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Jungle in SMITE is the name given to the areas found inbetween/around the lanes, that allow players to travel around the map with ease. This area usually contains neutral monster camps that will grant players different bonuses after defeating them.

There are a few special camps that are present in almost all Game Modes commonly called "buff camps." Once slain, the bigger monster in the group will drop a unique buff on the ground, where the killer or one of their allies can pick it up, with a maximum of one dropped buff per holder. In Conquest, Slash and Joust, apart from the standard buff camps, there is also the Fire Giant, Apophis or Bull Demon King, respectively. These are very strong neutral bosses that, once slain, will grant every person in the killer's team a powerful buff that stacks with any other buff. With a few exceptions, all neutral monsters deal Physical damage with melee attacks (the Mana camp monsters deal Magical damage instead while the Bull Demon King and Fire Giant can do both).

The act of roaming the jungle and slaying neutral monsters without staying in a single lane is called "jungling." Jungling allows a team to have a higher gold and XP gain as well as a permanent ganker. Gods ideal for jungling are those with abilities allow them to quickly clear camps and move around the jungle and/or sustain themselves while doing so.

The Jungle is the most noticeable place that features an aspect called "fog of war", which hides gods from vision across differing distances, and is amplified as soon the lane and base is left. This hides gods from view but does not hide effects such as abilities or the use of Relics.

Jungle camps[]

Jungle monsters spawn in groups at specific locations ("camps") and will not leave their area, which is usually marked with a line on the ground around them. In Conquest however, these monsters can leave and/or can be engaged from beyond their boarder which is known as "roaming" and will follow players for a duration (10s maximum down to 3s) and can be re-engaged by attacking them while returning to their initial camp. In other game modes, they are immune to attacks from beyond their camp's border unless they are engaged in combat. These neutral will not attack until someone attacks them first. They will continue to attack their target until it dies or leaves the area, in which case they will switch to the next valid target. If no targets are left in their area, the jungle monsters will walk back to their starting position and start to gradually restore their health. Defeating these camps will always reward gold and experience. Each camp has a unique respawn time, which will not start until all units in the camps have been killed. Most jungle monsters deal physical damage, and both their stats and rewards increase as time goes by.

For a list of the jungle camps in each game mode, please visit their respective article: Game Modes

Jungle monsters[]

Conquest[]

Conquest has its jungle divided in two halves, one on either side of the middle lane. The map is perfectly symmetrical along the horizontal axis, divided into two halves by cracks and brooks down the center, providing a clear reference for players crossing into enemy territory.

Major locations like the Gold Fury and Fire Giant have elements that are located higher than other map features, giving players clear landmarks while moving through the more narrow and windy Jungle. Fog of War in the Jungle limits sight distance.

Jungle Camps[]

The following stat values feature the base value of each jungle camp when the game starts, plus the scaling value by which the stat is increased every 3 minutes.

Harpy
Icon Stats Description
NPC Conquest Harpy

Health: 200 (+70)
Physical Power: 10 (+4)
Physical Protection: 8 (+2)
Magical Protection: 4 (+2)

One of the weaker monsters in Conquest. Defeating it grants 8 (+2) gold, 12 (+12) experience.
Elder Harpy
Icon Stats Description
NPC Conquest Harpy

Health: 600 (+90)
Physical Power: 20 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

A stronger version of the regular Harpies. Defeating it grants 18 (+2) gold, 20 (+12) experience.
Buff Guards
Icon Stats Description

Health: 120 (+95)
Physical Power: 6 (+4)
Physical Protection: 9 (+2)
Magical Protection: 5 (+2)

Buff Guards use melee Physical basic attacks and accompany the Buff Holders. Defeating them grants 18 (+1.5) gold and 35 (+9) experience
Damage Buff Holder
Icon Stats Description
NPC Conquest Manticore

Health: 700 (+205)
Physical Power: 24 (+6)
Physical Protection: 11 (+2)
Magical Protection: 8 (+2)

