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Statistics (also simply known as Stats) in SMITE are the values that help indicate the strength, resistance, mobility, utility, etc. of each of the playable gods. These statistics are grouped into three main categories: Offensive, Defensive and Utility. Offensive stats are those that are related to the damage output of a god, like Power and Attack Speed, while Defensive stats are those related to the mitigation of the damage they take. An example of Defensive stats would be Protection and Health. Utility stats are those that provide benefits that aren't necessarily linked to offense or defense, like Mana and Movement Speed. The main method of increasing these statistics is by purchasing items. Gods also gain a small amount of some of their stats every time they level up, and certain god abilities can also grant stat bonuses. Some items and abilities can also lower enemy stats, reducing their performance.

Additional information about the interaction between offensive and defensive stats can be found here: Attack and Defense.

List of statistics

Below is information about each of these statistics.

Offensive statistics

Stat Offensive Basic Attack Damage Icon Basic Attack Damage

Basic Attack Damage is the statistic used to measure the amount of damage a god will do with their basic attacks (before mitigation). Each god has a different base Basic Attack Damage, and they also gain a bonus with each god level. Additionally, basic attacks gain a bonus based on the god's current Power amount (100% for Physical gods, 20% for Magical gods). Buffs giving a percentage bonus in power increases Basic Attack Damage with an amount equal to the percentage times the base Basic Attack Damage of the given level. There is also a neutral Attack Speed buff that provides a direct Basic Attack Damage bonus to the god that picks it up. Basic Attack Damage caps at 10000.

Stat Offensive Attack Speed Icon Attack Speed

Attack Speed is the statistic used to measure how many attacks a god can fire per second. The higher the value is, the sooner a god will be able throw another basic attack out. Attack Speed increases with each god level. Each god except for Jormungandr and King Arthur (who have a fixed fire rate) has a different base and per level gain value. This statistic can also be increased with items and with certain abilities. There is also a neutral Attack Speed buff that provides a direct Attack Speed bonus to the god that picks it up. Attack Speed caps at 2.5.

Stat Offensive Physical Power IconStat Offensive Magical Power Icon Power - Physical and Magical

Power is the statistic used by all gods to increase their damage output and potency of their abilities. Abilities tend to have a Power percentage scaling, and so do a god's basic attacks. Most gods start with 0 Power and increase it by acquiring items or with certain abilities. Gods are restricted to one kind of Power: Physical or Magical. Hunters, Warriors and Assassins use Physical Power while Guardians and Mages use Magical Power. Gaining a boost for the opposite kind of Power has no actual effect on the god. There is also a neutral Damage buff that provides a direct Power bonus to the god that picks it up. While looking at the scoreboard, the Physical Power and Magical Power progress bars cap at 400 and 900 respectively, but the actual stats are not attached to this (which means gods can have over 400 Physical Power and 900 Magical Power).

Stat Offensive Physical Lifesteal IconStat Offensive Magical Lifesteal Icon Lifesteal - Physical and Magical

Lifesteal is the statistic used to measure the percentage of damage dealt to enemies that will be returned to the damage dealer as Health. Most gods begin with 0 Lifesteal. Much like with Power, Physical and Magical Lifesteal are restricted to certain gods. If a god with Lifesteal kills an enemy, they will only Lifesteal for the amount that it took to kill the enemy. Physical Lifesteal only works when dealing damage with basic attacks. Magical Lifesteal works with the damage dealt by both abilities and basic attacks, but Area of Effect abilities have diminished Lifesteal efficiency (33%). Physical Lifesteal caps at 100 while Magical Lifesteal caps at 65.

Stat Offensive Physical Penetration IconStat Offensive Magical Penetration Icon Penetration - Physical and Magical

Penetration is the statistic used to measure how much of the target's protections will be ignored when dealing damage. The higher the value is, the higher the amount of the protection ignored. Most gods begin with 0 Penetration. Just like with Power, Physical and Magical Penetration are restricted to certain gods. Certain items, like ToxicBlade T3 Toxic Blade, provide Penetration, which increases this statistic regardless of a god's power type. Both Physical and Magical Penetration cap at 50.

