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Sobek
Summary
Title: God of the Nile
Pantheon: Egyptian
Type: {{{types}}}[[Category:{{{types}}} gods]]
Roles: Support
Solo
Pros: {{{pros}}}
Difficulty: {{{difficulty}}}
Release date:
Favor: 5500
Diamonds: {{{diamonds}}}
Voicelines: Sobek (SMITE 2) voicelines
Voice actor: Brandon Potter
Stats
Health: 626.4 (+101.4)
Mana: 296 (+42)
Speed: 375 (+0)
Range: {{{range}}} (+0)
Attack/Sec: 0.97 (+1.46%)
Protection
Physical: 19.76 (+3.12)
Magical: 28.6 (+1.56)
Regen
HP/Sec: 1.77 (+2.1)
MP/Sec: 2.25 (+0.25)
*Numbers in parentheses are the amount gained at each level

Sobek is one of the playable Gods in SMITE 2.

Lore[]

Hunter, guardian, destroyer, menace; the Crocodile God, Sobek, swims where the Nile takes him and owes allegiance to no one.

Some say that Sobek was there when only the Dark Waters existed, so he helped create the world. Some say that Sobek made the Nile with his sweat and protects those that travel it if they pay him tribute, otherwise he destroys them. Some say that Sobek ushers the worthy dead down the Nile to the afterlife and aids in their rebirth, restoring sight and strength. Some say he is evil and hateful, ravaging those along the shores and terrorizing villages. Sobek, in truth, is all of these things and none.

Sobek is not a God of good or evil, of benevolence or malice, but a God of solitary neutrality, unless disturbed; a God that tends to his mighty river and performs his responsibilities to passing souls. The rest of the time, he does what he wishes. For his protection to the living and the dead, he is to be worshipped and respected. For his power, ferocity, and ruthlessness, he is to be rightfully feared.

Abilities[]

Basic Attack - Sobek Basic Attack
Deal Magical Damage to an enemy in front of you. Notes:
  If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
  Range: 1.92 meters   Cone Angle: 120 degrees
  Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence

Ability Video

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Passive - Blessing of the Nile
When Sobek attacks, he gains a stack of Protections. This effect stacks 3 times and lasts for 10s. An ability can only provide one stack per cast. Notes:
  Protections: 2   Protections Per Level: 0.4

Ability Video

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1st Ability - Charge Prey
Sobek dashes forward. The first enemy hit takes 70 [50% Intelligence] Magical Damage and stops the dash. Sobek displaces the enemy behind him. Damaged enemies are Stunned before being thrown. Sobek is Displacement Immune while dashing and CC Immune while throwing. Notes:
  Sobek has a 0s Postfire on a missed charge or a 0.3s postfire when he attempts to throw. This 0.3s postfire occurs both after a throw and if the enemy frees themselves with CC Immunity.
  Cost: 70/75/80/85/90 mana   Cooldown: 16 seconds
  Range: 8.8 meters   Radius: 0.48 meters
  Damage: 70/110/150/190/230   Damage Scaling: 50% Intelligence
  Stun Duration: 0.47 seconds

Ability Video

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2nd Ability - Tail Whip
Sobek spins his tail, dealing 80 [40% Intelligence] Magical Damage in an area around Sobek. Damaged enemies are also Displaced away from Sobek. Notes:
  If you have not chosen a target, Clay Soldiers will attack the nearest enemy or an enemy god that damages Nu Wa.
  Cost: 60/65/70/75/80 mana   Cooldown: 12 seconds
  Radius: 3.2 meters   Damage: 80/125/170/215/260
  Damage Scaling: 40% Intelligence

Ability Video

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3rd Ability - Sickening Strike
Sobek strikes in front of him. This strike deals 70 [30% Intelligence] Magical Damage in a cone and applies Disease, reducing healing received for 5s. Enemies diseased take to enemies Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s. Each enemy god hit by the cone reduces this ability's cooldown by 1s and Heals Sobek up to 4. Notes:
  The disease will spread to enemies within 3.2m of someone currently diseased.
  The Damage over Time does not trigger item effects.
  Cost: 60/65/70/75/80 mana   Cooldown: 12 seconds
  Radius: 5.6 meters   Cone Angle: 110 degrees
  Damage: 70/105/140/175/215   Damage Scaling: 30% Intelligence
  Heal: 22/29/36/43/50   God DoT Damage: 5/5.5/6/6.5/7% HP over 2.5 seconds
  Minion DoT Damage: 30/45/60/75/90 over 2.5 seconds   Healing Reduction: 40%

Ability Video

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Ultimate - Lurking in the Waters
Sobek submerges, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing 300 [80% Intelligence] Magical Damage to enemies in range. Sobek can cancel this ability early, dealing less damage. Executes enemies below 10-25% HP, scaling with time submerged. Executed or killed enemies Heal Sobek and grant 25 permanent bonus Health. Notes:
  Lurking in the Water's deals 25% of its potential damage if emerging instantly.
  Sobek can pass through enemies and spawned walls while submerged.
  Cost: 80/90/100/110/120 mana   Cooldown: 100 seconds
  Radius: 4.8 meters   Damage: 300/450/600/750/900
  Damage Scaling: 80% Intelligence   Mana Per Second: 10%
  Protections: 20%

Ability Video

Videos[]

Achievements[]

This achievement has not been released yet.
This achievement has not been released yet.

Trivia[]

General[]

Skins[]

Default
Default Skin card Release Date Unreleased
Type Standard
Cost Free
Requirements
Voicelines Sobek voicelines
In Game Model
Extra Information

Plushie
Plushie Skin card Release Date Unreleased
Type Unknown
Cost Unknown
Requirements
Voicelines Plushie Sobek voicelines
In Game Model
Extra Information

Honor Roll
Honor Roll Skin card Release Date Unreleased
Type Unknown
Cost Unknown
Requirements
Voicelines Honor Roll Sobek voicelines
In Game Model
Extra Information

Changelog[]


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