Sol and her brother came into this world radiant, glorious beings. So enamored with them, their father arrogantly named each after a sacred heavenly body, he for the moon and she, the sun. As they grew, each child proved their namesake. Mani, of the moon, was contemplative, obedient, calm. Sol, conversely, became willful, spirited, passionate. His children were everything a father could dream, but Odin and his ilk were not pleased. For a father's hubris, Mani and Sol were punished. To the sky, they were sent, each to lead the chariot that dragged the sun or the moon. At their heels were loosed the bloodthirsty sons of Fenrir. Hungry wolves, relentless in pursuit of their prey. Resigned, Mani guided his steeds through the night, ever ahead of his hunter, but Sol did not accept her fate. Furious at the Gods, she taunts and challenges the wolf Skoll as she blazes across the sky, unleashing her spite on the only opponent she can reach.
Odin has never shown signs of regret for his decision, but now war is upon the land. His attentions are turned. Sol, normally confined to her chariot has found a way to send her flaming essence to the battlefield. To the casual observer, the combat, the bloodshed, may all seem just a game to Sol, but she is driven by an age old grudge and a desire to be free.
Abilities[]
Basic Attack -Sol Basic Attack
Fire a projectile that deals Magical Damage to the first enemy hit. Generates Heat.
Notes: Projectile stops on first target hit, and does not pass through walls.
Range: 8.8 meters
Radius: 0.48 meters
Damage: 46 + 2.47 per level
Damage Scaling: 100% Strength + 20% Intelligence
Heat Generated: 5
Ability Video
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Passive -Unstable Manifestation
Gain Heat from hitting enemies with basic attacks or from using abilities to gain increased Strength, Intelligence, and Attack Speed. At Max Heat, increase your basic attack damage.
Notes: Ranges from 0 to 100 Heat. Heat starts depleting if you have not generated Heat within the last 6 seconds. Heat depleats over time at a rate of 6 Heat per 0.33 seconds.
Strength: 0.25 * Heat
Intelligence: 0.25 * Heat
Attack Speed: 0.3% * Heat
Basic Attack Damage: 15%
Ability Video
1st Ability -Radiance
Create a Pool of Flames at your location. Heal yourself over time, and instantly generate Heat. The pool repeatedly deals Magical Damage to enemies in the area. The more Heat you have at the time the pool is created, the larger its area will be.
Notes: Pool scales from 1x radius at 0 Heat to 2x radius at 100 Heat. This ability hits 3 times over 3 seconds. Heals 6 times over 5 seconds.
Cost: 50/60/70/80/90 mana
Cooldown: 11 seconds
Radius: 2.08 meters
Damage Per Tick: 30/50/70/90/110
Damage Scaling Per Tick: 30% Intelligence
Heal Per Tick: 3% Missing Health
Heat Generated: 30/40/50/60/70
Ability Video
2nd Ability -Stellar Burst
Your next basic attack fires a projectile that explodes, then retracts, and generates Heat. Both the explosion and the retraction deal Magical Damage to enemies and Slows them.
Notes: Projectile stops and explodes on first enemy hit, walls, or max range. Can only trigger ability based items and effects. Grants Haste.
Cost: 50/60/70/80/90 mana
Cooldown: 10 seconds
Range: 8.8 meters
Radius: 3.2 meters
Damage: 40/70/100/130/160
Damage Scaling: 45% Intelligence + 25% Strength
Heat Generated: 10
Ability Video
3rd Ability -Disapparate
Gain Movement Speed, and Slow Immunity, begin creating a Trail of Flames behind you, and instantly generate Heat. The Trail persists and repeatedly deals Magical Damage to enemies in the area. After 3 seconds, detonate the Trail dealing Magical Damage, become Immune and unable to attack.
Notes: You can cancel out of the Immune state early. This Immune state is Damage Immunity, Healing Immunity, CC Immunity, Untargettable, and makes you able to pass through allies, enemies, and Impediments.
Cost: 60 mana
Cooldown: 16 seconds
Radius: 1 meter
Damage Per Tick: 20/40/60/80/100
Damage Scaling Per Tick: 25% Intelligence
Explode Damage: 60/120/180/240/300
Explode Damage Scaling: 75% Intelligence
Movement Speed: 20/22.5/25/27.5/30%
Buff Duration: 3 seconds
Immunity Duration: 3 seconds
Heat Generated: 10
Ability Video
Ultimate -Supernova
Channel to generate Heat, select 8 areas, then repeatedly deal Magical Damage to enemies in those areas. The first time an enemy is hit, they are Displaced. All subsequent hits deal decreased damage. You are CC Immune while Channeling.
Notes: Areas are selected every 0.18 seconds or when your targeter has moved more than 1.8 meters since the last area was selected.