The deeds of King Gilgamesh are many. Some good, some bad. Some true, some false. Stories of his heroism – and his arrogance – are told throughout Mesopotamia. He has slain monsters and toppled kings; breached the gates of the netherworld and relieved the sorrows of the gods. Or so the tales claim.
What is known is this – two thirds divine and one third mortal, it has ever been Gilgamesh's desire to be a true god, and that desire has often led him down the wrong path. Though adventurous and brave, he was also a tyrant, imposing his will on his subordinates, until the gods sent the wild man, Enkidu, to teach Gilgamesh the error of his ways.
However, after a fierce battle, the two demigods became friends. Together, they freed the Cedar Forest from the monstrous Humbaba and slew the Bull of Heaven. They fought monsters and tyrants, and with every victory, Gilgamesh's renown spread until finally, even the gods took note.
But his deeds, though mighty, were not enough to blind the gods to his overweening pride. Though his friendship with Enkidu had tempered his cruelty, his arrogance was undimmed.
As a consequence, the gods slew Enkidu and Gilgamesh was left alone once more. But with his friend's death came a new purpose. And so, Gilgamesh set off on his greatest quest – the quest for immortality. He travelled to far lands, and vanished from the sight and knowledge of men.
Until now. Tiamat, the ancient foe of the gods, has returned, and Gilgamesh has returned with her. For if he can unite the pantheons of the world against the dragon queen and defeat her, perhaps the gods will give him what he seeks at last.
Passive -Epic of Gilgamesh
Gilgamesh Embarks! At level 5 and 10 Gilgamesh gains a quest. The first quest is to visit a specific location on the map. The second quest is to defeat gods equal to half of an enemy team (rounded up) in a single fight. Each time Gilgamesh completes a quest he is awarded a Tier 1 item or 500 gold if he has a full inventory.
Notes: Gilgamesh has 10s to either kill or assist the next enemy after the first to complete the 2nd quest.
Ability Type: Passive
1st Ability -Sun-Forged Scimitar
Gilgamesh ignites his sword with the ferocity of the Sun for 4s. Enemies around the ignition take damage and are slowed for 2s. Gilgamesh's Basic Attack deals bonus damage equal to 3% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 7s.
Damage: 65/95/125/155/185 (+50% of your Physical Power)
Ability Type: Stim
Cost: 60/65/70/75/80 Mana
Cooldown: 14/13/12/11/10 seconds
2nd Ability -Drop Kick
Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.
Notes: Has a dash range of 20 and knockback distance of 60.
Kick Damage: 60/90/120/150/180 (+40% of your Physical Power)
Bonus Damage: 25/40/55/70/85 (+20% of your Physical Power)
Burst Damage: 50/100/150/200/250 (+45% of your Physical Power)
Stun Duration: 1.2s
Ability Type: Line
Cost: 60/65/70/75/80 Mana
Cooldown: 16 seconds
3rd Ability -Hero's Advance
Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh's highest Protection.
Notes: Has a damage and buff radius of 30. Grants 12.5/13.75/15/16.25/17.5% Movement Speed while inside the radius. Has a buff range of 110.
Damage: 80/120/160/200/240 (+50% of your Physical Power)
Movement Speed: 25/27.5/30/32.5/35%
Ability Type: Leap
Cost: 70 Mana
Cooldown: 16 seconds
Ultimate -Winds of Shamash
Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s; damaging and rooting enemies who are still inside the ring.
Notes: Has a radius of 35. The root lasts 1.5s. Can deal up to 372/546/720/894/1068 (+165% of your Physical Power) damage if the target stays for it's full duration.
Initial Damage: 90/145/200/255/310 (+50% of your Physical Power)
Initial Slow: 20%
Wind Damage: 12/16/20/24/28 (+5% of your Physical Power)
Wind Wall Slow: 50%
Binding Damage: 150/225/300/375/450 (+60% of your Physical Power)
Ability Type: Ground Target
Cost: 80/85/90/95/100 Mana
Cooldown: 110 seconds
As Gilgamesh drop kick the same god into a minion, a god, a wall, and the Winds of Shamash wall in a single match.
As Gilgamesh complete the quest obtained at Level 5 while still Level 5.
Gilgamesh was the first warrior of the Babylonian Pantheon.
Gilgamesh is the eponymous protagonist of The Epic of Gilgamesh, one of the oldest works of literature in all recorded human history and the entire world. This is referenced in-game as the name of his passive ability.
Fixed an issue where this ability did 15 additional Base Damage and 15% additional Physical Power Scaling to gods kicked into a wall. This only applied to Ranks 2, 3, 4, and 5 of Drop Kick. This damage should now match the “Burst Damage” listed on the description
Increased Cooldown from 14s to 16s
Winds of Shamash
Decreased Initial Damage from 90/150/210/270/330 to 90/145/200/255/310