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'''Items''' in [[SMITE]] are objects and artifacts that provide special benefits and/or abilities to a [[Gods|god]] beyond their basic capabilities, increasing their [[statistics]] and empowering their [[Attack and Defense|attack and defense]]. They are only sold at the store at the fountains on each base. Items cost [[Gold]] to purchase and upgrade, and they can be sold back for 66% of the original cost. (However, they can be sold for their full price as long as the player has not left their fountain or used the item.)
+
'''Items''' in [[SMITE]] are objects and artifacts that provide special benefits and/or abilities to a [[Gods|god]] beyond their basic capabilities, increasing their [[statistics]] and empowering their [[Attack and Defense|attack and defense]]. They are only sold at the store at the fountains on each base. Items cost [[Gold]] to purchase, and they can be sold back for 66% of the original cost. (However, they can be sold for their full price as long as the player has not left their fountain or used the item.)
   
Items are arranged into three main categories: Consumable items, Relics, and Passive items.
+
Items are arranged in several categories: Consumable items, Relics, and Passive items, which are subclassified in Starter, Offensive, Defensive and Utility items. Passive items have branching tiers that allow players to upgrade them into different, stronger versions of the original item which can then be upgraded once more.
   
 
A list with all current items sorted in different categories (like type, tier or the stats they provide) can be found here: [[:Category:Items|List of items]].
 
A list with all current items sorted in different categories (like type, tier or the stats they provide) can be found here: [[:Category:Items|List of items]].
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==Passive items==
 
==Passive items==
 
Passive items are the most prevalent. Each one provides a bonus to one or more stats like Health, Movement Speed, Magical Protection, etc. Each god can only hold up to six different passive items. Most Tier III Passive items also provide a unique Passive effect, like auras or "on basic hit" effects, and more. There are also some Tier II items referred to as "bridge" items, which are cost efficient and grant useful passive effects. While most Passive items can be acquired by anyone, there are a number of items that are restricted to gods with a certain type of power (Physical or Magical); these are mostly the ones that provide Power, Lifesteal or Penetration bonuses. Some items are also restricted to certain classes or [[Game Modes|game modes]]. Players can usually carry more than one Passive item from the same item tree, but they can't acquire two of the exact same item or a lower-tier item if all of its upgrades are unavailable. There are some item trees, such as the Boots/Shoes and the Mask trees, where two items within the same tree cannot be purchased.
Passive items are the most prevalent. Each one provides bonuses to one or more statistics.
 
   
  +
Passive items are classified in different categories: Starter, Offensive, Defensive and Utility. Starter items are items with a single tier whose bonuses and unique passive effects are most useful on the early stages of a match but gradually become less useful as time goes by. Offensive items provide boosts to stats related to attack and damage output (Physical & Magical Power, Attack Speed, Critical Strike Chance, etc.). Defensive items provide bonuses to stats related to defense and self-preservation (Physical & Magical Protection, Health and HP5). Utility items provide boosts for miscellaneous stats (Cooldown Reduction, MP5, Movement Speed, etc.) or provide supportive and team beneficial bonuses (like Aura effects).
Passive items come in what is referred to as Item Trees, begining with weak but cheap Tier I items which have branching upgrades, giving access to one or more Tier II items which then also branch out into powerful Tier III items. Beyond strong stat boosts, Tier III items usually provide unique Passive effects, like auras or "on ability use" effects, and more. There are also some Tier II items referred to as "bridge" items, which are cost efficient and grant useful passive effects.
 
 
Passive items are classified in different categories based on what stats they provide: Offensive, Defensive and Utility.
 
*Offensive items provide boosts to stats related to attack and damage output (Physical & Magical Power, Attack Speed, Critical Strike Chance, etc.).
 
*Defensive items provide bonuses to stats related to defense and self-preservation (Physical & Magical Protection, Health and HP5).
 
*Utility items provide boosts for miscellaneous stats (Cooldown Reduction, MP5, Movement Speed, etc.) or provide supportive and team beneficial bonuses (like Aura effects).
 