Apart from this penetration (also called "Flat Penetration" to differentiate it), there is also a different type of penetration called Percent Penetration, which will allow a god to ignore a percentage of their target's current protections. Percent Penetration caps at 40%. For more detailed information about this and other types of defense reduction, please visit its main article: Penetration and Reduction

Stat Offensive Critical Chance Icon Critical Chance

Critical Chance is the statistic used to measure the the chance of basic attacks being critical strikes. A critical strike will do 200% (twice) the amount of damage. With the exception of Olorun, only gods that use Physical Power can acquire Critical Chance. All gods have 0 Critical Chance, and can only increase it by purchasing items, though there are a few gods who can increase their critical chance with their abilities. The item Deathbringer T3 Deathbringer increases how much damage critical strikes do by an extra 30% (230% total). There are few abilities, like Mercury's Made You Look and Serqet's Deathbane, that can also be affected by Critical Chance. Critical Chance caps at 100.

Defensive statistics

Stat Defensive Physical Protection IconStat Defensive Magical Protection Icon Protection - Physical and Magical

Protection is the statistic used in SMITE to reduce the amount of damage received from enemy attacks. There are two types of Protections: Physical and Magical, each one mitigates the damage caused by Physical and Magical attacks respectively. Gods have varying amounts of Physical Protection and Physical Protection per level bonus, while every god has 30 base Magical Protection and gains 0.9 Magical Protection per level (for 48 Magical Protection at level 20, before items). Penetration reduces the efficiency of Protections. Both Physical and Magical Protection cap at 325.

Stat Defensive Health Icon Health

Health (also known as Hit Points or HP) is the statistic used to measure the maximum health pool of a god. The higher the amount of Health, the more damage a god can take before they are slain. Health increases with each god level. Each god has a different base and per level gain value, but it is mainly increased with items. Health caps at 5500.

Stat Defensive HP5 Icon HP5

HP5 (Health per 5, also known as Health Regeneration) is the statistic used to measure the amount of health a god will passively regain in the span of 5 seconds. The higher the value is, the more health will be restored. Just like Health, each god has a different base amount of HP5, and they also gain a bonus every time they level up. This statistic can also be increased with certain items and abilities. HP5 caps at 100.

Stat Defensive CCR Icon Protection - CC

Protection - CC (also known as Crowd Control Reduction) is the statistic used to measure a god's resilience against crowd control effects. The higher the value is, the shorter the duration of the crowd control. All gods except for Anubis start with 0 CC Protection and can be increased with certain items and abilities. CC Protection caps at 40%.

Utility statistics

Stat Utility Movement Icon Movement

Movement (also known as Ground Speed) is the statistic used to measure the speed a god has when moving around the map. The higher the amount of Movement, the faster they will be. All gods have a unique base Movement speed. The only way to gain extra Movement is with specific items or certain abilities, with most of these bonuses being a percentage increase of the base Movement speed. There is also a neutral Speed buff that provides a direct Movement bonus to the god that picks it up. Movement caps at 1000.

Stat Utility Cooldown R Icon Cooldown %

Cooldown % (also known as Cooldown Reduction or CDR) is the statistic used to measure the percent reduction in the cooldown timer of a god's abilities after they've been used. The higher the value is, the shorter the cooldowns will be. For example, at 20% cooldown reduction a 10s cooldown will go down to 8s (10*20%=2, 10-2=8). All gods start with 0 Cooldown % and can only increase it by acquiring certain items or with certain abilities. There is also a neutral Mana buff that provides a direct Cooldown % bonus to the god that picks it up. Cooldown % caps at 40%.

Stat Utility Mana Icon Mana

Mana is the statistic used to measure the maximum mana pool of a god. The higher the amount of Mana, the more abilities a god can cast before they are forced to retreat. Mana increases with each god level. Each god except for Cu Chulainn and Yemoja (who don't use mana) has a different base and per level gain value, but Mana is mainly increased with items. Mana caps at 4000.

