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There are several different '''Game Modes''' in [[SMITE]]. Each mode has its own unique map with its own rules and objectives. Common among each mode is the existence of lane minions and [[Structures|structures]]. Your objective in most of these game modes is to defeat the enemies' [[Structures#Titans|Titan]].
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There are several different '''Game Modes''' in [[SMITE]]. Each mode has its own unique map with its own play style, rules and objectives. Common among each mode is the existence of [[minions]] and [[structures]]. The players' objective in most of these game modes is to defeat the enemies' [[Structures#Titans|Titan]].
   
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New players will initially only be able to queue for Normal [[Conquest]], [[Arena]], and [[Joust]] until they reach [[Player progression#Account level|account level]] 15, but will still have access to [[Clash]] and [[Assault]] via the Co-Op vs. AI queue. After reaching level 15, all modes will become available.
== Conquest ==
 
[[File:Queue Conquest2.png|center|450px]]
 
[[File:ConquestV2 Minimap.png|thumbnail|right|Conquest Minimap]]
 
{| class="wikitable"
 
|-
 
| Players per Team || 5
 
|-
 
| Starting Level || 1
 
|-
 
| Starting Gold || 1,500
 
|-
 
| Setup Time || 1:30
 
|-
 
| Jungle Spawn Time || 0:10
 
|}
 
   
  +
== [[File:Icon GameMode Conquest.png|50px|link=Conquest]] Conquest ==
Two teams of five players fight off in a three-laned map. You must have a player level of 5 or more and must also have unlocked Arena, Joust and Assault to play this mode.
 
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[[File:Queue Conquest S8.png|right|600px|link=Conquest]]
   
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In [[Conquest]], two teams of five players fight off in a three-laned map. Players can play this mode at account level 1.
This is a typical MOBA mode with two bases at opposite sides of the map connected by three lanes. Each lane is protected by two [[Structures#Towers & Phoenixes|towers]] and a [[Structures#Towers & Phoenixes|Phoenix]]. Between these lanes is the [[Jungle|jungle]], which is a maze that connect the lanes and contains several neutral monster camps that provide different [[Jungle#Jungle Buffs|buffs]] and bonuses to the player that slays them.
 
   
 
This is a typical MOBA mode with two bases at opposite sides of the map connected by three lanes. Each lane is protected by two [[Structures#Towers & Phoenixes|towers]] and a [[Structures#Towers & Phoenixes|Phoenix]].
The main objective of this mode is to assault the enemy defenses and destroy the [[Structures#Titans|Titan]] at the center of their base, while preventing the enemy from destroying yours. The first team to destroy the enemy Titan wins.
 
   
 
The main objective of this mode is for players to assault the enemy defenses and destroy the [[Structures#Titans|Titan]] at the center of their base, while preventing the enemy from destroying theirs. The first team to destroy the enemy Titan wins.
The game starts after a brief setup time where players can spend their starting gold and roam the map to place wards or engage the enemy gods. There are no lane minions nor jungle creeps during this setup time. The lane minions spawn in each lane after the setup time.
 
   
 
For more detailed information about this Game Mode, please visit its main article: [[Conquest]]
To advance and defeat the enemy Titan you must destroy all of the structures in at least one lane. All of the structures in each lane are invulnerable until the one furthest out from the base is destroyed. The Titan cannot be attacked until at least one Phoenix has fallen, and is stronger with each structure still remaining to defend it.
 
   
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<br style="clear: both;">
The Conquest map has a Greek theme. One side is Mount Olympus. This is known as the Order side. The other side of the map has a volcanic mausoleum featuring mythical monsters such as Typhon. This is known as the Chaos side.
 
