11.9 - The Seraphim | |
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Summary | |
Release date: | September 3, 2024 |
Client version: | 11.9.8127 |
See also | |
← 11.8 11.9 11.10 → | |
All Patch Notes |
New God Skins
- T Neith SeraphsBow Card.png
Seraph's Bow Neith
Cross-Gen - Cross-Gen Pass - T Thanatos DivineRetribution Card.png
Divine Retribution Thanatos
Cross-Gen - Cross-Gen Pass - T Thor Hellforged Card.png
Hellforged Thor
Cross-Gen - Immortal Honor - T Ganesha GuidingLight Card.png
Guiding Light Ganesha
Cross-Gen - Immortal Honor
New Voice Packs
- File:T Neith SeraphsBow Icon.png Seraph's Bow Neith
- File:T Thanatos DivineRetribution Icon.png Divine Retribution Thanatos
- File:T Thor Hellforged Icon.png Hellforged Thor
- File:T Ganesha GuidingLight Icon.png Guiding Light Ganesha
Cross-Gen Pass Updates for SMITE 2 Players
Starting in CA2, SMITE 2 players who purchase a Cross-Gen Pass in SMITE 1 will receive both Cross-Gen Pass skins in SMITE 2 – with no Pass progression required.
For example: If you purchase The Seraphim Cross-Gen Pass in the 11.9 SMITE 1 Update on September 3, you will:
- In SMITE 1:
- Unlock Seraph’s Bow Neith instantly
- Unlock Divine Retribution Thanatos at Level 50
- In SMITE 2:
- Unlock Seraph’s Bow Neith and Divine Retribution Thanatos at Log-in during the CA2 Update – tentatively scheduled for September 17
Balance Live With the 11.9 Update
Item Balance
Curseweaver
This staff has finally found its place in the meta! However, it is proving to be incredibly effective against stance switchers and in modes with frequent proximity to many enemies, so we are increasing the cooldown to limit how often it procs.
- Increased Passive Cooldown from 12s to 15s
Our goal this patch was to adjust statistically low win or purchase rate items of all categories, including Relics, Starters, and standard items.
Sundering Spear
- Adjusted Damage from 7.5% of Current Health to 5% Max Health
Greater Sundering Spear
- Adjusted Damage from 7.5% of Current Health to 5% Max Health
Sundering Blast
- Adjusted Damage from 10% of Current Health to 7.5% Max Health
Divine Barrier
- Added 5% Movement Speed for allies that walk through the wall for 3s
Greater Divine Barrier
- Added 5% Movement Speed for allies that walk through the wall for 3s
Blessed Barrier
- Increased Basic Attack Damage Buff from 15% to 20%
- Added 5% Movement Speed for allies that walk through the wall for 3s
Sovereignty
- Decreased Cost from 2100 to 2000
- Increased Physical Protection from 35 to 40
Duality
- Decreased Cost from 2700 to 2550
Transcendence
- Increased Mana from 250 to 300
- Increased Mana per stack from 10 to 15
Shadowdrinker
- Increased Movement Speed from 7% to 10%
Manikin Hidden Blade
- Removed Physical Protection
- Increased Physical Power from 45 to 70
- Increased Magical Power from 65 to 95
Mail of Renewal
- Increased Physical Protection from 15 to 20
- Increased Magical Protection from 15 to 20
- Decreased Cooldown from 45s to 30s
Sekhmet's Scepter
- Increased Duration from 5s to 6s
- Decreased Cooldown from 12s to 10s
Last Gasp
- Decreased Cost from 2400 to 2300
Obsidian Shard
- Increased Magical Power from 65 to 80
Soul Gem
- Increased Passive Scaling from 20% to 25%
- Increased Passive Heal from 15 to 30
Sentinel's Embrace
- Increased Passive Radius from 55 to 70
- Increased Passive Protections from 60 to 80
God Balance
Xing Tian
- Sky-Cutting Axe
- Decreased Mana Cost from 60/65/70/75/80 to 60 at all ranks
- Increased Protection Buff Duration from 4s to 6s
- Increased time between jumps from 3s to 4s
- Whirlwind of Rage and Steel
- Increased Damage from 25/45/65/85/105 to 45/60/75/90/105
- Decreased Cooldown from 90s at all ranks to 90/85/80/75/70s
- Decreased prefire time by 4%
Terra
Though Terra’s perception is quite strong, her statistics in both pick and win rates are unfortunately nowhere near.