Stat Utility MP5 Icon MP5

MP5 (Mana per 5, also known as Mana Regeneration) is the statistic used to measure the amount of Mana a god will passively regain in the span of 5 seconds. The higher the value is, the more Mana will be restored. Just like Mana, each god except for Cu Chulainn and Yemoja has a different base amount of MP5, and they also gain a bonus every time they level up. This statistic can also be increased with certain items and abilities. There is also a neutral Mana buff that provides a direct MP5 bonus to the god that picks it up. MP5 caps at 100.

Base statistics values

These tables show the current values of the statistics for each god, the first one for Level 1 and the second one for Level 20.

God statistics at Level 1

God Health Mana Basic attack damage Physical Protection HP5 MP5 Attack speed Movement speed
Achilles 560 240 40 20 9.75 5.09 0.96 370
Agni 431 300 36 14 7.47 5.07 1.01 355
Ah Muzen Cab 523 270 40 15 7.71 4.78 0.97 365
Ah Puch 475 320 37 12 6.45 5.32 0.87 365
Amaterasu 565 255 41 21 8.8 5.2 1.01 375
Anhur 538 255 43 14 8.69 4.82 0.92 365
Anubis 450 338 37 13 7.45 5.16 0.87 360
Ao Kuang 482 278 37 15 10.7 5.21 1.02 375
Aphrodite 448 283 33 12 6.45 5.21 0.88 355
Apollo 527 265 43 15 8.69 5 0.97 365
Arachne 524 251 40 16 9.67 5.26 1.02 375
Ares 575 237 40 23 8.67 5.02 0.91 365
Artemis 525 239 38 15 8.68 4.65 0.97 365
Artio 595 249 40 23 8.9 5.03 1.01 365
Athena 600 224 37 23 8.9 5.02 1.01 365
Awilix 552 278 40 16 10.68 4.36 1.02 370
Baba Yaga 473 330 37 14 8.5 5.6 0.96 365
Bacchus 581 240 39 22 8.8 5.2 0.89 365
Bakasura 533 239 40 16 9.68 5.26 1.02 370
Baron Samedi 460 344 36 21 7.6 5.45 0.91 360
Bastet 495 269 39 15 9.72 4.65 1.02 375
Bellona 578 255 38 21 8.8 5.2 1.01 375
Cabrakan 580 238 40 23 8.75 5.02 0.91 365
Camazotz 518 275 41 14 8.67 4.7 1.02 375
Cerberus 585 235 40 22 7.75 5 1.01 360
Cernunnos 560 257 40 16 8.69 4.82 1.01 365
Chaac 578 240 41 21 7.8 5.09 1.01 375
Chang'e 490 358 33 14 6.45 5.94 1.01 355
Chernobog 530 258 39 14 8.67 4.75 0.97 365
Chiron 535 265 37 15 6.65 4.78 1.01 380
Chronos 475 282 42 14 7.48 4.84 1.01 360
Cthulhu 595 248 40 24 8.8 5.02 0.91 370
Cu Chulainn 565 100* 41 20 7.75 0 1.01 370
Cupid 517 269 37 14 8.67 4.95 0.97 365
Da Ji 516 250 41 17 9.7 4.97 1.02 375
Danzaburou 538 268 43 16 7.69 4.78 1.01 370
Discordia 438 331 36 12 7.45 5.43 0.91 360
Erlang Shen 570 255 41 20 8.6 5 1.01 375
Eset 433 331 37 12 6.45 5.23 1 360
Fafnir 585 240 39 24 7.54 4.95 0.91 365
Fenrir 533 265 40 17 8.73 4.46 1.02 370
Freya 485 257 37 17 7.52 4.89 0.97 375
Ganesha 590 240 40 23 6.67 5.02 1.01 360
Geb 600 224 40 22 8.8 5 1.01 360
Guan Yu 567 259 39 19 6.7 5.25 1.01 375
