New God: Thanatos[ | ]
Harvester of Souls (PASSIVE)[ | ]
- Enemy gods within his ultimate’s execute threshold are revealed to Thanatos. Dealing the killing blow to enemies also empowers Thanatos, granting him health based on the max hp of his target.
- HP Restore (Gods): 20% of target’s max HP.
- HP Restore (Minions): 10% of target’s max HP.
Death Scythe[ | ]
- Thanatos flings his scythe at an enemy, dealing damage and an additional 10% of the target’s current health against enemy gods. Enemies hit are slowed for 3s and heal Thanatos based on damage dealt. Consumes 10% of Thanatos’ max hp when used.
- Damage: 100/170/240/310/380 (+60% of your physical power).
- Bonus Damage (Gods): 10% of current HP.
- Healing: 50% of damage dealt.
- Slow: 20%.
- Cost: 25/35/45/55/65.
- Cooldown: 13s.
Scent of Death[ | ]
- Thanatos senses death, removing and gaining immunity to slow effects and gaining move speed and physical penetration for 6s. His move speed bonus doubles when moving toward an enemy god within the instant kill threshold of his ultimate. Consumes 5% of Thanatos’ max hp when used.
- Penetration: 15/20/25/30/35.
- Move Speed: 10/15/20/25/30%.
- Bonus Speed (Low Health): 10/15/20/25/30%.
- Cost: 20/25/30/35/40. Cooldown: 13s.
Soul Reap[ | ]
- Thanatos swings his scythe, dealing physical damage and silencing enemies he hits. Thanatos moves at a reduced rate while swinging. Consumes 5% of Thanatos’ max hp when used.
- Damage: 100/150/200/250/300 (+80% of your physical power).
- Silence Duration: 0.5/.75/1.00/1.25/1.5s.
- Cost: 25/30/35/40/45.
- Cooldown: 15s.
Hovering Death[ | ]
- Thanatos flaps his wings and goes airborne for 5s, unable to be hit. During this time, he move unimpeded with additional speed and can click to pounce to his target location, dealing damage. Enemies below a health threshold are instantly killed. All others are stunned. Consumes 15% of Thanatos’ max hp when used.
- Damage: 90/125/160/195/230 (+80% of your physical power).
- Kill HP Threshold: 24/28/32/36/40%.
- Stun Duration: 1s.
- Bonus Move Speed: 100%.
- Cost: 40/50/60/70/80.
- Cooldown: 90s.
New Skins[ | ]
Nightmare Hades | Thanatos Soul Harvester | Bastet Golden | Hercules Golden | Chang'e Golden |
---|---|---|---|---|
Voicepacks[ | ]
Play Menu and Match Queues[ | ]
- All timed queues under the NORMAL tab of the PLAY menu are now configured so that players will ONLY get matches within their preferred region. That is, people whose preferred region is North America will only get matches on North American servers (and Europeans will only get matches on European servers). At some off hours, players may find that they will get better matches if they switch to the other region.
- The Mastery/Worshipper system has been revised. You continue to reach Mastery Rank 1 at 100 Worshippers, but there are now three ranks prior to Mastery Rank 1 (Acolyte, Neophyte and Adept), as follows:
- Acolyte: 10 Worshippers
- Neophyte: 25 Worshippers
- Adept: 50 Worshippers
- The “Casual” tab on the PLAY menu has been renamed to “NORMAL”. The “COMPETITIVE” tab has been removed.
- A new queue named “CONQUEST SOLO MASTER” has been added under the NORMAL tab of the PLAY menu. This queue is designed to provide the highest quality matches for experienced Conquest players. The queue has these attributes:
- You must join the queue solo (you cannot join in a party).
- In order to join the queue, you must have at least 12 Gods at ADEPT level (that is, you have accrued at least 50 worshippers on 12 different gods). Not that at a future point this requirement may change to require 12 gods at Master Rank 1.
- Once in the match lobby, you may only select gods for which you are at ADEPT level. That is: Players are only allowed to play gods that they are experienced with.
- The queue uses draft mode, with one ban allowed per team.
- God Trading is allowed in the match lobby, but only if both players have both gods at the correct mastery level.
- Top 200 Player Rankings will be published for this queue.
- For this queue, Worshiper rewards are increased by 20%.