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== [[File:Icon GameMode Arena.png|50px|link=Arena]] Arena ==
 
[[File:Queue Arena.png|right|600px|link=Arena]]
   
 
In [[Arena]], two teams of five players in a small arena with no lanes nor towers. There are no [[Structures#Titans|Titans]] in this mode. Instead, to win, the players' objective is to reduce the enemy team's ticket counter to 0. Each team starts with 500 tickets and there are specific rules for reducing enemy tickets.
<center>{{#ev:youtube|pI6IAC9Bs3k|500}}</center>
 
   
 
There are two exits to each base located on the leftmost and rightmost sides. There is an invulnerable [[Structures#Phoenixes|Phoenix]] protecting each entrance. There are also neutral [[Jungle#Jungle Buffs|buff camps]] on the left and right sides of the arena.
== Arena ==
 
[[File:Queue arena.png|center|450px]]
 
[[File:ArenaV2 Minimap.png|thumbnail|right|Arena Minimap]]
 
{| class="wikitable"
 
|-
 
| Players per Team || 5
 
|-
 
| Starting Level || 3
 
|-
 
| Starting Gold || 1,500
 
|-
 
| Setup Time || 0:45
 
|-
 
| Jungle Spawn Time || 0:00
 
|}
 
   
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For more detailed information about this Game Mode, please visit its main article: [[Arena]]
This mode is a deathmatch with two teams of five players in a small arena with no lanes nor towers. There are no [[Structures#Titans|Titans]] in this mode. Instead, to win your objective is to reduce the enemy team's ticket counter to 0. Each team starts with 500 tickets and there are specific rules for reducing enemy tickets:
 
*Killing an enemy God deducts 5 tickets.
 
*Last hitting an enemy minion deducts 1 ticket.
 
*Escorting friendly minions to the enemy portal deducts 1 ticket each.
 
*Escorting a friendly Arena Juggernaut to the enemy portal deducts 15 tickets.
 
   
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<br style="clear: both;">
Minions are spawned from the left and right sides of each base and march on the dirt paths towards the middle of the arena. If there are no enemy minions nor gods to attack there, they will head straight toward the enemy base's center where a portal is located. Minions reaching the portal cause the enemy to lose tickets. Minions are spawned in waves of seven every 20 seconds.
 
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== [[File:Icon GameMode Assault.png|50px|link=Assault]] Assault ==
 
[[File:Queue Assault.png|right|600px|link=Assault]]
   
 
In [[Assault]], two teams of five players are pitted against each other in a single lane. There are no [[Jungle|jungle camps]] and the only goal is to push the minion waves and destroy all of the enemy's [[Structures|structures]] with the game ending at the death of a [[Structures#Titans|Titan]].
A special super minion, the Arena Juggernaut, will spawn after a team gets 10 kills. The Arena Juggernaut pushes with the regular creep wave and has a large health pool, but does not attack. It will stop moving if an enemy god is nearby, but will continue moving if at least one friendly god is standing near it.
 
   
 
Unlike other modes, the game picks a random God for each player. Players can ''re-roll'' their god, causing the game to select a different random one. Gods can also be swapped between players.
There are two exits to each base located on the leftmost and rightmost sides. There is an invulnerable [[Structures#Phoenix|Phoenix]] protecting each entrance. There are also neutral [[Jungle#Jungle Buffs|buff camps]] on the left and right sides of the arena.
 
   
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For more detailed information about this Game Mode, please visit its main article: [[Assault]]
Teams respawn in waves in this mode. There is a single timer for an entire team constantly ticking away. Thus if you die just before the team timer goes off you will respawn almost immediately. The team timer increases in length the further ahead in score you are, up to 60 seconds.
 
   
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<br style="clear: both;">
Once a team is down to 10 tickets, killing small minions will no longer deduct tickets. Killing large minions and escorting your minions through the enemy portal still deducts tickets.
 
