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Smite Beta Version 0.1.1288 is planned for deployment on January 9, 2013. The servers will be down for a few hours during the deployment. Below are the notes for the patch.

T Hercules Default Card Old.png

T Hercules Default Icon Old.png New God: HERCULES![]

Icons Hercules Passive Old.png Strength From Pain (Passive)[]

As Hercules takes damage, he gains 20 (+2 * your level) physical power based on a percentage of his missing health.

Icons Hercules A01 Old.png Driving Strike[]

Hercules delivers a mighty strike, driving all enemies back and stunning them for .8/.9/1/1.1/1.2s if Hercules is at or below 50% health, increasing with Focus up to 1.7s. Anyone hit by the blow takes 80/130/180/230/280 (+60% of your physical power) physical damage.

Cost: 60/65/70/75/80 mana.

Cooldown: 14s.

Icons Hercules A02.png Earthbreaker[]

Hercules smashes the ground, sending a shockwave forward that does 60/110/160/210/260 (+50% of your physical power) physical damage to all enemies. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Cost: 70/75/80/85/90 mana.

Cooldown: 15s.

Icons Hercules A03.png Mitigate Wounds[]

When Hercules activates this ability, 30/55/80/105/130% (+1% for every 2% health missing) of the damage taken in the next 4 seconds is returned to him as health over the next 10 seconds.

Cost: 60/65/70/75/80 mana.

Cooldown: 12s.

Icons Hercules A04.png Excavate[]

Hercules rips a huge boulder from the ground. Throwing the boulder does 200/300/400/500/600 (+100% of your physical power) physical damage and knocks back all enemies where the boulder lands. The boulder continues rolling, doing 50% damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit.

Cost: 100 mana.

Cooldown: 90s.


Hercules will be 11,000 favor for the first approximately 2 weeks after launch, then drop to 5,500 favor. The gem price is not expected to change in the near term.

New Skins[]

Freya: Frost Maiden Hercules: Lion of Olympus
Frost Maiden Skin card Lion of Olympus skin card


  • The Stats system has been removed from the game, and individual Stats are no longer purchasable in the Item Store. Future release may introduce alternative methods to allow players to further customize their build while in a match.
  • The Mode of the Day is now available to all players, whether or not you own the gods required by the mode (featured gods will be available to play for everyone).
  • Ranked Conquest Matches are now restricted to Level 30 players only.
  • Added live spectating with a built-in time delay and playback controls, including pausing, changing the speed of the playback, rewinding, and skipping ahead. For now, this feature is accessible to a small test group only.
  • In Conquest Mode, changed the neutral non-buff camp spawn time to every 100 seconds (down from 180s).
  • In Conquest Mode, changed the health on the larger of the neutral spawn camp furies to 700 (down from 1100).
  • In Conquest Mode, Practice and Joust, the gold earned from lane minions has been reduced by 1 gold per minion.
  • A new icon on the PLAY screen now indicates which gamemodes are eligible for a first win of the day bonus.
  • While in a match, the name of the god you are playing will be displayed next to your in-game name in chat.
  • Further improvements and fixes have been implemented for the GODS screen.
  • The in-game web browser has had a technical upgrade. It should load some web pages faster now. [Note: Portions of this change were reverted at the last minute].
  • Fixed a bug in the Item Store in which the wrong recommended items would be displayed in some circumstances.
  • Several additional minor bugs have been fixed in the Item Store.
  • Practice mode now grants the same gold earn rate and starting level as Joust mode.
  • Maximum allowed stats have been modified as follows:
    • Health -- 5500 (up from 5000)
    • HP5 -- 100 (down from 150)
    • MP5 -- 100 (down from 150)
    • Lifesteal -- 65% (up from 50%)
    • Physical Protection - 325
    • Magical Protection - 325
    • Ground Speed -- 1000 (was 600)


StatisField 01.png Aegis Amulet[]

  • Cooldown has been increased from 90s to 120s.

ItemIcon HornDagger 01.png Rage[]

  • Reintroduced into the game.

