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Sol
SkinArt SolS2 Default
Summary
Title: Goddess of the Sun
Pantheon: NewUI Pantheon2 Norse Norse
Type:
Roles: S2 Role Mid Mid
S2 Role Carry Carry
Pros:
Difficulty:
Release date: May 30, 2024
Favor: Favor
Gems: Gems
Voicelines: Sol (SMITE 2) voicelines
Voice actor: Jeannie Tirado
Stats
Health: 586.9 (+77.55)
Mana: 296 (+42)
Speed: 430 (+0)
Range: {{{range}}} (+0)
Attack/Sec: 1 (+1.498%)
Protection
Physical: 18.4 (+2.9)
Magical: 26.7 (+1.46)
Regen
HP/Sec: 1.7 (+0.2)
MP/Sec: 2.25 (+0.25)
*Numbers in parentheses are the amount gained at each level

Sol is one of the playable Gods in SMITE 2.

Lore[ | ]

Sol and her brother came into this world radiant, glorious beings. So enamored with them, their father arrogantly named each after a sacred heavenly body, he for the moon and she, the sun. As they grew, each child proved their namesake. Mani, of the moon, was contemplative, obedient, calm. Sol, conversely, became willful, spirited, passionate. His children were everything a father could dream, but Odin and his ilk were not pleased. For a father's hubris, Mani and Sol were punished. To the sky, they were sent, each to lead the chariot that dragged the sun or the moon. At their heels were loosed the bloodthirsty sons of Fenrir. Hungry wolves, relentless in pursuit of their prey. Resigned, Mani guided his steeds through the night, ever ahead of his hunter, but Sol did not accept her fate. Furious at the Gods, she taunts and challenges the wolf Skoll as she blazes across the sky, unleashing her spite on the only opponent she can reach.

Odin has never shown signs of regret for his decision, but now war is upon the land. His attentions are turned. Sol, normally confined to her chariot has found a way to send her flaming essence to the battlefield. To the casual observer, the combat, the bloodshed, may all seem just a game to Sol, but she is driven by an age old grudge and a desire to be free.

Abilities[ | ]

Basic Attack - Sol Basic Attack
Fire a projectile that deals Magical Damage to the first enemy hit. Generates Heat. Notes:
 Bullet Projectile stops on first target hit, and does not pass through walls.
 Bullet Range: 8.8 meters  Bullet Radius: 0.48 meters
 Bullet Damage: 46 + 2.47 per level  Bullet Damage Scaling: 100% Strength + 20% Intelligence
 Bullet Heat Generated: 5

Ability Video

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Passive - Unstable Manifestation
Gain Heat from hitting enemies with basic attacks or from using abilities to gain increased Strength, Intelligence, and Attack Speed. At Max Heat, increase your basic attack damage. Notes:
 Bullet Ranges from 0 to 100 Heat.
 Bullet Heat starts depleting if you have not generated Heat within the last 6 seconds.
 Bullet Heat depleats over time at a rate of 6 Heat per 0.33 seconds.
 Bullet Strength: 0.25 * Heat  Bullet Intelligence: 0.25 * Heat
 Bullet Attack Speed: 0.3% * Heat  Bullet Basic Attack Damage: 15%

Ability Video

1st Ability - Radiance
Create a Pool of Flames at your location. Heal yourself over time, and instantly generate Heat. The pool repeatedly deals Magical Damage to enemies in the area. The more Heat you have at the time the pool is created, the larger its area will be. Notes:
 Bullet Pool scales from 1x radius at 0 Heat to 2x radius at 100 Heat.
 Bullet This ability hits 3 times over 3 seconds.
 Bullet Heals 6 times over 5 seconds.
 Bullet Cost: 50/60/70/80/90 mana  Bullet Cooldown: 11 seconds
 Bullet Radius: 2.08 meters  Bullet Damage Per Tick: 30/50/70/90/110
 Bullet Damage Scaling Per Tick: 30% Intelligence  Bullet Heal Per Tick: 3% Missing Health
 Bullet Heat Generated: 30/40/50/60/70

Ability Video

2nd Ability - Stellar Burst
Your next basic attack fires a projectile that explodes, then retracts, and generates Heat. Both the explosion and the retraction deal Magical Damage to enemies and Slows them. Notes:
 Bullet Projectile stops and explodes on first enemy hit, walls, or max range.
 Bullet Can only trigger ability based items and effects.
 Bullet Grants Haste.
 Bullet Cost: 50/60/70/80/90 mana  Bullet Cooldown: 10 seconds
 Bullet Range: 8.8 meters  Bullet Radius: 3.2 meters
 Bullet Damage: 40/70/100/130/160  Bullet Damage Scaling: 45% Intelligence
 Bullet Heat Generated: 10

Ability Video

3rd Ability - Disapparate
Gain Movement Speed, and Slow Immunity, begin creating a Trail of Flames behind you, and instantly generate Heat. The Trail persists and repeatedly deals Magical Damage to enemies in the area. After 3 seconds, detonate the Trail dealing Magical Damage, become Immune and unable to attack. Notes:
 Bullet You can cancel out of the Immune state early.
 Bullet This Immune state is Damage Immunity, Healing Immunity, CC Immunity, Untargettable, and makes you able to pass through allies, enemies, and Impediments.
 Bullet Cost: 60 mana  Bullet Cooldown: 16 seconds
 Bullet Radius: 1 meter  Bullet Damage Per Tick: 20/40/60/80/100
 Bullet Damage Scaling Per Tick: 25% Intelligence  Bullet Explode Damage: 60/120/180/240/300
 Bullet Explode Damage Scaling: 75% Intelligence  Bullet Movement Speed: 20/22.5/25/27.5/30%
 Bullet Buff Duration: 3 seconds  Bullet Immunity Duration: 3 seconds
 Bullet Heat Generated: 10

Ability Video

Ultimate - Supernova
Channel to generate Heat, select 8 areas, then repeatedly deal Magical Damage to enemies in those areas. The first time an enemy is hit, they are Displaced. All subsequent hits deal decreased damage. You are CC Immune while Channeling. Notes:
 Bullet Areas are selected every 0.18 seconds or when your targeter has moved more than 1.8 meters since the last area was selected.
 Bullet Cost: 100 mana  Bullet Cooldown: 90 seconds
 Bullet Range: 8.8 meters  Bullet Radius: 1.92 meters
 Bullet Damage: 150/200/250/300/350  Bullet Damage Scaling: 50% Intelligence
 Bullet Subsequent Damage: 30%  Bullet Heat Generated: 40

Ability Video

Videos[ | ]

Desk Dive: Rework[ | ]

Achievements[ | ]

Achievement Temp
This achievement has not been released yet.
Achievement Temp
This achievement has not been released yet.


Trivia[ | ]

General[ | ]

Skins[ | ]

Default
Default Skin card Release Date Unreleased
Type Standard
Cost Free
Requirements
Voicelines Sol voicelines
In Game Model
Extra Information

Changelog[ | ]

SMITE 2 Alpha Weekend 4 (July 18, 2024)

  • Icons2 Sol A01 Radiance
  • Decreased Healing per tick from 3% to 2.5%
  • Icons2 Sol A04 Supernova
  • Decreased base damage from 150/200/250/300/350 + 50% Intelligence to 120/160/200/240/280 + 40% Intelligence

SMITE 2 Alpha Weekend 3 (June 27, 2024)

  • Icons2 Sol A02 Stellar Burst
  • This ability now grants Sol Haste

SMITE 2 Alpha Weekend 2 (May 30, 2024)

  • Sol has been added to the game.


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