Hunter, guardian, destroyer, menace; the Crocodile God, Sobek, swims where the Nile takes him and owes allegiance to no one.
Some say that Sobek was there when only the Dark Waters existed, so he helped create the world. Some say that Sobek made the Nile with his sweat and protects those that travel it if they pay him tribute, otherwise he destroys them. Some say that Sobek ushers the worthy dead down the Nile to the afterlife and aids in their rebirth, restoring sight and strength. Some say he is evil and hateful, ravaging those along the shores and terrorizing villages. Sobek, in truth, is all of these things and none.
Sobek is not a God of good or evil, of benevolence or malice, but a God of solitary neutrality, unless disturbed; a God that tends to his mighty river and performs his responsibilities to passing souls. The rest of the time, he does what he wishes. For his protection to the living and the dead, he is to be worshipped and respected. For his power, ferocity, and ruthlessness, he is to be rightfully feared.
Abilities[]
Basic Attack -Sobek Basic Attack
Deal Magical Damage to an enemy in front of you.
Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
Range: 1.92 meters
Cone Angle: 120 degrees
Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
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Passive -Blessing of the Nile
When Sobek attacks, he gains a stack of Protections. This effect stacks 3 times and lasts for 10s. An ability can only provide one stack per cast.
Notes:
Protections: 2
Protections Per Level: 0.4
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1st Ability -Charge Prey
Sobek dashes forward. The first enemy hit takes 70 [50% Intelligence] Magical Damage and stops the dash. Sobek displaces the enemy behind him. Damaged enemies are Stunned before being thrown. Sobek is Displacement Immune while dashing and CC Immune while throwing.
Notes: Sobek has a 0s Postfire on a missed charge or a 0.3s postfire when he attempts to throw. This 0.3s postfire occurs both after a throw and if the enemy frees themselves with CC Immunity.
Cost: 70/75/80/85/90 mana
Cooldown: 16 seconds
Range: 8.8 meters
Radius: 0.48 meters
Damage: 70/110/150/190/230
Damage Scaling: 50% Intelligence
Stun Duration: 0.47 seconds
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2nd Ability -Tail Whip
Sobek spins his tail, dealing 80 [40% Intelligence] Magical Damage in an area around Sobek. Damaged enemies are also Displaced away from Sobek.
Notes: If you have not chosen a target, Clay Soldiers will attack the nearest enemy or an enemy god that damages Nu Wa.
Cost: 60/65/70/75/80 mana
Cooldown: 12 seconds
Radius: 3.2 meters
Damage: 80/125/170/215/260
Damage Scaling: 40% Intelligence
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3rd Ability -Sickening Strike
Sobek strikes in front of him. This strike deals 70 [30% Intelligence] Magical Damage in a cone and applies Disease, reducing healing received for 5s. Enemies diseased take to enemies Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s. Each enemy god hit by the cone reduces this ability's cooldown by 1s and Heals Sobek up to 4.
Notes: The disease will spread to enemies within 3.2m of someone currently diseased. The Damage over Time does not trigger item effects.
Cost: 60/65/70/75/80 mana
Cooldown: 12 seconds
Radius: 5.6 meters
Cone Angle: 110 degrees
Damage: 70/105/140/175/215
Damage Scaling: 30% Intelligence
Heal: 22/29/36/43/50
God DoT Damage: 5/5.5/6/6.5/7% HP over 2.5 seconds
Minion DoT Damage: 30/45/60/75/90 over 2.5 seconds
Healing Reduction: 40%
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Ultimate -Lurking in the Waters
Sobek submerges, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing 300 [80% Intelligence] Magical Damage to enemies in range. Sobek can cancel this ability early, dealing less damage. Executes enemies below 10-25% HP, scaling with time submerged. Executed or killed enemies Heal Sobek and grant 25 permanent bonus Health.
Notes: Lurking in the Water's deals 25% of its potential damage if emerging instantly. Sobek can pass through enemies and spawned walls while submerged.