4.4 - Hunting Season | March 14, 2017
New God: Cernunnos - The Horned God
Heavy Glaive (Passive)
- Cernunnos wields a Glaive as a weapon. His basic attacks deal additional damage to all enemies in melee range while he is throwing it. The additional damage from Heavy Throw does not proc any effects from items or abilities.
Shifter of Seasons
- Cernunnos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his basic attacks.
- Spring Growth: Bonus Physical Lifesteal
- Summer Heat: Bonus Damage
- Autumn Decay: Debuff for 5s
- Winter Chill: Slows for 1s
Bramble Blast
- Cernunnos fires a bramble forward in a line that roots a single enemy hit. Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. This area deals damage every .5s and slows enemies inside it, and persists for 5s.
Horn Charge
- Cernunnos charges forward, damaging and crashing through all types of enemies.
The Wild Hunt (Ultimate)
- Cernunnos selects an area where The Wild Hunt will begin. After a 1s delay, enemies in the area will be damaged and Polymorphed into wild boars. Polymorphed targets are silenced and disarmed. Polymorph is not affected by diminishing returns.
New God Skins
New Voice Packs
- Cernunnos
- Twisted Metal The Morrigan
- Dreadful Doll Izanami
- Loki Charms Loki
- NRG Chronos
- Breezy Chibi Kukulkan
New Emotes
New Avatars
New Global Emote
- To celebrate SMITE's Birthday, players can get this Global Emote by earning a single First Win of the Day during the Birthday Week (3/21 – 3/27).
New Recalls
New Wards
Miscellaneous
- Fixed an issue where Undo was returning the incorrect amount of Gold.
- Players will now be notified if they have been reported.
- Fixed an issue where players could lose their mouse cursor in-game and in menus.
- Fixed instances where Bots could get stuck on Towers or terrain. This notably happened to Kaldr and The Jade Rabbit.
Item Changes
Bancroft's Talon
“Bancroft's is a high risk/high reward item when it comes to maximizing the damage it can provide. In 4.4, we are increasing the Lifesteal provided by the item and its Passive to better enable this risky playstyle.”
- Increased Lifesteal from
15%→ 20%. - Increased Passive Lifesteal from
15%→ 20%.
Book of the Dead
“Book of the Dead allows Mages who want to focus on Lifesteal access to bonus Health. However, the power of other Lifesteal choices combined with the cost left this item feeling underwhelming. We are reducing the cost and bringing up the Lifesteal to help this item be a viable option for a Lifesteal playstyle.”
- Decreased Cost from
3000→ 2800. - Increased Lifesteal from
15%→ 20%.
Fatalis
- Decreased Attack Speed from
20%→ 15%.
Hastened Fatalis
“Before Season 4, Hastened Fatalis was seen as a fun item that was not strong enough to be competitive. With added Penetration, it has become a serious contender for many classes and gods and in some cases provides too much strength. We are slightly increasing its cost to better reflect its new power.”
- Increased Cost from
2150→ 2300.
Flickering Ritual
“The new Ritual Consumables introduced in Season 4 have had a powerful effect on SMITE, and we have been quick to adjust them as their power has been proven. Flickering Ritual is now seeing an adjustment that is a bit different than the others. Flickering has very little room to adjust its strength without adding additional effects, systems, or limitations. We are increasing its cost to 1000 Gold, increasing the risk/reward that comes with picking up this Ritual. We will be watching this change closely and will investigate other potential solutions if this change does not address the strength of Flickering Ritual.”
- Increased Cost from
750→ 1000.
Heartseeker
“Heartseeker provides stats that most Assassins and Warriors love and has a Passive that helps them scale better into the late game. At 2100 Gold, this item was providing a lot of that power too quick quickly. We are increasing its cost to 2400 to place it more in line with other comparable options like Jotunn's Wrath.”
- Increased Cost from
2100→ 2400.
Soul Stone
- Updated the description to state it provides Mana when stacks are consumed.
God Changes
Apollo
“Apollo rose to the top of everyone's list at the start of Season 4. As the meta has stabilized, Apollo fell from being the most dominant pick but he is still over-performing. His early clear with So Beautiful and superior boxing ability from Serenade's protections are both seeing a slight downward adjustment to rein him back in.”
- So Beautiful
- Decreased Base Damage from
80/135/190/245/300→ 70/125/180/235/290.
- Decreased Base Damage from
- Serenade
- Reduced Physical Protections from
10/20/30/40/50→ 10/15/20/25/30.
