Difference between revisions of "Joust"

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There are [[Jungle|jungle camps]] on the sides of the map and only one short lane protected by one [[Structures#Towers & Phoenixes|tower]] and a [[Structures#Towers & Phoenixes|phoenix]]. The objective is to destroy the enemy's defenses, and ultimately their [[Structures#Titans|Titan]].
 
There are [[Jungle|jungle camps]] on the sides of the map and only one short lane protected by one [[Structures#Towers & Phoenixes|tower]] and a [[Structures#Towers & Phoenixes|phoenix]]. The objective is to destroy the enemy's defenses, and ultimately their [[Structures#Titans|Titan]].
   
This mode contains a unique boss objective: [[Jungle|Demon King]]. Upon his defeat, the team who defeated him receives a special buff for a short time. Additionally, the first structure of the enemy team is disabled for the buff's duration. Only [[Structures|phoenixes]] and [[Structures|towers]] can be disabled. If neither structure remains and the boss is defeated, the phoenix will be disabled if it should respawn during the buff's duration. This mechanic is unique to this map and can't be found anywhere else in SMITE.
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This mode contains a unique boss objective: [[Jungle#Joust|Demon King]]. Upon his defeat, the team who defeated him receives a special buff for a short time. Additionally, the first structure of the enemy team is disabled for the buff's duration. Only phoenixes and towers can be disabled. If neither structure remains and the boss is defeated, the phoenix will be disabled if it should respawn during the buff's duration. This mechanic is unique to this map and can't be found anywhere else in SMITE.
   
 
This map has a Chinese theme and was inspired by several Chinese legends, mainly the ones of the [[Jade Corruption|Jade Corruption event]] and the introduction of [[Mulan]].
 
This map has a Chinese theme and was inspired by several Chinese legends, mainly the ones of the [[Jade Corruption|Jade Corruption event]] and the introduction of [[Mulan]].

Revision as of 03:36, 8 May 2021

Accolade Matches Joust3v3.png

Joust is one of the Game Modes in SMITE.

Statistics

  • Players per Team: 3
  • Starting Level: 3
  • Starting Gold: 1,500
  • Setup Time: 0:45
  • Jungle Spawn Time: 0:10
  • Gold Spooling: 6 per second

Description

Queue Joust.png

Joust is a fast paced 3v3 Game Mode. Players are able to join this game mode from account level 3.

There are jungle camps on the sides of the map and only one short lane protected by one tower and a phoenix. The objective is to destroy the enemy's defenses, and ultimately their Titan.

This mode contains a unique boss objective: Demon King. Upon his defeat, the team who defeated him receives a special buff for a short time. Additionally, the first structure of the enemy team is disabled for the buff's duration. Only phoenixes and towers can be disabled. If neither structure remains and the boss is defeated, the phoenix will be disabled if it should respawn during the buff's duration. This mechanic is unique to this map and can't be found anywhere else in SMITE.

This map has a Chinese theme and was inspired by several Chinese legends, mainly the ones of the Jade Corruption event and the introduction of Mulan.

There are also 2 Ranked variants of this game mode: A standard 3v3 Joust and a 1v1 variant called Duel.

Minimap

JoustV4 Minimap.png

Jungle camps

  • Camp XPFury.png XP camp: There are three of these, one across from the Demon King camp and two on the same sides of the map in between the damage camp. They are composed of two Tree Demons. They spawn 0:10 seconds into the game and have a respawn time of 2 minutes (120 seconds).
  • Buff Speed new.png Speed Buff camps: There are two of these, both on the same sides of the map closest to the phoenix and are composed of two Tree Demons and one Tree Demon Buff Holder. They spawn 0:10 seconds into the game and have a respawn time of 3 minutes (180 seconds).
  • Buff ManaRegen new.png Mana Buff camps: There are two of these, both on the same sides of the map and are composed of two Turtles and one Turtle Buff Holder. They spawn 0:10 seconds into the game and have a respawn time of 3 minutes (180 seconds).
  • Buff Damage new.png Damage Buff camps: There is one of these, near the center of the map and is composed of two Tigers and one Tiger Buff Holder. They spawn 2:00 seconds into the game and have a respawn time of 3 minutes (180 seconds).
  • Camp FireGiant.png Demon King camp : There is one of these on the side of the map. It spawns 4 minutes into the game and has a respawn time of 5 minutes (300 seconds).

Gallery

Videos