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Rama
SkinArt Rama Default.jpg
Summary
Title: Seventh Avatar of Vishnu
Pantheon: NewUI Pantheon Hindu.png Hindu
Type: Ranged,Physical
Class: NewUI Class Hunter.png Hunter
Pros: High Mobility, High Attack Speed
Difficulty: Average
Release date: June 24, 2014
Favor: 5,500 Favor.png
Gems: 200 Gems.png
Voicelines: Rama voicelines
Voice actor: Nick Landis
Stats
Health: 460 (+76)
Mana: 205 (+34)
Speed: 370 (+0)
Range: 55 (+0)
Attack/Sec: 0.95 (+1.7%)
Basic Attack
Damage: 40 (+ 2.5)
+ 100% of Physical Power
Progression: None
Protection
Physical: 12 (+2.8)
Magical: 30 (+0.9)
Regen
HP5: 8 (+0.65)
MP5: 4.5 (+0.25)
*Numbers in parentheses are the amount gained at each level

"Pick up and fire piercing astral arrows, make each one count."

Rama is one of the playable Gods in SMITE.

Lore[]

Ravana's immortal reign subjugates the people. Shiva's boon grants the demon-king invulnerability against gods and beasts. Only mortal men stand a chance of defeating him, but Ravana's might is too potent for a mere man to overcome. All seems lost.

To save us, Vishnu took human form. Rama, prince of Ayodhya.

At age 16 he was already the perfect embodiment of man. Strong, humble, handsome, patient, devout; he is what mankind strives to be, yet, for all our flaws, can never reach.

When a neighboring kingdom, cursed by Ravana's magic, asked for aid, Rama answered, despite the misgivings of his father. With his brother Laksharma, Rama set out and slew a horde of demons. At the palace, Rama cleansed the curse by freeing the queen from stone. The city celebrated and Rama was invited to string Shiva's bow – with the prize princess Sita's hand in marriage. Shiva's bow could not be lifted by any man, let alone strung, but Rama broke the bow in half. He and Sita wed immediately.

Returning home, Rama was to be crown prince, but the jealousy of queen Kaikeyi forced Rama into exile, where he's remained these past fourteen years.

Yet Rama was recently seen on the field of battle. Word is, Ravana stole Rama's wife, and Rama left exile to embrace his destiny. He must defeat Ravana, free his wife, and set mankind on a path for peace, else darkness and evil will conquer all.

Abilities[]

Passive - Astral Quiver
Rama's Astral Quiver generates an Astral Arrow every 12s. Each Basic Attack hit reduces the time to generate an Astral Arrow by 2s. The first time a fired Astral Arrow hits an enemy it has a chance to drop to the ground. Picking up an Astral Arrow restores 10 Mana. Notes:
 Bullet.png Can hold up to 5 arrows.
 Bullet.png Always starts the match and respawns with a full quiver.
 Bullet.png Drop Chance: 30% + 1% per Level

Ability Video

1st Ability - Astral Strike
Rama switches to a more powerful arrow that Pierces and Slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows.

The Slow can be Stacked up to 3 times.

Notes:
 Bullet.png Can slow up to 30%.
 Bullet.png Slow %: 10%  Bullet.png Time Slowed: 1.5s
 Bullet.png Bonus Damage: 10/20/30/40/50  Bullet.png Ability Type: Buff
 Bullet.png Cost: 20 mana + 1 arrow per shot

Ability Video

2nd Ability - Infinite Arrows
Rama focuses his mind and gains increased Attack Speed. While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow. Notes:
 Bullet.png Attack Speed Increase: 30/35/40/45/50% for 5s.  Bullet.png Ability Type: Buff
 Bullet.png Cost: 60/65/70/75/80 mana  Bullet.png Cooldown: 15/14/13/12/11 seconds

Ability Video

3rd Ability - Rolling Assault
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next Basic Attack will consume an Astral Arrow that Cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot. Notes:
 Bullet.png Has a dash range of 55.
 Bullet.png Cripple Duration: 1/1.25/1.5/1.75/2s  Bullet.png Bonus Damage: 20/40/60/80/100 (+30% of your Physical Power)
 Bullet.png Ability Type: Dash  Bullet.png Cost: 70/75/80/85/90 mana
 Bullet.png Cooldown: 11 seconds

Ability Video

Ultimate - Astral Barrage
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage (70%, 85%, 100%) and decreasing in AoE size (15, 10, 7.5).

Every time Rama generates or picks up an Astral Arrow the cooldown of this ability is reduced by 0.4s.

