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AW3 - SMITE 2 Alpha Weekend 3
Patch2AW3Badge
Summary
Release date: June 27, 2024
Bonus Update:
Hotfixes:
Client version: 1519140
Update Highlights:
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Update Show:
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See also
← AW2  Bullet  AW3  Bullet  AW4 →
All Patch Notes

NEW GODS

NEW SKINS

GAMEPLAY

  • Many more adjustments have been made to improve the feel of moving, attacking, and using abilities

GENERAL

  • T Screen (Top Stats and Combat Log)
    • Players will be able to see who the top performers are on each team
    • As well as recent history of the damage they have taken or dealt
  • Players can now swap between 2 pre-defined HUDs
    • Legacy
      • The default, a HUD intended to emulate the SMITE 1 experience
    • Novus
      • A new option, Rearrange Items to be closer to the center for better viewing of SMITE 2’s active items system
  • Minimap
    • Jungle camp respawn timer updates in segments instead of every second
    • This will display in 6 segments, similar to SMITE 1
    • In World Timers will still update by the second
  • Item Store
    • Role Filter Subcategories
      • Items within role filters will now be labeled and divided by their primary stat for easier parsing of item selection.
  • Updated Ruler to match Smite 1 Lengths, but converted to SMITE 2 Meters
  • Damage Numbers had further adjustments, related to positioning, spacing, and sizing
  • Interaction UI has had a visual and technical overhaul

CONQUEST

“Conquest is getting various changes to increase the intensity of the game mode, especially in the early to mid-game. Jungle Buffs will now drop at level 1, and players can stack multiple types of Jungle Buffs on each god. Gold gain is being increased to speed up the pace that players get to full build.

The side lanes are getting a new camp to fight over - the Cyclops Camp - that provides no XP but more gold than a usual camp. This will help players push their advantage gained in early pvp combat.

We are also making some changes to ensure games end on time. Structures are getting easier to kill and Fire Giant will provide a more powerful reward."

  • NEW CAMP Side lane gold pickups replaced with Rogue Cyclops
    • No longer grants team gold
    • Does not grant XP when killed
    • Big Rogue Cyclops grants 90 (+10/level) gold
    • Small Rogue Cyclops grants 15 (+5/level) gold
  • Level 1 jungle buffs
    • Jungle camps now drop buffs at level 1
  • Players can now pick up and stack different jungle buffs
  • Harpy camps will now always spawn as one big harpy plus two small harpies
  • Adjusted Minion movement speed and spawn timings to ensure all waves meet at 0:30
  • Minions gain damage reduction over time
    • Starts at 0%
    • Gains +1.75% every 3 minutes
    • Caps at 15.75% at 30 minutes
  • Map gold changes
    • Increased scaling gold per level on minions by 0.5 to 1.5
    • Increased scaling gold per level on jungle camps from 1.5 to 3
  • Phoenix HP/Protections Nerfs
    • Decreased Base health from 3000 to 2500
    • Decreased Base protections from 145 to 135
  • Tower HP/Protections Nerfs
    • Decreased Base health from 2500 to 2250
    • Decreased Base protections from 135 to 130
  • Titan HP/Physical Penetration Nerfs
    • Decreased Base health from 11750 to 10000
    • Decreased Base physical penetration from 30% to 15%
  • Increased Buff Stats from Fire Giant Buff
    • Now grants +30 protections on first kill
    • Base health regeneration buff increased from 0.8%/s to 1%/s
    • Base mana regeneration buff increased from 0.4%/s to 0.5%/s
  • Jungle buff effect changes
    • New Primal buff effects
      • Level 1
        • Gain +5 Mana Regeneration.
      • Level 2
        • Gain +5 Mana Regeneration.