Hachiman 532 266 39 14 7.69 4.87 1.01 365
Hades 560 318 34 21 5.54 5.36 0.96 365
He Bo 467 354 35 12 6.45 5.3 0.87 355
Heimdallr 560 264 35 19 8.8 4.9 0.97 365
Hel 477 357 35 12 5.43 5.45 0.87 355
Hera 448 310 35 12 6.45 5.21 0.91 365
Hercules 579 237 41 21 7.63 4.7 1.01 375
Horus 569 267 39 20 6.8 5.15 1.01 370
Hou Yi 558 278 43 16 8.68 5.35 0.96 370
Hun Batz 535 258 40 16 10.68 4.17 1.02 370
Izanami 527 245 38 14 6.7 4.78 0.97 365
Janus 470 408 35 11 6.45 5.45 1.01 360
Jing Wei 523 241 41 14 7.68 4.7 1.01 370
Jormungandr 595 230 26 25 7.9 4.95 1.01 365
Kali 544 239 39 18 9.68 4.51 1.02 375
Khepri 580 224 40 22 8.8 5 1.01 365
King Arthur 568 270 41 20 9.8 4.8 1 370
Kukulkan 455 310 35 16 7.46 5.45 0.88 360
Kumbhakarna 590 234 40 21 8.75 5.02 1.01 365
Kuzenbo 600 234 40 21 8.85 5.02 1.01 365
Loki 470 245 40 14 8.7 4.55 1.02 375
Medusa 547 254 41 15 8.68 4.65 0.96 365
Mercury 475 240 40 15 10.7 4.75 1.02 381
Merlin 445 305 36 13 6.48 5.24 1.01 355
Mulan 562 258 41 21 9.7 5.1 1.01 375
Ne Zha 475 235 41 15 10.71 4.17 1.02 375
Neith 510 269 41 15 6.54 4.75 1.02 365
Nemesis 546 248 41 14 8.7 4.7 1.02 375
Nike 563 258 39 18 10.8 4.99 1.01 375
Nox 440 288 36 21 8.6 5.4 1.01 360
Nu Wa 475 308 37 12 7.45 5.03 1.02 355
Odin 553 235 40 19 9.63 4.5 1.01 370
Olorun 525 298 40 16 7.45 5.4 1.07 370
Osiris 573 270 41 20 6.8 5.09 1.01 375
Pele 537 280 41 15 9.7 4.7 1.02 375
Persephone 445 335 36 12 7.45 5.42 0.96 360
Poseidon 447 285 37 11 6.5 5 0.88 360
Ra 453 303 36 13 7.48 5.24 0.89 360
Raijin 465 298 36 12 6.45 5.06 0.88 355
Rama 536 239 43 15 8.65 4.75 0.97 370
Ratatoskr 493 281 41 15 9.7 5.06 1.02 375
Ravana 475 267 41 16 8.7 4.75 1.02 370
Scylla 440 354 35 12 6.45 5.3 1.01 355
Serqet 474 280 41 17 9.7 4.59 1.02 370
Set 510 248 41 16 9.7 4.58 1.02 375
Skadi 548 255 38 14 8.69 4.82 0.97 375
Sobek 585 245 40 22 6.75 4.93 0.86 365
Sol 475 357 35 12 6.45 5.3 1.02 370
Sun Wukong 565 240 41 21 8.8 4.68 1.01 370
Susano 511 263 40 17 9.7 4.47 1.02 370
Sylvanus 600 224 37 22 8.8 5 0.91 370
Terra 595 235 40 23 8.8 5 0.91 365
Thanatos 465 278 41 17 8.67 4.78 1.02 370
The Morrigan 475 288 36 15 10.7 4.9 0.88 365
Thor 551 278 41 17 9.69 4.69 1.01 370
Thoth 440 294 34 12 6.45 5.04 1.01 355
Tiamat 477 355 36 16 7.5 5.44 0.89 360
Tsukuyomi 533 240 37 16 8.68 4.96 1.01 375
Tyr 568 270 41 21 8.72 4.69 1.01 375
Ullr 560 270 40 16 8.71 4.78 0.96 360
Vamana 578 239 39 21 8.5 5.11 0.91 375
Vulcan 451 285 36 16 7.48 5.25 0.91 360
Xbalanque 530 257 40 15 8.68 4.8 0.96 365
Xing Tian 585 240 37 24 5.54 4.95 0.91 360
Yemoja 585 0† 36 22 6.7 0 1.01 365
Ymir 614 232 40 26 8.9 4.9 0.86 370
Zeus 451 289 37 11 6.45 5.05 0.96 360
Zhong Kui 535 297 35 11 6.44 5.25 0.87 360