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== [[File:Icon GameMode Joust.png|50px|link=Joust]] Joust ==
 
[[File:Queue Joust.png|right|600px|link=Joust]]
   
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[[Joust]] is a 3v3 Game Mode. There are [[Jungle|jungle camps]] on the sides of the map and only one short lane protected by one [[Structures#Towers & Phoenixes|tower]] and a [[Structures#Towers & Phoenixes|phoenix]]. The objective is to destroy the enemy's defenses, and ultimately their [[Structures#Titans|Titan]].
<center>{{#ev:youtube|oLTeJ72njIo|500}}</center>
 
   
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For more detailed information about this Game Mode, please visit its main article: [[Joust]]
== Assault ==
 
[[File:Queue ARAM2.png|center|450px]]
 
[[File:Assault Minimap.png|thumbnail|right|Assault Minimap]]
 
{| class="wikitable"
 
|-
 
| Players per Team || 5
 
|-
 
| Starting Level || 5
 
|-
 
| Starting Gold || 3,000
 
|-
 
| Setup Time || 1:30
 
|-
 
| Jungle Spawn Time || N/A
 
|}
 
Two teams of five players are pitted against each other in a single lane. There are no [[Jungle|jungle camps]] and your only goal is to push the minion waves and destroy all of the enemy's [[Structures|structures]] with the game ending at the death of a [[Structures#Titans|Titan]].
 
   
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<br style="clear: both;">
Unlike other modes, the game picks a random God for you. You can ''re-roll'' your god for 250 [[Favor]] or 25 [[Gems]], causing the game to select a different random one. You may also swap Gods with other players, but you cannot re-roll after you have traded with a player.
 
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== [[File:Icon GameMode Siege.png|50px|link=Siege]] Siege ==
 
[[File:Queue Siege.png|right|600px|link=Siege]]
   
 
[[Siege]] has two teams of four players fighting to destroy each other's [[Structures|structures]] and finally their [[Structures#Titans|Titan]] with the aid of a special super minion, the Siege Juggernaut.
There is a balancing mechanic in place for this random God assignment where if one team has a [[:Category:Healer gods|healer]], the other will also have one. It's not possible to re-roll and become a healer. If a healer is re-rolled, you will not get another healer.
 
   
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Standard lane minions spawn at the regular intervals and sizes, but for every 100 points a team earns, a Siege Juggernaut is spawned. Each team can earn points by accomplishing certain tasks. This super-sized monster has a large health pool and deals bonus damage to enemy structures. It is also possible to spawn a Siege Juggernaut by killing the neutral [[Jungle#Siege|Wild Juggernaut]] in the center of the map.
Once the game starts, one must make sure to spend all of their gold before leaving the spawn platform as you can't return to base to buy items or regenerate in the fountain until you die, this also applies to [[Chang'e]]'s passive. Stackable buff items (with the exception of [[Doom Orb]], [[Heartseeker]] and [[Hide of the Urchin]]) are disabled in this mode.
 
   
 
There is a portal in each team's base that activates when that team has at least one Juggernaut on the battlefield. Entering the portal will transport the player instantly to their friendly Juggernaut.
<center>{{#ev:youtube|sNdbW_kPRpU|500}}</center>
 
   
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For more detailed information about this Game Mode, please visit its main article: [[Siege]]
== Joust (3v3 and 1v1) ==
 
[[File:Queue Joust2.png|center|450px]]
 
[[File:Joust Minimap.png|thumbnail|100px|right|Joust Minimap]]
 
{| class="wikitable"
 
|-
 
| Players per Team || 3
 
|-
 
| Starting Level || 3
 
|-
 
| Starting Gold || 1,500
 
|-
 
| Setup Time || 0:45
 
|-
 
| Jungle Spawn Time || 0:05
 
|}
 
This is where the true gangstas of smite play<br style="clear: both;">
 
   
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<br style="clear: both;">
<center>{{#ev:youtube|G_hjF0I4CGU|500}}</center>
 
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== [[File:Icon GameMode Clash.png|50px|link=Clash]] Clash ==
 
[[File:Queue Clash.png|right|600px|link=Clash]]
   
 
[[Clash]] is a 5v5 Casual Game Mode that is focused around group team fights and lane pushing mechanics. The map itself features two lanes defended by [[Structures|structures]]. The goal of each team is to push down the opponent's defenses and defeat the enemy [[Structures#Titans|Titan]].
== Siege ==
 
