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Sol
Summary
Title: Goddess of the Sun
Pantheon: Norse
Type:
Roles: Mid
Carry
Pros:
Difficulty:
Release date: May 30, 2024
Favor:
Diamonds: {{{diamonds}}}
Voicelines: Sol (SMITE 2) voicelines
Voice actor: Jeannie Tirado
Stats
Health: 586.9 (+77.55)
Mana: 296 (+42)
Speed: 430 (+0)
Range: {{{range}}} (+0)
Attack/Sec: 1 (+1.498%)
Protection
Physical: 18.4 (+2.9)
Magical: 26.7 (+1.46)
Regen
HP/Sec: 1.7 (+0.2)
MP/Sec: 2.25 (+0.25)
*Numbers in parentheses are the amount gained at each level

Sol is one of the playable Gods in SMITE 2.

Lore[]

Sol and her brother came into this world radiant, glorious beings. So enamored with them, their father arrogantly named each after a sacred heavenly body, he for the moon and she, the sun. As they grew, each child proved their namesake. Mani, of the moon, was contemplative, obedient, calm. Sol, conversely, became willful, spirited, passionate. His children were everything a father could dream, but Odin and his ilk were not pleased. For a father's hubris, Mani and Sol were punished. To the sky, they were sent, each to lead the chariot that dragged the sun or the moon. At their heels were loosed the bloodthirsty sons of Fenrir. Hungry wolves, relentless in pursuit of their prey. Resigned, Mani guided his steeds through the night, ever ahead of his hunter, but Sol did not accept her fate. Furious at the Gods, she taunts and challenges the wolf Skoll as she blazes across the sky, unleashing her spite on the only opponent she can reach.

Odin has never shown signs of regret for his decision, but now war is upon the land. His attentions are turned. Sol, normally confined to her chariot has found a way to send her flaming essence to the battlefield. To the casual observer, the combat, the bloodshed, may all seem just a game to Sol, but she is driven by an age old grudge and a desire to be free.

Abilities[]

Basic Attack - Sol Basic Attack
Fire a projectile that deals Magical Damage to the first enemy hit. Generates Heat. Notes:
  Projectile stops on first target hit, and does not pass through walls.
  Range: 8.8 meters   Radius: 0.48 meters
  Damage: 46 + 2.47 per level   Damage Scaling: 100% Strength + 20% Intelligence
  Heat Generated: 5

Ability Video

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Passive - Unstable Manifestation
Gain Heat from hitting enemies with basic attacks or from using abilities to gain increased Strength, Intelligence, and Attack Speed. At Max Heat, increase your basic attack damage. Notes:
  Ranges from 0 to 100 Heat.
  Heat starts depleting if you have not generated Heat within the last 6 seconds.
  Heat depleats over time at a rate of 6 Heat per 0.33 seconds.
  Strength: 0.25 * Heat   Intelligence: 0.25 * Heat
  Attack Speed: 0.3% * Heat   Basic Attack Damage: 15%

Ability Video

1st Ability - Radiance
Create a Pool of Flames at your location. Heal yourself over time, and instantly generate Heat. The pool repeatedly deals Magical Damage to enemies in the area. The more Heat you have at the time the pool is created, the larger its area will be. Notes:
  Pool scales from 1x radius at 0 Heat to 2x radius at 100 Heat.
  This ability hits 3 times over 3 seconds.
  Heals 6 times over 5 seconds.
  Cost: 50/60/70/80/90 mana   Cooldown: 11 seconds
  Radius: 2.08 meters   Damage Per Tick: 30/50/70/90/110
  Damage Scaling Per Tick: 30% Intelligence   Heal Per Tick: 3% Missing Health
  Heat Generated: 30/40/50/60/70

Ability Video

2nd Ability - Stellar Burst
Your next basic attack fires a projectile that explodes, then retracts, and generates Heat. Both the explosion and the retraction deal Magical Damage to enemies and Slows them. Notes:
  Projectile stops and explodes on first enemy hit, walls, or max range.
  Can only trigger ability based items and effects.
  Grants Haste.
  Cost: 50/60/70/80/90 mana   Cooldown: 10 seconds
  Range: 8.8 meters   Radius: 3.2 meters
  Damage: 40/70/100/130/160   Damage Scaling: 45% Intelligence + 25% Strength
  Heat Generated: 10

Ability Video

3rd Ability - Disapparate
Gain Movement Speed, and Slow Immunity, begin creating a Trail of Flames behind you, and instantly generate Heat. The Trail persists and repeatedly deals Magical Damage to enemies in the area. After 3 seconds, detonate the Trail dealing Magical Damage, become Immune and unable to attack. Notes:
  You can cancel out of the Immune state early.
  This Immune state is Damage Immunity, Healing Immunity, CC Immunity, Untargettable, and makes you able to pass through allies, enemies, and Impediments.
  Cost: 60 mana   Cooldown: 16 seconds
  Radius: 1 meter   Damage Per Tick: 20/40/60/80/100
  Damage Scaling Per Tick: 25% Intelligence   Explode Damage: 60/120/180/240/300
  Explode Damage Scaling: 75% Intelligence   Movement Speed: 20/22.5/25/27.5/30%
  Buff Duration: 3 seconds   Immunity Duration: 3 seconds
  Heat Generated: 10

Ability Video

Ultimate - Supernova
Channel to generate Heat, select 8 areas, then repeatedly deal Magical Damage to enemies in those areas. The first time an enemy is hit, they are Displaced. All subsequent hits deal decreased damage. You are CC Immune while Channeling. Notes:
  Areas are selected every 0.18 seconds or when your targeter has moved more than 1.8 meters since the last area was selected.
  Cost: 100 mana   Cooldown: 90 seconds
  Range: 8.8 meters   Radius: 1.92 meters
  Damage: 150/200/250/300/350   Damage Scaling: 50% Intelligence
  Subsequent Damage: 30%   Heat Generated: 40

Ability Video

Videos[]

Desk Dive: Rework[]

Achievements[]

This achievement has not been released yet.
This achievement has not been released yet.


Trivia[]

General[]

Skins[]

Default
Default Skin card Release Date Unreleased
Type Standard
Cost Free
Requirements
Voicelines Sol voicelines
In Game Model
Extra Information

Meltdown
Meltdown Skin card Release Date Unreleased
Type Standard
Cost Free
Requirements
Voicelines Meltdown Sol voicelines
In Game Model
Extra Information

Firefly
Firefly Skin card Release Date Unreleased
Type Standard
Cost Free
Requirements
Voicelines Firefly Sol voicelines
In Game Model
Extra Information

Changelog[]

SMITE 2 Closed Alpha 1 (August 27, 2024)

  • Stellar Burst
    • Damage Scaling increased from 45% Intelligence to 45% Intelligence + 25% Strength

SMITE 2 Alpha Weekend 4 (July 18, 2024)

  • Radiance
  • Decreased Healing per tick from 3% to 2.5%
  • Supernova
  • Decreased base damage from 150/200/250/300/350 + 50% Intelligence to 120/160/200/240/280 + 40% Intelligence

SMITE 2 Alpha Weekend 3 (June 27, 2024)

  • Stellar Burst
  • This ability now grants Sol Haste

SMITE 2 Alpha Weekend 2 (May 30, 2024)

  • Sol has been added to the game.


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