 
While most Passive items can be acquired by anyone, there are a number of items that are restricted to gods with a certain type of power (Physical or Magical); these are mostly the ones that provide Power, Lifesteal or Penetration bonuses of a specific power type. Some items are also unavailable to certain classes or [[Game Modes|game modes]]. Each god can only hold up to six different Passive items. Players can usually carry more than one item from the same item tree, but they can't acquire two of the exact same item or a lower-tier item if all of its upgrades were already obtained or are unavailable. There are some item trees, such as the Boots/Shoes and the Mask trees that limit players to only one item in that tree.
 
 
Starter items are a special type of passive item that provide bonuses and unique passive effects for specific roles that are most useful on the early stages of a match but gradually become less impactful as time goes by. These items can then be upgraded at level 20 to gain new strong effects (support oriented starters can be upgraded at level 17). Once a starter item is selected, all other starter items will become unavailable.
 
 
Starter items are categorized by role, and associated with a color:
 
*<span style="color: #fc9900;">'''Carry Starters (Orange):'''</span> Items aimed for the duo/long lane, it includes [[Death's Toll]], [[Gilded Arrow]] and [[Leather Cowl]] and their upgrades.
 
*<span style="color: #ff4706;">'''Solo Starters (Red):'''</span> Items aimed for the solo/short lane, it includes [[Warrior's Axe]], [[Bluestone Pendant]], [[Warding Sigil]] and their upgrades.
 
*<span style="color: #4077f5;">'''Mid Starters (Blue):'''</span> Items aimed for the middle lane, it includes [[Vampiric Shroud]], [[Sands of Time]], [[Conduit Gem]] and their upgrades.
 
*<span style="color: #f4dc1a;">'''Jungle Starters (Yellow):'''</span> Items aimed for junglers, it includes [[Bumba's Dagger]], [[Eye of the Jungle]], [[Manikin Scepter]] and their upgrades.
 
*<span style="color: #09dc8f;">'''Support Starters (Green):'''</span> Items aimed for the duo/long lane, it includes [[Sentinel's Gift]], [[Benevolence]], [[War Flag]] and their upgrades.
 
*<span style="color: #8f4adb;">'''Neutral Starters (Purple):'''</span> Items aimed at no role in particular, it includes [[Tainted Steel]] and its upgrades.
 
   
 
===Starter items===
 
===Starter items===
 
{{ItemLinks2|showcost=1|
 
{{ItemLinks2|showcost=1|
  +
Assassin's Blessing,
Death's Toll,
 
  +
Attacker's Blessing,
Gilded Arrow,
 
  +
Defender's Blessing,
Leather Cowl,
 
  +
Guardian's Blessing,
Warrior's Axe,
 
 
Hunter's Blessing,
Bluestone Pendant,
 
  +
Mage's Blessing,
Warding Sigil,
 
  +
Specialist's Blessing,
Vampiric Shroud,
 
 
Warrior's Blessing,
Sands of Time,
 
Conduit Gem,
 
Bumba's Dagger,
 
Eye of the Jungle,
 
Manikin Scepter,
 
Sentinel's Gift,
 
Benevolence,
 
War Flag,
 
Tainted Steel,
 
}}
 
 
====Upgraded====
 
{{ItemLinks2|showcost=1|
 
Death's Embrace,
 
Death's Temper,
 
Diamond Arrow,
 
Ornate Arrow,
 
Hunter's Cowl,
 
Leader's Cowl,
 
Sundering Axe,
 
Hero's Axe,
 
Bluestone Brooch,
 
Corrupted Bluestone,
 
Sigil of the Old Guard,
 
Infused Sigil,
 
Blood-soaked Shroud,
 
Sacrificial Shroud,
 
Pendulum of Ages,
 
The Alternate Timeline,
 
Archmage's Gem,
 
Gem of Focus,
 
Bumba's Spear,
 
Bumba's Hammer,
 
Seer of the Jungle,
 
Protector of the Jungle,
 
Manikin Mace,
 
Manikin Hidden Blade,
 
Sentinel's Boon,
 
Sentinel's Embrace,
 
Compassion,
 
Animosity,
 
War Banner,
 
Spartan Flag,
 
Tainted Breastplate,
 
Tainted Amulet,
 
 
}}
 
}}
   
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Cleric's Cloak,
 
Cleric's Cloak,
 
Tower Shield,
 
Tower Shield,
Warded Shield,
 
 
Charged Bow,
 
Charged Bow,
 
Charged Morningstar,
 
Charged Morningstar,
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Fortified Scepter,
 