        • When you take damage from an enemy god, reduce non-ultimate cooldowns by 1 second. Can only occur every 6 seconds.
      • Level 3
        • Gain +10 Mana Regeneration.
        • When you take damage from an enemy god, reduce non-ultimate cooldowns by 1 second. Can only occur every 6 seconds.
      • Level 4
        • Gain +10 Mana Regeneration.
        • When you take damage from an enemy god, reduce non-ultimate cooldowns by 1 second. Can only occur every 3 seconds.
    • New Pathfinder buff effects
      • Level 1
        • Gain +10% Movement Speed.
        • When you slay a jungle monster, recover 10% of the monster's health as healing and restore 25 mana.
        • There is a known bug currently where it isn’t giving the correct % of HP, which is fixed in a future patch.
      • Level 2
        • Gain +10% Movement Speed.
        • When you slay a jungle monster, recover 10% of the monster's health as healing and restore 25 mana.
        • Abilities that hit enemy gods reduce protections by 10.
      • Level 3
        • Gain +15% Movement Speed.
        • When you slay a jungle monster, recover 10% of the monster's health as healing and restore 25 mana.
        • Abilities that hit enemy gods reduce protections by 10.
      • Level 4
        • Gain +15% Movement Speed.
        • When you slay a jungle monster, recover 10% of the monster's health as healing and restore 25 mana.
        • Abilities that hit enemy gods reduce protections by 20.
    • New Inspiration buff effects
      • Level 1
        • Gain +4 STR/INT once per ability hit or basic attack hit. Max 5 stacks.
      • Level 2
        • Gain +4 STR/INT once per ability hit or basic attack hit. Max 5 stacks.
        • Nearby minion deaths stores a soul. Hitting an objective or jungle boss fires all of the souls towards the target, dealing 15 damage per soul. Max 30 souls.
      • Level 3
        • Gain +8 STR/INT once per ability hit or basic attack hit. Max 5 stacks.
        • Nearby minion deaths stores a soul. Hitting an objective or jungle boss fires all of the souls towards the target, dealing 15 damage per soul. Max 30 souls.
      • Level 4
        • Gain +8 STR/INT once per ability hit or basic attack hit. Max 5 stacks.
        • Nearby minion deaths stores a soul. Hitting an objective or jungle boss fires all of the souls towards the target, dealing 15 damage per soul. Max 30 souls.
        • Gain +1 soul every second.
    • New Caustic buff effects
      • Level 1
        • Attacks and abilities apply poison that deals 2.5% of Max Health over 3 seconds.
      • Level 2
        • Attacks and abilities apply poison that deals 5% of Max Health over 3 seconds.
      • Level 3
        • Attacks and abilities apply poison that deals 5% of Max Health over 3 seconds.
        • Each tick heals the owner for +10 HP.
      • Level 4
        • Attacks and abilities apply poison that deals 10% of Max Health over 3 seconds.
        • Each tick heals the owner for +10 HP.
    • New Trinket buff effects
      • Level 1
        • Gain a +50HP Shield. Stacks with other Trinkets.
        • Max 900 Shield HP.
      • Level 2
        • Gain a +100 HP Shield. Stacks with other Trinkets.
        • Max 900 Shield HP.
      • Level 3
        • Gain a +200HP Shield. Stacks with other Trinkets.
        • Max 900 Shield HP.
      • Level 4
        • Gain a +300HP Shield. Stacks with other Trinkets.
        • Max 900 Shield HP.
  • Requirement for leveling up camps reduced by 1 whole clear
    • Prev: 3 buff camp clears to go from level 1 -> 2
    • Now: 2 buff camp clears to go from level 1 -> 2
  • Fixed jungle camp special abilities not using their STR/INT for damage
    • Was only doing base damage without the scaling
  • Reduced last hit threshold for Minotaur from 25% of remaining HP to 10%
  • Fixed Fire Giant’s projectiles getting blocked by deployable walls

