Jungle

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Jungle in SMITE is the name given to the areas found inbetween/around the lanes, that allow players to travel around the map with ease. This area usually contains neutral monster camps that will grant players different bonuses after defeating them.

There are a few special camps that are present in almost all Game Modes commonly called "buff camps." Once slain, the bigger monster in the group will drop a unique buff on the ground, where the killer or one of their allies can pick it up, with a maximum of one dropped buff per holder. In Conquest, Clash and Joust, apart from the standard buff camps, there is also the Fire Giant, Apophis or Demon King, respectively. These are very strong neutral bosses that, once slain, will grant every person in the killer's team a powerful buff that stacks with any other buff. With a few exceptions, all neutral monsters deal Physical damage with melee attacks (the Mana camp monsters deal Magical damage instead while the Demon King and Fire Giant can do both).

The act of roaming the jungle and slaying neutral monsters without staying in a single lane is called "jungling." Jungling allows a team to have a higher gold and XP gain as well as a permanent ganker. Gods ideal for jungling are those with abilities allow them to quickly clear camps and move around the jungle and/or sustain themselves while doing so.

The Jungle is the most noticeable place that features an aspect called "fog of war", which hides gods from vision across differing distances, and is amplified as soon the lane and base is left. This hides gods from view but does not hide effects such as abilities or the use of Relics.

Jungle camps[edit | edit source]

Jungle monsters spawn in groups at specific locations ("camps") and will not leave their area, which is usually marked with a line on the ground around them. They are immune to attacks from beyond their camp's border unless they are engaged in combat. Generally, neutral monsters will not attack until someone attacks them first, the exception being certain camps found in Conquest who may attack anyone that enters their area. They will continue to attack their target until it dies or leaves the area, in which case they will switch to the next valid target. If no targets are left in their area, the jungle monsters will walk back to their starting position and start to gradually restore their health. Defeating these camps will always reward gold and experience. Each camp has a unique respawn time, which will not start until all units in the camps have been killed. Most jungle monsters deal physical damage, and both their stats and rewards increase as time goes by.

During the first minute of a match, the Jungle buff camps emit a protective debuff aura around themselves called the "Invader's Curse" that only affects players from the opposing half of the map (players from the Order half will be debuffed while in the Chaos side and vice versa). Invader's Curse lowers the victim's healing, movement speed and attack speed by 30%. This debuff persists for five seconds after leaving the area.

For a list of the jungle camps in each game mode, please visit their respective article: Game Modes

Jungle monsters[edit | edit source]

Conquest[edit | edit source]

Conquest has its jungle divided in two halves, one on either side of the middle lane. The map is perfectly symmetrical along the horizontal axis, divided into two halves by cracks and brooks down the center, providing a clear reference for players crossing into enemy territory.

Major locations like the Gold Fury and Fire Giant have elements that are located higher than other map features, giving players clear landmarks while moving through the more narrow and windy Jungle. Fog of War in the Jungle limits sight distance.

Jungle Camps[edit | edit source]

The following stat values feature the base value of each jungle camp when the game starts, plus the scaling value by which the stat is increased every 3 minutes.

Harpy
Icon Stats Description
NPC Conquest Harpy.png

Health: 200 (+70)
Physical Power: 12 (+4)
Physical Protection: 8 (+2)
Magical Protection: 4 (+2)

One of the weaker monsters in Conquest. It is aggressive to anyone that enters its leash radius. Defeating it grants 17.5 (+1.5) gold and 35 (+9) experience.
Elder Harpy
Icon Stats Description
NPC Conquest Harpy.png

Health: 530 (+90)
Physical Power: 15 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

A stronger version of the regular Harpies. It is aggressive to anyone that enters its leash radius. Defeating it grants 21.5 (+1.5) gold and 37 (+9) experience.
Alpha Harpy
Icon Stats Description
NPC Conquest Harpy.png

Health: 780 (+150)
Physical Power: 24 (+4)
Physical Protection: 14 (+2)
Magical Protection: 4 (+2)

The strongest version of the Harpies. It is aggressive to anyone that enters its leash radius. It has an ability called Screech which applies a 15% Attack Speed debuff to its target that stacks 2 times and lasts 6s. Defeating it grants 29.5 (+1.5) gold and 80 (+9) experience.
Buff Guards
Icon Stats Description

Health: 200 (+95)
Physical Power: 9 (+4)
Physical Protection: 9 (+2)
Magical Protection: 4 (+2)