- The newest god will still be banned for play in this queue through a “cooldown” period (usually one to two weeks).
General[ | ]
- Active items can now be sold for a full refund up until the point one of the following conditions is met:
- The user leaves the Item Store volume (the “Fountain”).
- The active item is used.
- A variety of minor usability improvements have been made to the Party Management system.
- Fixed an issue in Arena in which players could get stuck behind the portals.
- Fixed an issue where effects would disappear from player meshes when the mesh is hidden from camera penetration.
- All gods are now categorized into one and only one role, chosen from the following classifications: Hunter, Assassin, Warrior, Tank, Mage, Support.
- Visual effects for Recall have been improved to give an indication of when the base teleport will occur.
- The stat caps have been increased for these stats:
- Cooldown Reduction - Increased from 35% to 40%.
- Critical Strike Chance - Increased from 80% to 95%.
- Lifesteal - Increased from 65% to 100%.
Spectator[ | ]
- Fixed an issue in which the wrong team would display on End of Match Screen.
Active Items[ | ]
Aegis Amulet[ | ]
- The cooldown has been reduced from 240/180/120s to 180/150/120s.
- An issue has been fixed that now allows you to use Aegis Amulet while firing a channeled ability, cancelling the channeled ability and making you immune.
- Now forces Guan Yu to dismount his horse when used while the ultimate is firing.
Blink[ | ]
- There is a new 3rd tier icon for this ability.
- No longer usable when crippled.
- The time required to be out of combat was not working as intended and was requiring players to be out of combat for 10/9/8s before being able to use Blink. This has now been fixed and now requires you to be out of combat for 5/4/3s.
Creeping Curse[ | ]
- The 3rd tier of this item has been renamed to Weakening Curse and has a new icon.
- The healing debuff has been increased from 50% to 100%.
Eye of Providence[ | ]
- Tier 1: The cooldown for placing a ward has been reduced from 90s to 60s.
- Tier 2: This now deploys a sentry ward instead of a normal ward.
- Tier 3: This ward no longer requires line of sight to detect enemy players and wards.
Girdle of Might[ | ]
- The 3rd tier of this item has been renamed to Girdle of Support.
- The buffs for each tier have changed:
- Tier 1
- FROM: +10 Physical Power, +5% Physical Power, +20 Magical Power, +5% Magical Power
- TO: +10% Physical and Magical Power
- Tier 2
- FROM: +20 Physical Power, +10% Physical Power, +40 Magical Power, +10% Magical Power
- TO: +15% Physical and Magical Power
- Tier 3
- FROM: +30 Physical Power, +15% Physical Power, +60 Magical Power, +15% Magical Power
- TO: +20% Physical and Magical Power
- Girdle of Inner Power:
- Tier 3
- FROM: +30 Physical Power, +15% Physical Power, +60 Magical Power, +15% Magical Power
- TO: +20% Physical and Magical Power
Meditation[ | ]
- There is a new 3rd tier icon for this ability.
Consumables[ | ]
Sentry Ward[ | ]
- The color of this ward has changed to purple.
- The price has been increased from 75g to 135g.
- The lifetime has been increased from 90 seconds to 3 minutes.
- The radius of the Sentry Wards has been reduced from 85 feet to 60 feet.
Teleport[ | ]
- The price has been increased from 150g to 200g.
- The teleport no longer places you inside the tower.
Ward[ | ]
- The color of this ward has changed to blue.
Items[ | ]
Mark of the Vanguard[ | ]
- An issue has been fixed where this item wasn’t mitigating true damage.
Gods[ | ]
Anhur[ | ]
- An issue has been fixed where his basic attack was being considered a hard CC for checking against items like Magi’s Blessing.
- Enfeeble
- All of Anhur’s spear attacks now reduce the enemy target’s physical protection by 15 instead of reducing the enemy target’s physical power by 15%.
Ao Kuang[ | ]
- The cooldown on this ability has been reduced from 90s to 80s.
- The delay between the time that the ability is fired and the spirit starts hitting has been reduced by 0.2s.
Apollo[ | ]
- The mana cost per second has been increased from 50 to 60 mana.
Arachne[ | ]
- The broodlings now start weaker with lower health pools and gain health later.
- Before - 200 hp at all ranks.
- Now - The hp scales per rank of the ability from 100/175/250/325/400.
