 Magical Power
+200 Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Item Cost /
Total Cost
Stats Passive Effect
Starter DeathsToll T1.png
Death's Toll
650 +15 Physical Power
+25 Magical Power
+75 Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.
Starter DeathsTemper T2.png
Death's Temper
1600
(2250)
+50 Physical Power
+75 Magical Power
+100 Health
+30% Attack Speed
PASSIVE - When an enemy dies near you gain 1 stack of Temper that provides 3.5% increased Basic Attack Damage for 10s. This can stack up to 10 times. If an enemy god dies near you immediately gain 5 stacks.