[[File:Queue Siege2.png|center|450px]]
 
[[File:Siege Minimap.png|thumbnail|right|Siege Minimap]]
 
{| class="wikitable"
 
|-
 
| Players per Team || 4
 
|-
 
| Starting Level || 3
 
|-
 
| Starting Gold || 2,000
 
|-
 
| Setup Time || 1:30
 
|-
 
| Jungle Spawn Time || 0:10
 
|}
 
A moderate sized map with two lanes. This mode has two teams of four players fighting to destroy each other's [[Structures|structures]] and finally their [[Structures#Titans|Titan]] with the aid of a special super minion, the Siege Juggernaut.
 
   
 
Players can expect to meet each other in the middle of the map which provides quick access to the major objectives, both lanes, and a central Damage (red) Buff that players will have to fight over. The layout means players will be fighting often and in large numbers, while looking for opportunities to push down the enemy team's defenses.
Standard lane minions spawn at the regular intervals and sizes, but for every 100 points a team earns, a Siege Juggernaut is spawned. Each team can earn points by:
 
*Clearing a jungle camp for 9 points.
 
*Killing an enemy God for 5 points.
 
*Killing enemy minions for 1 point each.
 
   
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For more detailed information about this Game Mode, please visit its main article: [[Clash]]
This super-sized monster has a large health pool and deals bonus damage to enemy structures, but they are also slow and will stop moving to attack their target until it dies or leaves their attack range. It is also possible to spawn a Siege Juggernaut by killing the neutral [[Jungle#Wild Juggernaut|Wild Juggernaut]] in the center of the map. This can allow a team to have two Juggernauts pushing at the same time.
 
   
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<br style="clear: both;">
There is a teleport in your base that activates when your team has at least one Juggernaut on the field. Entering the teleport will transport you instantly to the friendly Juggernaut. If you have multiple Juggernauts, you will be teleported to the one that was first spawned. If a Juggernaut dies, it will spawn two ranged minions shortly after.
 
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== [[File:Icon GameMode MOTD.png|50px|link=Match of the Day]] Match of the Day ==
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[[File:Queue MOTD.png|right|600px|link=Match of the Day]]
   
 
The [[Match of the Day]] (or MotD) is a special mode in Smite, that changes daily. They are several unique game modes that utilize the map from standard game modes, all of them with special and usually unconventional rules.
<center>{{#ev:youtube|JspqrRLEkvU|500}}</center>
 
   
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For more detailed information about this Game Mode, please visit its main article: [[Match of the Day]]
== Clash ==
 
[[File:Queue GreekIsles.png|center|450px]]
 
[[File:Clash Minimap.png|thumbnail|right|Clash Minimap]]
 
{| class="wikitable"
 
|-
 
| Players per Team || 5
 
|-
 
| Starting Level || 3
 
|-
 
| Starting Gold || 1500
 
|-
 
| Setup Time || 0:40
 
|-
 
| Jungle Spawn Time || 0:10
 
|}
 
Clash is a 5v5 Casual Game Mode that is focused around group team fights and lane pushing mechanics. The map itself features two lanes defended by [[Structures|structures]]. The goal of each team is to push down the opponent's defenses and defeat the enemy [[Structures#Titans|Titan]].
 
   
  +
<br style="clear: both;">
Players can expect to meet each other in the middle of the map which provides quick access to the major objectives, both lanes, and a central Damage (red) Buff that players will have to fight over. The layout means players will be fighting often and in large numbers, while looking for opportunities to push down the enemy team's defenses.
 
