Hachiman, Lord of the Eight Banners, is a hunter of the Japanese Pantheon in Smite.

Lore Edit

War. It is an inevitable truth of Gods and Men. Harbinger of death and misery, of orphans and widows, of safety. It can be brutal and bloody, lacking all mercy, stripping away humanity, leaving only violent souls. Some believe war is about more than victory, some believe it is how that victory is won. That a warrior can be honorable, can treat his enemies with respect, that he can retain his humanity. When there is war to be fought, this is the kind of warrior Hachiman teaches.

Pregnant with her unborn son, Hachiman, the Empress Jingu led a fierce campaign against the forces that slew her husband. Fearing her child's birth would slow the army's advance, she tied bandages around her belly and held him within for 3 years, until the war was done. Each day, she prayed she would not lose the child, that he would be born strong. That he would be a God. As 8 banners descended from heaven, heralding his birth, her prayers were answered.

Hachiman embodies all a warrior should be. Temperate but fearless. Deadly not ruthless. Respectful, to enemies and allies alike. He understands that war cannot be stopped, so he teaches how war should be.

Even in this, a war between Gods, Hachiman will retain his code. It is the humanity of the Gods that appeal to mortals, that makes them love and worship him. Should Hachiman lose even that, then he is no warrior. He is only war.

Abilities Edit

Hachiman Passive Master of Arms
Hachiman grows stronger as he lands his blows. Hitting enemies with Basic Attacks energizes Hachiman, granting him a stack of MP5. Stacks up to 5 times, stacks last 8s.
Ability: Buff
Duration: 8s
Max Stacks: 5
MP5 per Stack: 2 + .3 per Level
Hachiman 1 Eagle Eye
When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that do additional damage that falls off at long range. Each hit may trigger item effects for basic attacks, and can critical hit.
Ability: Buff
Ammo: 3/3/4/4/4
Bonus Damage within 55 units: 10/15/15/20/25
Bonus Damage beyond 55 units: 0/5/5/10/15
Range: 80
Cost: 50/60/70/80/90
Cooldown: 14s
Hachiman 2 Heavenly Banner
Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.
Ability: Ground Target
Damage: 85/140/195/250/305 (+45% of your Physical Power)
Bonus Attack Speed: 5/7.5/10/12.5/15%
Duration: 4/4.5/5/5.5/6s
Radius: 17.5
Cost: 60/65/70/75/80
Cooldown: 13s
Hachiman 3 Iaijutsu
Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.
Ability: Dash
Damage per Hit: 40/70/100/130/160 (+40% of your Physical Power)
Stun Duration: 1s
Range: 35
Cost: 70/75/80/85/90
Cooldown: 16s
Hachiman 4 Mounted Archery
Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.
Ability: Dash
Damage: 225/280/335/390/445 (+95% of your Physical Power)
Slow: 25/30/35/40/45%
Slow Duration: 1.5s
Range: 85
Cost: 80/90/100/110/120
Cooldown: 90s

Skins Edit

Concepts/Models Edit

Achievements Edit

Hachiman MountedArchery
Mounted Archery:

As Hachiman, hit 5 enemy Gods with one use of his ultimate, Mounted Archery.

Hachiman Number1Stunnah
Number 1 Stunnah:

As Hachiman, stun 2 enemy Gods with one use of his Iaijutsu Ability.

Videos Edit

Patch changes Edit

  • IconSmite (Patch 5.22Note: Cyber Samurai skin added.
  • IconSmite (Patch 5.9Note: Heavenly Banner Decreased Damage from 85/140/195/250/305 to 75/130/185/240/295. Mounted Archery Decreased Slow from 25/30/35/40/45% to 20/25/30/35/40%.
  • IconSmite (Patch 5.8Note: Northern Ranger skin added.
  • IconSmite (Patch 4.19Note: Mastery skin added. Increased Base Movement Speed from 360 to 365. Eagle Eye Ammo increased from 3/3/3/4/4 to 3/3/4/4/4. Damage reduced from 10/15/20/20/25 and 0/5/10/10/15 to 10/15/15/20/25 and 0/5/5/10/15. Iaijutsu Cooldown reduced from 18/18/17/17/16s to 16s. Mounted Archery Damage Adjusted from 225/285/335/390/445 to 225/280/335/390/445. (Rank 2 now deals 280 damage, down from 285. This makes the per rank damage scaling a consistent 55 damage between all ranks.)
  • IconSmite (Patch 4.17Note: Hachiman released.

External link Edit