- Crushing Earth
- Decreased Cooldown from 15s at all ranks to 15/14.5/14/13.5/13s
- Monolith
- Increased Damage per tick from 10/12/14/16/18 to 12/14/16/18/20
- Increased Root Duration from 1s at all ranks to 1/1.1/1.2/1.3/1.4s
Khepri
It’s been a long time since Khepri has seen changes, and his pick rate is surprisingly very low considering how much this hug bug is loved!
- Abduct
- Increased Protections from 10/15/20/25/30 to 10/20/30/40/50
- Rising Dawn
- Decreased Mana Cost from 50/60/70/80/90 to 50/55/60/65/70
- Increased Duration from 3s to 4s
Ymir
- Ice Wall
- Decreased Mana Cost from 60/65/70/75/80 to 60 at all ranks
- Increased Duration from 2.5/3/3.5/4/4.5s to 3/3.5/4/4.5/5s
- Decreased Cooldown from 13/12.5/12/11.5/11s to 12/11.5/11/10.5/10s
- Shards of Ice
- Decreased Mana Cost from 80/90/100/110/120 to 80/85/90/95/100
Nike
- General
- Increased Base Health from 480 to 500
- Increased Health per level from 83 to 87
- Barrier Formation
- Increased rotation speed by roughly 33%
- Sentinel of Zeus
- Decreased Cooldown from 90s at all ranks to 90/85/80/75/70s
Gilgamesh
Despite regaining a couple items from his jungle heyday, Gilgamesh has not seen much success in any of his standard roles.
- Sun-Forged Scimitar
- Decreased Cooldown from 14/13/12/11/10s to 12/11.5/11/10.5/10s
- Decreased Mana from 60/65/70/75/80 to 50/55/60/65/70
- Winds of Shamash
- Increased Wind Damage from 12/16/20/24/28 to 16/20/24/28/32
- Decreased Cooldown from 100s to 90s
Ah Muzen Cab
- Hive
- Increased Max Hives from 7 at all ranks to 7/8/9/10/11
- Increased Vision Radius from 20 to 30
- Swarm
- Increased Damage from 50/90/130/170/210 to 60/100/140/180/220
Xbalanque
- Branching Bolas
- Decreased Mana Cost from 5/8/11/14/17 to 4/7/10/13/16
- Poison Darts
- Increased Max Number of Darts per target from 5 to 7
- Increased Poison Damage Scaling from 10% per tick to 15%
- Increased Slow from 20% at all ranks to 20/22.5/25/27.5/30%
- Decreased Cooldown from 16/15.5/15/14.5/14s to 14s
Skadi
- Permafrost
- Increased Damage per tick from 5/10/15/20/25 to 10/15/20/25/30
- Decreased Mana Cost from 70/75/80/85/90 to 55/60/65/70/75
- Winter's Grasp
- Increased Damage Scaling per tick from 5% to 10%
Izanami
- Sickle Storm
- Increased Damage from 5/10/15/20/25 to 10/15/20/25/30
- Dark Portal
- Increased Damage from 220/320/420/520/620 to 240/340/440/540/640
Ah Puch
- Undead Surge
- Decreased Cooldown from 12s to 11s
- Corpse Explosion
- Increased Damage Scaling from 20% to 30%
- Empty the Crypts
- Increased Damage from 40/50/60/70/80 + 10% to 50/60/70/80/90 + 20%
- Added 5% Damage Reduction per hit, stacking up to 3 times
Baron Samedi
- Cosign Spirits
- Now deals 25% bonus damage to minions
- Life of the Party
- Decreased Cooldown from 90s at all ranks to 90/85/80/75/70s
Hera
- Royal Assault
- Increased Fist Damage Scaling from 80% to 90%
- Decreased Cone Damage Scaling from 15% to 10%
- Polymorph
- Increased Projectile Speed by 12%
- Increased Polymorph Duration from 1.2/1.4/1.6/1.8/2s to 1.6/1.7/1.8/1.9/2s
Raijin
- Percussive Storm
- Decreased Cooldown from 12s to 10s
- Taiko Drums
- Increased Beat Two Damage from 30% to 50%
- Increased Beat Three Damage from 30% to 50%
- Decreased Cooldown from 100s to 90s
Arachne
Though this spider is known as a traditional pubstomper, she has not been performing well in any regard. As such, we’re adjusting to allow her a bit more expression toward the late game, especially in how she uses her Webs.