- Reduced Physical Protections from
Kuzenbo
“In the last patch, we made a few adjustments to Kuzenbo's overall feel and are now looking at other ways to give him strength, especially in the late game. NeNe Kappa is Kuzenbo's primary damaging ability, allowing him to impact the fight when his Ultimate and Sumo Push are down. In this patch, Shell Spikes will reduce the Cooldown of NeNe Kappa much more, giving a properly positioned Kuzenbo access to increased damage and disruption.”
- NeNe Kappa
- Increased NeNe Kappa's Attack Damage from
25/35/45/55/65→ 35/45/55/65/75.
- Increased NeNe Kappa's Attack Damage from
- Shell Spikes
- Increased Cooldown Reduction on NeNe Kappa per Hit from
.2/.3/.4/.5/.6s→ .5/.7/.9/1.1/1.3s. - Fixed an issue where this Ability could not be used while in a Knockup.
- Increased Cooldown Reduction on NeNe Kappa per Hit from
Ne Zha
- Wind Fire Wheels
- Updated the description to accurately state how much damage this Ability deals.
Odin
“Odin's Ring of Spears, Serqet's Last Breath, and Osiris' Lord of the Afterlife are ultimate level abilities that were intended to prevent all healing, but functioned in different ways and had conflicting descriptions. All three abilities stated they reduced ALL healing in their description text but both also said they reduced healing by 100%, which are different effects.[?] To add to the confusion, Ring of Spears was properly preventing all healing but Serqet's Last Breath and Osiris' Lord of the Afterlife were only reducing it by 100%. We have updated these abilities to now reduce ALL healing and their descriptions have been updated to reflect this.”
- Ring of Spears
- Updated the description to make it clear this Ability prevents all Healing.
Osiris
- Lord of the Afterlife
- This Ability now prevents all Healing.
Serqet
- Last Breath
- This Ability now prevents all Healing.
Ra
- Solar Blessing
- Fixed the description not stating this provided Protections.
Sylvanus
“Sylvanus has rooted himself in this meta, providing strong early game pressure in the duo lane. Part of this strength comes from Verdant Growth allowing Sylvanus to clear and engage his enemies often. We are increasing the Cooldown at Rank 1 of this Ability, lowering Sylvanus' power during the first few levels.”
- Verdant Growth
- Increased Cooldown from
12s→ 16/15/14/13/12s.
- Increased Cooldown from
Xbalanque
“Late Game Hunters are notoriously sensitive to balance adjustments. When looking at Xbalanque, who was under-performing, we wanted to make sure we didn't push him over the edge and instead gave him a few tools to better enable him to reach late game. Branching Bolas is getting an early Mana Cost decrease to give him cheaper wave clear, while Rising Jaguar is getting an increase to make his damage combo more threatening.”
- Branching Bolas
- Reduced Mana Cost from
6/8/10/12/14→ 3/6/9/12/15 Mana per Shot.
- Reduced Mana Cost from
- Rising Jaguar
- Increased Physical Power scaling from
20%→ 30%. - Increased Bonus Damage on Poisoned targets from
20%→ 30%.
- Increased Physical Power scaling from
Zeus
“Zeus has seen quite the resurgence on the Battleground of the gods. His ability to clear early with Aegis Assault and use it to threaten further damage helps him to bully his opponents in lane for an early lead. Aegis Assault will now deal less damage when it is deployed to tone down this early game pressure.”
- Aegis Assault
- Decreased initial Hit Damage from
80/125/170/215/260→ 60/105/150/195/240.
- Decreased initial Hit Damage from
Zhong Kui
“The Demon Queller is gaining more control over his damage and utility this patch. First, the Demons from Exorcism and Recall Demons now move quicker. This will help Zhong Kui feel more responsive and lower the window that enemies can react to chasing ghosts before they get hit.
Expose Evil will also now deal 75% of its remaining damage when consumed by either Exorcism or Book of Demons. These abilities have strong additional effect, but often losing the long duration slow and damage from Expose Evil left Zhong Kui in a worse spot. By getting some of the damage back, Zhong Kui players will be able to make smarter decisions about when to or when not to remove the card.”
- Expose Evil
- Increased the remaining damage dealt from
40%→ 75% when Expose Evil is removed by Exorcism or Book of Demons.
- Increased the remaining damage dealt from
- Exorcism
- Reduced the time it takes for Demons created by Exorcism to reach Zhong Kui and heal him.
- Book of Demons
- Updated Tooltip to make it clear that when Book of Demons removes Expose Evil it deals 75% of Expose Evil's remaining damage.
- Recall Demons
- Increased the Travel Speed of the Demons released by Recall Demons.