Smite Wiki

Written in Stone | April 1, 2015[ | ]

T Medusa Default Card

T Medusa Default Icon New God: Medusa - The Gorgon[ | ]

Icons Medusa Passive Sidewinder (Passive)[ | ]

Medusa suffers no movement penalty when side strafing and half of the movement penalty when moving backward.

Icons Medusa A01 Viper Shot[ | ]

Medusa shoots out 3 vipers in rapid succession that poisons the targets hit dealing 10/18/26/34/42 (+15% of your Physical Power) as damage every 0.5s for 1.5s. Cooldown 10s. Cost: 40/45/50/55/60.

Icons Medusa A02 Acid Spray[ | ]

Medusa hurls back and spits out a ball of acid deals 90/135/180/225/270 (+70% of your Physical Power) as damage and sprays out acid in a cone behind them. Cooldown 14s. Cost 70/75/80/85/90.

Icons Medusa A03 Lacerate[ | ]

Medusa quickly slithers forward grabbing and slashing the first enemy she gets to dealing 120/150/180/210/240 (+80% of your Physical Power) as damage. The slash leaves the enemy reeling in pain, reducing their healing by 10/20/30/40/50% for 3s. Cooldown 15s. Cost 85.

Icons Medusa A04 Petrify[ | ]

Medusa removes her mask revealing her true face, delivering a powerful blast from her horrifying Gorgan gaze. Enemies Take 300/400/500/600/700 (+100% of your Physical Power) as damage and are stunned for 2s if they are looking at Medusa. Enemies not looking at medusa take half damage and are slowed by 50% for 3s. Enemy gods that are killed by Medusa's gaze will turn into a stone statue and remain behind as a reminder to others. Cooldown 90s. Cost 100.

View the Developer Insight to learn more about Medusa's design and development process.

New God Skins[ | ]

Black Gorgon Medusa Liberté Athena Wrath of Valhalla Thor Warforged Vulcan Cangaceiro Vamana
Black Gorgon Medusa Liberté Athena Wrath of Valhalla Thor Warforged Vulcan Cangaceiro Vamana

New Voice Packs[ | ]

New Ward Skins and Player Icons[ | ]

  • Box Cat Ward
  • Medusa Player icon

Updated God Cards[ | ]

Standard Chaac Standard Neith
Standard Chaac Standard Neith

Clan System[ | ]

With this patch we are starting an overhaul of the Clan system. Players in clans will now earn Honor, and clans will level up over time (outlined below). This is the first stage of the clan implementation, as we wanted players and clans to start earning Honor as soon as possible. In a future patch there will be achievements for players earning honor, as well as special unlocks for clans leveling.

  • Joining Clans
  • “Open Joining” is now supported. Clans set to this join status will auto-accept any invitation request.
  • “Allows Application” is now supported. Clans set to this join status accept applications from players, but those applications must be approved.
  • “Invite Only” is now supported. Clans set to this join status can only acquire new members through direct application.
  • Searching Clans
  • There is a new system for searching clans that supports system “Recommended Clans” as a default option.
  • Clan Member Limits
  • Clans now start limited at 30 members, and gain the ability to add more members as they level.
  • Clans currently in the system are “Grandfathered” and can stay over the member maximum, but cannot add new members until there is space available.
  • Leaving Clans
  • A member must leave their current clan before applying to another.
  • A member leaving a clan retains all Honor Points they earned while in that clan, but will not start gaining Honor again until they join a new clan.
  • If the Clan Leader leaves the clan without manually assigning a new leader, the next highest ranked clan member who has been in the clan the longest is made the new Clan Leader.
  • A clan leader who has not been online in 21 days will automatically be demoted, and a new leader will be assigned as per the above rules.
  • Earning Honor
  • All honor earned is awarded both to the player, and to the clan they are in. You can only gain honor while in a clan. If a player leaves a clan, both the player and the clan retains the honor they gained. There are 4 ways to earn honor:
  • Winning: Every time a player wins a Normal (PvP) match of any game mode, they earn 10 Honor Points. Every time a player wins a League match of any game mode, they earn 20 Honor Points.
  • Party Bonus: Playing partied with another clan member increases the number of points earned:
  • Party of 2: 1.5x
  • Party of 3: 2x
  • Party of 4: 2.5x
  • Party of 5: 3x
  • 1-Time Level Bonus: A player earns 10 Honor Points every time they gain a player level (max 300).
  • 1-Time God Mastery Bonus: A player earns a 1-Time Honor Point reward each time they gain a mastery level on a god.
  • Mastery 1: 20 Honor Points.
  • Mastery 2: 40 Honor Points.
  • Mastery 3: 60 Honor Points.
  • Mastery 4: 80 Honor Points.
  • Mastery 5: 100 Honor Points.
  • Mastery 6: 120 Honor Points.
  • Mastery 7: 140 Honor Points.
  • Mastery 8: 160 Honor Points.
  • Mastery 9: 180 Honor Points.
  • Mastery 10: 200 Honor Points.
  • Clan Levels
  • As a clan earns Honor from it's members, it will gain levels. In the future the were be special unlocks assigned to these levels.
  • Clan Quests
  • Each week clans will be given a quest their members can accomplish to earn bonus Honor for themselves and the clan.