The Manticore Damage Buff Holder has an ability called Berserk that triggers when it goes below 30% Health. This ability will cause it to begin attacking with increased Attack Speed, dealing 55% damage per hit and causing players to take more damage over time. This ability lasts 5s. Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Damage Buff orb.
Speed Buff Holder
Icon Stats Description
NPC Conquest Centaur

Health: 700 (+205)
Physical Power: 24 (+4)
Physical Protection: 4 (+2)
Magical Protection: 6 (+2)

The Centaur Speed Buff Holder has an Ability called Spear Thrust which initiates a wind up for a line attack that deals 3 times its basic attack to all enemies in range. Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Speed Buff orb.
Void Buff Holder
Icon Stats Description
NPC Conquest Chimera

Health: 700 (+205)
Physical Power: 24 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

The Chimera Void Buff Holder has an ability called Void Sludge which fires a projectile that places a debuff on its target that reduces their Protections by 5% for 10s. This ability has a cooldown of 7s and can stack 3 times (applying up to 15% protection reduction). Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Void Buff orb.
Mana Buff Holder
Icon Stats Description
NPC Conquest Satyr

Health: 655 (+205)
Physical Power: 24 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

A stronger version of the small Satyr buff camp minions. Defeating the Satyr Mana Buff Holder grants 52 (+4.5) gold and 95 (+36) experience and causes it to drop a Mana Buff orb.

Jungle Objectives & Bosses[]

The following stat values feature the base value of each jungle boss (Fire Giant, Pyromancer and Gold/Oni/Primal Fury) when the game starts, plus the scaling value by which the stat is increased every 1 minute. All jungle bosses have a 50% resistance to all forms of lifesteal.

Totem
Icon Stats Description
NPC totem y10

Health: 300 +200 per time successfully taken
Physical Protection: 15
Magical Protection: 10

A passive structure in Conquest. Defeating it grants 25 gold to all members of the killer's team and enhances all allied towers until it respawns. The enhanced towers grants a buff to allies within the tower area until they leave it, after which the buff lasts for 10s. The buff increases movement speed by 5% and MP5 by 20 to 30, scaling over time with 3 tiers from 0-15 min.
Gold Fury
Icon Stats Description
NPC Conquest GoldFury

Health: 2750 (+250)
Physical Power: 150 (+4)
Physical Protection: 30 (+1.5)
Magical Protection: 30 (+1)

One of the strongest monsters in Conquest. It is aggressive to anyone that enters its leash radius. It has the ability called Burden of Riches that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack applies a 5% slow and 20 gold bounty when killed. The Gold Fury can break player deployables that block its path. Defeating it grants 130 (+6) gold and 55 (+5) experience to each member of the team who lands the killing blow. After it's defeat, whenever any members of the team that slain it will provide a buff to their structures that boosts it's Physical Power and reduce damage taken.
Oni Fury
Icon Stats Description
NPC Conquest Fury Shinto

Health: 3750 (+250)
Physical Power: 120 (+2)
Physical Protection: 35 (+1.5)
Magical Protection: 35 (+1)

One of the special types of furies in conquest. It has the ability called Burden of War that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack increases the targets damage taken from all sources by 5%. The Oni Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow. After its defeat, the next round of minions spawned in all 3 lanes are granted 75% bonus damage, 30% bonus health, increased Physical Protection by 50 and Magical Protection by 60.
Primal Fury
Icon Stats Description
NPC Conquest Fury Mayan

Health: 3750 (+250)
Physical Power: 120 (+2)
Physical Protection: 35 (+1.5)
Magical Protection: 35 (+1)

One of the special types of furies in conquest. It has the ability called Burden of Dread that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack reduces the targets damage dealt by 5%. The Primal Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow, and grants every player on the killer's team a stacking 7% damage buff towards and 7% reduced damage from jungle camps and jungle bosses. This effect stacks up to 3 times.
Pyromancer
Icon Stats Description
NPC Conquest Pyromancer

Health: 2500 (+250)
Physical Power: 120 (+4)
Physical Protection: 20 (+1.5)
Magical Protection: 20 (+1)