GODS

NEW

T Hecate(S2) Default Icon Hecate

  • Icons2 BasicAttack Magical Hecate Basic Attack
    • Fire a projectile that deals Magical Damage to the first enemy hit.
    • Projectile stops on first target hit and does not pass through walls.
    • Damage: 42 + 2.32 per level
    • Damage Scaling: 100% Strength + 20% Intelligence
    • Range: 8.8 meters
    • Radius: 0.48 meters
  • Icons2 Hecate Passive Mythic Ritual
    • Interact with allied Structures to channel and create a buff area that provides Health and Mana regeneration to Gods in the area. Interact with allied Gods only if they have recently earned a kill to channel and increase their Strength and Intelligence
    • Channel time is 2 seconds.
    • Can move while channeling. Channel will not be interrupted if the target or Hecate get out of range.
    • Structure buff area has infinite duration. Only 1 Structure can be buffed at a time. If a new one is buffed the previous one will lose the effect.
    • Must complete the ritual on a player within 31 seconds of that player getting a kill.
    • Health Regeneration: 2 + 0.25 Per Level
    • Mana Regeneration: 2 + 0.25 Per Level
    • Strength: 5 + 2 Per Level
    • Intelligence: 8 + 3.2 Per Level
    • Buff Duration: 301 seconds
  • Icons2 Hecate A01 PFIcons2 Hecate A01 HF Triplicate Form
    • Fire a projectile that alternates between Power Form and Hex Form on each activation. Power Form deals Magical Damage and Marks enemies hit. Marked enemies take bonus Magical Damage damage when they are damaged by gods. Hex Form deals Magical Damage and Mesmerizes enemies hit.
    • Projectiles both pass through and damage all enemies and pass through walls
    • Both projectiles linger at max range for 1 second and can still hit enemies. Each projectile can only hit an enemy 1 time.
    • Only damage dealt by the basic attacks and abilities of gods triggers the bonus damage from the Mark.
    • Damage: 60/110/150/190/230
    • Damage Scaling: 70% Intelligence
    • Bonus Damage: 10/15/20/25/30
    • Bonus Damage Scaling: 5% Intelligence
    • Mark Duration: 6 seconds
    • Mesmerize Duration: 1 second
    • Range: 11.2 meters
    • Radius: 0.75 meters
    • Cooldown: 7 seconds
    • Cost: 40/50/60/70/80 mana
  • Icons2 Hecate A02 Spell Eater
    • Create a Sigil that charges up when Gods activate abilities in a large area. Reactivate to deal Magical Damage to enemies in the targeted area. Damage can increase by up to 120% at full Charges.
    • Max Charge of 12.
    • Damage is increased by 10% per Charge.
    • Max Damage is 220% base damage and scaling.
    • Damage: 70/115/160/205/250
    • Damage Scaling: 45% Intelligence
    • Charge Radius: 20 meters
    • Attack Range: 9 meters
    • Attack Radius: 3.2 meters
    • Cooldown: 8 seconds
    • Cost: 50/60/70/80/90 mana
  • Icons2 Hecate A03 Repel Magic
    • Lock on to yourself or an allied god to grant them a Magical Shield and deal Magical Damage to enemies around them. Activating this ability increases your Movement Speed and provides Spell Eater with 3 charges instead of 1.
    • Magical Shields are HP shields that only absorb Magical Damage. They stack with HP Shields.
    • Damage: 85/130/175/220/265
    • Damage Scaling: 85% Intelligence
    • Magical Shield Health: 60/120/180/240/300
    • Movement Speed: 5/7.5/10/12.5/15%
    • Buff Duration: 6 seconds
    • Range: 8.8 meters
    • Radius: 3.2 meters
    • Cooldown: 12 seconds
    • Cost: 30/35/40/45/50 mana
  • Icons2 Hecate A04 Open the Gates
    • Create two portals that deal Magical Damage to enemies after a delay. Gods who are hit are Stunned, and then Displaced to the opposite portal. You and allied gods can interact with the portals to Teleport between them.
    • One Portal is always opened right in front of you, the other is opened at a targeted area.
    • Enemies that cleanse or immune the Stun will not be Teleported.
    • The initial delay is 1.5 seconds
    • The Interactable Lifetime is 31 seconds.
    • You and allies can interact with the portals any number of times.
    • Damage: 220/290/350/410/470
    • Damage Scaling: 80% Intelligence
    • Stun Duration: 1 second
    • Range: 14 meters
    • Radius: 4.8 meters
    • Cooldown: 91 seconds
    • Cost: 90 mana

T Thanatos(S2) Default Icon Thanatos

“The Hand of Death enters the battleground! Thanatos excels are dishing out high burst damage, hunting down low health enemies, and quickly chaining kill after kill when played well.

His kit itself is focused and successful at this playstyle. Our focus for bringing him to Smite 2 is looking for Quality of Life improvements and smaller adjustments to help him better excel.

Scent Of Death now provides an extra layer of danger for enemies in execute range, providing Thanatos raw bonus damage for all of his abilities. With this active a Death Scythe is nearly an execute unto itself. Soul Reap has also been sped up, lowering the time for his full burst to be realized.

Additionally a few smaller issues surrounding Thanatos in Smite 1 have been resolved, such as him not benefitting from his Passive Cooldown Reduction on Death Scythe if used too close to an enemy or the self root duration when he lands from his ultimate. Enemies in Execute range also cannot hide in Stealth Areas from Thanatos so watch out!

Thanatos mains should feel the core identity of Thanatos remains as strong as ever, with bonus elements that either amplify this identity or smooth out the experience overall.”