UI[ | ]

  • Match Lobby has been updated.
  • God page has been updated.
  • Profile Loadout has been updated.
  • Added a Level modifier to Gods Stats page allowing players to see base values.
  • Improvements have been made to Emotes tab and has been moved under the Skins at the Gods page.
  • Fixed client freezes if you search on the profile screen with a space in the search bar.
  • Fixed 0/0/0 sometimes showing in match history.
  • Fixed incorrect settings applying when resetting Video settings without applying.
  • Fixed lag present when scrolling on the Worshippers tab in Profile.

Spectator[ | ]

  • Fixed players sometimes facing the wrong direction.

Chat[ | ]

  • Font size has been slightly reduced.
  • Addressed an issue with whispers sometimes being sent to the wrong tab.

Misc[ | ]

  • CoG Scylla landing page now has a counter showing $1 per every skin sold.
  • New queue videos have been added giving a brief map overview and explanation of the game type.

Items[ | ]

Deathstoll Death's Toll[ | ]

  • Fixed mana points not being displayed over player.

MailofRenewal T3 Mail of Renewal[ | ]

  • Fixed passive working against Towers and Phoenix kills.

ShieldoftheUnderworld T1 Shield of the Underworld[ | ]

  • Fixed damage being reflected back from towers.

Gods - Balance/Updates/Fixes[ | ]

T Anubis Default Icon Old Anubis[ | ]

  • General
  • Fixed red fx appearing in lobby with Golden and Legendary skins.

T Anhur Default Icon Anhur[ | ]

  • General
  • Fixed the spear appearing below the pedestal in the match lobby.

T Ares Default Icon Ares[ | ]

  • General
  • Fixed sword and shield persisting after death.

T Artemis Default Icon Artemis[ | ]

Tusky underwent some obedience training, and Artemis is much happier for it. Artemis can now better control who Tusky charges at first.

  • Icons Artemis Boar Calydonian Boar
  • Added a 40 degree cone to the targeter allowing Tusky to prioritize targets within the cone.

T Bacchus Default Icon Old2 Bacchus[ | ]

  • Icons Bachus A03 Old Belch of the Gods
  • Fixed an old issue where players not in range of initial Burp would not have their screen shake. This affects allies and enemies.

T Bakasura Default Icon Bakasura[ | ]

  • Icons Bakasura A01 Take Down
  • Fixed an issue where Bakasura would double leap.

T Chaac Default Icon Chaac[ | ]

  • Icons Chaac A02 Torrent
  • Fixed incorrect timer being displayed.

T Cupid Default Icon Cupid[ | ]

  • Icons Cupid Fields Fields of Love
  • Fixed player deployables blocking damage and crowd control.

T Fenrir Default Icon Fenrir[ | ]

  • Icons Fenrir A03 Brutalize
  • Fixed the ability still following Hou Yi during Dive Bomb.

T HouYi Default Icon Hou Yi[ | ]

The build up on Ricochet added more difficulty to this ability, especially considering the inherent difficulty of bouncing the shot for multiple hits and we want players to focus more on the ricochet itself. We've removed the build up, and Hou Yi can now more fluidly execute the attack.

  • Icons HouYi A01 Ricochet
  • The build up on this ability has been removed.

T Kumbhakarna Default Icon Kumbhakarna[ | ]

Kumbha is getting a bit more love this patch, in the form of a small but significant change to using his Ultimate. While still covering the same distance, Epic Uppercut will travel much faster increasing the reliability of his ultimate charge.

  • Icons Kumbhakarna A04 Epic Uppercut
  • Adjusted time to complete charge from 0.7s to 0.4s, effectively making him charge faster.

T Odin Default Icon Odin[ | ]

  • Icons Odin A04 Old2 Ring of Spears
  • Fixed Odin being unable to use while touching collision.

T Scylla Default Icon Scylla[ | ]

  • Icons Scylla A03 Sentinel
  • Fixed incorrect timer being displayed.

T Serqet Default Icon Serqet[ | ]

  • Icons Serqet A02 Cobra's Kiss
  • Fixed poison debuff icons stacking visually multiple times.

T SunWukong Default Icon Sun Wukong[ | ]

  • Icons SunWukong 04 Somersault Cloud
  • Fixed Decoy not being instantly killed by Banish and Knockups/backs.

T Thor Default Icon Thor[ | ]

The view from up above is quite magical, and occasionally even a warrior as stoic as Thor likes to take in the sights. This change just let's Thor know when it's time to get back to the killing. We are watching this quality of life change closely, and are considering adding the same treatment to other gods who take to the skies with a limited duration.

  • Icons Thor A04 Anvil of Dawn
  • Added timer on the ground targeter indicating when the ability will expire and Thor will be forced to land.

T Vamana Default Icon Old2 Vamana[ | ]

  • Icons Vamana RainingMen Old Clear the Path
  • Adjusted the FX treatment so it conveys the end of the duration more accurately.

T Xbalanque Default Icon Xbalanque[ | ]

  • General
  • Adjusted some lobby fx for the Footballer skins.
  • Icons Xbalanque A02 Rising Jaguar
  • The animation on Rising Jaguar has been updated to reduce the height that Xbalanque jumps during the animation to remove the illusion that he is doing an actual leap.
  • Adjusted targeter preview to closer represent the lower height.

T Ymir Default Icon Ymir[ | ]

  • Icons Ymir A01 Ice Wall
  • Improved the accuracy of the wall stopping players.