One of the strongest monsters in Conquest. It has an ability called Infernal Ritual that initiates a 3s channeled spell. This channel can be interrupted by stuns, silences, knockups, mesmerizes, and fear. The spell is an AoE debuff that causes all nearby gods to take 15% increased damage from all sources for 10s. Defeating it grants 85 (+5) gold and 50 (+5) experience to each member of the team who lands the killing blow, and drops a pickup known as the "RunicBomb Runic Bomb"
Fire Giant
Icon Stats Description
NPC firegiant y10

Health: 6875 (+275)
Physical Power: 130
Physical Protection: 120
Magical Protection: 80

Enhanced
Health: 8275 (+350)
Physical Power: 150
Magical Power: 20
Physical Protection: 125
Magical Protection: 85

The strongest monster in Conquest. This monster takes 20% reduced damage from crits and its Basic Attacks can be ranged or melee and apply a debuff, reducing the target's healing by 40% and damage by 20% for 3s. Its abilities include:
  • Magma Blast: A line ability that slows by 80% for 1.5s, it then knocks up and deals 500 Magical damage.
  • Ragnarok's Fury: An ability that summons several meteors at all gods in the area, dealing 81 (+1) Magical damage per boulder.
  • Flames of Ragnarok: A permanent ability that surrounds the whole border with flames. Gods that walk through these flames will be dealt 26 (+1) Magical damage every 0.25s for 3s.
  • Molten Pools: A ground target AoE created under each player that deals 225 Magical damage every 1s for 5s. (30s cooldown)

Defeating it grants 156 (+9) gold and 205 (+8) experience, and also grants the "Fire Giant's Might" buff to each living member of the team who landed the killing blow. After the 30 minute mark, the Fire Giant evolves into Enhanced Fire Giant, and grants the more powerful "Fire Giant's Rage" buff.

Arena[]

While Arena has no jungle, it does feature some neutral buff camps at the edges of the map.

Basilisk
Icon Stats Description
T ArenaRoman Basilisk Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Mana buff.
Lion
Icon Stats Description
T ArenaRoman Lion Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff.
Boar
Icon Stats Description
T ArenaRoman Boar Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff.

Joust[]

Joust has an assymetrical jungle on each side of the map - left side is big and contains two Blue Buff camps and the Bull Demon King camp in the middle of the jungle while right side is tiny and contains only one Red Buff camp.

Turtle
Icon Stats Description
NPC JoustCHN Portrait Turtle Health: 320
Damage: 5
Turtles are a jungle monster in Joust who can deal ranged Magical damage. Defeating it grants a 6 gold and 16 experience.
Turtle Buff Holder
Icon Stats Description
NPC JoustCHN Portrait Turtle Health: 1130
Damage: 32
A stronger version of the regular Turtles. Defeating it grants 65 gold and 185 experience and will cause it to drop a Mana buff.
Tiger
Icon Stats Description
NPC JoustS7 Tigers Health: 320
Damage: 5
Tigers are a jungle monster in Joust who deals melee Physical damage. Defeating it grants a 13 gold and 22 experience.
Tiger Buff Holder
Icon Stats Description
NPC JoustS7 Tigers Health: 1130
Damage: 32
A stronger version of the regular Tigers. Defeating it grants 65 gold and 185 experience and will cause it to drop a Damage buff (Void buff for camp across from BDK).
Demon King
Icon Stats Description
BullDemonKing 02 Health: 3844 + 216 per minute.
Damage: 140
The strongest neutral monster in Joust. This monster has 25 Physical and Magical Protections and 75% reduction on Lifesteal from attackers. Its basic attacks are melee, do Physical damage and apply a debuff reducing the target's healing by 40% and damage by 20% for 3s. Defeating it grants the “Bull Demon King's Might” buff to each living member of the team, granting +4% health regen per 5 seconds and +2% mana regen per 5 seconds, as well as disabling the first defending structure of the enemy team for 90s. In 1v1 Duel, this monster has 600 less health and 7 less Protections.