Fortified Scepter,
 
Heavy Hammer,
 
Heavy Hammer,
Short Sword,
 
 
Sorcerer's Staff,
 
Sorcerer's Staff,
 
Ward Stone,
 
Ward Stone,
8-Pointed Shuriken,
 
 
Cursed Gauntlet,
 
Cursed Gauntlet,
 
Emerald Talisman,
 
Emerald Talisman,
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Steel Mail,
 
Steel Mail,
 
Talon Trinket,
 
Talon Trinket,
 
Warded Shield,
 
8-Pointed Shuriken,
 
Cloak of Concentration,
 
Cloak of Concentration,
 
Rod of Healing,
 
Rod of Healing,
 
Short Sword,
 
Spell Focus,
 
Spell Focus,
 
Warrior's Bane,
 
Warrior's Bane,
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Runic Shield,
 
Runic Shield,
 
Talisman of Energy,
 
Talisman of Energy,
Atalanta's Bow,
 
 
Blackthorn Hammer,
 
Blackthorn Hammer,
 
Genji's Guard,
 
Genji's Guard,
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Lono's Mask,
 
Lono's Mask,
 
Midgardian Mail,
 
Midgardian Mail,
Poisoned Star,
 
 
Polynomicon,
 
Polynomicon,
 
Pythagorem's Piece,
 
Pythagorem's Piece,
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Jotunn's Wrath,
 
Jotunn's Wrath,
 
Mystical Mail,
 
Mystical Mail,
Shifter's Shield,
 
Stone Cutting Sword,
 
 
Gladiator's Shield,
 
Gladiator's Shield,
 
Pridwen,
 
Pridwen,
 
Rage,
 
Runeforged Hammer,
 
Runeforged Hammer,
 
Shadowsteel Shuriken,
 
Shadowsteel Shuriken,
 
Shifter's Shield,
 
The Crusher,
 
The Crusher,
 
Atalanta's Bow,
 
Hide of the Urchin,
 
Hide of the Urchin,
 
Ichaival,
 
Ichaival,
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Caduceus Shield,
 
Caduceus Shield,
 
Charon's Coin,
 
Charon's Coin,
Dominance,
 
 
Hastened Katana,
 
Hastened Katana,
 
Poisoned Star,
Rage,
 
 
Rangda's Mask,
 
Rangda's Mask,
 
Spirit Robe,
 
Spirit Robe,
 
Stone Cutting Sword,
 
Warlock's Staff,
 
Warlock's Staff,
 
Wind Demon,
 
Wind Demon,
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Malice,
 
Malice,
 
Serrated Edge,
 
Serrated Edge,
Soul Reaver,
 
 
Chronos' Pendant,
 
Chronos' Pendant,
 
Gem of Isolation,
 
Gem of Isolation,
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Typhon's Fang,
 
Typhon's Fang,
 
Doom Orb,
 
Doom Orb,
 
Soul Reaver,
 
Heartseeker,
 
Heartseeker,
 
Mantle of Discord,
 
Mantle of Discord,

Revision as of 08:32, 20 January 2021

Items in SMITE are objects and artifacts that provide special benefits and/or abilities to a god beyond their basic capabilities, increasing their statistics and empowering their attack and defense. They are only sold at the store at the fountains on each base. Items cost Gold to purchase, and they can be sold back for 66% of the original cost. (However, they can be sold for their full price as long as the player has not left their fountain or used the item.)

Items are arranged in several categories: Consumable items, Relics, and Passive items, which are subclassified in Starter, Offensive, Defensive and Utility items. Passive items have branching tiers that allow players to upgrade them into different, stronger versions of the original item which can then be upgraded once more.

A list with all current items sorted in different categories (like type, tier or the stats they provide) can be found here: List of items.

Consumable items

Consumables are one-time use items that are removed after they are activated. Each god can only carry two different consumables at a time, but most allow of players to carry multiple quantities of each one. Wards and Sentry Wards are an exception to this as players can only carry two wards and one sentry ward at any time.

Chalices are early game consumables that allow players to invest an initially large amount of gold for a stack of Potions or Wards that can be refilled by returning to base. However, selling these yields no gold if the player leaves their fountain or consumes any charges.

