Fate is an unusual thing. An unseen force predicting every action of every being. Some deities can see it, recognizing the flow of the plan. There are none, save one, that claims mastery over it, that manipulates it with such cold intent, that steers it ever toward war and the red demise of heroes. In truth, she is many Goddesses, with many names and many forms. But there is only one title. The Morrigan Anu, Macha, Badb. Individually, these three Goddesses were sisters, progenitors of sovereignty, war, and death. They were caretakers of their lush green Éire, champions for armored soldiers, guides for the deceased. It is unknown what bound them together. Some whispered curse, some lover’s scorn. Some dark power or darker purposes. But now they are one. She’s been seen in many shapes. The lurid seductress, the wrinkled hag, the screaming crow, and worst of all, the washer in the river. For those who witness her cleaning their bloody armor prophesies a violent end. Subtle and manipulative, there is no war The Morrigan did not incite. No dying breath she did not collect. Even this war, a war between Gods, must secretly be of her making. So, beware those that behold her, for The Morrigan controls your fate.
Abilities[ | ]
Basic Attack -The Morrigan Basic Attack
Throw a projectile forward that deals Magical Damage to enemies hit.
Notes: The Morrigan has a 3 hit chain. Attacks in an order of 1 / 1 / 1x damage and fire time. The final fire explodes on target, applying Doomsayer.
Range: 8.8 meters
Radius: 0.8 meters
Damage: 43 + 2.33 per level
Damage Scaling: 100% Strength + 20% Intelligence
Ability Video
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Passive -Doomsayer
Your Basic Attacks have a 3 hit chain. The final Basic Attack explodes, dealing 9% of the targets Health over 3s.
Notes: This Damage Over Time can Crit.
Ability Video
1st Ability -Deadly Aspects
Deal Magical Damage and Stun enemies in front of you after a brief buildup.
Notes: The buildup for this ability does not break Confusion's Stealth.
Cost: 60/65/70/75/80 mana
Cooldown: 12 seconds
Cone Angle: 45 degrees
Damage: 80/135/190/245/300
Damage Scaling: 75% Intelligence
Stun Duration: 0.75 seconds
Ability Video
2nd Ability -Dark Omen
Fire a projectile that deals Magical Damage. Enemy gods hit are marked. The mark triggers for Magical Damage when that god is damaged by any god ability.
Notes: Projectile deals bonus damage equal to the Mark trigger when hitting Minions or Jungle Monsters. The Morrigan deals the mark trigger damage, even if another god triggers it. She can receive kills this way.
Cost: 60/65/70/75/80 mana
Cooldown: 7 seconds
Range: 11.2 meters
Radius: 0.8 meters
Initial Damage: 45/75/105/135/165
Initial Damage Scaling: 40% Intelligence
Mark Damage Scaling: 40% Intelligence
Minion Damage Scaling: 60% Intelligence
Ability Video
3rd Ability -Confusion
Stealth immediately and gain Movement Speed. Send a clone of yourself to a target location.
Notes: When the clone is damaged, it will appear as an illusion. It will change appearance and lose its health bar. The clone grants vision around itself. Taking damage while stealthed breaks the effect.
Cost: 60/65/70/75/80 mana
Cooldown: 15 seconds
Movement Speed: 30/32.5/35/37.5/40%
Buff Duration: 3/3.5/4/4.5/5 seconds
Clone Lifetime: 10 seconds
Ability Video
Ultimate -Changeling
Select a target to transform into. Gain access to their abilities and items for 10 seconds.
Notes: If the god you transform into has an Ultimate Cooldown longer than this Ultimate's Cooldown, use the transformed targets Cooldown instead. You will copy all their abilities and items, all with no cooldown. You will copy their ability ranks. If your level is different to the transform target's it will use the order they ranked their abilities, filling with Auto Skill as needed. If you are in the middle of firing an ability when the transform times out, you will detransform the moment that ability fire ends.