Buff Guards use melee Physical basic attacks and accompany the Buff Holders. They are aggressive (except speed) to anyone that enters their leash radius. Defeating them grants 19.5 (+1.5) gold and 42 (+9) experience
Damage Buff Holder
Icon Stats Description
NPC Conquest Manticore.png

Health: 655 (+205)
Physical Power: 19 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

The Manticore Damage Buff Holder is aggressive to anyone that enters its leash radius. has an ability called Berserk that triggers when it goes below 45% Health. This ability will cause it to begin attacking with increased Attack Speed, causing players to take more damage over time. Defeating it grants 61.5 (+1.5) gold and 137 (+9) experience and causes it to drop a Damage Buff orb.
Speed Buff Holder
Icon Stats Description
NPC Conquest Centaur.png

Health: 655 (+205)
Physical Power: 19 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

The Centaur Speed Buff Holder has an Ability called Spear Thrust which initiates a wind up for a line attack that deals 3 times its basic attack to all enemies in range. Defeating it grants 61.5 (+1.5) gold and 137 (+9) experience and causes it to drop a Speed Buff orb.
Void Buff Holder
Icon Stats Description
NPC Conquest Chimera.png

Health: 655 (+205)
Physical Power: 19 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

The Chimera Void Buff Holder is aggressive to anyone that enters its leash radius. has an ability called Void Sludge which fires a projectile that places a debuff on its target that reduces their Protections by 5% for 10s. This ability has a cooldown of 7s and can stack 3 times. Defeating it grants 61.5 (+1.5) gold and 137 (+9) experience and causes it to drop a Void Buff orb.
Mana Buff Holder
Icon Stats Description
NPC Conquest Satyr.png

Health: 655 (+205)
Physical Power: 19 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

The Satyr Mana Buff Holder is worth the same amount of gold and experience as other Buff Holders with their Buff Guards included. It has an ability called Summon Spirits which summons up to 4 Spirit Satyrs shortly after it enters combat. Each Spirit Satyr has 40 (+10) Health, 2 (+2) Physical and Magical Protection and 13 (+4) Physical Power. These summons do not offer a gold or experience reward. Defeating the Satyr Mana Buff Holder grants 100.5 (+4.5) gold and 221 (+27) experience and causes it to drop a Mana Buff orb.
Lesser Scorpion
Icon Stats Description
NPC Conquest LesserScorpion.png

Health: 660 (+120)
Physical Power: 32 (+4)
Physical Protection: 8 (+2)
Magical Protection: 4 (+2)

A special defensive Scorpion found in Conquest. Once its health is depleted it enters a downed state for up to 10 seconds where it will require 3 more hits to secure the kill and earn the gold and experience rewards. After that it will restore a portion of its health, unable to enter the downed state again until it respawns. Defeating it grants 25.5 (+1.5) gold and 50 (+9) experience to the team that slays it. After it's defeat, it provides a healing aura in it's leash radius for the killer's team for 10 seconds healing players +10 health every second and presists for 3 seconds after leaving the area.
Oracle
Icon Stats Description
NPC Conquest Oracle.png

Health: 610 (+110)
Physical Power: 30 (+2)
Physical Protection: 14 (+2)
Magical Protection: 6 (+2)

A special defensive Fury found in Conquest. It has an ability called Guarding Ritual that initiates a 3s channeled spell. The channel can be interrupted by stuns, silences, knockups, mesmerizes, and fears. The spell places a buff on the Oracle that reduces incoming damage from all sources by 40% for 5s. Defeating it grants 34.5 (+1.5) gold and 49 (+9) experience. If a team defeats both Oracles, they will be granted vision of the Gold Fury pit for 90s.

Jungle Objectives & Bosses[edit | edit source]

The following stat values feature the base value of each jungle boss (Fire Giant, Pyromancer, Gold/Oni/Primal Fury and Greater Scorpion) when the game starts, plus the scaling value by which the stat is increased every 1 minute. All jungle bosses have a 50% resistance to all forms of lifesteal.