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== [[File:Icon Queue Custom.png|50px|link=]] Custom ==
 
[[File:Queue Custom.png|right|600px|link=]]
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'''Custom''' allows players to create their own rooms where they can play they own customized game modes, as well as control who they play with and against. Players can specify which of the standard maps they wish the play, the team size (1v1 to 5v5), and the god picking method, as well as starting level and gold. The spawning of lane minions can also be prevented.
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<br style="clear: both;">
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== [[File:Icon Queue Training.png|50px|link=Training]] Training ==
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[[File:Queue Practice.png|right|600px|link=Training]]
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[[Training]] features a training course, a number game mode tutorials and also a shooting range map. These modes are designed to help players learn more about the game and practice their skills.
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For more detailed information about this topic, please visit its main article: [[Training]]
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<br style="clear: both;">
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== Old Game modes ==
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=== [[File:Icon GameMode Adventures.png|50px|link=Adventures]] Adventures ===
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[[File:Queue Adventures.png|right|400px|link=Adventures]]
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[[Adventures]] was a series of limited-time game modes in SMITE.
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Every 6 weeks there would be a new Adventure. The Adventure would be live and playable for 4 weeks before making way for the next one.
   
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For more detailed information about these Game Modes, please visit their main article: [[Adventures]]
<center>{{#ev:youtube|mm3u3fyyMaI|500}}</center>
 
   
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<br style="clear: both;">
== Match of the Day ==
 
[[File:Queue MOTD.png|center|450px]]
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=== [[File:Icon GameMode MOTD.png|50px|link=Domination]] Domination ===
 
[[File:Queue domination.png|right|400px|link=Domination]]
The [[Match of the Day]] (or MotD) is a special mode in Smite, that changes daily. It was introduced December 21, 2012 with [[SMITE Closed Beta Version 0.1.1267.0]].
 
   
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[[Domination]] used to be a regular mode that was removed from the game on January 8, 2014.
For more detailed information about this game mode and a list of previous MotDs, please visit its main article: [[Match of the Day]]
 
   
 
The rules were as follows: Two teams of five players placed in two bases at opposite ends of the map fight for the control of Three Obelisks distributed in three lanes. Controlling an obelisk would deduct tickets from the enemy counter. The first team to reduce the enemy counter to zero won the match.
== Domination ==
 
[[File:Queue domination.png|center|450px]]
 
Domination used to be a regular mode that was removed from the game on January 8, 2014 with [[SMITE Beta Version 0.1.1918.2]]. It was possible to play it through [[Match of the Day]] until late November of 2014, when it was completely removed from the game.
 
   
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For more detailed information about this Game Mode, please visit its main article: [[Domination]]
The rules were as follows: Two teams of five players placed in two bases at opposite ends of the map fight for the control of Three Obelisks distributed in three lanes. All players start at level 3 and with more [[Gold]] than in Conquest. Each side has a Counter of 400 tickets.
 
   
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{{Main nav}}
Similar to Arena, the objective of this mode is to empty the enemy's counter before they manage to empty yours. To do this your team must control at least Two of the Three Obelisks, which will cause the enemy counter to lose tickets every second.
 
   
 
[[Category:Smite]]
 
[[Category:Smite]]

Revision as of 00:51, 13 April 2021

There are several different Game Modes in SMITE. Each mode has its own unique map with its own play style, rules and objectives. Common among each mode is the existence of minions and structures. The players' objective in most of these game modes is to defeat the enemies' Titan.

New players will initially only be able to queue for Normal Conquest, Arena, and Joust until they reach account level 15, but will still have access to Clash and Assault via the Co-Op vs. AI queue. After reaching level 15, all modes will become available.

Icon GameMode Conquest Conquest

Queue Conquest S8

In Conquest, two teams of five players fight off in a three-laned map. Players can play this mode at account level 1.

This is a typical MOBA mode with two bases at opposite sides of the map connected by three lanes. Each lane is protected by two towers and a Phoenix.

The main objective of this mode is for players to assault the enemy defenses and destroy the Titan at the center of their base, while preventing the enemy from destroying theirs. The first team to destroy the enemy Titan wins.

For more detailed information about this Game Mode, please visit its main article: Conquest


Icon GameMode Arena Arena

Queue Arena

In Arena, two teams of five players in a small arena with no lanes nor towers. There are no Titans in this mode. Instead, to win, the players' objective is to reduce the enemy team's ticket counter to 0. Each team starts with 500 tickets and there are specific rules for reducing enemy tickets.