  • Icons2 BasicAttack Physical Thanatos Basic Attack
    • Deal Physical Damage to an enemy in front of you.
    • Thanatos has a 3 hit chain. Attacks in an order of 1 / 0.75 / 1.5x damage and swing time. The final swing hits all targets in range.
  • Icons2 Thanatos Passive Harvester of Souls
    • Enemy gods at low health are revealed to you and can be Executed by Hovering Death. Killing an enemy heals Thanatos. Killing a god reduces all of his cooldowns. Thanatos' abilities cost health.
    • The health threshold is determined by the rank of Hovering Death using the first rank value when Hovering Death is unranked.
    • God Kill Heal: 15% of their Max Health
    • NPC Kill Heal: 7% of their Max Health
    • Cooldown Reduction: -5 seconds
  • Icons2 Thanatos A01 Death Scythe
    • Fire a projectile that deals Physical Damage and Slows the first target hit.
    • Projectile stops on walls.
    • Gods hit by the projectile take 10% of their Max Health as bonus Physical Damage.
    • Thanatos Heals for 50% of the total damage done.
    • Damage: 60/110/160/210/260
    • Damage Scaling: 60% Strength
    • Slow: 20%
    • Range: 11.2 meters
    • Radius: 0.48 meters
    • Cooldown: 12 seconds
    • Cost: 6% Health
  • Icons2 Thanatos A02 Scent of Death
    • Gain Movement Speed and Flat Penetration. Deal Bonus Damage and run faster towards enemies in Execute Range.
    • Bonus Movement Speed scales from 0% effectiveness to 100% effectiveness. 0% when the target's health is at Execute Threshold and 100% when the target is 1 health.
    • Movement Speed: 8/12/16/20/24%
    • Bonus Movement Speed: Up to 8/12/16/20/24%
    • Flat Penetration: 10/13/16/19/22
    • Bonus Damage: 5/7.5/10/12.5/15%
    • Cooldown: 13 seconds
    • Cost: 4% Health
  • Icons2 Thanatos A03 Soul Reap
    • Sweep in front of you to deal Physical Damage and Silence enemies hit.
    • Damage: 60/15/150/195/230
    • Damage Scaling: 70% Srength
    • Silence Duration: 0.75 second
    • Cone Angle: 110 degrees
    • Cooldown: 14 seconds
    • Cost: 4% Health
  • Icons2 Thanatos A04 Hovering Death
    • Fly into the sky and select a landing location. Deal Physical Damage and Stun enemies hit. Execute enemies at low health.
    • Thanatos gains 125% Movement Speed while flying.
    • Execute kills enemies even if their death would normally be prevented by other god abilities.
    • If Thanatos is aiming at an invalid location when the ult expires, he will land on the last valid aimed location.
    • Thanatos is fully CC Immune during buildup, ascent, flight and descent.
    • Damage: 110/145/180/215/250
    • Damage Scaling: 80% Strength
    • Execute Health %: 24/28/32/36/40%
    • Stun Duration: 1 seconds
    • Cone Angle: 2.4 degrees
    • Cooldown: 110/105/100/95/91 seconds
    • Cost: 6% Health
  • Known Issues
    • Harvester of Souls
      • VFX homing orbs that fly back to thana for kills will be coming next patch
    • Scent of Death
      • Movement Speed stat doesn’t show the increase on the UI when moving towards a marked target when it gets higher than base
    • Hovering Death
      • Execute text above HP bars will sometimes not remove properly
      • Ability timer doesn’t appear when hovered over invalid terrain
      • Landing VFX can be seen playing above the ground

T The Morrigan(S2) Default Icon The Morrigan

“The Morrigan is a unique addition this early in the roster. Transforming into gods presents unique challenges that go to the heart of how we build gods; and when she was added into Smite 1 she was well into the second half of the total roster. In Smite 2 we had the opportunity to have a version of her ult working and baseline functional since even before we announced, and with this release we have worked to resolve a significant amount of issues, networking problems, and general stability to support this ability.

It is still however a very technically difficult ability with many possible combinations, so be on the lookout for issues or problems that arise during this Alpha weekend!

Additionally, The Morrigan’s playstyle is very much focused around the ult, with her base kit focused more on stealth, trickery, and assassination level burst. In Smite 2 we wanted to focus on improvements to the Ult and how it interacts with the new systems in Smite 2 while amping up the trickery feel. Confusion now provides vision (especially potent for scouting stealth areas) and has been reworked to be more convincing. It should be more difficult to tell The Morrigan turned into a clone and when hit the clone will let you know you fell for the ploy.

Her Ultimate has a few rule changes that are important to note.

  • The Morrigan now knows the skill leveling order of the god she transforms into. This means you no longer have to max a specific rank so you spike a god's useful ability. If you overlevel your transform target it will defer to that gods Auto Skill once it has allocated the order it did know.
    • Example : A Ymir ranks his 2, 3, 2, 1, 4. A Level 5 Morrigan transforms into this Ymir, and will have these points allocated in the same way; regardless of how she ranked her abilities.
  • The Morrigan also copies items, including active items. For now, Active Items will also have their cooldown reset.
  • And one larger known issue we want to draw attention to.
    • In future tests she will also copy the ward and defensive choice of the god; but this will inherit her own current cooldown. For Alpha Weekend 3 however, she will default to Blink and a Ward that won’t have a cooldown.

Finally, one more change that didn’t make it in this weekend but will happen in the next test is her Passive Damage Over Time will be able to proc Dark Omen. This gives her a meaningful way to exert more mage like pressure on her own."

