War Flag

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War Flag
Starter WarFlag T1.png
Details
Item Type: Starter, Offensive, Defensive, Utility
Item Tier: Tier 1
Cost: 600
Total Cost:
Stats: +10 Physical Power
+20 Magical Power
+100 Health
+10 MP5
Active Effect:
Passive Effect: Getting an assist for a minion or jungle monster dying restores 6 Health and 6 Mana to all allies within 55 units and provides allies 1% Movement Speed and 2% Attack Speed for 10s. This effect stacks up to 10 times. Can be upgraded at level 17.
Active Cooldown:
Passive Cooldown:

War Flag is one of the Items in SMITE.

Tiers[edit | edit source]

Item Cost /
Total Cost
Stats Passive Effect
Starter WarFlag T1.png
War Flag
600 +10 Physical Power
+20 Magical Power
+100 Health
+10 MP5
PASSIVE - Getting an assist for a minion or jungle monster dying restores 6 Health and 6 Mana to all allies within 55 units and provides allies 1% Movement Speed and 2% Attack Speed for 10s. This effect stacks up to 10 times. Can be upgraded at level 17.
Starter WarBanner T2.png
War Banner
1500
(2100)
+30 Physical Power
+60 Magical Power
+300 Health
+15 MP5
PASSIVE - Getting an assist for a minion or jungle monster dying restores 1% Health and 1% Mana to all allies within 55 units and provides allies 2% Movement Speed and 4% Attack Speed for 10s. This effect stacks up to 10 times.

Item Cost /
Total Cost
Stats Passive Effect
Starter WarFlag T1.png
War Flag
600 +10 Physical Power
+20 Magical Power
+100 Health
+10 MP5
PASSIVE - Getting an assist for a minion or jungle monster dying restores 6 Health and 6 Mana to all allies within 55 units and provides allies 1% Movement Speed and 2% Attack Speed for 10s. This effect stacks up to 10 times. Can be upgraded at level 17.
Starter SpartanFlag T2.png
Spartan Flag
1500
(2100)
+40 Physical Power
+65 Magical Power
+300 Health
+15 MP5
PASSIVE - When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power to allies standing in the radius. Lasts for 10s, can only occur once every 10s.