Totem of Ku
Icon Stats Description
NPC Conquest SoloOBJ Polynesian.png

Health: 300 +200 per time successfully taken
Physical Protection: 15
Magical Protection: 10

A passive structure in Conquest. Defeating it grants 25 gold to all members of the killer's team and enhances all allied towers until it respawns. The enhanced towers grants a buff to allies within the tower area until they leave it, after which the buff lasts for 10s. The buff increases movement speed by 5% and MP5 by 20 to 30, scaling over time with 3 tiers from 0-15 min.
Greater Scorpion
Icon Stats Description
NPC Conquest GreaterScorpion.png

Health: 805 (+145)
Physical Power: 64 (+4)
Physical Protection: 16 (+1.5)
Magical Protection: 15 (+1)

A special defensive Scorpion found in Conquest. Defeating it grants 80 (+9) to the killer and 25 gold to each member of their team and enhances the two Jungle Buffs on their respective side of the map. The Greater Scorpion on the Fire Giant side of the map enhances the Speed and Blue Buff and the one on the Gold Fury side enhances the Void and Damage Buff. The enhancement lasts until the enemy team defeats the Greater Scorpion, which in turn enhances their corresponding buffs.
Gold Fury
Icon Stats Description
NPC Conquest GoldFury.png

Health: 3500 (+250)
Physical Power: 120 (+2)
Physical Protection: 20 (+1.5)
Magical Protection: 20 (+1)

One of the strongest monsters in Conquest. It is aggressive to anyone that enters its leash radius. It has the ability called Burden of Riches that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack applies a 5% slow and 20 gold bounty when killed. The Gold Fury can break player deployables that block its path. Defeating it grants 156 (+6) gold and 55 (+5) experience to each member of the team who lands the killing blow.
Oni Fury
Icon Stats Description
NPC Conquest Fury Shinto.png

Health: 3500 (+250)
Physical Power: 120 (+2)
Physical Protection: 20 (+1.5)
Magical Protection: 20 (+1)

One of the special types of furies in conquest. It is aggressive to anyone that enters its leash radius. It has the ability called Burden of War that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack increases the targets damage taken from all sources by 5%. The Oni Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow. After its defeat, the next round of minions spawned in all 3 lanes are granted 75% bonus damage, 30% bonus health, increased Physical Protection by 50 and Magical Protection by 60.
Primal Fury
Icon Stats Description
NPC Conquest Fury Mayan.png

Health: 3500 (+250)
Physical Power: 120 (+2)
Physical Protection: 20 (+1.5)
Magical Protection: 20 (+1)

One of the special types of furies in conquest. It is aggressive to anyone that enters its leash radius. It has the ability called Burden of Dread that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack reduces the targets damage dealt by 5%. The Primal Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow, and grants every player on the killer's team a stacking 7% damage buff towards and 7% reduced damage from jungle camps and jungle bosses. This effect stacks up to 3 times.
Pyromancer
Icon Stats Description
NPC Conquest Pyromancer.png

Health: 2750 (+250)
Physical Power: 120 (+2)
Physical Protection: 20 (+1.5)
Magical Protection: 20 (+1)

The strongest defensive monster in Conquest. It has an ability called Infernal Ritual that initiates a 3s channeled spell. This channel can be interrupted by stuns, silences, knockups, mesmerizes, and fear. The spell is an AoE debuff that causes all nearby gods to take 15% increased damage from all sources for 10s. Defeating it grants 103 (+3) gold and 103 (+3) experience to each member of the team who lands the killing blow, and applies Blazing Haste their Fountain for 90s. Upon exiting the enhanced Fountain, players gain +40% Movement Speed buff for 15s. Entering combat will immediately remove this buff.
Fire Giant
Icon Stats Description
NPC Conquest FireGiant.png

Health: 6575 (+275)
Physical Power: 130
Physical Protection: 90
Magical Protection: 50

Enhanced
Health: 8275 (+275)
Physical Power: 150
Magical Power: 20
Physical Protection: 125
Magical Protection: 85

The strongest monster in Conquest. Its Basic Attacks can be ranged or melee and apply a debuff, reducing the target's healing by 40% and damage by 20%. Its abilities include:
  • Magma Blast: A line ability that slows by 80% for 1.5s, it then knocks up and deals 500 Magical damage.
  • Ragnarok's Fury: An ability that summons several meteors at all gods in the area, dealing 81 (+1) Magical damage per boulder.
  • Flames of Ragnarok: A permanent ability that surrounds the whole border with flames. Gods that walk through these flames will be dealt 26 (+1) Magical damage every 0.25s for 3s.
  • Molten Pools: A ground target AoE created under each player that deals 225 Magical damage every 1s for 5s. (30s cooldown)

Defeating it grants 156(+6) gold and 205 (+5) experience, and also grants the "Fire Giant's Might" buff to each living member of the team who landed the killing blow. After the 30 minute mark, the Fire Giant evolves into Enhanced Fire Giant, and grants the more powerful "Fire Giant's Rage" buff.

Arena[edit | edit source]

While Arena has no jungle, it does feature some neutral buff camps at the edges of the map.