Notes:
 Bullet.png Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed.
 Bullet.png Rama is untargetable and immune to crowd control effects for the duration.
 Bullet.png Can deal up to 459/688/918/1147/1377 (+135% of your Physical Power) damage.
 Bullet.png Has a range of 200.
 Bullet.png Damage: 180/270/360/450/540 (+55% of your Physical Power)  Bullet.png Ability Type: AoE
 Bullet.png Radius: 15/10/7.5  Bullet.png Cost: 80 mana
 Bullet.png Cooldown: 90 seconds

Ability Video

Videos[]

God Reveal[]

Achievements[]

Achievement Combat Rama ImaPro.png
I'm a Pro
As Rama kill two enemy Gods while in your Ultimate.
Achievement Combat Rama Ouch.png
Ouch!
As Rama Cripple 3 or more enemy Gods in a match using Rolling Assault.


Trivia[]

General[]

God Skins[]

  • T Rama WoodElf Icon.pngNature's Guardian
  • T Rama Scifi Icon.pngOrbital Strike
  • This skin was originally going to be called FutuRama to reference the TV series of the same name.
  • This skin was also voiced by Nick Landis.
  • One of this skin's joke lines ▶️"Why isn't my shield regenerating after I take damage?" is a reference to a gaming mechanism in shooter games.
  • One of this skin's joke lines ▶️"Do a barrel roll!" is a reference to the game Star Fox.
  • T Rama Esports Dignitas.pngDignitas
  • T Rama SuperheroArcher Icon.pngThe Marksman
  • T Rama NeonRebellion Icon.pngNeon Rebellion
  • T Rama SacredArrow Icon.pngSacred Arrow
  • T Rama OniHunter Icon.pngOni Hunter
  • T Rama Milatary Icon.pngLast Commando

Skins[]

Default
Default Skin card Release Date June 24, 2014
Type Standard
Cost Free
Requirements
Voicelines Rama voicelines
In Game Model
Extra Information

Valiant One
Valiant One Skin card Release Date June 24, 2014
Type Standard
Cost 100 Gems.png or 9500 Favor.png
Requirements
Voicelines Rama voicelines
In Game Model
Extra Information

Nature's Guardian
Nature's Guardian Skin card Release Date October 25, 2016
Type Standard
Cost 400 Gems.png
Requirements
Voicelines Nature's Guardian Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin can also be obtained as a rare roll from certain Treasure Chests.

Orbital Strike
Orbital Strike Skin card Release Date October 29, 2014
Type Exclusive
Cost 600 Gems.png
Requirements
Voicelines Orbital Strike Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom ability effects.
 Bullet.png This skin was part of the Odyssey 2015 event.
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.

Dignitas
Dignitas Skin card Release Date May 12, 2015
Type Exclusive
Cost 400 Gems.png (Dignitas Bundle)
Requirements
Voicelines Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin could also be obtained as a rare roll from the Dignitas Chest.

The Marksman
The Marksman Skin card Release Date June 6, 2017
Type Exclusive
Cost 400 Gems.png (Superhero Chest)
Requirements
Voicelines The Marksman Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.

Neon Rebellion
Neon Rebellion Skin card Release Date March 10, 2020
Type Exclusive
Cost 900 Gems.png (The Hero Emerges Bundle)
Requirements
Voicelines Neon Rebellion Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin was part of the Jade Corruption event.
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.

Sacred Arrow
Sacred Arrow Skin card Release Date December 1, 2020
Type Exclusive
Cost 750 Gems.png
Requirements
Voicelines Sacred Arrow Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin was part of the Odyssey: Reckoning event.
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.

Oni Hunter
Oni Hunter Skin card Release Date June 29, 2021
Type Exclusive
Cost 400 Gems.png (Oni Hunter Chest)
Requirements
Voicelines Oni Hunter Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.

Last Commando
Last Commando Skin card Release Date March 15, 2016
Type Limited
Cost None (Undying Chest)
Requirements
Voicelines Last Commando Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin could only be obtained as a rare roll from certain Treasure Chests.

Golden
Golden Skin card Release Date August 19, 2014
Type Standard
Cost 200 Gems.png or 9500 Favor.png
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information

Legendary
Legendary Skin card Release Date August 19, 2014
Type Standard
Cost 300 Gems.png or 12500 Favor.png
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information

Diamond
Diamond Skin card Release Date August 19, 2014
Type Standard
Cost 400 Gems.png or 15000 Favor.png
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information

Changelog[]

SMITE Version 8.6.6618.4 (June 15, 2021)

  • Icons Ram A03.png Rolling Assault
  • Increase Scaling on the bonus damage shot from 25% to 30%
  • Icons Ram A04.png Astral Barrage
  • Increased Base Damage from 180/265/350/435/520 to 180/270/360/450/540

SMITE Version 8.1.6381.5 (January 26, 2021)

  • Icons Ram A04.png Astral Barrage
  • Fixed an issue where Rama can fire other abilities while exiting the ultimate earlier than intended.

