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− | '''Items''' in [[SMITE]] are objects and artifacts that provide special benefits and/or abilities to a [[Gods|god]] beyond their basic capabilities, increasing their [[statistics]] and empowering their [[Attack and Defense|attack and defense]]. They are only sold at the store at the fountains on each base. Items cost [[Gold]] to purchase |
+ | '''Items''' in [[SMITE]] are objects and artifacts that provide special benefits and/or abilities to a [[Gods|god]] beyond their basic capabilities, increasing their [[statistics]] and empowering their [[Attack and Defense|attack and defense]]. They are only sold at the store at the fountains on each base. Items cost [[Gold]] to purchase, and they can be sold back for 66% of the original cost. (However, they can be sold for their full price as long as the player has not left their fountain or used the item.) |
− | Items are arranged |
+ | Items are arranged in several categories: Consumable items, Relics, and Passive items, which are subclassified in Starter, Offensive, Defensive and Utility items. Passive items have branching tiers that allow players to upgrade them into different, stronger versions of the original item which can then be upgraded once more. |
A list with all current items sorted in different categories (like type, tier or the stats they provide) can be found here: [[:Category:Items|List of items]]. |
A list with all current items sorted in different categories (like type, tier or the stats they provide) can be found here: [[:Category:Items|List of items]]. |
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==Passive items== |
==Passive items== |
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⚫ | Passive items are the most prevalent. Each one provides a bonus to one or more stats like Health, Movement Speed, Magical Protection, etc. Each god can only hold up to six different passive items. Most Tier III Passive items also provide a unique Passive effect, like auras or "on basic hit" effects, and more. There are also some Tier II items referred to as "bridge" items, which are cost efficient and grant useful passive effects. While most Passive items can be acquired by anyone, there are a number of items that are restricted to gods with a certain type of power (Physical or Magical); these are mostly the ones that provide Power, Lifesteal or Penetration bonuses. Some items are also restricted to certain classes or [[Game Modes|game modes]]. Players can usually carry more than one Passive item from the same item tree, but they can't acquire two of the exact same item or a lower-tier item if all of its upgrades are unavailable. There are some item trees, such as the Boots/Shoes and the Mask trees, where two items within the same tree cannot be purchased. |
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− | Passive items are the most prevalent. Each one provides bonuses to one or more statistics. |
||
+ | Passive items are classified in different categories: Starter, Offensive, Defensive and Utility. Starter items are items with a single tier whose bonuses and unique passive effects are most useful on the early stages of a match but gradually become less useful as time goes by. Offensive items provide boosts to stats related to attack and damage output (Physical & Magical Power, Attack Speed, Critical Strike Chance, etc.). Defensive items provide bonuses to stats related to defense and self-preservation (Physical & Magical Protection, Health and HP5). Utility items provide boosts for miscellaneous stats (Cooldown Reduction, MP5, Movement Speed, etc.) or provide supportive and team beneficial bonuses (like Aura effects). |
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− | Passive items come in what is referred to as Item Trees, begining with weak but cheap Tier I items which have branching upgrades, giving access to one or more Tier II items which then also branch out into powerful Tier III items. Beyond strong stat boosts, Tier III items usually provide unique Passive effects, like auras or "on ability use" effects, and more. There are also some Tier II items referred to as "bridge" items, which are cost efficient and grant useful passive effects. |
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− | |||
− | Passive items are classified in different categories based on what stats they provide: Offensive, Defensive and Utility. |
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− | *Offensive items provide boosts to stats related to attack and damage output (Physical & Magical Power, Attack Speed, Critical Strike Chance, etc.). |
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− | *Defensive items provide bonuses to stats related to defense and self-preservation (Physical & Magical Protection, Health and HP5). |
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− | *Utility items provide boosts for miscellaneous stats (Cooldown Reduction, MP5, Movement Speed, etc.) or provide supportive and team beneficial bonuses (like Aura effects). |
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− | |||
⚫ | While most Passive items can be acquired by anyone, there are a number of items that are restricted to gods with a certain type of power (Physical or Magical); these are mostly the ones that provide Power, Lifesteal or Penetration bonuses |
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− | |||
− | Starter items are a special type of passive item that provide bonuses and unique passive effects for specific roles that are most useful on the early stages of a match but gradually become less impactful as time goes by. These items can then be upgraded at level 20 to gain new strong effects (support oriented starters can be upgraded at level 17). Once a starter item is selected, all other starter items will become unavailable. |
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− | |||
− | Starter items are categorized by role, and associated with a color: |
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− | *<span style="color: #fc9900;">'''Carry Starters (Orange):'''</span> Items aimed for the duo/long lane, it includes [[Death's Toll]], [[Gilded Arrow]] and [[Leather Cowl]] and their upgrades. |
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− | *<span style="color: #ff4706;">'''Solo Starters (Red):'''</span> Items aimed for the solo/short lane, it includes [[Warrior's Axe]], [[Bluestone Pendant]], [[Warding Sigil]] and their upgrades. |
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− | *<span style="color: #4077f5;">'''Mid Starters (Blue):'''</span> Items aimed for the middle lane, it includes [[Vampiric Shroud]], [[Sands of Time]], [[Conduit Gem]] and their upgrades. |