Axe 03 Rank1.png The Executioner, Spearmagus.png Spear of the Magus and ItemIcon AmuletClaw 01.png Demonic Grip[]

  • Now acts off of total protection instead of base protection.

ItemIcon Trident 01.png Hydra’s Lament[]

  • Passive now works on total physical power
  • Now showing correct passive icon


T Anubis Default Icon Old.png Anubis[]

Icons Anubis Passive Old.png Sorrow (Passive)
  • His abilities now steal physical protection along with magical.
  • Duration that protections are stolen has been increased from 3s to 5s.
  • His passive now grants him 30% reduction to crowd control durations (does not stack with other Resolve items).

T AoKuang Default Icon Old.png Ao Kuang[]

Icons AoKuang Slither.png Slither
  • Additional movement speed based off of nearby enemies has been removed.
  • Focus contribution has been increased from up to 35% to up to 50%.
  • He is now immune to slows for 1s after activation.

T Bastet Default Icon Old.png Bastet[]

Icons Bastet RazorClaws Old.png Razor Claws
  • Physical power contribution has been decreased from 35% to 25%.
Icons Bastet NineTails Old.png Nine Tails
  • Focus scaling now appropriately functions on all ranks of this ability. Previously, ranks 2-5 were lasting a full 3 seconds independent of Focus.

T Bakasura Default Icon Old.png Bakasura[]

Icons Bakasura Passive Old.png Insatiable Hunger (Passive)
  • This ability no longer scales off of Focus.
  • Attack speed per kill is increased from 2% to 3%.
  • Each kill also gives a 5% run speed buff for 10s, stacking up to 5 times.
Icons Bakasura A02 Old.png Eat Minion
  • The base healing has been increased to 80/140/200/260/320 and no longer scales off of Focus.
  • Movement speed buff has been removed from this ability.
  • Eating a minion now gives him a 10/15/20/25/30 buff to magical and physical protection.

T Cupid Default Icon.png Cupid[]

Icons Cupid Bomb.png Heart Bomb
  • Physical power contribution has been changed from 60% to 100%.
  • Fixed an issue where the 2nd explosion was doing more base damage than intended.

T Freya Default Icon Old.png Freya[]

  • Using Icons Freya A02.png Pulse and Icons Freya A01.png Irradiate together no longer halves the damage bonus from each.

T Kali Default Icon Old.png Kali[]

Icons Kali BloodLash.png Blood Lash
  • Physical power contribution has been reduced from 150% to 110%.
Icons Kali Frenzy.png Frenzy
  • This ability now breaks all cc on Kali upon activation.

T Loki Default Icon Old.png Loki[]

Icons Loki A01 Old.png Vanish
  • The duration that Loki remains invisible has been increased from 3s to 4s.
Icons Loki A03 Old.png Aimed Strike
  • Physical power contribution has been increased from 80% to 150%.

T Odin Default Icon Old.png Odin[]

Icons Odin RingofSpears Old.png Ring of Spears
  • Addressed a bug in which Ring of Spears would cancel unintentionally.

T Vamana Default Icon Old.png Vamana[]

Icons Vamana Passive Old.png Sleeping Giant
  • The amount of physical protection converted to physical power is now 10% and does not increase with Focus.
Icons Vamana BigBaby Old.png Colossal Fury
  • Vamana is now immune to all CC during his ultimate.
  • The amount of regen per tick has been increased from 2% to 5% and no longer increases with Focus.

T Xbalanque Default Icon.png Xbalanque[]

  • His basic attack was unintentionally shorter than other ranged gods and has been fixed.
Icons Xbalanque Passive.png Dead of Night (Passive)
  • His passive now also grants a kill stack when the enemy is killed while stunned.
Icons Xbalanque A03.png Rising Jaguar
  • Bonus damage against poisoned enemies has been reduced from 50% to 30%.
Icons Xbalanque A04.png Darkest of Nights
  • Enemies are no longer stunned when they respawn during this ultimate.
  • Passive no longer proc with Vampiric Shroud and Hydra's Lament.