  • Icons2 BasicAttack Magical The Morrigan Basic Attack
    • Throw a projectile forward that deals Magical Damage to enemies hit.
    • The Morrigan has a 3 hit chain. Attacks in an order of 1 / 1 / 1x damage and fire time.
    • Damage Scaling: 100% Strength + 20% Intelligence
    • Range: 8.8 meters
    • Radius: 0.48 meters
  • Icons TheMorrigan Passive Doomsayer
    • Your Basic Attacks have a 3 hit chain. The final Basic Attack explodes, dealing 9% of the targets Health over 3 seconds.
    • This Damage Over Time can Crit.
  • Icons TheMorrigan A01 Deadly Aspects
    • Deal Magical Damage and Stun enemies in front of you after a brief buildup.
    • The buildup for this ability does not break Confusion's Stealth.
    • Damage: 80/135/190/245/300
    • Damage Scaling: 75% Intelligence
    • Stun Duration: 0.75 seconds
    • Cone Angle: 45 degrees
    • Cooldown: 12 seconds
    • Cost: 60/65/70/75/80 mana
  • Icons TheMorrigan A02 Dark Omen
    • Fire a projectile that deals Magical Damage. Enemy gods hit are marked. The mark triggers for Magical Damage when that god is damaged by any god ability.
    • Initial Damage: 45/75/105/135/165
    • Initial Damage Scaling: 40% Intelligence
    • Mark Damage: 45/75/105/135/165
    • Mark Damage Scaling: 40% Intelligence
    • Minion Damage: 90/150/210/270/330
    • Minion Damage Scaling: 60% Intelligence
    • Range: 11.2 meters
    • Radius: 0.8 meters
    • Cooldown: 7 seconds
    • Cost: 60/65/70/75/80 mana
  • Icons TheMorrigan A03 Confusion
    • Stealth immediately and gain Movement Speed. Send a clone of yourself to a target location.
    • When the clone is damaged it will appear as an illusion. It will change appearance and lose its health bar.
    • The clone grants vision around itself.
    • Taking damage while stealthed breaks the effect.
    • Movement Speed: 30/32.5/35/37.5/40%
    • Buff Duration: 3/3.5/4/4.5/5 seconds
    • Clone Lifetime: 11 seconds
    • Cooldown: 15 seconds
    • Cost: 60/65/70/75/80 mana
  • Icons TheMorrigan A04 Changeling
    • Select a target to transform into. Gain access to their abilities and items for 11 seconds.
    • If the god you transform into has an Ultimate Cooldown longer than this Ultimate's Cooldown, use the transformed targets Cooldown instead.
    • You will copy all their abilities and items, all with no cooldown.
    • You will copy their ability ranks. If your level is different to the transform target's it will use the order they ranked their abilities, filling with Auto Skill as needed.
    • If you are in the middle of firing an ability when the transform times out, you will detransform the moment that ability fire ends.
    • Cooldown: 140/130/120/110/101 seconds
    • Cost: 100 mana
  • Known Issues
    • Doomsayer
      • She will be able to proc Omen using her Passive DoT, but this is currently not implemented.
      • Basic attacks are highlighting all targets in her Passive AoE zone.
    • Deadly Aspects
      • Clones don’t have a stealth material applied if she pre-fires the ability while stealthed. Enemies do not see her clones during this instance, this is visual only to her client.
    • Confusion
      • Decoy isn’t copying her current Mana on deploy.
    • Changeling
      • There will be bugs! We have tackled many bugs with transforming into other gods internally, but we know and expect there to be more. Please report any issues you encounter as we continue to resolve these issues.
      • The Transform itself can sometimes delay your ability to cast the abilities of the god you transformed into. This is more likely to occur as the match progresses.
      • Her Team Portrait and Accolade icons appear as the God she’s transformed into instead of her original icon if she gets any kills or assists while transformed.
      • There are cases where you will not transform into your cached target.
      • De-transforming from Zeus without any detonate charges will leave her third ability icon red for a period of time

BALANCE

Game Wide TTK Adjustments

“Similar to Smite 1’s recent TTK changes, we want Smite 2 to allow for early game aggression to be rewarded and keep lethality higher overall. Smite 2 already had significantly less protections than Smite 1 by default but the initial starting health of Gods was still fairly high.”

  • All God Base Health has been reduced by 25%.

Game Wide CC Adjustments

“We are doing a global adjustment to Crowd Control in Smite 2. Crowd Control can have significant variance, given that CCs can do as high as 1.5 to 2 seconds but can be Diminished down by 80% relatively quickly. Additionally this DR can stay around for a long time after a fight, making what feels like a fresh fight start with significant reductions to Crowd Control.

We are lowering the max DR stack down to 2 (40% total) and reducing the duration of these stacks to allow them to fall off more quickly. This should result in more consistent CC durations that players can expect and play off of. To compensate though for what will mean more Crowd Control overall, we are lowering the ceiling on CC as well. These changes should make Crowd Control feel more consistent overall without reducing Crowd Control to Micro-CCs as frequently.”