- The base damage and healing of this ability has been reduced from 30/40/50/60/70 to 20/30/40/50/60.
- The physical power contribution of the damage on this ability has been increased from 15% to 25% per tick.
- The physical power contribution of the healing on this ability has been increased from 5% to 10% per tick.
- Fixed an issue where she could attach to Aphrodite at a great distance during her ultimate.
- This ability no longer cripples her enemies.
Ares[ | ]
- An issue has been fixed that had Shackles lifestealing at 100% instead of 33%.
Artemis[ | ]
- The physical power contribution has been increased from 30% to 50%.
- The mana cost has been reduced from 70/80/90/100/110 to 60/65/70/75/80.
Athena[ | ]
- Friendly players that are in the process of being grabbed (such Fenrir grabbing a friendly or Arachne grabbing an enemy) are now valid targets.
Bacchus[ | ]
- The amount of damage mitigated ha s been increased from 5% to 7% when Tipsy and 10% to 14% when Smashed.
Bakasura[ | ]
- This ability has been changed to reduce the physical protection of the targets by 20 instead of lowering their damage dealt.
- This ability now applies Cripple to all enemies caught within the radius.
- The amount of time that Bakasura is doing cone attacks during this ability has been properly set to 6s, as intended. The previous time was 4s.
- The minions that are regurgitated are now a standard regurgitated melee minion independent of the minions eaten. and can surround the enemy
Bastet[ | ]
- The protections on the summoned cats has been changed from a flat 20 for all ranks to 20/30/40/50/60.
Chronos[ | ]
- Improved FX on build up.
Hades[ | ]
- The base damage has been reduced from 50/65/80/95/110 to 45/60/75/90/105.
- The magical power contribution has been reduced from 35% to 30% per tick.
He Bo[ | ]
- New Ground Targeters.
Hercules[ | ]
- New Ground Targeters.
Hun Batz[ | ]
- This ability has been changed to give a 50% critical strike chance buff on the next basic attack within 3s after an ability is used.
Kali[ | ]
- This ability has been changed so that she always gains 20% lifesteal for 5s when dropping below 25% health that refreshes as her health stays low.
- The cooldown of this ability has been changed from 15s at all ranks to 15/14/13/12/11s.
- The cooldown of this ability has been reduced from 90/85/80/75/70s to 80/75/70/65/60s.
Loki[ | ]
- An issue has been fixed that was removing Loki from invisibility when he used consumables and active items.
- The base damage of this ability has been reduced from 90/155/220/285/350 to 75/125/175/225/275.
Ne Zha[ | ]
- This ability no longer bounces to the same target twice.
Odin[ | ]
- The cooldown of this ability has been reduced from 18/17/16/15/14s to 13s at all ranks.
- The slow has been Increased from 30% to 50% at all ranks.
- The passive protection now includes magical as well as physical.
- An issue has been fixed where the tooltip was reporting incorrect values.
- The protections gained inside the ring are also gained by any allies inside the ring as well. This does not pertain to the CC immunity.
Ra[ | ]
- The physical and magical power buff and debuff has been removed from this ability.
- The base healing has been increased from 15/25/35/45/55 per tick to 20/30/40/50/60.
- The magical contribution of the healing has been increased from 10% to 15%.
Thor[ | ]
- Thor can no longer teleport to his hammer when affected by Cripple.
Tyr[ | ]
- The base healing has been increased from 30/45/60/75/90 to 45/65/85/105/125 per target, up to 3.
- The physical power scaling has been increased from 15% to 50% per target.
- This ability can now be fired while Crippled.
Vulcan[ | ]
- This ability no longer pushes him backwards.
- The cooldown of this ability has been reduced from 13s to 9/8/7/6/5s.
- The base damage of this ability has been decreased from 85/145/205/265/325 to 65/95/125/155/185.
Xbalanque[ | ]
- The ground target was incorrectly smaller than the actual ability and has been fixed.
Ymir[ | ]
- His base mana has been increased from 185 to 200.
- His mana per level has been increased from 30 to 32.
- His base physical protection has been increased from 21 to 23.
- Glacial Strike
- The cooldown of this ability has been reduced from 11s to 8s.
- The magical power contribution has been increased from 60% to 70%.
Zhong Kui[ | ]
- An issue has been fixed where the tooltip was showing incorrect mana costs for the ability.