Rama's Astral Quiver generates an Astral Arrow every 15s. Also, every basic attack that Rama lands will reduce the amount of time to generate an arrow by 2s. Astral Arrows are used with his other abilities.
Rama switches to a more powerful arrow that pierces and slows enemies by 20/25/30/35/40% for 1s and deals 10/20/30/40/50 bonus damage. This ability consumes 1 of Rama's Astral Arrows with every shot. Rama cannot toggle this ability if he has no Astral Arrows.
Passive: Any time an enemy is hit by an Astral Arrow there is a 10/20/30/40/50% chance that an Astral Arrow pickup will appear on the ground (Only procs on the first enemy hit by Astral Strike). The pickup adds one Arrow to Rama's Astral Arrow count. Active: Rama gains 30/35/40/45/50% increased attack speed for 5s.
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next in-hand attack will consume an astral arrow that cripples the target for 1/1.25/1.5/1.75/2s and deals 20/40/60/80/100 bonus damage. Rama incurs no movement penalty during this shot.
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 50%, 75%, 100% of 250/350/450/550/650 (+80% of your physical power) and decreasing in AOE size: 30, 20, 10.
Your new free god rotation is: He Bo, Geb, Sun Wukong, Anhur, and Bastet!
Account Security
To improve account security, we've added support for choosing a secret question and creating an answer.
All players that are level 10 or greater will be prompted to provide a secret question and answer.
Item Builder
The Item Builder now defaults opening to the Custom selection.
Fixed an issue with the Item Builder not showing the price for an item, if it had been purchased in the previous match. Wierd.
Fixed an issue with custom item builds not loading properly for different gods.
Fixed an issue with being able to clear the ‘Standard’ loadout in Item Builder.
You can no longer add duplicate items to the same category. NOTE: You can have the same item in multiple categories, just not multiple times in 1 category.
Hitting ESC on the Item Builder now properly closes it instead of the entire gods page.
Watching the Twitch stream will no longer mute match notification sounds while in fullscreen.
The post game lobby Time statistic now matches the game clock, rather than including the pre-match lobby and pre-game prep time.
Co-Op bots now stagger their loading to reduce the strain on lower end machines.
“Top Stats” Screen
Keybinding for this screen has been changed to T by default.
This screen displays XP/Gold differentials for the two teams, and who has top Gold, XP, and Player Damage for each team.
End Of Match Lobby
Fixed an issue in Practice and Co-Op where damage and healing dealt to AI controlled gods was not being treated as “Player” damage.
AI Controlled bots now show up in the End of Match Lobby scoreboards.
Fixed a rare bug where selecting a skin could cause issues returning to a game you were disconnected from.
When selecting a god, it will now play the voice of the last remembered skin.
Chat Input is now restricted to 140 characters, so you cannot accidently type over what the server allows and have your message rejected.
Fixed an issue where Items which grant power based on a % of another stat weren't properly updating the scoreboard or end of match lobby.
Modified match lobby to have the highest MMR player on a team always in the top position. This allows for 1st pick and banning in Leagues. All other members in match lobby are sorted in a random fashion.
Fixed a bug with Taunts that would cause camera pitch to stutter. Players can now freely pitch the camera while taunted, but cannot turn it.
Fixed an issue where players in stealth could be permanently revealed. We think we got it this time… seriously.
Fixed an issue where 1v1 Challenge Queues were using the 3v3 Joust ruleset. Note that this only affects Challenge Queues, not 1v1 League.
Fixed an issue where 3v3 Co-Op Joust was mistakenly using the 1v1 ruleset, rather than the 3v3 ruleset. Note that this only affected Co-Op, and not Normal 3v3 queues.
For reference on the difference between the rulesets is that 1v1 Joust has:
Reduced respawn time.
No Deicides.
If a player disconnects, the match will be automatically forfeited after 2 minutes.
+20 Physical Power, +50 Magical Protection. PASSIVE - You permanently gain +.5 Physical Power and +.25% Cooldown Reduction per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks). Cost: 2400.
Ancile is a new Tier 3 item in the “Enchanted Buckler” item tree.