Basilisk
Icon Stats Description
NPC ArenaS7 Camp ManaBasilisk.png Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Mana buff.
Lion
Icon Stats Description
NPC ArenaS7 Camp DamageLion.png Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff.
Boar
Icon Stats Description
NPC ArenaS7 Camp AttackSpeedBoar.png Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff.

Joust[edit | edit source]

Joust has a symmetrical jungle with a Mana Buff, Damage Buff and Speed Buff camp on each side of the map. The following stat values feature the base value of each jungle camp when the game starts, plus the scaling value by which the stat is increased every 2 minutes.

Buff Guards
Icon Stats Description

Health: 200 (+95)
Physical Power: 9 (+4)
Physical Protection: 9 (+2)
Magical Protection: 4 (+2)

Buff Guards use melee Physical basic attacks and accompany the Buff Holders. They are defensive and defeating them grants 19.5 (+1.5) gold and 42 (+9) experience.
Damage Buff Holder
Icon Stats Description
NPC Conquest Manticore.png

Health: 655 (+205)
Physical Power: 19 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

The Manticore Damage Buff Holder uses melee Physical basic attacks. It is defensive and defeating it grants 61.5 (+1.5) gold and 137 (+9) experience and causes it to drop a Damage Buff orb.
Speed Buff Holder
Icon Stats Description
NPC Conquest Centaur.png

Health: 655 (+205)
Physical Power: 19 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

The Centaur Speed Buff Holder uses melee Physical basic attacks. It is defensive and defeating it grants 61.5 (+1.5) gold and 137 (+9) experience and causes it to drop a Speed Buff orb.
Mana Buff Holder
Icon Stats Description
NPC Conquest Satyr.png

Health: 655 (+205)
Physical Power: 19 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

The Satyr Mana Buff Holder uses melee Physical basic attacks. It is defensive and defeating it grants 61.5 (+1.5) gold and 137 (+9) experience and causes it to drop a Mana Buff orb.

Siege[edit | edit source]

Siege's jungle is located in between its two lanes. Beyond their looks, both sections of the jungle are exactly the same.

Cyclops Brute
Icon Stats Description
NPC Portrait CyclopsWarrior 128.png Health: 90 + 65 per minute. These are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience.
Cyclops Thief
Icon Stats Description
NPC Portrait CyclopsSpeed 128.png Health: 90 + 65 per minute. These are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience.
Cyclops Mage
Icon Stats Description
NPC Portrait CyclopsMage 128.png Health: 90 + 65 per minute. These are cyclops who use ranged Magical basic attacks. Defeating them grants 20 gold and 40 experience.
Cyclops Buff Holder
Icon Stats Description
Health: 790 + 120 per minute. A stronger version of the regular Cyclops. Defeating it grants 60 gold and 160 experience and will cause it to drop a special buff.
Wild Juggernaut
Icon Stats Description
T SiegeJuggernaut Jungle.png Health: -
Damage: -
The strongest neutral monster in Siege. Defeating it grants gold and experience to each member of the team who landed the killing blow. This will spawn a friendly Siege Juggernaut for that team.

Clash[edit | edit source]

Clash has small jungles on the outside of each lane, as well as a small jungle between the lanes.

Baboon Mage
Icon Stats Description
NPC ClashEGYPT Portrait Baboon.png Health: 180
Damage: 5
These are baboon who use melee Magical basic attacks. Defeating them grants 20 gold and 30 experience.
Hyena Brute
Icon Stats Description
NPC ClashEGYPT Portrait Hyena.png Health: 180
Damage: 5
These are hyenas who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience.
Baboon/Hyena Buff Holder
Icon Stats Description
Health: 960
Health / 3 mins: 65
Damage: 32
A stronger version of the regular jungle monsters. Defeating it grants 60 gold and 150 experience and will cause it to drop a special buff.
Apophis
Icon Stats Description
NPC ClashEGYPT Portrait Apep.png Health: 5600
Health per Min: 145/175
Damage: 140
The strongest neutral monster in Clash. This monster has 35 Physical and Magical Protection, a 50% reduction on the Lifesteal from attackers, and can break player deployables that block its path. Defeating it grants 100 (150 at later stages of the game) gold, 50 (100 at later stages of the game) experience and also grants a special buff to each living member of the team who landed the killing blow. It restores 0.8% of your Maximum Health every second (4% HP5)

and 0.4% of your Maximum Mana every second (2% MP5)

Jungle buffs[edit | edit source]

All buff camps come with one buff-holding monster. Once defeated, this monster will drop their buff on the ground, where whoever landed the killing blow or one of their allies can pick it up within 30 seconds. The exceptions are the Fire Giant in Conquest, Apophis in Clash, and Demon King in Joust, who will automatically grant their special buff to everyone still alive on the team that defeated them.

