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Smite Wiki
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===Passive items=== Passive items are the most prevalent in the game. Each one provides bonuses to one or more statistics. Each god can only hold up to six different Passive items. While most Passive items can be acquired by anyone, there are a number of items that are restricted to gods with a certain type of power (Physical or Magical); these are mostly the ones that provide Power, Lifesteal or Penetration bonuses of a specific power type. Passive items are classified in different categories based on what stats they provide: Offensive, Defensive and Utility. *Offensive items provide boosts to stats related to attack and damage output (Physical & Magical Power, Attack Speed, Critical Strike Chance, etc.). *Defensive items provide bonuses to stats related to defense and self-preservation (Physical & Magical Protection, Health and HP5). *Utility items provide boosts for miscellaneous stats (Cooldown Reduction, MP5, Movement Speed, etc.) or provide supportive and team beneficial bonuses (like Aura effects). Most passive items are part of item trees. Beyond strong stat boosts, Tier 3 items usually provide unique Passive effects, like auras (a buff or debuff that affects the player and/or nearby allies or enemies) or "on ability use" effects (meaning it triggers upon casting a god ability), and more. There are also some Tier 2 items referred to as "bridge" items, which are cost efficient and grant useful passive effects. Players can usually carry more than one item from the same item tree, but they can't acquire two of the exact same item or a lower-tier item if all of its upgrades were already obtained or are unavailable. There are also some items, like the [[Katana]] item tree, that can only be purchased by specific god types or classes. ====Starter items==== Starter items are a special type of passive item that provide bonuses and unique passive effects for specific roles that are most useful on the early stages of a match but gradually become less impactful as time goes by. These items can then be upgraded at level 20 to gain new strong effects (support oriented starters can be upgraded at level 15). Once a starter item is selected, all other starter items will become unavailable. Most starter items are categorized by role, and associated with the color around the icon: *<span style="color: #fc9900;">'''Carry Starter Items (Orange)'''</span> aimed for the duo/long lane. *<span style="color: #ff4706;">'''Solo Starter Items (Red)'''</span> aimed for the solo/short lane. *<span style="color: #4077f5;">'''Mid Starter Items (Blue)'''</span> aimed for the middle lane. *<span style="color: #f4dc1a;">'''Jungle Starter Items (Yellow)'''</span> aimed for junglers. *<span style="color: #09dc8f;">'''Support Starter Items (Green)'''</span> aimed for the duo/long lane. ====Glyph items==== There are a few Tier 3 items can be upgraded to "Glyph" items. These Glyph items provide the same bonuses and effects as the original Tier 3 item but with a powerful additional passive effect that'll be highlighted in yellow on the item's description. Tier 3 items that have glyph variants will feature a golden '''<big>+</big>''' on their icon. Each of these Tier 3 item has 2 different Glyph options. It costs 600 gold to upgrade an item to one of its Glyph variants. ====Evolved items==== Certain Tier 3 items have the ability to Evolve into stronger versions by clearing the task listed the item's description. Once the task is complete, the item will be replaced with an Evolved variant.
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