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8.6 Dark Enchantress Bonus | June 29, 2021

Patch86BonusBadge.jpg

New God Skins

New Voice Packs

  • T Eset StarSentry Icon.png Star Sentry Eset
  • T Terra SpiritOfTheBear Icon.png Spirit of the Bear Terra
  • T Rama OniHunter Icon.png Oni Hunter Rama
  • T Horus SteelFalcon Icon.png Steel Falcon Horus

Bonus Balance (Live June 29)

Item Balance

SoulGem T3.png SoulGem T3.png Soul Gem

Soul Gem brings both strong burst and strong utility combined into one package. The overall potency of this combo, especially on gods capable of quickly stacking its effect. A soft adjustment to its damage output should make sure its overall power is in line with more focused choices.

  • Decreased Bonus Damage from 30% of your Magical Power to 25% of your Magical Power

CharonsCoin T3.png CharonsCoin T3.png Charon's Coin

Charon’s Coin has seen a huge influx in overall play since our last buff. At the time we increased Magical Power and decreased its cost. We are reverting one of these buffs to find the middle ground for that buff.

  • Decreased Magical Power from 90 to 80

StoneofGaia T3.png StoneofGaia T3.png Stone of Gaia

Stone of Gaia provides a large influx of health and restoration in addition to bring a strong counter to a slew of gods. The passive should feel like a strong bonus when built in the right situation but at its current strength certain gods are better off not engaging. A reduction puts it closer to being a strong bonus.

  • Decreased max health restored from passive from 15% over 5s to 8% over 5s

God Balance

T CuChulainn Default Icon.png Cu Chulainn

Similar to King Arthur, Cu Chulainn brings high offense with his base damage, making him difficult to damage and difficult to survive against at the same time. We are bringing down his free survivability from Berserk and toning down his largest burst in both forms. Spear of Mortal Pain in particular is also gaining a longer cooldown which lowers how often he can contribute large CC to a fight while staying outside of Berserk.

  • Icons CuChulainn Passive.pngBerserk
  • Decreased Bonus Health Shield from 10+20 per level to 10+10 per level
  • Icons CuChulainn A04.pngIcons CuChulainn A04B.pngSpear of Mortal Pain (War Cry)
  • Decreased Base Damage from 175/250/325/400/475 to 165/235/305/375/445
  • Increased Cooldown from 85s to 100s
  • The damage change is for both Spear and War Cry. The cooldown is only for Spear

T Gilgamesh Default Icon.png Gilgamesh

The King of Uruk has lived up to his name, sporting a very potent win rate, pick and ban rate, and a resilience to the nerfs we have already implemented. Drop Kick in particular had an issue causing it to deal significantly more damage than intended in moments that matter the most; when a god is kicked into a wall. Fixing this alone is a large nerf but probably not enough on its own. We are also increasing the cooldown on Drop Kick and lowering the initial burst on Winds of Shamash. These changes should lower the frequency and impact Gilgamesh can bring in a fight.

  • Icons Gilgamesh A02.pngDrop Kick
  • Fixed an issue where this ability did 15 additional Base Damage and 15% additional Physical Power Scaling to gods kicked into a wall. This only applied to Ranks 2, 3, 4, and 5 of Drop Kick. This damage should now match the “Burst Damage” listed on the description
  • Increased Cooldown from 14s to 16s
  • Icons Gilgamesh A04.pngWinds of Shamash
  • Decreased Initial Damage from 90/150/210/270/330 to 90/145/200/255/310

T Janus Default Icon.png Janus

Janus’ ability to consistently engage a fight with a close range Through Space and Time and delete players’ health while opening a path to engage makes him an incredibly potent pick in the SPL. Combined with some item synergy around Soul Gem and Staff of Myrddin it is no wonder he is seeing the play he is. Through Space and Time is seeing a decent hit to its damage, lowering just how devastating this ability is when it connects and bringing its strength more in line for the level of utility this ability brings to a team.