Slash[]

Slash has moderate jungles between the lanes, as well as wild juggernaut camps on the outside of each lane and at the back of each jungle behind each team's bases.

Baboon Mage
Icon Stats Description
NPC ClashEGYPT Portrait Baboon Health: 180
Damage: 5
These are baboons who use melee Magical basic attacks. Defeating them grants 20 gold and 30 experience.
Hyena Brute
Icon Stats Description
NPC ClashEGYPT Portrait Hyena Health: 180
Damage: 5
These are hyenas who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience.
Jaguar
Icon Stats Description
Npc jaguar Health: 180
Damage: 5
These are jaguars who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience.
Baboon/Hyena/Jaguar Buff Holder
Icon Stats Description
Health: 960
Health / 3 mins: 65
Damage: 32
A stronger version of the regular jungle monsters. Defeating it grants 60 gold and 150 experience and will cause it to drop a special buff.
Wild Juggernaut
Icon Stats Description
Npc apophis chosen Health: 1500
Health / 2 mins: 250
Damage: 50
Damage / 2 mins: 6
One of the strongest neutral monsters in Slash. Defeating it grants 50 gold, 150 expierence and will spawn a friendly juggernaut for the team that landed the killing blow.
Apophis
Icon Stats Description
NPC ClashEGYPT Portrait Apep Health: 4850
Health per Min: 145/175
Damage: 120
The strongest neutral monster in Slash. This monster has 50 Physical and Magical Protection, a 50% reduction on the Lifesteal from attackers, and can break player deployables that block its path. Defeating it grants 100 (150 at later stages of the game) gold, 50 (100 at later stages of the game) experience and also grants a special buff to each living member of the team who landed the killing blow. It restores 0.8% of your Maximum Health every second (4% HP5)

and 0.4% of your Maximum Mana every second (2% MP5)

Jungle buffs[]

Jungle buffs are a temporary enhancement that players can obtain from defeating jungle enemies from marked jungle camps, which are usually refered to as Buff Camps. Once a leader of these camps is defeated, it will drop their buff as a glowing rune on the ground, where whoever landed the killing blow or one of their allies can pick it up. The rune will last for 30s before it dissapears. The Fire Giant in Conquest, Apophis in Slash, and Bull Demon King in Joust won't drop their buffs on the ground and will instead grant their special buff to everyone currently alive on the team that defeated them automatically.

Some jungle buffs have "enhanced" versions that provide an additional buff on top of the normal buff.

  • In Conquest, Fire Giant's Might is enhanced after thirty minutes from minion's spawning.
  • In Slash, mana and speed camps are enhanced after ten minutes from minion's spawning, and center (damage) camp enhancing after five minutes, with Shadow of Apophis being enhanced after twenty minutes have passed.
Jungle Buff - Mana and Cooldown
ManaRegen 01

ManaRegen 01 T2

Duration: 2 minutes (120 seconds)

Conquest

  • Grants +4 Mana healed per second. Each time you hit an enemy God with an ability you regain 3% of your missing Mana. Enemy Lane Minions take an additional 5 True Damage while Jungle Bosses take an additional 3% of their current health as True Damage from abilities. Subsequent hits on the same target do half the bonus damage for the next 3s.

Slash

  • Grants +25 MP5 and 10% Cooldown Reduction.
  • Enhanced: Grants +50 MP5 and 20% Cooldown Reduction.

Arena

  • This buff grants +25 MP5 and 10% cooldown reduction.

Joust

  • Grants +15 MP5 to you and nearby Allies within 55 units along with +10% Cooldown Reduction for its owner.
  • Hitting an enemy God with an ability restores 4% of your Missing Mana. This can only occur once per ability.
Jungle Buff - Damage
Damage 01

Damage 01 T2

Duration: 2 minutes (120 seconds)

Conquest

  • Increases Physical and Magical Power by 10%, plus an additional flat +10 Magical Power and +5 Physical Power.

Slash

  • Increases Physical and Magical damage by 15%, +10 Magical Power and +5 Physical Power.
  • Enhanced: Increases Physical and Magical damage by 25%, +20 Magical Power and +10 Physical Power.

