Brave Hercules, a demigod son of Jupiter, born with impossible strength and force of will; for whom no task is insurmountable, no heroic deed unachievable. Yet, Like all of Jupiter's illegitimate children, Hercules once drew the ire of Juno, and though he is now known as a hero, his greatest achievements might never have been done without Juno's initial tragic involvement.
She struck Hercules mad, and he slew his own children.
Once recovered, grief stricken, Hercules sought penance for his crimes. An oracle of Jupiter advised he should pledge his service to the king Eurystheus, and so Hercules reluctantly did so. Jealous of the demigod, the king set him to twelve impossible tasks, expecting him to fail at the first, to slay the Nemean Lion and return with its hide.
The Nemean Lion captured women and devoured soldiers. Its fur was so thick no weapon could pierce it, and its claws so sharp, no armor could guard against them. Hercules tracked the lion to its mountain caves and drew it out, firing arrows that shattered against the beast's impenetrable coat. Agilely, he dodged as the lion leapt to maul him. In the end, Hercules aimed a powerful shot straight into the lion's roaring maw, a place the powerful fur did not protect, and slew it. Then, using the beasts own claws, he skinned the hide, wearing the mantle proudly as his new armor.
Eurystheus was aghast upon the hero's return. Immediately the legend of Hercules began to grow. Eleven more labours the confounded king set against him, but time after time, year after year, Hercules performed what could not be done, earning fame, glory, and the peace he so desperately sought.
Abilities[]
Basic Attack -Hercules Basic Attack
Deal Physical Damage to an enemy in front of you.
Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit. Has a 3 hit chain. Attacks in order of 1, 1, 1.5x damage and swing time.
Range: 1.92 meters
Cone Angle: 120 degrees
Damage Scaling: 100% Strength or Inhand Power + 20% Intelligence
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Passive -Apotheosis
Hercules gains Strength when enemy gods damage him. This stacks up to 3 times and lasts 5s. Additionally, hitting a target with an ability lets Hercules gain a stack toward achieving Apeothesis, or 2 stacks from his Ultimate. At 4 stacks, he enters an empowered state that immediately subtracts 2s from his active cooldowns and provides addtional Strength, Protections and Cleaving basic attacks for the duration.
Notes: Each activation of an ability can only grant 1 stack. Strength from Apotheosis is equal to 1 Stack from taking damage from Gods.
Hercules creates a rift that deals 85 [65% Strength] Physical Damage to enemies in front of you. Enemies hit by the end area are Pulled to Hercules.
Notes: If you Dash, you will still do the area attack upon reaching the Axe. Minions provide 1 stack, Gods provide 2 stacks.
Cost: 50/55/60/65/70 mana
Cooldown: 13 seconds
Range: 7.2 meters
Radius: 1.12 meters
Damage: 85/140/195/250/305
Damage Scaling: 65% Strength
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3rd Ability -Mitigate Wounds
Hercules immediately heals heals himself for 45, and gains Attack Speed and Protections for 4s. At the end of the duration Hercules heals himself again for a percentage of damage taken during this effect.
Notes:
Cost: 50 mana
Cooldown: 15 seconds
Heal: 45/75/105/135/165
Afterheal:20/26/32/38/44% of Recent Damage Taken
Attack Speed: 15/17.5/20/22.5/25%
Protections: 20/25/30/35/40
Ability Video
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Ultimate -Excavate
Hercules hurls a boulder at a location, Displacing enemies straight up at the landing spot. The boulder then rolls and bounces off walls, dealing 280 [100% Strength] Physical Damage to enemies hit.