- Web
- Broodling Damage now scales with 30% of Arachne’s Physical Power
- Decreased Cooldown from 14s at all ranks to 14/13.5/13/12.5/12s
- Night Crawler
- Increased Damage Scaling from 100% to 110%
Fenrir
- Brutalize
- Increased Full Runes Scaling Bonus from 15% to 20%
- Decreased Cooldown from 12s to 12/11.5/11/10.5/10s
- Ragnarok
- Decreased Cooldown from 100s to 90s
Mercury
- Maximum Velocity
- Decreased Cooldown from 16/15.5/15/14.5/14s to 14/13.5/13/12.5/12s
- Special Delivery
- Increased Damage Scaling per tick from 16% to 20%
- Sonic Boom
- Decreased Mana Cost from 80/90/100/110/120 to 80/85/90/95/100
Ne Zha
- Flaming Spear
- Increased Heal per stack from 2/4.5/7/9.5/12 to 4/6/8/10/12
- Wind Fire Wheels
- Decreased Cooldown from 90s to 90/85/80/75/70s
Kumbhakarna
We are so pleased to see the huge swing in popularity from Kumbha’s various buffs in the previous patch, but clearly he is doing a bit better than our expectations. We want to attempt to maintain the excitement, so we are only adjusting his damage a slight amount.
- Mighty Yawn
- Decreased Damage from 40/80/120/160/200 +30% to 40/75/110/145/180 + 25%
- Epic Uppercut
- Decreased Landing Damage from 240/330/420/510/600 to 200/290/380/470/560
Nu Wa
- Fire Shards
- Decreased Damage from 100/175/250/325/400 + 30% to 100/170/240/310/380 + 25%
- Increased Cooldown from 110s to 120s
Chang'e
- Jade Rabbit
- Decreased Damage Taken Debuff from 4% to 3%
- Waxing Moon
- Increased Cooldown from 90s to 100s
Freya
- Brisingamen's Blessing
- Decreased base Magical Lifesteal from 10.5% to 6%
- Pulse
- Decreased Bonus Damage from 30/40/50/60/70 to 20/30/40/50/60
- Banish
- Increased Cooldown from 16/15.5/15/14.5/14s to 18/17.5/17/16.5/16s
Medusa
- Acid Spray
- Decreased Damage Scaling from 80% to 75%
- Lacerate
- Increased Cooldown from 15/14.5/14/13.5/13s to 16/15.5/15/14.5/14s
Cthulhu
- Sanity Break
- Decreased Damage from 100/150/200/250/300 to 90/140/190/240/290
- Descend into Madness
- Decreased Max Health from 25% to 20%
Athena
- Preemptive Strike
- Increased Cooldown from 14s to 15s
- Shield Wall
- Increased Cooldown from 14s at all ranks to 16/15.5/15/14.5/14s
- Defender of Olympus
- Decreased Damage from 340/415/490/565/640 to 330/405/480/555/630
Bastet
- Razor Whip
- Decreased Damage Scaling from 27.5% per tick to 25% per tick
- Ensnaring Claw
- Increased Cooldown from 14/13.5/13/12.5/12s to 16/15.5/15/14.5/14s
New Skin Voice Actors
- Seraph’s Bow Neith: Amy Stafford
- Divine Retribution Thanatos: Terrance Addison
- Hellforged Thor: Jacob Carlson
- Guiding Light Ganesha: Erik Braa