Like his sister, Amaterasu, Susano was born to rule, but he was tempestuous, with a flaring anger, wicked tongue, and a penchant for destruction. Their father, Izanagi, would have none of it and decreed that Susano live in the Underworld. His mood dark at this news, Susano committed heinous acts of vandalism and murder. Acts that sent Amaterasu into shameful hiding. Cast low, Susano descended to earth on his way to the Underworld. He carried only his Ten-Span Sword, and regret for his actions. What had his defilements achieved but to envelop the world in darkness? This was his nature, to broil like a storm, to frighten and destroy what stood in his path. But a storm could also herald life. At a river side, Susano ventured upon an elderly couple, weeping and cradling their young daughter. Eight children, they’d had once, but now only one remained; seven devoured by the eight-headed serpent. Susano was resolved. To atone for his crimes, to prove his father wrong, to better himself, Susano would slay this beast. Eight traps he laid, one for each head of the creature, with eight tubs of aromatic saké as bait. Slithering forward, the Orochi spread its gruesome heads to drink from the trapped tubs. Susano cut the rope. Gates dropped. The heads were imprisoned. One by one, he chopped the eight necks, until only the wriggling tail remained. Sweeping his blade split the reptilian hide, leaving notches in his blade but revealing a brilliant sword inside: the Kusanagi-no-Tsurugi. To his sister, he gave the blade. An act of atonement, but not an apology. His true nature would never change, but his intention could. Though seen on the battlefield of the Gods, Susano’s fight is not truly against those foes, but within himself. He is a raging summer storm, struggling to focus that destructive power at evil, and atoning when the innocent are harmed.
Abilities[]
Basic Attack -Susano Basic Attack
Deal Physical Damage to an enemy in front of you.
Notes: If multiple enemies are in the area, the enemy closest to the center od the area will be hit. Has a 3 hit chain. Attacks in order of 1, 1, 1.25x damage and swing time.
Range: 1.92 meters
Cone Angle: 120 degrees
Damage Scaling: 100% Strength + 20% Intelligence
Ability Video
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Passive -Storm's Edge
When you use an ability your next basic attack will debuff the enemy hit. Weave in basic attack hits between abilities to progressively stack the debuff.
Notes: Enemies with 1-2 stacks have 10% reduced Strength. Enemies with 3-4 stacks are Slowed by 15% and maintain previous Debuff. Enemies with 5-6 stacks tale 10% increased damage and maintain previous Debuffs. Debuffs last 3s and refresh on a new application. Buff lasts 3s. Each attack of Storm Kata can trigger ability item effects.
Ability Video
1st Ability -Storm Kata
Strike and deal Physical Damage to enemies in front of you. This ability can be used a second time to Spin and Deal Physical Damage to enemies around you. This ability can be used a third time to Dash forward and deal Physical Damage to all enemies hit.
Notes: This ability Cooldown is increased by 1s for each additional attack used. Dash passes through all enemies.
Cost: 50/55/60/65/70
Cooldown: 14/13/12/11/10 seconds
Strike Range: 4.8 meters
Strike Cone Angle: 60 degrees
Spin Radius: 4.8 meters
Dash Range: 7 meters
Dash Radius: 0.5 meters
Strike and Spin Damage: 40/60/80/100/120
Strike and Spin Damage Scaling: 50% Strength
Dash Damage: 30/50/70/90/110
Dash Damage Scaling: 30% Strength
Ability Video
2nd Ability -Wind Siphon
Deal Physical Damage to enemies in front of you. Enemies in the inner area are also Pulled towards you.
Notes: Enemies are Pulled to the location in front of you at the start of the attack.
Cost: 40/50/60/70/80
Cooldown: 16 seconds
Range: 5.6 meters
Cone Angle: 105 degrees
Inner Cone Angle: 40 degrees
Damage: 75/100/125/150/175
Damage Scaling: 70% Strength
Ability Video
3rd Ability -Jet Stream
Fire a projectile that stops on walls or the first enemy hit creating a Whirlwind which repeatedly deals Physical Damage. This ability can be used again to Teleport to the Whirlwind.
Notes: The Whirlwind will travel with the enemy hit. This ability Cooldown is reduced by 4s when Teleporting to an enemy. Ability hits 6 times, over 3 seconds.
Cooldown: 16 seconds
Cost: 45/50/55/60/65
Damage
Damage Scaling
Ability Video
Ultimate -Typhoon
Create a Typhoon which repeatedly deals Physical Damage. This ability can be used again to fire the Typhoon, dealing Physical Damage and Displacing enemies hit.
Notes: This ability automatically refires after 2s. This ability starts at 50% Size and Damage and increases over the duration. The Typhoon will travel in the duration Susano is facing on refire.