Diminishing Returns

  • Decreased Max DR Stacks from 4 to 2
  • Decreased Duration of DR Stacks from 15 seconds to 6 seconds duration

T Anhur(S2) Default Icon Anhur

  • Icons2 Anhur A01 Shifting Sands
    • Updated timings to better match his animation, and to make it feel more responsive.
  • Icons2 Anhur A02 Impale
    • Decreased Stun Duration From 0.85/0.95/1.05/1.15/1.25 seconds to 0.75/0.8/0.85/0.9/0.95 seconds
    • Updated timings to better match the projectile throw animation.
  • Icons2 Anhur A04 Desert Fury
    • Updated Audio cues to better match his throw timing.

T Anubis(S2) Default Icon Anubis

  • Icons2 Anubis A02 Mummify
    • Decreased Stun Duration From 1.1/1.2/1.3/1.4/1.5 seconds to 0.85/0.95/1.05/1.15/1.25 seconds
  • Icons2 Anubis A04 Death Gaze
    • Increase damage from 23/28/33/38/43 + 18% Intelligence to 25/30/35/40/45 + 20% Intelligence

T Athena(S2) Default Icon Athena

  • Icons2 Athena A02 Confound
    • Decreased Taunt Duration From 1/1.15/1.3/1.45/1.6 seconds to 0.75/0.9/1.05/1.2/1.35 seconds
    • Reduced Taunt slow from 65% to 25%. Tooltip incorrectly stated 50%

T Bellona(S2) Default Icon Bellona

  • Icons2 Bellona A04 Eagle’s Rally
    • Decreased Stun Duration From 1 seconds to 0.75 seconds At All Ranks

T Cernunnos(S2) Default Icon Cernunnos

  • Icons2 Cernunnos A04 The Wild Hunt
    • Decreased Polymorph Duration From 2.25 seconds to 1.5 seconds At All Ranks

T Chaac(S2) Default Icon Chaac

  • Icons2 Chaac A03 Rain Dance
    • Decreased Slow from 20/22.5/25/27.5/30% to 15/17.5/20/22.5/25%
    • Decreased Attack Speed Slow from 15/17.5/20/22.5/25% to 10/12.5/15/17.5/20%
  • Icons2 Chaac A04 Storm Call
    • Decreased Silence Duration From 2 seconds to 1.5 seconds At All Ranks

T Fenrir(S2) Default Icon Fenrir

  • Icons2 Fenrir A01 Unchained
    • Decreased Stun Duration From 1 seconds to 0.75 seconds At All Ranks
  • Icons2 Fenrir A02 Seething Howl
    • Decreased Strength Buff from 15/25/35/45/55 to 15/20/25/30/35
  • Icons2 Fenrir A04 Ragnarok
    • Increased Cooldown from 90 seconds to 100 seconds at all ranks

T Hades(S2) Default Icon Hades

  • Icons2 Hades A02 Shroud of Darkness
    • Decreased Silence and Fear Durations From 1/1.15/1.3/1.45/1.6 seconds to 0.75/0.85/0.95/1.05/1.15 seconds
  • Icons2 Hades A04 Pillar of Agony
    • Decreased the Protection Hades gets while channeling from 60/85/110/135/160 to 50/65/80/95/110
    • Decreased Per Tick Damage from 45/60/75/90/105 + 30% Intelligence per tick to 38/51/64/77/90 + 25% Intelligence

T Kukulkan(S2) Default Icon Kukulkan

  • Icons2 Kukulkan A01 Zephyr
    • Decreased Mana Cost from 50/60/70/80/90 to 50/55/60/65/70
  • Icons2 Kukulkan A02 Slipstream
    • Decreased Mana Cost from 55/60/65/70/75 to 40/45/50/55/60
  • Icons2 Kukulkan A03 Whirlwind
    • Increased base damage per tick from 10/15/20/25/30 to 12/18/24/30/36

T Neith(S2) Default Icon Neith

  • Icons2 Neith Passive Broken Weaves
    • Fixed an issue where this ability stated that it dealt Physical Damage
    • It should now display and deal the intended damage type: Magical Damage
  • Icons2 Neith A01 Spirit Arrow
    • Decreased Root Duration From 1.6/1.7/1.8/1.9/2 seconds to 1/1.1/1.2/1.3/1.4 seconds
  • Icons2 Neith A04 World Weaver
    • Decreased Stun Duration From 1.5 seconds to 1 seconds At All Ranks

T Odin(S2) Default Icon Odin

  • Icons2 Odin A03 Gungnir’s Might
    • Decreased Stun Duration From 1.2 seconds to 1 seconds At All Ranks

T Sol(S2) Default Icon Sol

  • Icons2 Sol A02 Stellar Burst
    • This ability now grants Sol Haste

T Thanatos(S2) Default Icon Thanatos

  • Icons2 Thanatos A03 Soul Reap
    • Decreased Silence Duration From 1 seconds to 0.75 seconds At All Ranks
  • Icons2 Thanatos A04 Hovering Death
    • Decreased Stun Duration From 1.5 seconds to 1 seconds At All Ranks

