New Skins[]
Aphrodite: Afro-dite | Loki: Golden |
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Conquest[]
- The Conquest map design has undergone a number of significant design and layout changes.
- The jungle lanes have been significantly widened, for easier navigation, camera movement, and to facilitate team-fights in the jungle.
- The jungle has a new layout, and most camp positions have been adjusted.
- Two additional XP fury camps have been added.
- The distance between the side lanes at the midpoint of the map has been reduced.
- The Fire Giant and Gold Fury lairs are now much more open.
- The first side lane towers have been brought closer together. Other towers are all at their previous locations.
- Bases have been simplified and slightly reduced in size.
- A fog of war now encompasses the jungle, limiting your visibility to other players at a distance from you. The Fog of War distance is visually indicated by a dark area in the distance.
- Sound insulation has been added to jungle camps, limiting sounds to 50ft. You should no longer hear players fighting jungle camps from far out into the lanes. This is a first pass on this system, and there are a few abilities or emotes that might still be heard. Please report any issues.
- Leashing range on Jungle camps has been reduced substantially.
- Help text for Jungle camps now matches the leashing area for the creatures and the sound insulation area. It can be used as a reference point for testing those features.
- The maximum player respawn time is now 75 seconds (previously 90 seconds).
- The respawn time of the Phoenix has been increased from 3 minutes to 4 minutes.
- The Gold Fury has had its base health reduced from 3000 to 2700 and its health gained per minute from 240 to 216.
- The towers and Phoenix have had their range reduced from 70 ft to 62 ft.
- IMPORTANT NOTE: While there have been some visual modifications to the Conquest map in this release (most especially to the trees), the current art treatment of the map is not final and has not been adjusted to the new art style of the game (as represented in the new Joust map). A release later this summer will include major updates to the Conquest Map art style.
New Voice Packs[]
General[]
- A new UI treatment helps better display when players are under Crowd Control effects and how much longer the CC will last.
- Fixed a bug in which the Recorded tab on the TV menu was not displaying some information correctly.
- Fixed an issue in which player Kills were not displaying correctly on the Gold Skin loading screen cards.
- Fixed a couple of minor UI issues.
- The icon that denotes your position on the mini-map has changed.
- Several match-making improvements and fixes have been made. This includes a fix to a major issue in which a subset of players were being assigned effectively random internal rankings. Note that your rating in Conquest Solo Ranked may change as a result of these changes and fixes.
Items[]
New Consumable:
Teleport[]
- Using this item allows you to teleport to any allied ward while being unable to move. Any damage interrupts the teleport.
- When you activate the consumable, a popup of the map will appear. Select the active ward to begin the teleport.
- The build up time for teleport is 3 seconds.
- The cost is 250g. You can only hold one at a time.
Shoes/
Greaves/
Tabi[]
- have had their rank 1 prices reduced by 100g and their rank 2 prices increased by 100g.
Midas' Boots[]
- The Gold per 5 has been reduced from 6 to 5.
- The price has been increased from 1400g to 1700g.
Ankh[]
Several more items have now been altered for a split third tier:
Blink[]
Hand of the Gods[]
- Rank 3 of this item no longer stuns enemies.
- Rank 3 of this item now automatically kills the Fire Giant and Gold Fury when it is at or below 25% of their health.
- A new option is available at rank 3:
Heavenly Agility[]
Meditation[]
- Rank 3 of this item has had its healing changed from 25% of their maximum health to 40% of their missing health instead.
- A new option is available at rank 3:
Sprint[]
Girdle of Might[]
- Rank 3 of this item has had its buff duration reduced from 10s to 5s.
- A new option is available at rank 3:
Shielded Recall[]
- Rank 3 of this item is now called
Protected Recall.
- Rank 3 of this item is no longer interrupted by any crowd control.
- A new option is available at rank 3:
- Using this item allows you to teleport to any allied ward, without damage interruption, while being unable to move. You are still interrupted by hard crowd control. Cooldown - 180s.
- Rank 3 of this item is now called
Gods[]
Anubis[]
- Basic Attack
- His magical power lifesteal scaling on his basic attacks has been set to 0%, to match the other magical damage dealing basic attack gods.
Sorrow (Passive)
- The Magical Lifesteal portion of his passive has been changed to now scale base Magical Lifesteal from item contributions rather than grant it passively. Anubis will now have to purchase an item with Magical Lifesteal to gain this benefit. Each stack of Sorrow increases item-based Magical Lifesteal by 33% (doubling the item-based value at the max of 3 stacks while still respecting the 65% Magical Lifesteal cap).
Hun Batz[]
Loki[]
- Basic Attack
- The last hit of his melee progression has been reduced from 200% to 150% of his physical power. This matches the original intended design (there was a bug in the previous release that made the last hit too strong).