Arena and Joust

  • This buff increases physical and magical damage by 20% and provides +10 magical power and +5 physical power.
Jungle Buff - Speed
SpeedBuff 01

Speed t2

Duration: 2 minutes (120 seconds)

Conquest

  • Increases movement speed by 10%. Jungle minion kills/assists provide 2% extra movement speed. Stacks up to 3 times (16% total).

Slash

  • This buff increases movement speed by 15%.
  • Enhanced: Grants 15% movement and attack speed.
Jungle Buff - Cooldown
CoolDownReduction 01

Duration: 1 minute (60 seconds)

Conquest

  • Increases CDR by 5% + 0.75% per level up to 20% (5.75% at level 1) at level 20.
Jungle Buff - Shield
Protection 01

Duration: 1 minute (60 seconds)

Conquest

  • Provides a Shield equal to 50 health plus 20 per level (70 at level 1 and 450 at level 20) and grants 5 of both types of Protections per level (100 protections at level 20).
Jungle Buff - Void
Buff Void

Duration: 2 minutes (120 seconds)

Conquest

  • Increases attack speed by 10%, Magical Basic Attack Damage by 10, and Physical Basic Attack Damage by 12.

Joust

  • Increases Attack Speed by 15% while basic attacks reduce the target God’s Protections by 2% plus 2%/1% of your Physical/Magical Power from Items for 3 seconds. Stacks up to 3 times.
Jungle Buff - Support
HealthRegen 01

Duration: 2 minutes (120 seconds)

Conquest

  • Grants +100 maximum Health and Mana, plus an additional 30 for every 50 total protections on the wearer. Also grants +10 HP5 and MP5
Jungle Buff - Attack Speed
Buff AttackSpeed

Duration: 2 minutes (120 seconds)

Arena

  • This buff increases attack speed by 15%, magical basic attack damage by 15, and physical basic attack damage by 12.
Veil of Apophis
Icon Dmg Apep Strike

Duration: 2 minutes (120 seconds)

Slash

  • Grants +50 Magical Power, +30 Physical Power. Enemy gods hit by your abilities take damage equal to 2% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s.
Shadow of Apophis
Buff Apophis T2

Duration: 2 minutes (120 seconds)

Slash

  • Grants +70 Magical Power, +50 Physical Power. Enemy gods hit by your abilities take damage equal to 4% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Your damage versus Towers and Phoenixes is increased by 35%.
Demon King's Might
BullDemonKing 02

Duration: 90 seconds

Joust

  • This buff grants 4% HP5 and 2% MP5.
Enhanced Demon King's Might
BullDemonKing 02

Duration: 90 seconds

Joust

  • This buff grants 4% HP5 and 2% MP5. In addition, this buff also grants 10% Penetration.
Primal Fury Buff
NPC Conquest Fury Mayan

Duration: Permanent (stacks up to 3 times)

Conquest

  • Increased damage against and reduced damage from jungle camps and bosses. (7% increase/decrease per stack, providing a total of 21% increase/decrease versus jungle camps).
Fire Giant's Might
FireGiant 01

Duration: 4 minutes (180 seconds)

Conquest

  • Grants +75 Magical Power, +55 Physical Power and Regen 3% of your health and 2% of your mana every 5 seconds for the buff duration. Your damage versus Towers and Phoenixes is increased by 25%.
Fire Giant's Rage
Dmg firegiant buff

Duration: 4 minutes (180 seconds)

Conquest

  • This buff grants +100 magical power, +65 physical power and Regen 3% of your health and 2% of your mana every 5 seconds for the buff duration. Your damage versus Towers and Phoenixes is increased by 40% and you ignore 75% of backdoor protections.
Erinye's Vengeance
Ability TowerInvulnerability

Duration: 4 minutes (240 seconds)

Conquest

  • Grants a buff to a team's structures when inside it's aggro range that provide 7% increased physical power and damage reduction. Stacks up to 3 times (stacking to a total of 21%).


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