T The Morrigan(S2) Default Icon The Morrigan

  • Icons TheMorrigan A01 Deadly Aspects
    • Decreased Stun Duration From 1 seconds to 0.75 seconds At All Ranks

T Ymir(S2) Default Icon Ymir

  • Icons2 Ymir Passive Frostbite
    • Increased Damage Reduction from 10% to 15%
  • Icons2 Ymir A03 Frost Breath
    • Decreased Stun Duration From 1.2/1.4/1.6/1.8/2 seconds to 0.8/1/1.2/1.4/1.6 seconds

T Zeus(S2) Default Icon Zeus

  • Icons2 Zeus A03 Detonate Charge
    • Decreased Stun Duration From 0.75 seconds to 0.5 seconds At All Ranks

ITEMS

NEW

T3 CircesHexstone Circe’s Hexstone

  • Cost 2650
  • +200 Max Health
  • +15 Cooldown Rate
  • +5% Movement Speed
  • Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. :*While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 120 seconds.

REWORKS

Utility BlinRune Blink Rune

“The big core gameplay change for SMITE 2 in this update revolves around the new Default Active every god gets for free at level 1. Players will now start with Blink Rune instead of Purification beads. This will be an exciting experiment and we are looking forward to the player feedback regarding this change. The combat-blink effect is very powerful and can have drastic design impacts on the entire game, so player feedback wll be crucial to evaluating its long term viability. We also have a temporary UI setup that allows players to change this starting active back to Purification Beads anytime they are in their base. We plan to expand upon the choices for this slot and create better UI for controlling this choice in future SMITE 2 updates.”

  • This is now the default active ability that all players start with
  • Active: You are Teleported to a targeted location up to 7.2 meters away. This effect can be used during combat or while firing another ability. Cooldown: 240 seconds
  • T3 BlinkingAmulet Blinking Amulet is removed from the game

Utility PurificationBeads Purification Beads

  • Players can change their Blink Rune into a Purification Beads through the item store
  • Select the Beads active just as you would any item upgrade to swap
    • Be aware this does turn off Auto Buy when you swap. This will be fixed in a future patch
  • Players will also be allowed to change their minds one which of these actives they want anytime during the match
  • Sell Purification Beads and buy Combat Blink instead, and vice-versa, any number of times
  • The cooldown will not reset when buying or selling the other active

T3 HastenedFatalis Hastened Fatalis

  • Decreased Cost from 2275 to 2250
  • Decreased Strength from 25 to 20
  • Decreased Attack Speed from 30 to 25
  • Passive: When you hit an enemy god with a basic attack you gain 25% reduced Basic Attack Movement Penalty for 2 seconds. Stacks up to 2 times.
  • T3 AtalantasBow Atalanta's Bow is removed from the game

BUFFS

T1 RuinousPoison Ruinous Poison

  • This Item now applies the Healing Reduction Debuff when damaging enemies with Basic Attacks and Abilities.

T3 BrawlersRuin Brawler's Ruin

  • This Item now applies the Healing Reduction Debuff when damaging enemies with Basic Attacks and Abilities.

T3 DivineRuin Divine Ruin

  • This Item now applies the Healing Reduction Debuff when damaging enemies with Basic Attacks and Abilities.

T3 EyeOfProvidence Eye of Providence

  • Decreased Cooldown from 120 seconds to 60 seconds

T3 PendulumBlade Pendulum Blade

  • Fixed description to correctly state 50 seconds Cooldown. Previously stated 180 seconds.

T3 Polynomicon Polynomicon

  • Increased Scaling from 50% to 65%

NERFS

T3 DaggerOfFrenzy Dagger of Frenzy

  • Decreased basic Attack Power of the Active effect from 60 to 40

T3 DeathMetal Death Metal

  • Decreased the Base Strength on the Active Effect from 15 to 10
  • Decreased the Base Intelligence on the Active Effect from 20 to 15

T3 GemOfFocus Gem of Focus

  • Cost Increased from 2450 to 2575

T3 SoulDevourer Soul Devourer

  • Decreased %Current Health Damage from 20% to 15%
  • Decreased %Current Health Floor from 10% to 5%

T3 TekkoKagi Tekko-Kagi

  • Strength decreased from 43 to 40
  • Increased Cost from 2600 to 2725

BALANCE

S2 Stat Lifesteal Lifesteal Stat

  • Decreased Efficiency from 70 gold per point to 90 gold per point of Lifesteal

T1 Scythe Scythe

  • Decreased Cost 700 to 625
  • Decreased Lifesteal from 10% to 7%

T2 AdamantineSickle Adamantine Sickle

  • Decreased Cost from 1275 to 1175
  • Decreased Strength from 15 to 10

T3 Blood-BoundBook Blood-Bound Book

  • Decreased Cost from 2750 2625
  • Decreased Intelligence from 75 to 60

T3 BloodForgedBlade Blood-Forged Blade

  • Decreased Cost from 2500 to 2375
  • Decreased Strength from 48 to 30
  • Increased Lifesteal from 10% to 15%

