SMITE Closed Beta Version 0.1.953.0 is currently planned to be released on Friday, July 6. Players should expect several hours of downtime while the patch is deployed.
New Skin:[ | ]
- Hades – Soultaker
General:[ | ]
- Various match-making improvements to get similarly experienced and ranked players playing together.
- Buff belt timings tweaked to prevent overlapping.
- Minotaur is now invulnerable until a Phoenix has died in a lane.
- Additional FX have been added to each skin purchased from the store.
- Surrender votes should now always work when successful.
- Players are no longer able to call certain commands from their clients (suicide and fov, specifically).
- Players may now change their name inside the game using Gems.
HUD:[ | ]
- Recall progress bar has been added to the hud when recalling.
- Minimap can now be scaled separately from the hud in the settings menu.
Item Store:[ | ]
- New short descriptions have been added to each item in the left panel to make it easier to quickly identify the benefits you are after.
- New category filter has been added for auras.
- Font size has been increased on the left panel.
- Your three ability slots now appear on the bottom of the store when selecting the Ability filter. Consumable slot treatment will come in the next patch.
- Any items that reduce protections have now been added to the Penetration filters.
- Selling items now uses the total cost instead of the current rank.
- Auras
- All items with aura effects no longer stack, as intended. The only exception is Mystical Mark, which does damage to enemies in a radius.
- Midgardian Mail
- The change to slow enemies movements and attack speeds is now limited to only gods.
- New Items:
- Fatalis
- This item provides critical strike chance, attack speed and movement speed.
- Fatalis
Gods:[ | ]
- Guan Yu
- Cooldown reduction now properly applies to the abilities at the time they are used. If Tranquil Gift heals an allied player, the cooldown starts with 2 seconds removed. If Warrior’s Will hits an enemy player, the cooldown starts with 2 seconds removed. This change allows for greater variance between using these abilities in the right and wrong situations.
- Tranquil Gift
- Cooldown increased from 6 seconds to 10 seconds.
- Magical power contribution has been reduced from 50% to 35%.
- Warrior’s Will
- Cooldown increased from 6 seconds to 10 seconds.
- Magical power contribution has been reduced from 60% to 50%.
- Taolu Assault
- Cooldown increased from 13 seconds to 15 seconds.
- Base damage per hit has been decreased from 20/30/40/50/60 to 15/20/25/30/35.
- Magical power contribution has been reduced from 20% to 15% per hit.
- Tactician’s Advantage
- Base starting damage has been reduced from 100/125/150/175/200 to 75/100/125/150/175.
- Magical power contribution has been reduced from 30% to 20%.