Without the sun, there would be no light, no warmth, no life. Without Ra, there would be no sun.
Ra is a guardian, the keeper of Ma'at - order and truth, and master of the sun. Each day he sails across the sky in a golden ship, and each night traverses the underworld, bringing light and warmth to the dead beneath the horizon. For those in the scorched South, Ra was the first God, creator of earth and sky and father to all other Gods.
But Ra's time is fading like a twilight sky. His descendants have grown in power and prominence and seek to replace him as the figure of authority. His own granddaughter, Eset, cleverly poisoned him by secretly summoning a viper under his feet. When he stepped on it, the serpent's venomous bite poisoned him. Eset promised to heal Ra if he revealed to her his True Name. At first, he refused, for knowledge of his True Name would give Eset unparalleled power over him, but as the pain mounted, Ra was forced to relent. Eset kept her word and Ra was healed, though the cost may have been too high.
Light can heal, but light can also burn, and the great protector is showing signs of wrath not seen since mankind's insolence. In that rare moment of anger, Ra sent his daughter, Hathor, in the form of a lion, to devour the people. However, he ended her bloody feeding before she consumed all mankind. This time, his burning gaze is set on the other Gods. When his wrath finally cools, nothing may be left but ash.
Abilities[]
Basic Attack -Ra Basic Attack
Fire a projectile that deals Magical Damage to the first enemy hit.
Notes: Projectile stops on first target hit, and does not pass through walls.
Range: 8.8 meters
Radius: 0.48 meters
Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
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Passive -Speed of Light
After using an ability, Ra gains Movement Speed. This buff stacks up to 3 times.
Notes:
Movement Speed: 5% Per Stack
Buff Duration: 15 seconds
Cooldown: 0s
Cost: 0s
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1st Ability -Celestial Beam
Ra summons a moving beam of intense light, dealing 95 [105% Intelligence] Magical Damage to enemies.
Notes:
Cost: 60/65/70/75/80 mana
Cooldown: 10 seconds
Range: 12.8 meters
Radius: 0.72 meters
Damage: 95/155/215/275/335
Damage Scaling: 105% Intelligence
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2nd Ability -Divine Light
Ra emanates light in an area around him that repeatedly Slows enemies before exploding, dealing 70 [70% Intelligence] Magical Damage. For a period after activation, basic attacks fire solar rays, dealing Magical Damage. The solar rays count as abilities, trigger ability effects, and pierce targets. Enemies looking at Ra gain additional Slow stacks and are Blinded by the explosion.
Notes: A Slow stack is applied every 0.5 s. The explosion occurs after 2s.
Cost: 60/65/70/75/80 mana
Cooldown: 14/13.5/13/12.5/12 seconds
Radius: 4.8m
Damage: 70/120/150/200/250
Damage Scaling: 70% Intelligence
Solar Ray Damage: 10/20/30/40/50
Solar Ray Damage Scaling: 85% Intelligence
Solar Ray Duration: 2/2.5/3/3.5/4
Slow: 5 %
Slow Duration: 3 seconds
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3rd Ability -Solar Blessing
Ra summons a pillar of blessed light, repeatedly dealing 20 [30% Intelligence] Magical Damage and 50% Healing allies for 12 Health. The light empowers Ra and allied gods in the area, granting Strength, Intelligence, Physical Protection and Magical Protection.
Notes: The pillar of light ticks 6 times over 6 seconds.
Cost: 65/75/85/95/105 mana
Cooldown: 15/14.5/14/13.5/13 seconds
Range: 8.8 meters
Radius: 3.2 meters
Damage Per Tick: 20/32/44/56/68
Damage Scaling Per Tick: 30% Intelligence
Heal Per Tick 12/24/36/48/60
Strength: 10/15/20/25/30
Intelligence: 20/25/30/35/40
Physical Protection: 10/15/20/25/30
Magical Protection: 10/15/20/25/30
Ability Video
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Ultimate -Searing Pain
Ra blasts enemies in front of him with a wave of heat, dealing 375 [125% Intelligence] Magical Damage. Deals bonus damage to gods based on their maximum Health.