There are two exits to each base located on the leftmost and rightmost sides. There is an invulnerable Phoenix protecting each entrance. There are also neutral buff camps on the left and right sides of the arena.

For more detailed information about this Game Mode, please visit its main article: Arena


Icon GameMode Assault Assault

Queue Assault

In Assault, two teams of five players are pitted against each other in a single lane. There are no jungle camps and the only goal is to push the minion waves and destroy all of the enemy's structures with the game ending at the death of a Titan.

Unlike other modes, the game picks a random God for each player. Players can re-roll their god, causing the game to select a different random one. Gods can also be swapped between players.

For more detailed information about this Game Mode, please visit its main article: Assault


Icon GameMode Joust Joust

Queue Joust

Joust is a 3v3 Game Mode. There are jungle camps on the sides of the map and only one short lane protected by one tower and a phoenix. The objective is to destroy the enemy's defenses, and ultimately their Titan.

For more detailed information about this Game Mode, please visit its main article: Joust


Icon GameMode Siege Siege

Queue Siege

Siege has two teams of four players fighting to destroy each other's structures and finally their Titan with the aid of a special super minion, the Siege Juggernaut.

Standard lane minions spawn at the regular intervals and sizes, but for every 100 points a team earns, a Siege Juggernaut is spawned. Each team can earn points by accomplishing certain tasks. This super-sized monster has a large health pool and deals bonus damage to enemy structures. It is also possible to spawn a Siege Juggernaut by killing the neutral Wild Juggernaut in the center of the map.

There is a portal in each team's base that activates when that team has at least one Juggernaut on the battlefield. Entering the portal will transport the player instantly to their friendly Juggernaut.

For more detailed information about this Game Mode, please visit its main article: Siege


Icon GameMode Clash Clash

Queue Clash

Clash is a 5v5 Casual Game Mode that is focused around group team fights and lane pushing mechanics. The map itself features two lanes defended by structures. The goal of each team is to push down the opponent's defenses and defeat the enemy Titan.

Players can expect to meet each other in the middle of the map which provides quick access to the major objectives, both lanes, and a central Damage (red) Buff that players will have to fight over. The layout means players will be fighting often and in large numbers, while looking for opportunities to push down the enemy team's defenses.

For more detailed information about this Game Mode, please visit its main article: Clash


Icon GameMode MOTD Match of the Day

Queue MOTD

The Match of the Day (or MotD) is a special mode in Smite, that changes daily. They are several unique game modes that utilize the map from standard game modes, all of them with special and usually unconventional rules.

For more detailed information about this Game Mode, please visit its main article: Match of the Day


Icon Queue Custom Custom

Queue Custom

Custom allows players to create their own rooms where they can play they own customized game modes, as well as control who they play with and against. Players can specify which of the standard maps they wish the play, the team size (1v1 to 5v5), and the god picking method, as well as starting level and gold. The spawning of lane minions can also be prevented.


Icon Queue Training Training

Queue Practice

Training features a training course, a number game mode tutorials and also a shooting range map. These modes are designed to help players learn more about the game and practice their skills.

For more detailed information about this topic, please visit its main article: Training


Old Game modes

Icon GameMode Adventures Adventures

Queue Adventures

Adventures was a series of limited-time game modes in SMITE.

Every 6 weeks there would be a new Adventure. The Adventure would be live and playable for 4 weeks before making way for the next one.

For more detailed information about these Game Modes, please visit their main article: Adventures


Icon GameMode MOTD Domination

Queue domination

Domination used to be a regular mode that was removed from the game on January 8, 2014.

The rules were as follows: Two teams of five players placed in two bases at opposite ends of the map fight for the control of Three Obelisks distributed in three lanes. Controlling an obelisk would deduct tickets from the enemy counter. The first team to reduce the enemy counter to zero won the match.

For more detailed information about this Game Mode, please visit its main article: Domination