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SMITE Version 1.0.2326
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SMITE Version 1.0.2326
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== Coming Soon: New Matchmaking == During the next several weeks, we will be testing an entirely new Matchmaking system. THIS SYSTEM WILL NOT BE AVAILABLE ON PATCH DAY. The basic groundwork was added this patch and will be rolled out over the next several weeks. This is a big system wide change, and we will be working through any issues. Please bear with us a we run trials on it; things may seem "worse" before they get better. Once fully implemented (still a few patches out), the major new features of the Matchmaking system will include: *Non-Timed Queues :*Timed Queues created a number of issues with matchmaking, as each player was guaranteed a match even if there was not a good one for them. With non-timed queues, easy to match players will get matches very quickly and unusual players or difficult teams will wait a bit longer, until a better match can be made for them. :*Players in queue longer have priority. Difficult to match players will gradually widen their search parameters, so that no one waits too long. This is something that will have to be adjusted as we test the system. :*Please note that this changes the flow of entering a match. Players can no longer cancel or ignore the match invite once it is sent, as doing so is considered desertion. There is a new pop-up to indicate this. In the event this occurs, players who do not desert but are placed back into the queue get priority for a new match. *Team Weighting :*Teams are now weighted based advantages they might have from coordination. :*The new Matchmaker looks back on millions of examples of matches to better weight various combinations of MMR for teams. *Player Similarity :*The Matchmaker now takes into account player similarity in addition to MMR, trying to match players with similar Smite experience. :*Our original system did some hard blocks around player levels (especially lower levels), but this new system looks beyond that at how much a player has played in each game type. *On-going Optimization :*The matchmaker collects a wide variety of metrics that it can then use to automatically adjust itself over time in order to make improved matches and to optimize waittime.
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