T3 TheReaper The Reaper

  • Decreased Cost from 2875 to 2825
  • Decreased Strength from 57 to 40
  • Increased Lifesteal from 15% to 20%

BUG FIXES

  • Gameplay
    • Fixed issues with Disconnect reposition abuse
    • Fixed issues with stacking passives from items would stop working after a disconnect
    • Fixed an issue where 3k power potions could be sold after they were used
    • Fixed issues with players falling through map volumes on latency
  • Gods
    • Anhur
      • Fixed an issue where his Impale ability was doing too much damage when it hit two players at once
    • Fenrir
      • Fixed an issue where his passive would stop working after a disconnect
      • Fixed an issue where he could place enemy players into walls
    • Chaac
      • Fixed an issue where his passive would stop working after a disconnect
    • Ymir
      • Fixed an issue where he could move during his Ultimate and Frost Breath
    • Bellona
      • Fixed issues with her alternate weapons visually persisting in the wrong stance
        • There are still known issues of wrong weapons appearing if she is interrupted after casting
    • Zeus
      • Fixed an issue where the Hand of the Abyss item wasn’t working properly with his basic attack damage bonus
  • UI
    • Fixed an issue with Autorun being unable to be re-binded in Settings
    • Fixed an issue on Console where getting a party invite while in the Gods Page caused a stuck state.
      • D-pad navigation currently isn’t functioning properly, press A to accept the party invite or B to decline if you get in this state
    • Fixed issues with God portrait icons not showing on the minimap sometimes during matches
    • Fixed an issue on Console being unable to navigate God abilities with triggers when first viewing the Gods Page
    • Fixed an issue where players could bring up picking a role before the screen transitioned into the God Select Lobby
    • Fixed an issue where Sensitivity and some Video Settings weren’t being saved between client launches
    • Fixed an issue where VGS wasn’t working in Practice Mode

KNOWN ISSUES

  • Settings - Show targeter 3D elements isn’t working currently

UPCOMING FEATURES

  • More Pre-Game Active Choices
    • We are in the process of designing and implementing more powerful Active Effects that players can choose from instead of Blink or Beads
  • Pre-Game Passive Choices
    • We are in the process of designing and implementing a new system that allows players to select a passive effect from a variety of options
    • These new Passives will not take up an item slot
    • The design goals for these passives will be:
      • Provide combat-oriented effects, not economy (gold/xp)
      • Make one effect that clearly fits into each of the 5 roles, but still leave for flexing these effects into other roles
  • Reworked God ability text formulas and color coding
    • God ability text has a lot of exciting new systems in SMITE 2, but it also has a lot of room for improvement.
    • A rework of these is in progress to make them shorter, easier to read, and to better highlight scaling stats in formulas.
  • Player Progression
    • As we approach our 24/7 Alpha Phase we are hard at work on player progression and content ownership features
    • This Includes
      • Player Level Progression
      • God Mastery Progression and the new Free/Ascension rewards included in the new Mastery System
      • A variety of familiar cosmetics, as well as some new ones
      • Persistent ownership of currency, gods, and cosmetic content
      • Player customization systems including god-specific cosmetic loadouts
  • Player Reporting and Moderation
    • A very important aspect of any multiplayer game, and one we plan to prioritize highly throughout our 24/7 gameplay testing phases.
    • Some early UI and systems are already in early Alpha tests for SMITE 2, with more functionality on the way
  • K Screen
    • The current hover tooltip is a temporary way to view god ability information that we expect to expand upon
    • In a near future patch we aim to have the K screen return as a place for players to quickly read their god’s entire kit short descriptions on a single screen
    • This screen will also be used as a way for console players to level up their abilities
    • And will also come with a QoL change that shows players a quick summary of what parts of the ability will improve when leveled up
  • Individual Ability Casting Settings
    • This potentially will be in a settings menu instead of the K screen, but we understand this is important to players and we are actively pushing to get this feature into SMITE 2
  • Ranked Modes
    • We understand that a Ranked Conquest experience is a highly desired feature for SMITE players, and
    • This won't release immediately with 24/7 Alpha, but likely the patch after so we can verify stability long term before ranked progress
    • Ranked Systems and Matchmaking will be undergoing a large overhaul as we attempt to solve a lot of the problems in SMITE 1’s ranked systems
    • This includes
      • New Ranked party and matchmaking rules
      • New Ranked progression System
      • Ranked Leaderboards
      • Draft Mode pregame Lobby

Source


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