For information about player account leveling, see Player progression.
Much like Gold, experience can be obtained by killing enemy units and gods, destroying objectives, and killing neutral monsters. Game modes like Arena have experience spooling, which grants a constant amount of experience on a regular basis.
Accumulating a certain amount of experience will cause the god to level up. Leveling up provides a passive boost to that god's statistics and an additional skill point that can be used to learn or upgrade abilities. Gods can level up to Level 20. The higher a god's level is, the more experience they'll need to accumulate before they can level up again.
The Conquest game mode features a unique mechanic called Support Bonus XP. After 2 minutes on the game clock have passed, the lowest level player on each team will receive a 35% increase to their shared XP (solo XP is unaffected). If the lowest level player on a team is disconnected, the bonus XP will move to the second lowest level player, instead.
Different game modes have different starting levels:
- Conquest has a starting level of 1
- Arena, Joust, Siege and Clash have a starting level of 3
- Assault has a starting level of 5
Experience needed to Level Up
|Level||Total Experience||Experience to Level Up|