Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit. Has a 4 hit chain. Attacks in order of Mourning, Clarent, Clarent, Mourning with a 1, 0.75, 0.75, 1x swing time.
Hit enemies to gain Wrath. Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath. Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath. After using an ability or attacking, your Interact key becomes a Dash forward. This deals Physical Damage and Knocks Back the first enemy god hit.
Notes: Hitting enemy gods with abilities provides 2 Wrath and 1 for basic attacks. Hitting enemy minions provides 1 Wrath. Gain 1 Wrath every 4s. passively. Wrath can only be gained once per ability per enemy hit.
Ability Video
1st Ability -Cruel Strikes
Strike twice with your swords. First Slash, dealing Physical Damage to enemies in front of you. Then Slam, dealing Physical Damage to enemies in a line and either dealing Bonus Damage or Healing, based on your Basic Attack Chain.
Notes: Line attack deals Bonus damage on hit if Mourning is next in the basic attack chain. Line attack Heals you on hit if Clarent is next in the basic attack chain. Lower healing on hitting enemy minions. Line attack Heals you on hit if Clarent is next in the basic attack chain.
Cost: 45/50/55/60/65 mana
Cooldown: 12/11.5/11/10.5/10 seconds
Slash Radius: 4 meters
Slash Angle: 90 degrees
Slam Range: 4 meters
Slam Radius: 0.75 meters
Slash Damage and Scaling: 55/80/105/130/155 + 45% Strength
Slam Damage and Scaling: 55/80/105/130/155 + 65% Strength
Bonus Damage: 40% Protections
Heal: 45% Protections
Minion Heal: 10/15/20/25/30
Ability Video
2nd Ability -Bloodrage
Deal Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed. While buffed, basic attack hits on enemies reduce their Physical Protections and increase your own.
Notes: Physical Protection buff and debuff stacks up to 4 times.
Cost: 50/55/60/65/70 mana
Cooldown: 14 seconds
Radius: 3.2 meters
Damage: 50/90/130/170/210
Damage Scaling: 50% Strength and 40% Intelligence
Attack Speed: 40%
Movement Speed: 12/14/16/18/20%
Protection: 4/5/6/7/8
Buff Duration: 4 seconds
Protection Reduced: -4/-5/-6/-7/-8
Debuff Duration: 4 seconds
Ability Video
3rd Ability -Severing Slice
Fire a projectile that deals Physical Damage and Slows enemies. Direct hits with the center of the projectile cause targets to Bleed, taking Bonus Damage as they move.
Notes: Enemy gods are damaged for every 1.25m they move. Minions take damage over time instead of due to movement.
Cost: 40/50/60/70/80 mana
Cooldown: 12 seconds
Range: 9.6 meters
Radius: 0.6 meters
Inner Radius: 0.2 meters
Damage and Scaling: 55/85/115/145/175 + 50% Intelligence
Bleed Damage and Scaling: 20/25/30/35/40 + 10% Strength
Minion Damage and Scaling: 10/15/20/25/30 + 5% Strength
Slow: 30%
Debuff Duration: 2.5 seconds
Ability Video
Ultimate -Heart Slash
Deal Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a Health Shield and Healing over time, while dealing Physical Damage repeatedly to that enemy.
Notes: Ability repeatedly deals damage every 0.3s. over 1.5 seconds. You are Slowed while Channeling.
Cost: 40 mana
Cooldown: 20 seconds
Range: 6 meters
Radius: 1 meters
Damage: 80/130/180/230/280
Damage Scaling: 70% Strength
Damage Per Tick: 30/40/50/60/70
Damage Scaling Per Tick: 25% Strength
Heal: 10/20/30/40/50
Heal Scaling: 20% Intelligence
Shield Health: 160/200/240/280/320
Ability Video
Alt. Ultimate -Pursue the Weak
Become CC Immune and charge forward, traveling through walls, stopping on the first enemy god hit. Nearby enemies take Physical Damage and are Stunned. After a short delay, you launch yourself and Stunned enemies into the sky, repeatedly dealing Physical Damage.
Notes: Charge lasts 4 seconds but will continue if within a wall, ending immediately when possible. You gain vision of all enemies around you while Charging. If no enemy gods are able to be Displaced, the follow-up attack will not start. If no enemy gods are able to be Displaced, the follow-up attack will not start.
Cost: 80 mana
Radius: 3.2 meters
Damage: 150/200/250/300/350
Damage Scaling: 75% Strength and 75% Intelligence
Damage Per Tick: 70/90/110/130/150
Damage Scaling Per Tick: 15% Strength and 15% Intelligence