Manikin Scepter

From Smite Wiki
Jump to: navigation, search
Manikin Scepter
Starter ManikinScepter T1.png
Details
Item Type: Starter, Offensive, Defensive
Item Tier: Tier 1
Cost: 750
Total Cost:
Stats: +10 Basic Attack Damage
+10 Physical Protection
Active Effect:
Passive Effect: Enemies hit by your Basic Attacks are burned, taking 12 Physical Damage over 2s and have their Attack Speed reduced by 3.5%. Jungle Monsters take 4x the amount of damage. This effect can stack up to 4 times. When burned targets die you are healed for 15 Health and Mana. Can be upgraded at level 20.
Active Cooldown:
Passive Cooldown:

Manikin Scepter is one of the Items in SMITE.

Tiers[edit | edit source]

Item Cost /
Total Cost
Stats Passive Effect
Starter ManikinScepter T1.png
Manikin Scepter
750 +10 Basic Attack Damage
+10 Physical Protection
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 12 Physical Damage over 2s and have their Attack Speed reduced by 3.5%. Jungle Monsters take 4x the amount of damage. This effect can stack up to 4 times. When burned targets die you are healed for 15 Health and Mana. Can be upgraded at level 20.
Starter ManikinMace T2.png
Manikin Mace
1500
(2250)
+50 Basic Attack Damage
+100 Health
+30 Physical Protection
+8 Damage Reduction
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take quadruple damage. This effect can stack up to 4 times.

Item Cost /
Total Cost
Stats Passive Effect
Starter ManikinScepter T1.png
Manikin Scepter
750 +10 Basic Attack Damage
+10 Physical Protection
+3 Flat Damage Reduction
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 12 Physical Damage over 2s and have their Attack Speed reduced by 3.5%. Jungle Monsters take 4x the amount of damage. This effect can stack up to 4 times. Can be upgraded at level 20.
Starter ManikinHiddenBlade T2.png
Manikin Hidden Blade
1500
(2250)
+75 Basic Attack Damage
+30 Physical Protection
+5 Damage Reduction
PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 15% of their Current Health as Physical Damage and are slowed by 20% for 5s.