SMITE Version 7.10.6230.4 (October 20, 2020)

  • Icons Ram A04.png Astral Barrage
  • Decreased Base Damage from 180/270/360/450/540 to 180/265/350/435/520

SMITE Version 7.9.6189.8 (September 22, 2020)

  • Icons Ram A01.png Astral Strike
  • Decreased Slow Duration from 2s to 1.5s

SMITE Version 7.6.6084.4 (June 17, 2020)

  • Icons Ram A04.png Astral Barrage
  • Fixed an issue with Rama's camera zoom after using his Ultimate.

SMITE Version 7.5.6039 (May 19, 2020)

  • Icons Ram Passive.png Astral Quiver
  • This ability now includes.
  • Every Astral Strike Arrow Rama lands has a percent chance that an Astral Arrow pickup will appear on the ground. Drop chance = 30% + (1*level).
  • Additionally, picking up an arrow heals 10 mana.
  • Icons Ram A02.png Pick Me Up
  • Renamed to Infinite Arrows.
  • Removed Drop chance for Arrow Pickup from this ability.
  • Added
  • While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.
  • Icons Ram A03.png Rolling Assault
  • You can cancel this ability after rolling.
  • Increased Physical Power Scaling of 25% to the arrow shot bonus damage.
  • Icons Ram A04.png Astral Barrage
  • Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s. (includes passive regen + picked up deployables + generated arrows during stim)

SMITE Version 7.2.5895.5 (February 25, 2020)

  • Icons Ram A03.png Rolling Assault
  • Fixed an issue where Rama could not dash in other directions when landing from being hit by a King Arthur ultimate.

SMITE Version 7.1.5858.2 (January 28, 2020)

  • General
  • Base Movement Speed Increased from 365 to 370.
  • Icons Ram Passive.png Astral Quiver
  • Rama now starts the match and respawns from death with a full quiver of arrows.
  • Icons Ram A04.png Astral Barrage
  • Decreased Mana Cost from 100/110/120/130/140 mana to 80 at all ranks.

SMITE Version 6.8.5557.1 (July 24, 2019)

  • Icons Ram A04.png Astral Barrage
  • Shifted the damage each successive shot does from 50/75/100% to 70/85/100%.
  • Reduced damage from 200/300/400/500/600 (+60% of your physical power) to 180/270/360/450/540 (+55% of your physical power).
  • Note that this keeps the total damage from all 3 shots very close to before and after this change.

SMITE Version 6.4.5372.6 (April 2, 2019)

  • Icons Ram A02.png Pick Me Up
  • Decreased Mana Cost from 80/85/90/95/100 to 60/65/70/75/80.

SMITE Version 5.13.4890 (July 24, 2018)

  • Icons Ram A04.png Astral Barrage
  • Adjusted the FX for this targeter to help it remain visible to the player firing, while also conveying the amount of shots left.

SMITE Version 5.7.4730 (April 24, 2018)

  • General
  • Fixed an issue where Rama's Astral Arrows self buff could apply item effects that trigger off of abilities.

SMITE Version 4.18.4332 (September 26, 2017)

  • General
  • Fixed an issue where The Marksman would say the wrong “VBG” line.

SMITE Version 4.15.4255 (August 16, 2017)

  • Icons Ram A01.png Astral Strike
  • Decreased Bonus Damage from 15/25/35/45/55 → 10/20/30/40/50.

SMITE Version 4.8.4062.1 (May 9, 2017)

  • Icons Ram A04.png Astral Barrage
  • Updated the description of this Ability with the correct radius.

SMITE Version 4.1.3882 (February 1, 2017)

  • Icons Ram A03.png Rolling Assault
  • Cooldown increased from 12/11/10/9/8 → 11s at all ranks.

SMITE Version 3.13.3518 (July 19, 2016)

  • Icons Ram A01.png Astral Strike
  • Increased bonus damage from 10/20/30/40/50 → 15/25/35/45/55.
  • Increased Slow duration from 1s → 2s.

SMITE Version 3.4.3299 (March 15, 2016)

  • Icons Ram Passive.png Astral Quiver
  • Increased rate of Astral Arrow regeneration from one arrow every 15s → every 12s.
  • Icons Ram A01.png Astral Strike
  • Reduced mana cost per arrow from 25 → 20 per arrow.

