Template:God ability

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Notes:

Ability Video

EmbedVideo is missing a required parameter.

Code

{{God ability
|abilityname=
|abilityicon=
|abilityicon2=
|abilityslot=
|abilitydesc=
|abilitymisc1=
|abilitymisc2=
|abilitymisc3=
|abilitymisc4=
|abilitymisc5=
|abilitymisc6=
|abilitymisc7=
|abilitymisc8=
|abilitymisc9=
|abilitymisc10=
|abilitymisc11=
|abilitymisc12=
|abilityvideo=
|abilityextra=
}}

Usage

  • Abilityname: The name of this ability.
  • Abilityicon: The file for the icon of this ability.
  • Abilityicon2: (Optional) The file for the icon of the alternate stance of this ability.
  • Abilityslot: The slot this ability belongs to. Example: Passive / 1st Ability / Ultimate
  • Abilitydesc: The ingame description of this ability.
  • Abilitymisc#: (Optional) Stats, costs and cooldowns of this ability. Replace # with a number from 1 to 10.
  • Abilityextra: (Optional) A video showing the ability in action.
  • Abilityextra: (Optional) Any extra information about this ability that doesn't belong in any of the previous sections.

Example

{{God ability
|abilityname=Across The Sky
|abilityicon=Icons Apollo A04.png
|abilityslot=Ultimate
|abilitydesc=Apollo rides his chariot across the sky, choosing when to land, dealing damage every .2s for .8s as he lands.
|abilitymisc1={{*}}Damage per Tick: 70/95/120/145/170 (+30% of your physical power)
|abilitymisc2={{*}}Ability Type: Ground Target
|abilitymisc3={{*}}Radius: 20
|abilitymisc4={{*}}Cooldown: 110/105/100/95/90 seconds
|abilitymisc5={{*}}Cost: 10 mana + 60 mana per second
|abilityvideo=5Lw9_5MlBM8
|abilityextra={{*}}This ability will not go into cooldown if Apollo dies before becoming untargetable.<br>{{*}}At level 20 and with no mana items as well as with full mana, Apollo can stay in the air for about 17-18s.<br>{{*}}Deals a total of 280/380/480/580/680 (+120% of your physical power) damage.
}}

Result:

Ultimate - Across The Sky
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .2s for .8s as he lands. Notes:
 Bullet.png This ability will not go into cooldown if Apollo dies before becoming untargetable.
 Bullet.png At level 20 and with no mana items as well as with full mana, Apollo can stay in the air for about 17-18s.
 Bullet.png Deals a total of 280/380/480/580/680 (+120% of your physical power) damage.
 Bullet.png Damage per Tick: 70/95/120/145/170 (+30% of your physical power)  Bullet.png Ability Type: Ground Target
 Bullet.png Radius: 20  Bullet.png Cooldown: 110/105/100/95/90 seconds
 Bullet.png Cost: 10 mana + 60 mana per second

Ability Video