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− | *<span style="color: #f4dc1a;">'''Jungle Starters (Yellow):'''</span> Items aimed for junglers, it includes [[Bumba's Dagger]], [[Eye of the Jungle]], [[Manikin Scepter]] and their upgrades. |
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− | *<span style="color: #09dc8f;">'''Support Starters (Green):'''</span> Items aimed for the duo/long lane, it includes [[Sentinel's Gift]], [[Benevolence]], [[War Flag]] and their upgrades. |
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− | *<span style="color: #8f4adb;">'''Neutral Starters (Purple):'''</span> Items aimed at no role in particular, it includes [[Tainted Steel]] and its upgrades. |
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===Starter items=== |
===Starter items=== |
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{{ItemLinks2|showcost=1| |
{{ItemLinks2|showcost=1| |
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+ | Assassin's Blessing, |
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− | Death's Toll, |
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+ | Attacker's Blessing, |
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− | Gilded Arrow, |
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+ | Defender's Blessing, |
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− | Leather Cowl, |
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+ | Guardian's Blessing, |
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⚫ | |||
⚫ | |||
− | Bluestone Pendant, |
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+ | Mage's Blessing, |
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− | Warding Sigil, |
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+ | Specialist's Blessing, |
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− | Vampiric Shroud, |
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⚫ | |||
− | Sands of Time, |
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− | Conduit Gem, |
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− | Bumba's Dagger, |
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− | Eye of the Jungle, |
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− | Manikin Scepter, |
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− | Sentinel's Gift, |
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− | Benevolence, |
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− | War Flag, |
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− | Tainted Steel, |
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− | }} |
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− | |||
− | ====Upgraded==== |
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− | {{ItemLinks2|showcost=1| |
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− | Death's Embrace, |
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− | Death's Temper, |
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− | Diamond Arrow, |
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− | Ornate Arrow, |
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⚫ | |||
− | Leader's Cowl, |
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− | Sundering Axe, |
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− | Hero's Axe, |
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− | Bluestone Brooch, |
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− | Corrupted Bluestone, |
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− | Sigil of the Old Guard, |
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− | Infused Sigil, |
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− | Blood-soaked Shroud, |
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− | Sacrificial Shroud, |
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− | Pendulum of Ages, |
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− | The Alternate Timeline, |
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− | Archmage's Gem, |
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− | Gem of Focus, |
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− | Bumba's Spear, |
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− | Bumba's Hammer, |
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− | Seer of the Jungle, |
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− | Protector of the Jungle, |
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− | Manikin Mace, |
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− | Manikin Hidden Blade, |
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− | Sentinel's Boon, |
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− | Sentinel's Embrace, |
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− | Compassion, |
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− | Animosity, |
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− | War Banner, |
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− | Spartan Flag, |
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− | Tainted Breastplate, |
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− | Tainted Amulet, |
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}} |
}} |
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Cleric's Cloak, |
Cleric's Cloak, |
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Tower Shield, |
Tower Shield, |
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⚫ | |||
Charged Bow, |
Charged Bow, |
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Charged Morningstar, |
Charged Morningstar, |
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Fortified Scepter, |
Fortified Scepter, |
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Heavy Hammer, |
Heavy Hammer, |
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⚫ | |||
Sorcerer's Staff, |
Sorcerer's Staff, |
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Ward Stone, |
Ward Stone, |
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⚫ | |||
Cursed Gauntlet, |
Cursed Gauntlet, |
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Emerald Talisman, |
Emerald Talisman, |
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Steel Mail, |
Steel Mail, |
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Talon Trinket, |
Talon Trinket, |
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⚫ | |||
⚫ | |||
Cloak of Concentration, |
Cloak of Concentration, |
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Rod of Healing, |
Rod of Healing, |
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⚫ | |||
Spell Focus, |
Spell Focus, |
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Warrior's Bane, |
Warrior's Bane, |
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Runic Shield, |
Runic Shield, |
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Talisman of Energy, |
Talisman of Energy, |
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⚫ | |||
Blackthorn Hammer, |
Blackthorn Hammer, |