* = Cu Chulainn does not use mana, instead relying on 'Rage' which has a cap of 100 and has different properties than mana.
† = Yemoja does not use mana, instead relying on 'Omi' which acts as a shared cooldown and resource for her standard abilities.

God statistics at Level 20

God Health Mana Basic attack damage Physical Protection HP5 MP5 Attack speed
Achilles 2175 905 78 77 24 12.5 1.19
Agni 1780 1155 64 63 16.4 12.1 1.24
Ah Muzen Cab 1910 1030 82 72 21.2 12 1.27
Ah Puch 1900 1365 65 63 15 13.3 1.02
Amaterasu 2180 920 79 78 24 12.8 1.24
Anhur 2020 920 90 67 21.8 10.9 1.21
Anubis 1780 1440 65 60 16 12 1.03
Ao Kuang 2040 1000 83 72 24 13 1.39
Aphrodite 1740 1100 61 63 15 13 1.04
Apollo 1990 1025 92 66 21.8 12.6 1.27
Arachne 2025 1030 82 73 22.4 14 1.4
Ares 2285 940 69 80 21.4 13 1.12
Artemis 1950 885 85 72 21.6 9.4 1.27
Artio 2400 990 68 84 26 13.2 1.24
Athena 2500 870 65 84 26 13 1.24
Awilix 2015 1000 81 73 23.6 13.1 1.38
Baba Yaga 1860 1280 65 65 18 17 1.14
Bacchus 2215 1000 67 79 24 12.8 1.06
Bakasura 2015 980 82 69 22.6 14 1.32
Baron Samedi 1980 1180 64 70 19 14 1.04
Bastet 2015 1010 81 70 23.4 9.4 1.4
Bellona 2250 920 76 78 24 12.8 1.24
Cabrakan 2290 960 68 86 23 13 1.12
Camazotz 2000 940 85 71 21.4 10.4 1.4
Cerberus 2390 900 68 79 22 12.6 1.2
Cernunnos 2080 960 87 71 21.8 10.9 1.28
Chaac 2250 905 81 78 23 12.5 1.2
Chang'e 2010 1270 61 65 15 14.3 1.19
Chernobog 2050 980 88 71 21.4 11.4 1.27
Chiron 1960 1025 82 68 19 12 1.28
Chronos 1900 1080 70 69 16.6 13.2 1.3
Cthulhu 2400 970 68 85 24 13 1.12
Cu Chulainn 2180 100* 79 77 22 0 1.25
Cupid 1885 1010 81 71 21.4 11.6 1.29
Da Ji 1960 1010 84 74 23 12 1.4
Danzaburou 2020 990 92 71 20.8 12 1.28
Discordia 1730 1300 64 63 16 13.6 1.08
Erlang Shen 2185 920 79 77 20 10.7 1.2
Eset 1725 1300 65 63 15 13.4 1
Fafnir 2295 1000 68 89 17.8 13.5 1.12
Fenrir 2015 930 84 74 22.6 9.4 1.34
Freya 2005 960 65 70 17.4 12.3 1.32
Ganesha 2395 1000 69 84 19.4 13 1.24
Geb 2310 870 68 79 24 12.6 1.24
Guan Yu 2220 1000 77 76 20 13.8 1.24
Hachiman 1995 950 86 66 20.8 11.9 1.26
Hades 2175 1325 62 70 15.8 12.2 1.15
He Bo 1740 1418 63 61 15 12.9 1.01
Heimdallr 2080 910 92 76 24 12.5 1.25
Hel 1750 1440 63 61 13.6 14 1.01
Hera 1740 1165 63 63 15 13 1.08
Hercules 2270 845 79 78 19.6 12.3 1.16
