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Smite Wiki
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==Titans== [[File:NPC Conquest Order Titan.png|right|link=]][[File:NPC Conquest Chaos Titan.png|right|link=]] These entities have a high amount of health and strong melee attacks. While active, they can move freely from their resting spot and will chase their target until it leaves the Titan's attack range or dies, upon which it can further prioritise targets. When there are no more enemy units inside its area, the Titan will instantly regain a portion of its health and return to the center of its designated area. A damaged titan will gradually recover it's missing health over time as long as it is out of combat. Titans are invulnerable as long as all of their Phoenixes are still alive. They lose this protection as soon as one Phoenix falls, and become weaker, losing maximum Health and other stats, as more of their Phoenixes and Towers start to fall. Whenever a Phoenix comes back to life, the Titan will instantly regain one of its defense buffs, to the exclusion of full invulnerability; a Titan will remain vulnerable as long as it remains in combat, even if all of its Phoenixes are up. They are treated as units, and unlike other structures, Titans are affected by protection debuff items and damaging abilities but are still not affected by [[Crowd Control]] effects, healing reduction, or attack speed debuffs, and can neither be critically hit nor lifestealed from, although they still trigger on hit heals. Titans will also instantly destroy any player made terrain such as [[Ymir]]'s Ice Wall by moving through them. Titans have a 20% scaling damage bonus with each hit, as a Tower or Phoenix, and a natural 30% Physical Penetration for them upon their targets. Whichever team manages to slay the enemy Titan first will be victorious. {|class="wikitable" style="text-align: center" |- class="prettytable" !Game mode !Health !Initial Damage !Protections !Gold Reward !Experience Reward |- | Conquest | 17,600 | rowspan="6" | 295 | rowspan="6" |135 Physical 75 Magical | rowspan="6" | N/A | rowspan="6" | N/A |- | Joust | 10,000 |- | Assault | 10,500 |- | Slash | 17,000 |- | Duel | 7,000 |}
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