Against the red rising sun, a winged form sweeps out to sea, claw clutched around a pebble. With focused grit, she hurls the small stone into the watery maw, circling above as it sinks into darkness. Resolved, she turns back to collect another. Jing Wei will not cease until the ocean is filled. That is her oath. And she will not break an oath. Once, she was a young girl, a princess, enamored by the glory of morning light. She gazed in wonder as her father, Yan Di, the Flame Emperor, shepherded the sun from the eastern sea. Desperately, she longed to reach the place where it emerged, but her father refused take her on the waters. One night, the princess sailed out alone, secretly hoping for a clear view come the dawn. But the waters were churning in a storm. Mountainous waves crashed into her tiny ship. The sea swallowed her whole. Yan Di woke and coaxed the sun from the horizon, only to find the shattered remains of his daughter’s boat upon the shore. Yet, even as he grieved, a bright goddess burst from the ocean and soared overhead. “Jingwei!” she cried, and Yan Di knew his daughter was reborn. Though given a second chance that day, Jing Wei swore an oath against the seas that took her life. She would fill them with stone until they were gone. An impossible task. But Jing Wei swore an oath. And Jing Wei will not break an oath.
Abilities[ | ]
Basic Attack -Jing Wei Basic Attack
Fire a projectile that deals Physical Damage to the first enemy hit.
Notes: Projectile stops on first target hit, and does not pass through walls.
Range: 8.8 meters
Radius: 0.48 meters
Damage: 46 + 1.05 per level
Damage Scaling: 100% Strength + 20% Intelligence
Ability Video
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Passive -Rapid Reincarnation
When exiting the fountain, fly into the sky and soar over obstacles. Select a landing location early or descend when the duration expires.
Notes: This abilty can be canceled before ascending. Jing Wei will not ascend if firing basic attacks when leaving the fountain. Jing Wei is fully CC Immune during buildup, ascent, flight, and descent.
Duration: 5 seconds
Ability Video
1st Ability -Persistent Gust
Create a Gust of Wind that deals Physical Damage and Knocks Up enemy gods and yourself. The Gust area continually deals Physical Damage. You gain increased Attack Speed while in the outer area of the Gust.
Notes: The Attack Speed buff is constantly refreshed while in the outer area.
Cost: 40/50/60/70/80 mana
Cooldown: 13/12.5/12/11.5/11 seconds
Range: 10.4m
Radius: 1.6m
Outer Radius: 3.2m
Damage: 60/105/150/195/240
Damage Scaling: 70% Strength
Damage Per Tick: 10/20/30/40/50
Damage Scaling Per Tick:
Buff Duration: 6 seconds
Ability Video
2nd Ability -Explosive Bolts
Your next 3 basic attacks are wider, have increased damage scaling, and explode on the first enemy hit. You gain increased Critical Strike Chance while this ability is active. This ability can gain multiple charges.
Notes: This ability goes on cooldown immediately on use.
Cost: 50 mana
Cooldown: 12 seconds
Range: 8.8 meters
Radius: 0.96 meters
Explode Radius: 1.28 meters
Crit Chance: 3/6/9/12/15%
Ability Charges: 1/2/2/3/3
Ability Video
3rd Ability -Agility
Dash forward and gain increased Strength. This ability can be used while Displaced and you will Dash further.
Notes: Dash range is longer when used while Displaced. You can turn while Dashing. You can turn while Dashing.
Cost: 40/50/60/70/80 mana
Cooldown: 18 seconds
Dash Range: 5.6 meters
Bonus Range: 8.62 meters
Strength: 10/15/20/25/30
Bonus Strength: 25/30/35/40/45
Movement Speed: 10%
Bonus Movement Speed: 20%
Ability Video
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Ultimate -Air Strike
Dash forward and fly into the sky, dropping explosives and dealing Physical Damage to enemies beneath you. Select a landing location, or wait to Dash backwards, dealing Physical Damage to enemies again before selecting a landing location.
Notes: Jing Wei is fully CC Immune during buildup, ascent, flight, and descent.