Some jungle buffs have "enhanced" versions that grant the holder a more potent buff. These buffs become stronger after a set amount of time has passed in the match; with Clash's jungle camps enhancing after ten minutes, Shadow of Apophis enhancing after twenty minutes, and Fire Giant's Might enhancing after thirty minutes.

Jungle Buff - Mana and Cooldown
ManaRegen 01.png
ManaRegen 01 T2.png

Duration: 2 minutes (120 seconds)

Conquest

  • This buff grants +15 MP5, 10% cooldown reduction and hitting an enemy god restores 2% of your missing mana once per ability.
  • Enhanced: Additionally increases cooldown reduction bonus by 10% (20%) and provides 10% maximum mana increase.

Joust

  • This buff grants +25 MP5 and 10% cooldown reduction.

Clash

  • This buff grants +25 MP5 and 10% cooldown reduction.
  • Enhanced: Additionally increases MP5 by +25 (+50) and cooldown reduction by 5% (15%).

Arena and Siege

  • This buff grants +25 MP5 and 10% cooldown reduction.
Jungle Buff - Damage
Damage 01.png
Damage 01 T2.png

Duration: 2 minutes (120 seconds)

Conquest

  • This buff increases physical and magical power by 10% and provides +10 magical power and +5 physical power.
  • Enhanced: Additionally provides 7% physical and magical lifesteal

Joust

  • This buff increases physical and magical power by 20% and provides +10 magical power and +5 physical power.
  • Enhanced: Additionally increases damage dealt to Towers and Phoenixes by 30%.

Clash

  • This buff increases physical and magical damage by 20% and provides +10 magical power and +5 physical power.
  • Enhanced: Additionally increases physical and magical damage by 5% (25%) and provides +10 (+20) magical power and +5 (+10) physical power.

Arena and Siege

  • This buff increases physical and magical damage by 20% and provides +10 magical power and +5 physical power.
Jungle Buff - Speed
SpeedBuff 01.png

Duration: 2 minutes (120 seconds)

Conquest

  • This buff increases movement speed by 5%, crowd control reduction by 10%, and provides a stacking 2% movement speed per jungle monster kill/assist. Stacks 3 times and last 15s.
  • Enhanced: Additionally provides 5% (10%) Movement Speed.

Joust

  • This buff increases movement speed by 15%.

Siege

  • This buff increases movement speed by 15%.
Jungle Buff - Void
Buff Void.png

Duration: 2 minutes (120 seconds)

Conquest

  • This buff increases attack speed by 10% and reduces nearby enemy gods' protections by 10 (within a 55 unit range).
  • Enhanced: Additionally increases attack speed by 10% (20%).
Jungle Buff - Attack Speed
Buff AttackSpeed.png

Duration: 2 minutes (120 seconds)

Arena

  • This buff increases attack speed by 15%, magical basic attack damage by 15, and physical basic attack damage by 12.
Shadow of Apophis
Icon Dmg Apep Strike.png

Duration: 2 minutes (120 seconds)

Clash

  • This buff grants +50 magical power, +30 physical power, 4% HP5 and 2% MP5. Enemy gods hit by your abilities take damage equal to 2% of their maximum health over 4 seconds.
Veil of Apophis
Buff Apophis T2.png

Duration: 2 minutes (120 seconds)

Clash

  • This buff grants +70 magical power, +50 physical power, 4% HP5 and 2% MP5. Enemy gods hit by your abilities take damage equal to 3% of their maximum health over 4 seconds.
Fire Giant's Might
FireGiant 01.png

Duration: 4 minutes (240 seconds)

Conquest

  • This buff grants +70 magical power, +50 physical power, 4% HP5 and 2% MP5, and also increases damage versus Towers and Phoenixes by 25%.
Fire Giant's Rage
Dmg firegiant buff.png

Duration: 4 minutes (240 seconds)

Conquest

  • This buff grants +100 magical power, +65 physical power and Regen 4% of your health and 2% of your mana every 5 seconds for the buff duration. Your damage versus Towers and Phoenixes is increased by 30% and you ignore 75% of backdoor protections.
Demon King's Might
BullDemonKing 02.png

Duration: 1.5 minutes (90 seconds)

Joust

  • This buff grants 4% HP5 and 2% MP5.