Horus 2165 970 79 77 22 13.7 1.24
Hou Yi 2040 1000 96 69 21.6 12 1.18
Hun Batz 1960 980 81 73 23.6 9.3 1.38
Izanami 1990 910 84 69 20 12 1.27
Janus 1800 1510 63 60 15 14 1.16
Jing Wei 2005 925 92 69 20.6 10.4 1.28
Jormungandr 2495 990 72 91 25 13.5 1.2
Kali 1950 885 83 73 22.6 8.5 1.43
Khepri 2290 870 68 79 24 12.6 1.24
King Arthur 2145 1030 79 77 25 12.4 1
Kukulkan 1880 1165 63 73 16.2 14 1.03
Kumbhakarna 2490 880 68 82 23 13 1.24
Kuzenbo 2500 880 68 82 25 13 1.24
Loki 1895 910 86 69 22 11.2 1.38
Medusa 2010 900 90 72 21.6 9.4 1.22
Mercury 1900 1000 81 70 24 11.4 1.48
Merlin 1870 1350 64 70 15.6 13.6 1.16
Mulan 2120 980 83 78 23 12.7 1.2
Ne Zha 1900 900 83 70 24.2 9.3 1.42
Neith 1935 1010 88 72 16.8 11.4 1.32
Nemesis 1990 970 84 71 22 12.3 1.43
Nike 2140 980 77 75 26 12.4 1.24
Nox 1865 1010 64 70 20 13 1.16
Nu Wa 1900 1125 65 63 16 13.2 1.34
Odin 2130 900 78 76 21.6 12.1 1.22
Olorun 1950 1400 86 73 16 13 1.36
Osiris 2245 1030 84 77 22 12.5 1.28
Pele 2000 1040 84 70 23 12.3 1.4
Persephone 1870 1380 68 63 16 13.4 1.13
Poseidon 1720 1045 65 60 16 12.6 1.08
Ra 1745 1215 64 70 16.6 13.6 1.06
Raijin 1985 1115 64 71 15 13.8 1.03
Rama 1980 885 90 68 21 9.5 1.27
Ratatoskr 1880 1060 84 72 23 13.8 1.4
Ravana 1900 970 83 71 22 11.4 1.34
Scylla 1865 1418 63 61 15 12.9 1.16
Serqet 1880 1040 84 72 23 10.1 1.43
Set 1935 970 85 71 23 11.8 1.38
Skadi 2030 920 85 67 21.8 10.9 1.25
Sobek 2390 910 68 79 21 13.1 1.09
Sol 1900 1440 63 61 15 12.9 1.36
Sun Wukong 2180 905 79 78 24 11.9 1.18
Susano 1955 985 82 72 23 9.6 1.43
Sylvanus 2310 870 65 79 24 12.6 1.04
Terra 2400 900 69 84 24 12.6 1.15
Thanatos 1890 1000 85 72 21.4 12 1.34
The Morrigan 1900 1010 82 72 24 12.5 1.04
Thor 1995 1000 87 72 22.8 10.2 1.29
Thoth 1865 1225 62 61 15 13.4 1.24
Tiamat 1940 1400 64 67 17 13.8 1.06
Tsukuyomi 2015 905 83 69 21.6 13.7 1.26
Tyr 2145 1030 79 78 22.4 10.2 1.18
Ullr 2080 1030 86 73 22.2 12 1.23
Vamana 2250 980 77 76 18 12.9 1.15
Vulcan 1800 1045 64 73 16.6 13.8 1.1
Xbalanque 1955 960 87 70 21.6 12.4 1.14
Xing Tian 2295 1000 66 89 15.8 13.5 1.12
Yemoja 2390 0 64 79 20 0 1.24
Ymir 2590 840 69 89 26 12.5 1.05
Zeus 1800 1125 65 62 15 13.6 1.14
Zhong Kui 2150 1190 63 60 14.8 13.8 1.03
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