Relics

Relics are a special type of activable items that grant useful extra abilities. Once used they will go onto cooldown before they can be used again. All players start with an empty Relic Empty Relic slot and a VisionShard Relic Vision Shard relic. Players can fill the empty slot with any relic for free, and at level 12 the Vision Shard relic can also be replaced with any other relic. If one changes their mind or selects the wrong relic, it can sill be sold back and switched as long as the player hasn't left the fountain or used it, as doing either will lock the relic in for the rest of the match. Relics can be upgraded with 500 gold, increasing their potency or giving them additional effects. These upgraded effects are shown on the relic's description in yellow. Upgraded relics will inherit any remaining cooldown from the original one.

Base

Standard

Upgraded

Passive items

Passive items are the most prevalent. Each one provides a bonus to one or more stats like Health, Movement Speed, Magical Protection, etc. Each god can only hold up to six different passive items. Most Tier III Passive items also provide a unique Passive effect, like auras or "on basic hit" effects, and more. There are also some Tier II items referred to as "bridge" items, which are cost efficient and grant useful passive effects. While most Passive items can be acquired by anyone, there are a number of items that are restricted to gods with a certain type of power (Physical or Magical); these are mostly the ones that provide Power, Lifesteal or Penetration bonuses. Some items are also restricted to certain classes or game modes. Players can usually carry more than one Passive item from the same item tree, but they can't acquire two of the exact same item or a lower-tier item if all of its upgrades are unavailable. There are some item trees, such as the Boots/Shoes and the Mask trees, where two items within the same tree cannot be purchased.

Passive items are classified in different categories: Starter, Offensive, Defensive and Utility. Starter items are items with a single tier whose bonuses and unique passive effects are most useful on the early stages of a match but gradually become less useful as time goes by. Offensive items provide boosts to stats related to attack and damage output (Physical & Magical Power, Attack Speed, Critical Strike Chance, etc.). Defensive items provide bonuses to stats related to defense and self-preservation (Physical & Magical Protection, Health and HP5). Utility items provide boosts for miscellaneous stats (Cooldown Reduction, MP5, Movement Speed, etc.) or provide supportive and team beneficial bonuses (like Aura effects).