SMITE Version 2.17.3071 (November 3, 2015)

  • General
  • Fixed Rama unable to use Basic Attacks if running out of Mana while Astral Strike is active.
  • Icons Ram A03.png Rolling Assault
  • Fixed bonus damage not applying if fired at point blank range.
  • Icons Ram A04.png Astral Barrage
  • Fixed an issue where Rama would become Knockup/back immune.

SMITE Version 2.7.2766 (June 2, 2015)

  • Icons Ram A01.png Astral Strike
  • Fixed the Piercing sound fx not playing.

SMITE Version 2.4.2684.1 (April 15, 2015)

  • Icons Ram A04.png Astral Barrage
  • Added timer on the ground targeter indicating when the ability will expire and Rama will be forced to land.

SMITE Version 2.2.2636 (March 18, 2015)

  • Icons Ram A02.png Pick Me Up
  • Added new sound and fx for when Rama picks up the dropped arrows.

SMITE Version 2.0.2573.3 (February 11, 2015)

  • General
  • Base Attack Speed increased from 0.92 to 0.95.
  • Attack Speed per level increased from 1.4% to 1.7%.
  • Icons Ram A01.png Astral Strike
  • Damage from this ability is now reduced to 75% for each enemy hit after the first.

SMITE Version 1.0.2418 (November 19, 2014)

  • Icons Ram A04.png Astral Strike
  • Fixed an issue where Astral Strike could be disabled during Astral Barrage.

SMITE Version 1.0.2347.1 (October 15, 2014)

  • General
  • Fixed Diamond card using default image background.
  • Icons Ram A03.png Rolling Assault
  • Fixed a condition where an Astral Arrow gained while using this ability would not deal bonus damage or cripple when consumed.
  • Icons Ram A04.png Astral Barrage
  • Reduced base damage from 250/350/450/550/650 to 200/300/400/500/600.
  • Reduced physical power scaling from 80% to 60%.

SMITE Version 1.0.2298.3 (September 10, 2014)

  • Icons Ram A04.png Astral Barrage
  • Fixed an issue that caused the camera to stay zoomed in after coming down from the sky.

SMITE Version 1.0.2247 (August 5, 2014)

  • General
  • Fixed an issue with his ability targeters starting out faint and loading in over a short time.
  • Icons Ram A01.png Astral Strike
  • Slow now stacks up to 3 times, changed from 20/25/30/35/40 to 10% at all ranks.
  • Now costs 25 mana per shot.

SMITE Version 1.0.2215.6 (July 15, 2014)

  • General
  • Fixed a number of icon, messaging, sound, and tooltip issues.
  • Basic attacks have had their effects updated to originate from his bow instead of his stomach.
  • Improved visual FX dropping and picking up Astral Arrows, and what Astral Arrows look like while firing.
  • Icons Ram A01.png Astral Strike
  • FX added to bow to indicate when Astral Strike is in toggled on state.
  • Icons Ram A04.png Astral Barrage
  • Fixed an issue with this ability dropping astral arrows.

SMITE Version 1.0.2189 (June 27, 2014)

  • Icons Ram A01.png Astral Strike
  • Fixed an issue where Rama would have infinite arrows.
  • Fixed an issue with ranks 1-4 slowing for 2s instead of 1s.
  • Fixed an issue where the ability can't be toggled with less than 9 mana.
  • Icons Ram A02.png Pick Me Up
  • Rama's allies can no longer pick up his arrows for him.
  • Icons Ram A04.png Astral Barrage
  • Fixed rank 2 applying a slow.

SMITE Version 1.0.2188.3 (June 24, 2014)

  • Rama has been added to the game.

Pre-release

  • General
  • Updated title to “Seventh” instead of “7th.”
  • Icons Ram A01.png Astral Strike
  • This ability now does item on-hit effects only for the first target hit. Items like Golden Bow will not trigger for every enemy in the line.
  • This ability now does 100% lifesteal on the first target hit.
  • Bonus damage now applies to objectives.
  • Icons Ram A02.png Pick Me Up
  • Rama’s teammates can now pick up drops of Astral Arrows for him.


Replaced abilities[]

2nd Ability - Pick Me Up
Passive: Any time an enemy is hit by an Astral Arrow there is a % chance that an Astral Arrow pickup will appear on the ground (Only procs on the first enemy hit by Astral Strike). The pickup adds one Arrow to Rama's Astral Arrow count.

Active: Rama gains increased attack speed.

Notes:
 Bullet.png Drop chance for Arrow Pickup: 10/20/30/40/50%  Bullet.png Attack Speed Increase: 30/35/40/45/50% for 5s.
 Bullet.png Ability Type: Buff, Pickup  Bullet.png Cooldown: 15/14/13/12/11 seconds
 Bullet.png Cost: 60/65/70/75/80 mana

Ability Video


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