Gilgamesh Embarks! At level 5 and 10 Gilgamesh gains a quest. The first quest is to visit a specific location on the map. The second quest is to defeat half of the enemy team (rounded up) in a single fight. Each time Gilgamesh completes a quest he is awarded a Tier 1 item or 500 gold if he has a full inventory.
Notes:
Ability Type: Passive
Ability Video
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1st Ability -Sun-Forged Scimitar
Gilgamesh ignites his sword with the ferocity of the Sun for 4s. Enemies around the ignition take damage and are slowed for 2.5s. Gilgamesh's Basic Attack deals bonus damage equal to 3.5% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 12s.
Notes:
Damage: 65/100/135/170/205 (+60% of your Physical Power)
Slow: 15/17.5/20/22.5/25%
Ability Type: Stim
Radius: 20
Cost: 60 Mana
Cooldown: 14/13/12/11/10 seconds
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2nd Ability -Drop Kick
Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.
Notes: Has a dash range of 20 and max knockback range of 60.
Kick Damage: 70/100/130/160/190 (+50% of your Physical Power)
Bonus Damage: 25/40/55/70/85 (+25% of your Physical Power)
Burst Damage: 70/115/160/205/250 (+65% of your Physical Power)
Stun Duration: 1.1/1.2/1.3/1.4/1.5s
Ability Type: Line
Range: 25
Cost: 60/65/70/75/80 Mana
Cooldown: 14 seconds
Ability Video
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3rd Ability -Hero's Advance
Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh's highest Protection.
Notes: Has a damage and buff radius of 30. Grants 12.5/13.75/15/16.25/17.5% Movement Speed while inside the radius.
Damage: 80/120/160/200/240 (+65% of your Physical Power)
Movement Speed: 25/27.5/30/32.5/35%
Lifesteal: 10%
Ability Type: Leap
Range: 50
Cost: 70 Mana
Cooldown: 15 seconds
Ability Video
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Ultimate -Winds of Shamash
Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s; damaging, Rooting, and Crippling enemies who are still inside the ring.
Notes: Has a radius of 35. The root/cripple lasts 1.5s
Initial Damage: 90/150/210/270/330 (+50% of your Physical Power)
Initial Slow: 20/22.5/25/27.5/30%
Wind Damage: 12/16/20/24/28 (+5% of your Physical Power)
Wind Wall Slow: 50/55/60/65/70%
Binding Damage: 150/225/300/375/450 (+60% of your Physical Power)
Ability Type: Ground Target
Range: 35
Cost: 80/85/90/95/100 Mana
Cooldown: 90 seconds
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Trivia
General
Gilgamesh is the eponymous protagonist of The Epic of Gilgamesh, one of the oldest works of literature in all recorded human history and the entire world. This is referenced in-game as the name of his passive ability.
Gilgamesh is a demigod akin to Hercules, Achilles, Cu Chulainn and Merlin. Though unlike them he is stated to be "two-thirds divine and one-third mortal" rather than being half of both, and his mother is a divine being while his father is either a mortal or a demigod king instead of the other way around.