Starter items

Tier I

Tier II

Tier III

Ninja Tabi (1550)
Reinforced Greaves (1550)
Reinforced Shoes (1550)
Shoes of the Magi (1550)
Shoes of Focus (1600)
Talaria Boots (1600)
Traveler's Shoes (1600)
Warrior Tabi (1600)
RitualDagger T3 Relic Dagger (1850)
WingedBlade T3 Winged Blade (1850)
LonosMask T3 Lono's Mask (1900)
BristlebushAcorn T3 Bristlebush Acorn (2050)
EvergreenAcorn T3 Evergreen Acorn (2050)
ThickbarkAcorn T3 Thickbark Acorn (2050)
ThistlethornAcorn T3 Thistlethorn Acorn (2050)
Witchblade (2050)
HeartwardAmulet T3 Heartward Amulet (2100)
OdysseusBow T3 Odysseus' Bow (2100)
OniHuntersGarb T3 Oni Hunter's Garb (2100)
Sovereignty T3 Sovereignty (2100)
StoneofGaia T3 Stone of Gaia (2100)
Celestial Legion Helm (2150)
Golden Blade (2150)
MagisBlessing T3 Magi's Cloak (2150)
RangdasMask T3 Rangda's Mask (2150)
Runic Shield (2150)
TalismanoftheRelentless T3 Talisman of Energy (2150)
BlackthornHammer T3 Blackthorn Hammer (2200)
GenjisGuard T3 Genji's Guard (2200)
Hide of the Nemean Lion (2200)
JotunnsWrath T3 Jotunn's Wrath (2200)
MailofRenewal T3 Mail of Renewal (2200)
ShogunsKusari T3 Shogun's Kusari (2200)
Stone Cutting Sword (2200)
The Executioner The Executioner (2200)
Ancile (2250)
BerserkersShield T2 Berserker's Shield (2250)
BreastPlateofValor T3 Breastplate of Valor (2250)
Contagion T3 Contagion (2250)
EmperorsArmor T3 Emperor's Armor (2250)
FrostboundHammer T3 Frostbound Hammer (2250)
FrostboundHammer T3 Frostbound Hammer (2250)
SoulEater T3 Soul Eater (2250)
SoulEater T3 Soul Eater (2250)
TelkhinesRing T3 Telkhines Ring (2250)
Void Stone (2250)
AtalantasBow T3 Atalanta's Bow (2300)
Bulwark of Hope (2300)
DemonicGrip T3 Demonic Grip (2300)
DemonicGrip T3 Demonic Grip (2300)
GladiatorsShield T2 Gladiator's Shield (2300)
HydrasLament T3 Hydra's Lament (2300)
MidGuardianMail T3 Midgardian Mail (2300)
Pestilence T3 Pestilence (2300)
Polynomicon T3 Polynomicon (2300)
SpectralArmor T3 Spectral Armor (2300)
The Sledge (2300)
ToxicBlade T3 Toxic Blade (2300)
GauntletofThebes T3 Gauntlet of Thebes (2350)
Poisoned Star (2350)
PythagoremsPiece T3 Pythagorem's Piece (2350)
RuneforgedHammer T3 Runeforged Hammer (2350)
Shifter's Shield (2350)
SoulGem T3 Soul Gem (2350)
SoulGem T3 Soul Gem (2350)
SpearofDesolation T3 Spear of Desolation (2350)
SpearofDesolation T3 Spear of Desolation (2350)
Stone of Fal (2350)
Asi T3 Asi (2400)
BrawlersBeatStick T3 Brawler's Beat Stick (2400)
CharonsCoin T3 Charon's Coin (2400)
CharonsCoin T3 Charon's Coin (2400)
DevourersGauntlet T3 Devourer's Gauntlet (2400)
MysticalMail T3 Mystical Mail (2400)
Pridwen T3 Pridwen (2400)
Shadowsteel Shuriken (2400)
SpiritRobe T3 Spirit Robe (2400)
Tyrannical Plate Helm (2400)
VoidShield T3 Void Shield (2400)
DivineRuin T3 Divine Ruin (2450)
DivineRuin T3 Divine Ruin (2450)
HastenedKatana T3 Hastened Katana (2450)
Hide of the Urchin (2450)
Ichaival (2450)
SpearoftheMagus T3 Spear of the Magus (2450)
SpearoftheMagus T3 Spear of the Magus (2450)
Arondight T3 Arondight (2500)
BancroftsTalon T3 Bancroft's Talon (2500)
BookofThoth T3 Book of Thoth (2500)
GemofIsolation T3 Gem of Isolation (2500)
GemofIsolation T3 Gem of Isolation (2500)
ObsidianShard T3 Obsidian Shard (2500)
Rage T3 Rage (2500)
Ring of Hecate (2500)
SerratedEdge T3 Serrated Edge (2500)
TheCrusher T3 The Crusher (2500)
TitansBane T3 Titan's Bane (2500)
Transcendence T3 Transcendence (2500)
WarlocksStaff T3 Warlock's Staff (2500)
SilverbranchBow T3 Silverbranch Bow (2550)
StaffofMyrddin T3 Staff of Myrddin (2550)
Arondight T3 Arondight (2600)
Bloodforge T3 Bloodforge (2600)
Book of the Dead (2600)
ChronosPendant T3 Chronos' Pendant (2600)
EtherealStaff T3 Ethereal Staff (2600)
HastenedRing T3 Hastened Ring (2600)
Jade Emperor's Crown (2600)
Qins Sais Qin's Sais (2600)
RodofAscelpius T3 Rod of Asclepius (2600)
Fail-not T3 Fail-not (2650)
Malice (2650)
SoulReaver T3 Soul Reaver (2650)
TyphonsFang T3 Typhon's Fang (2650)
Heartseeker T3 Heartseeker (2750)
CloakofUnrelentingSorrow T3 Mantle of Discord (2750)
DoomOrb T3 Doom Orb (2850)
DoomOrb T3 Doom Orb (2850)
RodofTahuti T3 Rod of Tahuti (2850)
RodofTahuti T3 Rod of Tahuti (2850)
Deathbringer T3 Deathbringer (2900)