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Genji's Guard, |
Genji's Guard, |
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Lono's Mask, |
Lono's Mask, |
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Midgardian Mail, |
Midgardian Mail, |
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⚫ | |||
Polynomicon, |
Polynomicon, |
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Pythagorem's Piece, |
Pythagorem's Piece, |
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Jotunn's Wrath, |
Jotunn's Wrath, |
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Mystical Mail, |
Mystical Mail, |
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⚫ | |||
⚫ | |||
Gladiator's Shield, |
Gladiator's Shield, |
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Pridwen, |
Pridwen, |
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⚫ | |||
Runeforged Hammer, |
Runeforged Hammer, |
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Shadowsteel Shuriken, |
Shadowsteel Shuriken, |
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⚫ | |||
The Crusher, |
The Crusher, |
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⚫ | |||
Hide of the Urchin, |
Hide of the Urchin, |
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Ichaival, |
Ichaival, |
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Caduceus Shield, |
Caduceus Shield, |
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Charon's Coin, |
Charon's Coin, |
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− | Dominance, |
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Hastened Katana, |
Hastened Katana, |
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⚫ | |||
⚫ | |||
Rangda's Mask, |
Rangda's Mask, |
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Spirit Robe, |
Spirit Robe, |
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⚫ | |||
Warlock's Staff, |
Warlock's Staff, |
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Wind Demon, |
Wind Demon, |
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Malice, |
Malice, |
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Serrated Edge, |
Serrated Edge, |
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⚫ | |||
Chronos' Pendant, |
Chronos' Pendant, |
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Gem of Isolation, |
Gem of Isolation, |
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Typhon's Fang, |
Typhon's Fang, |
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Doom Orb, |
Doom Orb, |
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⚫ | |||
Heartseeker, |
Heartseeker, |
||
Mantle of Discord, |
Mantle of Discord, |
Revision as of 08:32, 20 January 2021
Items in SMITE are objects and artifacts that provide special benefits and/or abilities to a god beyond their basic capabilities, increasing their statistics and empowering their attack and defense. They are only sold at the store at the fountains on each base. Items cost Gold to purchase, and they can be sold back for 66% of the original cost. (However, they can be sold for their full price as long as the player has not left their fountain or used the item.)
Items are arranged in several categories: Consumable items, Relics, and Passive items, which are subclassified in Starter, Offensive, Defensive and Utility items. Passive items have branching tiers that allow players to upgrade them into different, stronger versions of the original item which can then be upgraded once more.
A list with all current items sorted in different categories (like type, tier or the stats they provide) can be found here: List of items.
Consumable items
Consumables are one-time use items that are removed after they are activated. Each god can only carry two different consumables at a time, but most allow of players to carry multiple quantities of each one. Wards and Sentry Wards are an exception to this as players can only carry two wards and one sentry ward at any time.
Chalices are early game consumables that allow players to invest an initially large amount of gold for a stack of Potions or Wards that can be refilled by returning to base. However, selling these yields no gold if the player leaves their fountain or consumes any charges.
Relics
Relics are a special type of activable items that grant useful extra abilities. Once used they will go onto cooldown before they can be used again. All players start with an empty Relic slot and a Vision Shard relic. Players can fill the empty slot with any relic for free, and at level 12 the Vision Shard relic can also be replaced with any other relic. If one changes their mind or selects the wrong relic, it can sill be sold back and switched as long as the player hasn't left the fountain or used it, as doing either will lock the relic in for the rest of the match. Relics can be upgraded with 500 gold, increasing their potency or giving them additional effects. These upgraded effects are shown on the relic's description in yellow. Upgraded relics will inherit any remaining cooldown from the original one.
Base
Standard
Upgraded
Passive items
Passive items are the most prevalent. Each one provides a bonus to one or more stats like Health, Movement Speed, Magical Protection, etc. Each god can only hold up to six different passive items. Most Tier III Passive items also provide a unique Passive effect, like auras or "on basic hit" effects, and more. There are also some Tier II items referred to as "bridge" items, which are cost efficient and grant useful passive effects. While most Passive items can be acquired by anyone, there are a number of items that are restricted to gods with a certain type of power (Physical or Magical); these are mostly the ones that provide Power, Lifesteal or Penetration bonuses. Some items are also restricted to certain classes or game modes. Players can usually carry more than one Passive item from the same item tree, but they can't acquire two of the exact same item or a lower-tier item if all of its upgrades are unavailable. There are some item trees, such as the Boots/Shoes and the Mask trees, where two items within the same tree cannot be purchased.
Passive items are classified in different categories: Starter, Offensive, Defensive and Utility. Starter items are items with a single tier whose bonuses and unique passive effects are most useful on the early stages of a match but gradually become less useful as time goes by. Offensive items provide boosts to stats related to attack and damage output (Physical & Magical Power, Attack Speed, Critical Strike Chance, etc.). Defensive items provide bonuses to stats related to defense and self-preservation (Physical & Magical Protection, Health and HP5). Utility items provide boosts for miscellaneous stats (Cooldown Reduction, MP5, Movement Speed, etc.) or provide supportive and team beneficial bonuses (like Aura effects).