  • Icons Janus A04.pngThrough Space and Time
  • Decreased Base Damage from 300/400/500/600/700 to 300/375/450/525/600
  • Decreased Magical Power Scaling from 75% to 65%

T KingArthur Default Icon.png King Arthur

King Arthur has had a spotlight on him for some time, with him and Cu Chulainn running the solo lane at high levels of play. Our last adjustment brought down his performance overall but didn’t alleviate his overall impact. The high amount of abilities with high base damage means King Arthur doesn’t have to choose between tankiness and being a threat that can run down enemy carries. A reduction to his base damage across the board and the lethality of Excalibur’s Wrath should take some of this pressure off unless King Arthur has invested in more offensive choices.

  • Icons KingArthur A A01.pngOverhead Slash
  • Decreased Base Damage from 60/115/170/225/280 to 60/110/160/210/260
  • Icons KingArthur B A01.pngHamstring
  • Decreased Base Damage from 60/120/180/240/300 to 60/115/170/225/280
  • Icons KingArthur A A04.pngSundering Strike
  • Decreased Jab Damage from 100/160/220/280/340 to 100/155/210/265/320
  • Icons KingArthur B A04.pngExcalibur's Wrath
  • Decreased Landing Hit Base damage from 50/110/170/240/290 to 50/100/150/200/250
  • Decreased Landing Hit HP damage from 5/7/9/11/13% to 5/6.5/8/9.5/11%
  • Added ‘per hit’ to the 2% HP damage

T MorganLeFay Default Icon.png Morgan Le Fay

The Dark Enchantress and array of spells have definitely made their mark on the battleground. While her early numbers were looking close to balanced we have seen a notable rise as players have learned what they can do with Morgan Le Fay. Her overall damage is very high and her win rate is climbing. Her primary damage and control comes from Sigil Mastery and its low cooldown makes it a constant threat to enemies. A cooldown increase should make this threat more manageable.

  • Icons MorganLeFay A01.pngSigil Mastery
  • Increased Cooldown from 10s to 12s

T Persephone Default Icon.png Persephone

Persephone has been harvesting some wins with her recent rework. In particular she can generate a lot of Harvest Flowers and when combined with Flourish she can unleash a large amount of burst quickly. Harvest will now happen less frequently and we are removing scaling on the Bite and Flourish, lowering how often and how powerful this combo is when executed.

  • Icons Persephone A02.pngHarvest
  • Increased cooldown from 14s to 15s
  • Decreased Bite Scaling from 40% to 35%
  • Icons Persephone A03.pngFlourish
  • Decreased Scaling from 65% to 55%

T Raijin Default Icon.png Raijin

Raijin brings the thunder at the top levels of play. Consistent damage combined with strong burst and a powerful CC ultimate makes him a potent threat. We are increasing the cooldown on his consistent damage while lowering his long duration CC on Raiju, enabling enemies to better avoid the incoming skillshots from Raijin.

  • Icons Raijin A01.pngPercussive Storm
  • Increased cooldown from 9s to 10s
  • Icons Raijin A02.pngRaiju
  • Decreased Mark Duration from 4/4.5/5/5.5/6s to 4s at all ranks

T Sol Default Icon.png Sol

Sol previously had a significant amount of time that was baked into these abilities, resulting in a significant delay before she could throw Stella Burst and a significant delay from taking other actions after throwing. This broke, causing these to be instant. Overall this bug was received so well that we have feedback that players would rather he see nerfs elsewhere than to have this delay return. These delays we are re-introducing are minor and overall preserve the feeling of the bug while also providing a small window for things like animations to play without breaking. In short this should result in less clunky visuals but preserve the clunk-free gameplay.

  • Icons Sol A02.pngStellar Burst
  • Added 0.1s Setup Time to the activation of this ability
  • Added a 0.2s Postfire time to Stellar Burst
  • This functionally adds a 0.03-0.06s delay to the Basic Attack fired after Stellar Burst’s projectile due to how this Postfire time is considered.

T SunWukong Default Icon.png Sun Wukong

Sun Wukong may not have the same attention as King Arthur and Cu Chulainn, but we had and heard concerns about him potentially taking their place once they were nerfed. This might prompt questions about why not nerf Bluestone rather than Sun Wukong but in general we feel we have found a solid spot for its overall power level and would rather bring other starters and build paths to its level than nerf it more.

  • Icons SunWukong 02.pngMaster's Will
  • Decreased base damage from 90/145/200/255/310 to 90/140/190/240/290




Source